Store data
- Store status
- Coming soon
- Scheduled release
- 10 November 2026
- Positive reviews
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- Total reviews
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- Release date
- 10 November 2026
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You don't control a character. You run the operation.
Agromatic is a grid-based farming and automation game where your workers are the automation. Build farms, workshops, mines, and railways, manage your workers, and turn raw resources into a growing operation.
Workers Run the Floor
Assign workers to farming, mining, cooking, research, and production. Each worker has different traits and abilities, so where you assign them matters.
Workers also need food. Grow crops, prepare meals, and use food bonuses to improve their efficiency.
Supply a War
The city is caught in a growing conflict between an invading empire and the local resistance.
Take contracts from either side, meet their demands, and earn rewards, or ignore the conflict and focus on your own operation.
Production Chains
Turn raw materials into valuable products.
Process wheat into flour and bread, ore into metal, milk into cheese, fruit into preserves, cotton into cloth, and more.
Build efficient production chains and keep your workers supplied.
Resources Never Run Out
Ore continues to produce, trees can be replanted, fishing spots remain available, and oil deposits keep producing as long as you maintain them.
Instead of constantly searching for new resources, improve the operation you already have.
Trains Between Zones
Expand into multiple zones with different resources and production needs.
Build rail lines and depots, assemble trains with different wagons, and decide what each train carries and when it moves.
Connect your operation and keep resources moving automatically.
Raids and Guards
Bandits may demand payment from your operation.
Pay them or defend yourself with hired guards, weapons, and defensive positions.
Choose what makes sense for your operation and budget.
The Year Turns
Seasons affect what you can produce.
Plan around seasonal crops and fish, stockpile resources, and use the off-season for processing.
Later technologies such as greenhouses and fish cages can reduce your dependence on the seasons.
Build Instantly, Iterate Fast
There are no construction timers.
Place, move, or remove buildings instantly and recover your materials.
Experiment with layouts, production chains, and logistics without waiting.
Play While You Work
Agromatic works well in windowed mode.
Keep your operation running while you work, browse, or watch something else. Check your production, adjust your logistics, and let the operation run in the background.
The October update is here! This one opens up the next tech tier with chip manufacturing, CPUs, and robotics, along with a push forward in the story.New- Pressing ESC now also closes the zone selector- Train head status indicator- Train wagon load/unload indicator- Moving trains are now saved and loaded at their last position- Copy and paste for Plot Signs- Bulk paste for wagons- Animals that eat hay now have a 50% chance to produce extra manure- Storage modal now shows a config summary- Active export contracts can now be pinned- Chip manufacturing is now enabled- Dual-core CPU and quad-core CPU added as craftable items- Robotics is now enabled- Story quest advanced- Crafting animation for craft workers doing presence jobs- Crafting progress now shows ingredients- Tooltip info on required research items- Icons added to the research popup- Last camera position is now saved when the gam...
Read full update on Steam ↗It has been a long time since the last update, and I have been busy preparing the next big set of additions. This one brings a lot of quality of life features, much more precise control over your logistics, and a brand new progression layer: the Power Grid. I did not keep proper notes while working, so a lot of the smaller changes will not be mentioned here. Many of these came straight from player feedback, so thank you for helping make Agromatic better! Let's start with the quality of life changes. QUALITY OF LIFE Train wagon zone thresholds This is probably the most important change, and I want everyone who has ever played Agromatic to know about it. Before, a train wagon could only be told one thing: the maximum amount to carry. Now each wagon has two extra guards: Keep In Zone (Load): the wagon will not load an item out of a zone if that would drop the zone below the amount you se...
Read full update on Steam ↗Hi everyone!It's been a while since the last update.The new update has been released, and it's the biggest update of the game so far. A lot of things have been added and changed, and this update alters how the Agromatic game was initially planned to be.Here is the change list sorted by most impactful:Graphic Art: all sprite colors and several buildings have been changed, from warm, cozy vibes to an industrial steampunk aesthetic (the late game will be more industrial). We understand if this decision may disappoint players who were initially looking for a cozy and colorful experience. To support the new direction, we needed to change the overall vibe.Visual Novel-style story and quests: in the middle of your business growth, the city where your business is located gets invaded by an emperor. You can side with the locals/defenders, side with the military/imperium (the invaders), or not...
Read full update on Steam ↗This is one of the biggest updates we've made to Agromatic so far.Over the past months, we've been reading your feedback and listening to what you wished the game looked and felt like. That feedback pushed us to do something we knew would take serious effort but would be worth it: rebuild the visuals from the ground up.Before:After:Every tile, every object, every worker, every item — redrawn. We moved from a 16x16 pixel grid to 24x24, and this wasn't a simple upscale. Everything was redrawn by hand at the new size, with a fresh color palette and a new visual direction. The world of Agromatic should now feel more readable, and more satisfying to look at as your farm grows into a full operation.But the art is only part of the story. v0.3.0 also brings a wave of new content and changes to the game itself — new items, new features, bug fixes, and improvements to systems that have been on...
Read full update on Steam ↗Steam currently lists 10 Nov 2026 as the release date.
The October update is here! This one opens up the next tech tier with chip manufacturing, CPUs, and robotics, along with a push forward in the story.New- Pressing ESC now also closes the zone selector- Train head stat…
It has been a long time since the last update, and I have been busy preparing the next big set of additions. This one brings a lot of quality of life features, much more precise control over your logistics, and a bran…
Hi everyone!It's been a while since the last update.The new update has been released, and it's the biggest update of the game so far. A lot of things have been added and changed, and this update alters how the Agromat…
This is one of the biggest updates we've made to Agromatic so far.Over the past months, we've been reading your feedback and listening to what you wished the game looked and felt like. That feedback pushed us to do so…