Steam release scheduled · App 4178540

END US

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • Co-op
  • Online Co-op
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
19 November 2026
Positive reviews
—
Total reviews
—
Release date
19 November 2026
Player tracking—Begins when the game launches
Release date19 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4178540
App type
Game
Supported systems
Windows
Genres
Action, Adventure, Indie, RPG, Simulation, Early Access
Release date
19 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
GTX 1060 6GB
DirectX
Version 12
Storage
7 GB available space
Recommended
OS
Windows 10/11 64-bit
Processor
Intel Core i5-10400 / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
RTX 2060 / RX 5700
DirectX
Version 12
Storage
7 GB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

END US is an open-world survival game, set in the ruins of a civilization that once thrived.

The bell rang... and kept ringing. Those seconds that drag on too long, the kind you learn to hate. Just enough time to shut a door, push something against it, pray it would hold. Not because there was hope. But because nothing good happens at midnight, and they were coming to prove it once again.

The lights were the first to go. Then, order. Then, the people. What's left doesn't have a name yet, it only has teeth, hunger, and patience. In END US, you don't play to win. You play to not be the next to disappear. Every resource you carry cost something. Every structure you raise is a promise the world will try to break. And out there, in the dark, there are things that have learned to wait.

The day is yours. Use it well. Scavenge, build, improvise, turn every fragment you find into something that can keep you alive a few hours longer. Every wire, every rusted blade, every piece of wood has a place in what you're building. Because at midnight, without fail, they come. The possessed don't choose, they are the dark with legs, husks of people the world no longer needed. But the living who show up in the darkness are worse. They choose to be there. Hunger does that to people. The day is yours. The night is theirs.

The soil is dead, but not completely. Learn to farm, to harvest, to keep your body running in a world that would rather you didn't exist. Hunger, stamina, and health aren't just numbers: they're how much you have left before you stop. Every action has a cost. But every victory builds something too, spend points on damage, armor, critical, and health. Choose how to grow. Because here, to stop growing is just another way to die.

A Labor of Love and Decay

END US is being built by two people: Jiro, 3D modeler, and Nayara, art director. We're a small duo making a not-so-small game, or at least trying to.

This project is personal. Every ruin modeled, every color palette chosen, every mechanic debated late into the night has a piece of us in it. And we want it to have a piece of you too.

If you have an idea, a creature, an item, a mechanic, a feeling you think the game should have, tell us. We're truly listening.

Until the worst finds us,

Nayara Sousa & Jiro Cristino

Steam gallery

Screenshots

23 available
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