Store data
- UK price
- £2.11
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 October 2026
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| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Old-school RTS meets Survivors-like: Welcome to the world of PESKY ORCS!
Become part of an age-old conflict between bitter enemies: the kingdoms of Humans and Orcs!
As a human general, you command your troops indirectly across the battlefield and try to hold out against the hordes of darkness for as long as possible.
FIGHT!
Your hero doesn't attack directly. Instead, you decide where your loyal troops move across the battlefield. Your soldiers, mages, and archers automatically attack anything that comes within reach of their swords, staffs, or bows.
You can also unleash powerful special abilities at the push of a button – from protective shields and healing spells to mighty pillars of fire that melt Orcs where they stand.
But beware: your enemies have a few tricks of their own and will send increasingly powerful creatures your way!
COLLECT!
Dodge enemy attacks, thrown axes, and summoned fireballs as you explore randomly generated maps and search for altars and treasures that give you an edge in the brutal fight against the monsters.
Defeated Orc generals and particularly massive beasts also drop banners that let you summon reinforcements instantly – from simple foot soldiers to magic-wielding archangels.
If you're especially lucky, you might even find one of dozens of costumes for your general to try out in your next run.
BUILD!
When your army inevitably falls to the bloodthirsty Orcs (it happens to the best of us!), your hero is revived at your home base: an idyllic medieval village.
Invest your hard-earned gold in a variety of upgrades by constructing different buildings. These can help you start future battles with more soldiers, summon a spiky aura of thorns, or increase the rate of fire of all your units.
Warning: Spend all your currency! Your next run starts without any savings – unless you've unlocked the appropriate inventions.
… AND AGAIN!
With every new run, you and your army grow stronger. Every attempt unlocks new content, including biomes, costumes, upgrades, and enemies.
Warning: Highly addictive!
Don't give up! One day, with tactical finesse and a healthy dose of grinding, you'll defeat the final boss: a terrifying ancient demon. And you'll become a legend in your kingdom!
FEATURES:
• A unique blend of RTS, RPG, and autobattler gameplay
• Engaging roguelike/roguelite elements – no two runs are the same!
• Handcrafted retro pixel art, a tribute to the PC games of your childhood
• Dozens of units, upgrades, buildings, and spells
• Randomly generated battlefields across different worlds for maximum variety
• A driving, epic retro soundtrack inspired by gaming classics of the 1990s
• Hours of varied fun for aspiring generals and Orc slayers
• Runs even on a potato!
ABOUT THE DEVELOPER
PESKY ORCS! is created by solo developer Johannes Lott, an illustrator and game artist by trade. The game will continue to receive regular free updates after release.
| # | ||
|---|---|---|
| 01 | Ach18 | 84.7% |
| 02 | Ach02 | 56.9% |
| 03 | Ach03 | 54.1% |
| 04 | Ach24 | 47.2% |
| 05 | Ach04 | 44.4% |
| 06 | Ach26 | 41.6% |
| 07 | Ach05 | 37.5% |
| 08 | Ach01 | 34.7% |
| 09 | Ach06 | 30.5% |
| 10 | Ach08 | 30.5% |
| 11 | Ach11 | 30.5% |
| 12 | Ach15 | 29.1% |
| 13 | Ach12 | 27.7% |
| 14 | Ach20 | 27.7% |
| 15 | Ach22 | 25.0% |
| 16 | Ach21 | 20.8% |
| 17 | Ach13 | 19.4% |
| 18 | Ach16 | 19.4% |
| 19 | Ach19 | 18.0% |
| 20 | Ach27 | 18.0% |
| 21 | Ach07 | 15.2% |
| 22 | Ach25 | 15.2% |
| 23 | Ach14 | 13.8% |
| 24 | Ach23 | 13.8% |
| 25 | Ach09 | 12.5% |
| 26 | Ach10 | 2.7% |
| 27 | Ach17 | 1.3% |
| 28 | Ach28 | 0.0% |
Patchnotes: - Giant spider is a bit more giant now - Giant Worm is a bit less giant now - It also has an adjusted design - That one bush, that you always get stuck on, has better contrast now Thanks for playing! The Dev
Read full update on Steam ↗Hi community, here is another medium sized update. Patchnotes: - added 2 additional giant bosses - spawning slightly more decoration assets in the level - added another skin for the hero - skin pickups spawn a bit more often Thanks for playing! the Dev
Read full update on Steam ↗Hi community. Here comes another small patch with a bit of new content. Patchnotes: - added a new boss (standard, not giant) - adjusted dust effect when hero walks - added 3 new skins for the hero - changed how achievements work, so hopefully they all unlock reliably now Thanks for playing. Tell me your opinions in the discussion forums and leave a review, if you can. Cheers, the Dev
Read full update on Steam ↗Patchnotes: - added dust effect when hero is moving (WIP) - thorn aura flashes red when damaging an enemy - shield flashes when hit - added subtle particles to the startscreen - bats move a bit less weird now - added some more coins to levels to make the starting phase even smoother Thanks for your continuing support. Leave your thoughts in the discussion forums! Cheers, the Dev
