Store data
- UK price
- £5.03
- US price
- $5.59
- Positive reviews
- 96%
- Total reviews
- 71
- Release date
- 23 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -17 | -89.5% | 0 | -88.6% |
| November 2026 | 2 | -1 | -33.3% | 0 | +17.9% |
| October 2026 | 3 | -16 | -84.2% | 0 | -91.4% |
| September 2026 | 19 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | GBP | £6.29 | £5.03 | 20% | £5.03 | No change recorded |
| United StatesUSD · US | USD | US$6.99 | $5.59 | 20% | $5.59 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
【Duola Mage】 is an independently developed roguelike combat game. The core gameplay revolves around endlessly challenging the Spire—every wave of enemies you defeat raises your floor level by 1. The further you go, the stronger you become.
Objective: Climb the roguelike tower, forge equipment, level up, and grow stronger.
Combat Overview: The character possesses four core combat abilities: Special Skill, Ultimate Skill (Finisher), Execution, and Parry.
Special Skill: Released when energy is fully charged. It is your most powerful source of damage.
Finisher: When your combo count exceeds 50, continue using normal attacks—the final strike will automatically trigger the Finisher.
Execution: When any enemy is stunned (their white posture bar is fully depleted), press R to execute them. The execution window lasts 7 seconds.
Parry: Right-click at the moment of an enemy's attack to successfully parry. After a perfect parry, continuously right-click to launch a counterattack.
Weapons: Greatswords, katanas, bows, staves, gauntlets, and more—each weapon features unique skills. All weapons and equipment can be upgraded. We also pay homage to classic weapons from the Warcraft universe.
Characters: Players can own multiple characters simultaneously and switch between them freely during combat. Each character has a unique appearance and fighting style—such as a brutal and heavy-hitting female warrior, a nimble and agile elven archer, an elegant and carefree swordsman, and a flashy yet violent spacetime mage.
⚠️ Duola Mage is a small indie title slowly crafted by a solo developer — no big-studio funding, no top-tier art, and no way to measure up to leading anime blockbusters. We simply wanted to quietly make an adventure game with a different playstyle and a fresh, cute art style. If you happen to enjoy this kind of relaxing, heartwarming genre, choosing us is definitely the right call! Please consider carefully before purchasing and spend as needed. Thank you to every friend who supports indie games! ⚠️
Roguelike Trial Gameplay Each time you enter the roguelike dungeon, 2-3 random routes are generated, with random enemies and supply points distributed along each path. Completing a dungeon run rewards 2-3 types of crafting materials, which can be used at the Blacksmith in the main city to forge armor, weapons, and other equipment. The Buffs obtained in each roguelike dungeon run are completely random.
Classic 3-choice Buff selection, random Boss appears every 3 floors, and materials are chosen freely. Scenes switch randomly, so you'll never be stuck defending one place.
Build Buffs Roguelike Buffs: Defeat enemies to choose 1 of 3 random buffs. Minions drop Tier-1 buffs, Elites drop Tier-2 buffs. Most temporary buffs are time-limited food effects that provide immediate combat boosts during the current roguelike run. Build Buffs: Defeat Bosses to obtain Build Buffs—permanent buffs that persist across runs and greatly enhance character abilities. Press N at any time to view all active buffs. Buffs can be applied to normal attacks, special skills, finishers, and executions.
Solo Boss Challenges Currently there are 9 solo Boss challenge stages. Difficulties are divided into: Easy, Hard, and Hell. Ratings range from S/A/B/C/D, with rewards split into fixed stage rewards and rating-based rewards. The higher your rating, the more materials you receive. Rating factors include: completion time, buffs acquired, and optional objectives.
Adorable and cute mounts accompany you on your adventures..
Izumi Nao
Samurai—requires precise skill: drawing the sword in one motion, instant dash slashes, timing attacks carefully, and using a cold blade to strike the throat.
Bella
Mage — a mobile turret, a bit fragile, but with Black Hole and Meteor, a godly clearing skill, perfect for mowing down enemies.
Andrew
Druid — transform into a werewolf, summon a storm eagle, and embody the explosive power of nature and beastliness.
Lucian
Elf Archer — Explosive Dragon Arrow, Dragon Capturing Kick, Agile Movements, Unerring Aim.
Deca
Phoenix — Summon fire dragons and the song of the phoenix, incorporating the art of flames into combat to scorch enemies.
Disi
Descendant of the Valkyrie — The Wrath of the War God confronts the dragon head-on.
Each weapon has unique special skills, which you can match with characters as you like. There are over a hundred weapons to choose from, but only five are shown below.
