Store data
- UK price
- £12.79
- US price
- Awaiting regional check
- Positive reviews
- 84%
- Total reviews
- 45
- Release date
- 6 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 6 | — | — | 4 | — |
| November 2026 | 6 | — | — | 4 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
| # | ||
|---|---|---|
| 01 | Campaign Prologue | 47.8% |
| 02 | Skirmish Mode Casual | 27.3% |
| 03 | Campaign Act 1 | 24.1% |
| 04 | Skirmish Mode Normal | 17.7% |
| 05 | Campaign Act 2 | 15.4% |
| 06 | Skirmish Mode Hard | 11.4% |
| 07 | Campaign Act 3 | 6.8% |
| 08 | Campaign Act 4 | 0.0% |
| 09 | Unlocked Assyrians | 0.0% |
| 10 | Unlocked Babylonians | 0.0% |
| 11 | Unlocked Egyptians | 0.0% |
| 12 | Unlocked Hittites | 0.0% |
We keep polishing the game to prepare for the release of 1.0 content.Change Log v0.539 GeneralPathfinding improvements against walled areasUnits asked to find a path to other side of wall will find a longer path than units in general battle states (who are more likely to penetrate enemy wall or wait for enemies to penetrate)Improved unit group behaviorImproved skirmish AI defending units behaviorImproved attack timing of slinger releasing projectileSmooth fade out added between main menu and loading multiplayer gameCan click on various map objects to see title that was not possible to select beforeImproved several text glyphsMissionsMission 14 is a bit harder in generalLocalizationAdded missing localization for rumour about wonder being built in faraway lands notification Balance Mountain nomad ram deals 18 siege damage (from 24)Papyrus Scrolls increases knowledge generation per pries...
Read full update on Steam ↗Fixed a few more missing localization stringsReframed mission objective in mission 11Correct portrait for Semiramis in hero panel
Read full update on Steam ↗BugsFixed a general problem with progression in mission 8Removed a unit that shouldn't be there from mission 10
Read full update on Steam ↗BalanceSapper has 7 move speed (from 6) Dev notes: this makes them reach walls and towers slightly faster with fewer shots taken.Sapper costs 25 food and 25 wood (from 25 food and 35 wood) Dev notes: we are making the sapper slightly cheaper to train because the wood cost felt high, and the cheaper price reflects the specialized role. With this change, sapper has meaningfully more hitpoints for its cost compared to Heavy Axeman and Line Crusher, who deal the most siege damage out of any non-siege units in the game.Hittite Heavy Axeman has 170 health (from 190) Dev notes: these were too strong compared to the cost of Babylonian Linecrusher, and the Body Armour upgrade makes them a late-game power house, so we're adjusting hit points to balance it out. It also further differentiates it from Hittite Swordsman as a damage dealer rather than a tank.Babylonian Line Crusher deals 5 siege dam...
Read full update on Steam ↗Minor change to pathfinding to avoid cases of flip-flopping between multiple best pathsFixed that in some cases the start menu wouldn't fade in after completing a game
Read full update on Steam ↗This is another general improvements patch. We are making progress on other features, but want the public build to be as stable as possible. We are getting close to a point where we are really with it.At the moment, we are making "easiest to do x biggest impact" changes first, but we have noted all your feedback, so if you don't see it included yet, it's still in our backlog. We will consider everything and there is still a chance we will add it to the game.Destroying overgrown abandoned buildingsThis has been a much requested feature for certain missions, as these buildings take up space around your starting point, and so you want to be able to clear them. It's possible to destroy these in this build.Change Log v0.472GeneralFurther fine-tuning of high-level pathfinding to handle edge casesReplaying mission 1 from missions list won't reset missions progress; choosing new campaign and...
