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Steam player data · App 4172110

Dear Journey...

View on Steam ↗Updated 22 Oct · 11:50 UTC
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Adjustable Difficulty
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
Steam

Store data

UK price
£9.09
US price
$7.99
Positive reviews
100%
Total reviews
6
Release date
20 September 2026
Concurrent players0Most recent successful sample
Today's peak072/144 samples
Tracked peak6Highest retained daily peak
Steam rating100%6 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4172110
App type
Game
Supported systems
Windows
Genres
Casual, Indie, Strategy
Release date
20 September 2026
Last player update
22 Oct · 11:50 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Memory
2 GB RAM
Storage
500 MB available space

Launch window

Released 20 September 2026 · Tracking from 20 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
4
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.27
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
6
Steam reviews
4100% positive
Twitch peak
Not recorded
Price observed
£7.27
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011121 Oct 2026, 12:00 UTC22 Oct 2026, 11:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days6+2+50.0%1-39.9%
October 20263-3-50.0%0-60.4%
September 20266——1—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Dear Journey... I hope this finds you well. It’s been quiet here lately, and I’ve been dreaming of somewhere new...

The travel agency is in your hands now

Director Diana and Derek have gone travelling, and they are in no hurry to come back. Every morning the post lands on your desk: travellers writing in with their moods, their hopes, and a clear idea of what would make their perfect journey. Read their letters, learn what they need, then build them the journey of a lifetime. Diana still writes, of course. Mostly advice, occasionally a postcard, always from somewhere with better weather.

Plan trips with cards

Each day you draw activities, destinations and helpful extras, then pair them into travel plans: a beach bonfire for the lonely elder who misses company, a floating market at dawn for the photographer chasing better light. Every journey has a number to clear, and the needs they wrote to you about are how you clear it. A card that answers one counts double, and the right destination multiplies it again. Answer them all and the trip is perfect. Draw a hand you cannot work with? Ask for fresh cards and think nothing of it. And nothing is hidden: when the journey plays out across the map, every match, bonus and multiplier is shown in the order it happened, so you always know why a trip landed the way it did.

Grow a little agency with a big heart

Travellers and milestones leave you keepsakes, and where you meld one changes what it does: a lucky coin on an activity finds a need the card was missing, the same coin on a destination makes its multiplier land whatever the region. Pin agency upgrades to the board, keep your best cards pocketed so they are never left to the daily draw, and tidy the rest away. Your reputation grows, new regions unlock, and your humble desk slowly becomes the kind of agency people write to twice. Because they do come back... Grant what they hoped for and travellers become regulars, signing their letters by name, each with a turn of phrase that is theirs alone, and sometimes arriving with a gift you are perfectly free to hand back.

Cosy on purpose

There are no timers, no disasters and no fail states. A trip that falls short costs you the day and a little of the reward. The traveller’s request stays on your desk and you can try again tomorrow. The morning post is yours to choose from, and a journey you have taken on but cannot finish can be called off with an apology, which no regular will ever hold against you. You can step away whenever life needs you and the ledger keeps itself, remembering the exact moment you left, mid-letter if need be. A warm desk, a lo-fi soundtrack, a fresh pile of post, and someone out there who has told you exactly what they need and trusts you to arrange it.

Key Features

Fifteen kinds of traveller, fourteen moods, and letters that say plainly what they are hoping for

Wishes worth granting: a place they have always wanted to see, an ending in the right region, a journey that never leaves one valley. Grant one and they may come back for good

Seven regions, from polar research stations to floating markets and highland monasteries

Eight starting profiles across three difficulty seasons

Learn the game through thoughtful letters

Grow from junior clerk to the name on the door, and see the agency through to a warm farewell

Steam gallery

Screenshots

5 available
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