[Zantari Crystal Sword] 'Demon Swordsman'
Weapon Skill: [Adrian's Moonlight]
[Holy Light's Sanctuary Bow] 'Nuns Can Shoot Too'
Weapon Skill: [Faith Rune] Passive Skill: [Faith Holy Light Arrow]
【Blood Sacrifice Greatsword】"Blood Extractor"
Weapon Skill: 【Blood Altar】 Passive Skill: 【Blood Mark】
【Skull Frost Staff】"A Song of Ice and Fire"
Weapon Skill: 【Summon Ice Dragon】 Passive Skill: 【Frost Orb】
【Andreophis Warblade】"Resembling a Demon Hunter"
Weapon Skill: 【Demon Eye Prism】 Passive Skill: 【Demon's Grip】
All equipment depends on crafting, so you don't have to worry about low drop rates.
Outfits are divided by male and female characters, weapon skins, gear skins, and back accessories.
Thank you for watching.
| # | ||
|---|---|---|
| 01 | First Kill | 74.2% |
| 02 | First Boss Kill | 61.4% |
| 03 | Combo Storm | 48.4% |
| 04 | First Air Dash | 46.6% |
| 05 | First Explore | 38.8% |
| 06 | First Perfect Dodge | 28.6% |
| 07 | Elite Skeleton Angel | 25.0% |
| 08 | Century Combo | 20.8% |
| 09 | Reach Layer 5 | 20.1% |
| 10 | Elite Darkmine Guard | 15.9% |
| 11 | Elite Darkmine Fire Warden | 14.8% |
| 12 | First Equipment | 11.3% |
| 13 | Elite Ruin Golem | 10.2% |
| 14 | Elite Naga Abyss Dragon | 9.8% |
| 15 | Reach Layer 10 | 9.8% |
| 16 | Instant Kill | 9.5% |
| 17 | Hundred Kills | 9.1% |
| 18 | Perfectionist | 8.8% |
| 19 | Boss Slayer | 7.7% |
| 20 | Reach Layer 15 | 7.4% |
| 21 | Endless | 6.7% |
| 22 | Clutch Boss | 5.6% |
| 23 | Flawless | 5.6% |
| 24 | Boss Skeleton Knight | 5.3% |
| 25 | Elite Bonecrusher Orc | 5.3% |
| 26 | First Pet | 5.3% |
| 27 | Three Hundred Combo | 3.1% |
| 28 | Boss Thunder Spider | 2.4% |
| 29 | Elite Lava Golem | 2.4% |
| 30 | Final Boss | 2.4% |
| 31 | First Rogue Clear | 2.4% |
| 32 | Reach Layer 27 | 2.4% |
| 33 | Relic Hunter | 2.1% |
| 34 | Shield Survivor | 2.1% |
| 35 | Mega Kills | 1.4% |
| 36 | No Death | 1.4% |
| 37 | Boss Crimson Moon | 1.0% |
| 38 | Hell Boss First | 1.0% |
| 39 | All Chars Unlocked | 0.7% |
| 40 | Boss Elf Prince | 0.7% |
| 41 | Boss Empress | 0.7% |
| 42 | Boss Oni Warrior | 0.7% |
| 43 | Boss Tide Mage | 0.7% |
| 44 | Executioner | 0.7% |
| 45 | First Execute | 0.7% |
| 46 | Boss Ridgeback Dragon | 0.3% |
| 47 | Close Call | 0.3% |
| 48 | Elite Slayer | 0.3% |
| 49 | Enhance Master | 0.3% |
| 50 | First Elite | 0.3% |
| 51 | Hard Boss 10 | 0.3% |
| 52 | Speedrunner | 0.3% |
| 53 | Boss Holyfire Warden | 0.0% |
| 54 | Boss Violet Demon | 0.0% |
| 55 | Buff Collector | 0.0% |
| 56 | Elemental Symphony | 0.0% |
| 57 | Elite Three Headed Dragon | 0.0% |
| 58 | First Jump Skill | 0.0% |
| 59 | Gold Magnate | 0.0% |
| 60 | Hard Clear | 0.0% |
| 61 | Hell Boss All | 0.0% |
| 62 | Main Boss Savage All | 0.0% |
| 63 | Pacifist | 0.0% |
| 64 | Secret Boss | 0.0% |
| 65 | Secret Garden | 0.0% |
| 66 | Shield Master | 0.0% |
| 67 | Speed Boss | 0.0% |
| 68 | Ten Runs | 0.0% |
| 69 | True Ending | 0.0% |
| 70 | Weapon Master | 0.0% |
Continuous diagnostic logging removed. The game was writing logs nonstop during play, which cost framerate in longer sessions. It's gone.
Read full update on Steam ↗This update fixes a batch of display and input problems on non-16:9 resolutions (e.g. 2560×1600, 1920×1200): Fixed the mouse being unable to reach the bottom of the screen after entering fullscreen (F11), making bottom buttons unclickable Fixed the stretched, blurry image in fullscreen on 16:10 displays Fixed gaps in the top/bottom black bars of the "Quest Start" banner on 16:10 screens, which previously revealed the game world behind Fixed the hollow backdrop during the Boss Kill presentation Moved the Settings "Reset / Exit" buttons upward so they are easier to click in fullscreen Players on 16:10 displays are encouraged to jump back in after updating. Feedback is always welcome!