Read full update on Steam ↗What's more important than good pathfinding in a Real Time Strategy game? It's so important that it's probably the feature we have spent the most hours on throughout the years developing The Fertile Crescent series. Not only is it important for the game to feel good and be fun to play, but it's also really hard to get right. Oh, and what about the fact that it's even more difficult to make performant!?For TFC2 (and TFC1), we have implemented 3 different pathfinding systems that depends on the use case, and it works really well for most cases.However, due to design changes in TFC2, it still didn't quite cut the edge...Copper for the King: The Problem!If you've gotten to mission 5: Copper for the King, you might have questioned the enemy attacks, and if you have, it's for a good reason. Let us explain.In TFC1, enemy groups always find the best path to their destination. Always! They wil...
Read full update on Steam ↗GeneralHordes generally attack slightly rarer in mission 5: Copper for the KingSlightly reduced max army size of nomads in mission 5: Copper for the KingBugs FixesMinimap updates correctly when units move across map (bug introduced with performance improvements)Fixed wrong portrait image for Elite Levy Spearman in civilization info panelFixed font spacing between '-' and numbersFixed several wrong equipment descriptionsColor picker in skirmish doesn't render below wonder settings panelFixed Papyrus Scrolls not increasing knowledge generation per priestIndividual priest exit palace button now plays sfxFixed a case of overlapping text for elite slinger description for polish localizationAdjusted civilization info panel unique technology tooltipHierarchical Networks tech unlocked will no longer cause error in unit production tooltipFixed wrong wonder tooltip descriptionFixed a few cases...
Read full update on Steam ↗GeneralPerformance improvements that can in many cases double the frame rateAdded mission select panel that can be selected in the campaign panel to re-play previously completed campaign missionsImproved font height, position and spacing for numbers and '/'Added localization to 'Assyrian refugees' title in mission 10Minor map layout changes to mission 9 and mission 10Mission 5: slightly reduced units in each horde wave that attacks youBalanceBabylonian Royal Guard has 0 base melee armor (from 1)Babylonian Royal Guard has 2 base ranged armor (from 4) Bugs FixesElite War Chariot description correctly states +75 hit pointsFixed wrong description of units Copper Helmet, Bronze Helmet, Bronze armour applies toFixed notification in start of mission 10 slowly closing (it won't show anymore at all since it should not be shown at that point)Fixed that units didn't get increased vision range in...
Read full update on Steam ↗LocalizationFixed wrong gender in Defne's title for French localization in mission 9 and 10Localized 'Trader' in mission 9 In mission 8 we are travelling to Nineveh and not Assur (world map changes reflect this as well)Selected controller title is wider to allow for longer namesFixed n: and o: kerning couples overlapping in fontBalanceSlinger has 2 base siege damage (from 3)It costs 50 food to buy 10 metal (from 20 food)Bronze Armour costs 175 metal and 175 wood (from 150 metal and 150 wood)Bug FixesTrade buttons play click soundFixed that Egyptian Light Chariot received wrong upgrade when unlocking Elite Light ChariotFixed that Egyptian Kopesh Warrior didn't get better stats with copper helmet, bronze helmet or bronze armour equippedFixed that Hittite Heavy Axeman didn't have bronze armour stats appliedFixed that Babylonian War Chariot didn't have the correct tech applied with Elite...
Read full update on Steam ↗LocalizationKing Suppiluliuma II's title shows localized stringFixed overlapping French localization in ancient temple ownership explanationAdded missing localization to multiplayer player left and defeated notificationsFixed overflowing text for password title in lobby for French localizationMission BalanceMoved orchard in mission 7 to a different locationFewer enemies in main settlement in mission 7 on CasualFewer enemies in border town in mission 10 on CasualBug FixesFixed wrong-looking fog of war edges in certain areas when loading a campaign missionFixed a problem that prevented skirmish AI scout from scouting and would just idleVillager carrying resources info box no longer carries over when deselecting villager and selecting another controllerFixed that unit stats would not always update in unit production tooltipsFixed a problem that would cause skirmish AI to create multiple...
