Store data
- UK price
- £17.99
- US price
- $19.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 26 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 1 | — | — | 0 | — |
| September 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £22.49 | £17.99 | 20% | £17.99 | No change recorded |
| United StatesUSD · US | USD | US$24.99 | $19.99 | 20% | $19.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You are dropped onto a distant, uncharted planet with nothing but a transport bay and a single rover. There are no visible resources. No clear paths. No second chances.
To survive, you must explore.
Scan the Unknown Your rover is your lifeline.
Scan unexplored sectors in real time
Reveal hidden resources beneath the surface
Identify safe zones, hazards, and expansion paths
Every decision matters. Scan the wrong sector and your colony may collapse before it even begins.
Build a Living Colony Start small. Think big.
Construct power, water, and fuel systems
Expand your base across multiple sectors
Design efficient layouts to support growth
Your colony isn’t just built: it evolves.
Master Automation & Logistics Growth creates complexity.
Set up resource chains and processing systems
Manage transport, distribution, and bottlenecks
Optimize efficiency as demand increases
A stable colony requires more than expansion; it requires control .
Balance Survival Systems Every system is connected.
Power failures can shut down production
Water shortages can destroy crops
Poor planning can trigger cascading collapse
There is no pause button for bad decisions.
Scale or Fail From a single rover… to a fully operational colony.
Unlock new technologies
Expand into deeper sectors
Handle increasing system pressure
The bigger your colony grows, the harder it becomes to sustain.
A System-Driven Experience Nova Origin is not just about building. It’s about:
Managing interdependent systems
Adapting to resource uncertainty
Solving problems before they become disasters
Every run tells a different story.
Key Features
Real-time sector scanning system (core gameplay loop)
Rover-based exploration and expansion
Deep colony building mechanics
Automation and logistics management
Dynamic system balancing (power, water, fuel)
Unpredictable resource distribution
Progression from survival → large-scale colony
Your Mission Turn an empty, hostile planet… into a thriving, self-sustaining colony. Or watch it fall apart under its own complexity.
Join Discord
Launch
Support
Game Discussion
Bug Report
| # | ||
|---|---|---|
| 01 | Clear the WayDestroy 10 units | 88.8% |
| 02 | Life Goes OnHave 30,000 colonists die of old age | 88.8% |
| 03 | Population BoomReach a population of 500 | 11.1% |
| 04 | Century ColonyReach day 100 in your colony | 0.1% |
| 05 | Circle of LifeHave a colonist be born, study, work, and die of old age | 0.1% |
| 06 | City FoundryBuild a total of 5,000 units | 0.1% |
| 07 | Deadly OutbreakHave more than 200 people infected by the dead in a single cycle | 0.1% |
| 08 | Disease-FreeHave zero infections for 15 cycles | 0.1% |
| 09 | Educated EliteHave 30,000 students complete every education grade | 0.1% |
| 10 | Entertainment CapitalProvide entertainment 500,000 times | 0.1% |
| 11 | FireproofReach level 5 without any unit burning down | 0.1% |
| 12 | Food ReserveProduce 100,000 of each food type | 0.1% |
| 13 | Full ThrottleReach Pioneer Rover level 3 within 120 minutes | 0.1% |
| 14 | Fully UpgradedUpgrade every unit to level 3 or higher | 0.1% |
| 15 | Fusion PoweredRun the colony on at least 80% fusion energy for 3 cycles | 0.1% |
| 16 | Growing CommunityReceive 500 colonist shuttles | 0.1% |
| 17 | Harvest MoonProduce 100,000,000 food | 0.1% |
| 18 | Housing CrisisHave more than 100 permanently homeless colonists at once | 0.1% |
| 19 | Lost GenerationHave more than 500 uneducated people at once | 0.1% |
| 20 | Master BuilderBuild every type of unit | 0.1% |
| 21 | Master ResearcherComplete all research | 0.1% |
| 22 | Mining HubHave 5 mines of the same type in one sector | 0.1% |
| 23 | Peak InfrastructureReach level 5 with at least one unit of every type | 0.1% |
| 24 | Perfect BalanceMaintain balanced production of all resources for 5 cycles | 0.1% |
| 25 | Pocket ChangeHave less than 10,000 money | 0.1% |
| 26 | Population ColossusReach a population of 3,000 | 0.1% |
| 27 | Rare RichesProduce 20,000 of each advanced resource (Velorium, Gold, Xenite) | 0.1% |
| 28 | Regional ExpansionBuild at least 20 units in every region | 0.1% |
| 29 | Resource EmpireExtract 10,000,000 resources | 0.1% |
| 30 | Resource StockpileProduce 20,000 of each core resource (Power, Hydra, Titanite, Granite, Terra, Crystal) | 0.1% |
| 31 | Rover EvolutionUpgrade the Pioneer Rover | 0.1% |
| 32 | Trade BaronEarn 5,000,000 money from trading | 0.1% |
| 33 | Trade NetworkComplete 200 trading expeditions | 0.1% |
| 34 | Trial by FireHave 3 buildings burn down within 10 cycles | 0.1% |
| 35 | Upgrade FrenzyUpgrade units a total of 30,000 times | 0.1% |
| 36 | Urban GiantReach a population of 2,000 | 0.1% |
| 37 | Waste NotTreat 5,000,000 units of trash | 0.1% |
| 38 | Weather WatcherWitness rain or snow 50 times | 0.1% |
| 39 | Xenite PoweredRun the colony on at least 80% Xenite energy for 3 cycles | 0.1% |
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.