Read full update on Steam ↗Combat Feel Improvements Fixed a visual flash when holstering was interrupted mid-animation Fixed weapons lingering in hand during transformation ultimates (they now holster instantly and return to the back properly) Fixed weapons briefly disappearing the instant you attack with dash skills like Flash Cut Bug Fixes Fixed weapons occasionally getting stuck in hand and never disappearing Fixed tutorial completion prompts displaying raw text keys Fixed the main menu key hint displaying as code text Added missing translations for item sources, Boss drops, roguelike dialogs, and the world map (all 9 languages) Fixed animations potentially getting stuck after freeze effects Performance Removed redundant log output and reduced per-frame camera writes for smoother gameplay
Read full update on Steam ↗- Greatly improved auto-fullscreen reliability: in some cases the game previously stayed in windowed mode after launch, went fullscreen on the wrong monitor, or was offset so that part of your desktop or taskbar stayed visible. All of these are now automatically corrected within a few seconds — the game fills your primary display with no black bars or gaps. - Fixed an issue where the game could not auto-fullscreen or exit properly when the Steam client was not running (fullscreen and exiting no longer depend on the Steam client). - Faster automatic fullscreen switching on startup.
Read full update on Steam ↗- Fixed an issue where clicking "Exit Game" in the Settings menu did not respond, preventing the game from exiting. - Fixed an issue where the game failed to enter fullscreen automatically: the game now starts in borderless fullscreen that fills your entire screen and adapts to your desktop resolution, with no black bars. - Improved startup behavior on multi-monitor setups: if the game doesn't start in fullscreen, or ends up fullscreen on the wrong monitor, it now automatically switches to fullscreen on your primary display within a few seconds (you can also press F11 at any time). - Fixed an issue where fullscreen and exiting would not work when the Steam client was not running.
Read full update on Steam ↗- Fixed an issue where clicking "Exit Game" in the Settings menu did not respond, preventing the game from exiting. - Fixed an issue where the game failed to enter fullscreen automatically: the game now starts in borderless fullscreen that fills your entire screen and adapts to your desktop resolution, with no black bars. - When entering a rogue level, the on-screen guide now clearly shows your current objective: enter the rogue level After completing your first rogue run (finish it or leave mid-way — both count), a new guide appears back in the main city: visit the Blacksmith to upgrade or forge equipment and grow stronger - While the guide is active, the Blacksmith NPC has a dedicated floating icon above his head, and the guide points the way to him The guide disappears permanently after you upgrade or forge once — no repeated nagging
Read full update on Steam ↗Fixed: The F11 windowed-mode hint previously showed the raw localization key instead of proper text. It is now fully localized in 9 languages (Simplified/Traditional Chinese, English, Japanese, Korean, Russian, Spanish, French, Portuguese) and the redundant "F11" prefix was removed from the text since the key icon already shows it.
Read full update on Steam ↗Added an Exit Game option — you can now quit properly from the Settings menu or the Start screen, with a confirmation dialog. No more Alt+F4. Wishlist button upgraded — clicking it now opens the game's Steam store page directly, one click away from wishlisting. Various stability fixes under the hood.
Read full update on Steam ↗🎉 Major Update⚔️ New Battle Power SystemIntroducing a Battle Power value that reflects your character's progression in real time.Battle Power updates live with your Equipment, Skills, Attributes, and Buffs, so you can see every point of growth at a glance.🐎 Mount SystemA brand-new Mount System is here — collect a variety of mounts on your journey.Summon, ride, and fly your mounts to aid you in battle.Each mount features its own unique look and movement style.🍼 Companion (Pet) SystemA brand-new Companion System is here — cute pets fight by your side.Equip, upgrade, and summon pets to gain attribute boosts and battle bonuses.🎯 Skill Upgrade SystemIntroducing Skill Upgrades — freely strengthen and customize your skills.Build your own signature skill kit and make combat more versatile.✨ Buff Building / ConstructionA brand-new Buff System lets you freely combine a wide range of buff ef...
Read full update on Steam ↗£6.29 → £5.03 · 20% off.
0 positive · 1 negative.
Continuous diagnostic logging removed. The game was writing logs nonstop during play, which cost framerate in longer sessions. It's gone.
This update fixes a batch of display and input problems on non-16:9 resolutions (e.g. 2560×1600, 1920×1200): Fixed the mouse being unable to reach the bottom of the screen after entering fullscreen (F11), making botto…
Combat Feel Improvements Fixed a visual flash when holstering was interrupted mid-animation Fixed weapons lingering in hand during transformation ultimates (they now holster instantly and return to the back properly)…
1 positive · 0 negative.