Read full update on Steam ↗Bug FixesFixed UI design and localized text for game over statistics icon tooltipsAdded localization to close active pause information panelAlly under attack notification plays under attack soundFixed skirmish opponent difficulty level dropdown titles not showing localized textFixed in-game menu buttons overflowing text for certain languagesFixed a crash that could happen if a multiplayer game had a spectator and a player in games with more than two teams was defeated
Read full update on Steam ↗Bug FixesFixed a bug that could allow for infinite training of the same type of hero when pressing production cancel buttonFixed crash that happened after loading a saved game and where a player had developed certain bronze age technologiesFixed a load game error that would make game unplayable when loading skirmish computer's next construction goalFixed a problem that could in rare cases cause the game to crash when enemy AI unit was chasing a targetFixed overflowing text for Polish in single player skirmish wonder settings
Read full update on Steam ↗GeneralFixed Cloud Save not working on LinuxFixed problem with multiplayer ally defeated notificationFixed that resigning in FFA multiplayer would not open menu when menu button was clickedAdded localization to taking ownership over settlement notificationAdded localization to lost ownership over settlement notificationAdded localization to unbound hotkeys error messageImproved Italian localizationAdjusted mission objective panel so all mission objectives fit in mission objectives panel for Italian localizationFixed that ḫ in dialogue was rendered with fallback font
Read full update on Steam ↗Sorry for breaking mission 9!We apologise for breaking mission 9 (King's Chariots) yesterday. With the recent pathfinding improvement, it looked really good on paper, and it still is. However, there is one unit in the entire game that was broken by it, and that is the trader convoy in mission 9, and we unfortunately didn't catch it before we pushed the update out. It made the mission completely unplayable. We apologise to anyone who experienced this!We really want this to feel like a 1.0 build in quality, even if it's "Early Access", so we take this seriously.Change log v0.450Bug fixesFixed broken pathfinding for Trader Convoy in mission 9 King's ChariotsAchievements for completing campaign acts are now working as they should, and they retrospectively trigger earlier accomplishments once a mission is completed
Read full update on Steam ↗GeneralFixed a problem preventing AI from finding long paths around walls
Read full update on Steam ↗GeneralIncreased difficulty scaling for hard from 125% to 150%Added first version of Auto Save (saves every 60s in case you forget to save manually)Removed "stagger" when list of saved files are openedMore efficient save game algorithmNotifications slide in and outStarvation bar slides in and outTooltips in resource view resize based on amount of contentChanged the order of hotkey groups listHotkey for opening Technology Tree can also be used to close itBug FixesSentry has 6 move speed instead of 2Sentry can be equipped with bronze arrowheadFixed wrong number of priests showing in Palace when no one was in thereCancelling production of equipment or training of hero by pressing queued production button works without errorFixed overflowing text in neutral settlement bonus panelFixed problem setting hotkey for rally point and raze buildingFixed repair button not showing repair cursor
Read full update on Steam ↗Change Log v.0445Bug FixesFixed that Russian, Polish and Brazilian Portuguese localization was mixed up for all technology titles and descriptions Elapsed game time will pause while in dialogue or tactical pauseFixed missing localization for a few buttons in hotkeys customization panelsWhile mapping a key in interactive keyboard you can't interact with other panels below (they get hidden)Fixed missing localization string for wonder bonus title in village training tooltip and farming speed bonus tooltipFixed overflowing localized text for resource and villager training bonus tooltipsFixed overflowing text in confirm hotkey overwrite promptFixed wrong English title for 'Ranged Unit Two' in hotkeys
Read full update on Steam ↗Change Log Demo Update #7General ImprovementsAdded localization to the following languages: Simplified Chinese, French, German, Spanish, Italian, Russian, PolishLanguage is auto-detected for new playersCan select language in settings in main menuHotkeys (customizable) are no longer hidden from settingsVarious minor UI improvementsBug FixesPanel showing bonus villager training speed from food surplus is no longer hiddenFixed memory leak
