Store data
- Store status
- Coming soon
- Scheduled release
- 8 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 8 October 2026
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Run the most famous dragon restaurants in town in this unique and fast-paced chaos management game built around pressure, quick decision-making, optimization, and roguelike progression. Dragon Dinner is an ever-evolving game where every decision matters, every second counts and every day at the restaurant comes with fresh challenges:
Fast-paced chaos, time and customers management; Strategic multitasking
Restaurant layout optimization and customization
Skill-based roguelike progression
Keep your restaurants running under increasingly chaotic pressure before everything starts falling apart. What starts as a quiet dragon restaurant quickly becomes a frantic test of speed, organization, and control:
4 uniquely customizable restaurants, each introducing new recipes, layouts, and game mechanics
8 types of deceivingly cute, fully-customizable dragons
Numerous skills and equipment, with multiple upgrade levels
Colorful dragons and stressful service: Customers are waiting at the door, orders are piling up and the kitchen is falling behind. Stay calm, choose strategically, multitask and move quickly to handle the rush while everything around you is turning into absolute chaos:
Serve successive waves of hungry dragons
Push your coordination and multitasking skills to the limit
React quickly before small mistakes spiral out of control
Design smart restaurants that flow smoothly and keep the kitchen going. Small optimizations create massive improvements and better layouts lead to smoother service. Fast reactions help you handle the rush longer, and every choice matters when the pressure starts rising:
Hire employees, expand, decorate, and maximize customer flow and service speed
Deep layout optimization and customization gameplay
Every small change can translate into real efficiency gains
With ever-increasing pressure and complexity, every playthrough offers new challenges and provides for a highly replayable experience. Unlock all restaurants, experiment with customized layouts, gain stronger abilities and modifiers, improve scores and rewards, and ultimately reach the Legendary difficulty level:
Skill-based progression through systems and gameplay mastery
Increasingly challenging runs delivering mounting pressure and skills improvements
Each session brings a “One more run” energy
The Dragon Dinner demo just got another big round of improvements! 🐲 💫 We’ve been working on making your restaurant shifts feel smoother and more enjoyable, with improvements to customer management, progression, and overall gameplay. 🔓 We’ve also added new achievements, made Cozy Mode more relaxed, and introduced a few new ways to interact with your restaurant. On top of that, we’ve made a number of balance changes, UI improvements, and bug fixes based on our ongoing testing and feedback. Whether you’ve already played the demo or are jumping in for the first time, we hope you enjoy the updated experience! Full patch details below: Additions / Improvements: ✨ - Added 3 new achievements: Dash Master, Slide Master, and Geared Up. - Recipes are no longer skills and are now introduced on specific days for each level. - You can now put multiple customer groups on hold, letting you intera...
Read full update on Steam ↗After reading your feedback and many requests, it’s finally here: the Kitchen rework now allows you to stack orders!Along with this change, many other improvements are included in this update. Here’s what’s new: KITCHEN – Rework & Stacked OrdersThe chef can now handle multiple orders at once.You can request more than one plate at a time.Orders are automatically managed and delivered to the kitchen counter.Default max stacked orders: 2. Can be increased up to 4 with skills.This should reduce bottlenecks during busy rush hours and help you with memory.The kitchen has also been split into 3 clearer interactions:Interact to order foodInteract to give dirty platesInteract to grab cooked foodQuality of Life ImprovementsNotebook Mode now gives you more time to attend clients.Drinks are easier to differentiate: updated meshes so they now have different shapes, not just colors.Cleaning tables:...
Read full update on Steam ↗Hey everyone!I’ve just released a small demo update focused on a new difficulty mode, improving minor things and bug fixing. 📓 Notebook Mode (new!)I’ve been reading your feedback and watching playthroughs, and many of you asked for a classic “who ordered what” list. Since the game wasn’t originally designed around that, I’ve added it as an optional setting. Perfect if you prefer a calmer, cozier experience instead of memorizing everything.More relaxed paceAdds handy order notes so you always know who ordered whatLonger days with more time between clients ✨ Quality of LifeUnload all dirty dishes at onceCooking interactions update automatically when a dish is readyCamera slightly zoomed out to see more (gameplay + build mode)Bigger HUD statsWalls partially hidden during build phase for better placement ⚖️ Gameplay & BalanceAsking again for an order is more forgiving (adds patience time...
Read full update on Steam ↗Hey everyone!I’ve been spending the last weeks reading your feedback, watching playthroughs, and taking notes on where the demo experience could be smoother and more enjoyable. A few changes are still in progress, but the game has reached a point where pushing an update felt absolutely worth it.This update focuses mainly on quality of life improvements, balance tweaks, and bug fixes, all aimed at making the demo feel clearer and more comfortable to play. I’ve also set up a Discord server where you can share feedback and ideas. I’d love to grow a small community and shape the game together with you 🙂Here’s what’s new 👇 🧼 Quality of Life ImprovementsController support 🎮The fridge no longer needs refilling.Pause menu can now be closed with Escape.Sell objects in build mode can also be made by using Backspace.Clear warning message when trying to buy something you can’t afford.Improved...
Read full update on Steam ↗Hi everyone!Since releasing the demo, I’ve been watching people play and carefully reading your feedback. Thank you so much for taking the time to share your thoughts ❤️ The most common issue was around the controls feeling confusing or frustrating, so this update focuses on making the experience clearer, smoother, and more comfortable to play.One of the design goals is one-hand keyboard play. All actions are mapped to keep controls simple and leave your mouse hand free. Mouse interaction will also be available if you prefer it, and I’m continuing to refine this so it feels intuitive. Controller support is also in progress. What’s changed in the demoControlsMouse cursor is now always visible to improve clarityAdded ESC to cancel actions and a cancel card to all interactionsTooltips now show controls while interaction menus are openImproved visuals for the selected card and updated cli...
Read full update on Steam ↗Steam currently lists 8 Oct 2026 as the release date.
The Dragon Dinner demo just got another big round of improvements! 🐲 💫 We’ve been working on making your restaurant shifts feel smoother and more enjoyable, with improvements to customer management, progression, and…
After reading your feedback and many requests, it’s finally here: the Kitchen rework now allows you to stack orders!Along with this change, many other improvements are included in this update. Here’s what’s new: KITCH…
Hey everyone!I’ve just released a small demo update focused on a new difficulty mode, improving minor things and bug fixing. 📓 Notebook Mode (new!)I’ve been reading your feedback and watching playthroughs, and many o…
Hey everyone!I’ve been spending the last weeks reading your feedback, watching playthroughs, and taking notes on where the demo experience could be smoother and more enjoyable. A few changes are still in progress, but…
Hi everyone!Since releasing the demo, I’ve been watching people play and carefully reading your feedback. Thank you so much for taking the time to share your thoughts ❤️ The most common issue was around the controls f…