Store data
- Store status
- Coming soon
- Scheduled release
- 28 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 October 2026
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Create, customize, and bring your own maps to life with a powerful railway editor. Design unique track layouts with elevations, banked curves, crossings, junctions, and any combination you can imagine.
Place buildings for loading, unloading, stations, and other railway operations, then shape the world around them with decorations, nature, environments, structures, signs, and details that make every map feel alive.
Driving the train is easy to understand, but mastering it is another story. As you move across the map, you will need to make quick decisions: switch tracks, control your speed, reverse when needed, and use the map view to plan the fastest route ahead.
Speed matters, but so does control. Your locomotive type, wagon count, cargo weight, and current speed all affect how safely you can take each turn. Push too hard and you may derail, and nobody wants that.
Each run begins with delivery missions made up of different tasks. You will be told what cargo you need, how many wagons are required, and where everything needs to go.
Some missions may ask for several wagon types in different quantities, and as you progress, routes become more complex, deliveries spread across multiple locations, and planning becomes just as important as speed.
Everything is better together. Team up with 2–4 players and work together to complete missions across miniature railway worlds.
Decide how you want to play: split the wagons between players, coordinate different trains, or create special combinations to tackle each delivery your own way. There’s no competition — just teamwork, coordination, and a little railway chaos along the way.
🚂 The Final Demo Update Is Here — Ready for Steam Next Fest!We’ve just released a major update to the Speed Rivals: Model Trains Demo, bringing it much closer to the final experience we want players to discover during Steam Next Fest this October!Over the past few weeks, we’ve been working through your feedback, polishing the core mechanics, improving the overall experience, and adding more of the systems that will define the full game.This is by far the most complete version of the demo we’ve released so far, and it’s the build we’ll be taking into Steam Next Fest. 🎮 A much more complete demoIf you played one of our previous builds or joined the playtest, now is a great time to jump back in.The new version includes a more polished introduction to the game, improvements across the editor and gameplay, and a much better representation of what Speed Rivals: Model Trains is becoming.Bu...
Read full update on Steam ↗Demo Update After Train FestHi everyone,Train Fest was a very important week for Speed Rivals: Model Trains.We released a very early version of the demo so players could try the first version of the main gameplay loop: completing missions by picking up wagons and delivering them to the correct destination as fast as possible.Since that first version, the demo has changed quite a lot.We have continued improving the gameplay flow, the feel of the train, the mission structure and the way the game presents what the player needs to do.New Updated TrailerWe have also published a new updated trailer showing the current state of the game:This trailer gives a better look at what we are building and how the project is evolving after Train Fest.Upcoming Editor PlaytestThe next big step is the editor.Soon, we want to open a playtest focused on the layout editor, so players can start testing how i...
Read full update on Steam ↗Steam currently lists 28 Oct 2026 as the release date.
🚂 The Final Demo Update Is Here — Ready for Steam Next Fest!We’ve just released a major update to the Speed Rivals: Model Trains Demo, bringing it much closer to the final experience we want players to discover durin…
Demo Update After Train FestHi everyone,Train Fest was a very important week for Speed Rivals: Model Trains.We released a very early version of the demo so players could try the first version of the main gameplay loop…