Read full update on Steam ↗Patchnotes: - increased size of that one boss - fixed time bending altar - you can no longer quit with "Q" (at least from the level)(Thanks, Maurice!) - reduced exploder health - adjusted enemy wave progression The biggy: - Changed scripts for friendly and enemy units dying. Maybe hopefully this finally helps with the whole invulnerability issue!? Let me know! :) As always, feel free to share your experience here in the comments or the forums. Cheers, the Dev
Read full update on Steam ↗Another little patch, fixing some of the issues you players had. Patchnotes: - fixing awkward collision with flowers in the Hub - fixed a bug where enemies would not get hurt when too far away from the Hero - trying another workaround for the invulnarability bug (No 236697) - spread out unlocks (see notifications in the Hub) - adjusted some particle effects Question for the players: - do enemies still get invincible sometimes? - do you have controller issues? (got 1 report) - are you stuck at some point in the game? - does the altar with the hourglass work for you? (should slow down time) Thanks for your massive help in developing this game! Cheers, the Dev
Read full update on Steam ↗Hey Hey, I am back with a brand new update. Thanks again for your feedback in the steam discussion forums. Keep those comments coming! Patchnotes: - Boss dying sound should only play ONCE now :) - abilities get disabled when hero is dead - exploding barrels make noise now - spawning slightly more enemies - making enemies a tiny bit faster - MAYBE fixed the invulnerability bug??? (some enemies had regenerating health, don't ask why. Tell me if the bug still occurs!) - Mage got debuffed in several ways - flower pots now show correct items when you can buy upgrades - healing and coin collect sounds are less annoying - boar unit is broader now and should be more useful Next big update coming soon! I realized, that the total amount of runs played does NOT save at the moment, so that you only unlock certain things for 1 session. Sorry for that. See you soon! the Dev
Read full update on Steam ↗Another patch, tweaking a lot of different aspects of the game. Especially the first minute(s) of a run should be easier now. So if you got frustrated, maybe try again! :) (And leave a nice review, if you can...) Patchnotes: - Reduced Mages firerate (was a bit overpowered) - Fire spell lasts a shorter time - Blast radius of exploder increased - enemy waves are further apart - amulet is cheaper - you can find more coins by moving around the level - reduced health of some early enemies - tweaked spider's net ability
Read full update on Steam ↗Here we go. Patchnotes: - Saving gold really is working now. For sure. I think. - Unit Spawning sound is less annoying - Tweaked Mages fire ability - Pause screen now has a "how to play" section - added plant icon to the hub village Thanks for your feedback. Keep it coming! Plans for the near future: - add more and bigger bosses - add hero skins - adjust balancing (start of the game still too difficult?) What sounds the most important to you? Let me know in the comments.
Read full update on Steam ↗Saving the amount of gold actually did NOT work, so I reverted the changes for now. Sorry about that. Real solution will follow soon, hopefully. :) Thanks again for playing.
Read full update on Steam ↗Hey Community, thanks again for all your input and feedback. I adressed some of it in this latest patch. More to follow soon!
Read full update on Steam ↗First of all: thnaks for the very positive and constructive feedback so far! Patchnotes: - fixed a bug where plant upgrades showed the wrong gold costs- made the start a bit easier by spawning less orcs- Adjusted gold collection radius slightlyThanks for playing. More updates coming soon!
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Patchnotes: - Giant spider is a bit more giant now - Giant Worm is a bit less giant now - It also has an adjusted design - That one bush, that you always get stuck on, has better contrast now Thanks for playing! The Dev
Hi community, here is another medium sized update. Patchnotes: - added 2 additional giant bosses - spawning slightly more decoration assets in the level - added another skin for the hero - skin pickups spawn a bit mor…
Hi community. Here comes another small patch with a bit of new content. Patchnotes: - added a new boss (standard, not giant) - adjusted dust effect when hero walks - added 3 new skins for the hero - changed how achiev…
Patchnotes: - added dust effect when hero is moving (WIP) - thorn aura flashes red when damaging an enemy - shield flashes when hit - added subtle particles to the startscreen - bats move a bit less weird now - added…