Store data
- Store status
- Coming soon
- Scheduled release
- 20 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 20 November 2026
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All the minigames with none of the board-om. WE’RE ALL IN! pits you against your friends in high-stakes bets on who will emerge victorious in a wide variety of minigames, including 1v1s, team modes, and free-for-alls.
How many chips are you willing to lay down on your buddy’s reflexes? Are they infamously shit at rock-paper-scissors? WE’RE ALL IN! will shine truth on your friendships.
Bean your friends in the face with javelins. Dodge lasers while pushing your rivals over. Bet on who can obby the fastest. All this and much, much more! Plus, lobbies are highly customizable – turn off the minigames you hate with a passion or settle your disputes via sniper rifle duels. You dream it, WE’RE ALL IN! probably has it.
Chips get converted into stars at a gradually increasing cost. Whoever has the most stars at the end wins. Watch out: bonus stars are awarded based on performance and just plain luck. When you’re done winning, spend your stars on unlockable cosmetics to mog your friends with. WE'RE ALL IN! Are you?
Online 1-8 player “co-op”
Dozens and dozens of minigames to compete in
1v1, free-for-all, and team modes
Highly customizable lobbies
Unlockable cosmetics
You can push your friends over whenever you want
Thank you for playing the demo! Over 30,000 players in just a few weeks! Some balance changes and bugfixes today.Balance Changes:Min score when selling a star: After selling a star, you will never be left with less than 50 tokensDebt: Now, whenever you fall below 15 tokens, you will take out a loan for 100 tokens. You will need to pay back this loan at the end of the game, which may require you to sell a star!The purpose of these changes is simply to reduce how long players are stuck at low token amounts. We will be watching feedback closely through this weekend to see if anything needs adjusting. Bug Fixes:Soccer ball recovers when out of bounds (1s) or stuck (8s)Lost Ball Haul balls despawnReturned balls stop instead of keeping their speedPublic game with one player left now returns to lobbyJoining your own or current lobby now does nothingSoccer/Race now end automaticlaly when a wh...
Read full update on Steam ↗Many bugfixes! Fixed bugs related to soccer goals not countingAdded system to respawn soccer ball if it is ever lost out of the mapImproved consistency of ragdoll leap and stand up detectionImproved air movement to be more consistent Reduced bugs that were introducing extra latency in various areasFixed bindings for controllerFixed missing collider for bronze hoop on the hoop jump mapFixed rock paper scissors sometimes not locking you onto the platform, the loser is now guaranteed to be killedImprovements/BalanceAdded slight extra cooldown to punch after you land a punch to reduce the chance of being stunlocked by many punchesImproved punch window consistency to reduce the likelihood of a tradeImproved timings around standing up from a ragdoll and using items (including punching)Happy Gambling!
Read full update on Steam ↗Some small changes for public lobbies:Added timer for public lobbies to force game to startIn public lobbies only the host can edit game settings (round count and which game modes are selected)Added discord link to main menuHappy gambling!
Read full update on Steam ↗Some small fixes for the demo from today's feedback: Fixed/enabled chatFixed disconnected players floating and not standing up from ragdolls properlyWhen each round starts, disconnected players are removed (only in public lobbies)Disconnected players will not be selected during player selectionFixed bug which caused soccer goal to sometimes not count a goalFixed issue with mantling where you couldn't mantle left, right, or towards the cameraFixed delayed spawn animation for certain game elements (especially bad for late jointers)Happy gambling!
Read full update on Steam ↗Steam currently lists 20 Nov 2026 as the release date.
Thank you for playing the demo! Over 30,000 players in just a few weeks! Some balance changes and bugfixes today.Balance Changes:Min score when selling a star: After selling a star, you will never be left with less th…
Many bugfixes! Fixed bugs related to soccer goals not countingAdded system to respawn soccer ball if it is ever lost out of the mapImproved consistency of ragdoll leap and stand up detectionImproved air movement to be…
Some small changes for public lobbies:Added timer for public lobbies to force game to startIn public lobbies only the host can edit game settings (round count and which game modes are selected)Added discord link to ma…
Some small fixes for the demo from today's feedback: Fixed/enabled chatFixed disconnected players floating and not standing up from ragdolls properlyWhen each round starts, disconnected players are removed (only in pu…