Read full update on Steam ↗Change Log Demo Update #6General ImprovementsNew farm sprites that has different soil color based on its qualityHiding health bars in dialoguePerformance improvementsPathfinding now excludes any static map objects like map propsAdded map title Assyria til world mapBug FixesDialogue resets dragging middle mouse button to move cameraResigning from mission 1 takes you back to main menu buttonsUnits in holding ground stance will still fire at units within their attack rangeVillage Center knowledge generation and housing is not hidden behind other UI elementsFixed tooltip for soil quality indicator in selected farm UIFixed memory leakSea Peoples Javelin Thrower title no longer overflowsFixed position of unit production buttons
Read full update on Steam ↗Change Log Demo Update #5General ImprovementsPathfinding performance improvementsClicking multiple times in succession to order a large group of units to find path will no longer cause the same performance dipsHiding all unit indicators in dialogueBug FixesFixed resign button not workingWhen navigating advice panel sound effect will not play when unsuccessful at navigating back or nextFixed problems with buff boxes (showing bonuses from food surplus level) tooltipsFixed some typosFixed case of explored tiles overlappingFixed minimap error when fish resource is depleted
Read full update on Steam ↗Change Log Demo Update #4General ImprovementsCan also use right arrow to navigate dialogueCan navigate advice panels using arrow keysCan close last page of advice panel with spaceBug FixesFixed knowledge generation bar issuesFixed vertical alignment of stat box labels
Read full update on Steam ↗Change Log Demo Update #3General ImprovementsSorted how character names and titles are rendering when one or the other is missingAdded in an earlier build but forgot to add to change log: hotkey customization feature addedBug FixesFixed that Active Pause didn't work as intended
Read full update on Steam ↗Change Log Demo Update #2General ImprovementsAdded new technology: Hunter GatherersWhen 12 or less owned units are selected the bottom controller UI will show a button for each unit to select and show their current health statusIncreased font size for advice, mission objectives, notifications, tooltips, and moreTransparent parts of the minimap no longer blocks mouse raycast (e.g. changing mouse cursor when hovering resource)Transparent parts of the resources panel no longer blocks mouse raycast (e.g. changing mouse cursor when hovering resource)Updated selected controller portrait to better show building portraitsAlways idling and resetting controllers whenever a dialogue fades in from blackAdded underlay to technology button labelSelecting building from multiple buildings selected list plays selected building sound instead of generic UI clickRemoved fog of war from world map (showing...
Read full update on Steam ↗After Next FestThanks to everyone who played our demo and gave us feedback during Steam Next Fest!Getting real player data on the new direction for the brand new Campaign Mode was huge for us!The verdict is in: you're enjoying the story so far, and you want more of it. Awesome!The biggest complaints? Too much dialogue breaking up the action, and UI elements being too small on certain resolutions. Both are now on our radar, and we've already started streamlining dialogue pacing in the early missions to keep things flowing better.Good news: the demo isn't going anywhere post-Next Fest, so if you haven't tried it yet (or want another go), it's still open.And speaking of changes, we've also got our first demo update live today! Full changelog below.Change Log Demo Update #1General ImprovementsStreamlined dialogue sequencesRemoved some minor dialogue sequences that interrupted gameplay too...
Read full update on Steam ↗6 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
We keep polishing the game to prepare for the release of 1.0 content.Change Log v0.539 GeneralPathfinding improvements against walled areasUnits asked to find a path to other side of wall will find a longer path than…
Fixed a few more missing localization stringsReframed mission objective in mission 11Correct portrait for Semiramis in hero panel
BugsFixed a general problem with progression in mission 8Removed a unit that shouldn't be there from mission 10
BalanceSapper has 7 move speed (from 6) Dev notes: this makes them reach walls and towers slightly faster with fewer shots taken.Sapper costs 25 food and 25 wood (from 25 food and 35 wood) Dev notes: we are making the…