Store data
- UK price
- £22.49
- US price
- $19.99
- Positive reviews
- 56%
- Total reviews
- 9
- Release date
- 26 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Last sampled 11 Nov · 11:40 UTC
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -3 | -60.0% | 0 | -86.7% |
| November 2026 | 1 | -1 | -50.0% | 0 | -72.9% |
| October 2026 | 2 | -3 | -60.0% | 0 | -87.0% |
| September 2026 | 5 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £22.49 | £17.99 | 20% | £17.99 | No change recorded |
| United StatesUSD · US | USD | US$24.99 | $19.99 | 20% | $19.99 | No change recorded |
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| PhilippinesPHP · PH | PHP | ₱749.00 | P599.20 | 20% | P599.20 | No change recorded |
| PolandPLN · PL | PLN | PLN 104.99 | 83,99 zł | 20% | 83,99 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You are dropped onto a distant, uncharted planet with nothing but a transport bay and a single rover. There are no visible resources. No clear paths. No second chances.
To survive, you must explore.
Scan the Unknown Your rover is your lifeline.
Scan unexplored sectors in real time
Reveal hidden resources beneath the surface
Identify safe zones, hazards, and expansion paths
Every decision matters. Scan the wrong sector and your colony may collapse before it even begins.
Build a Living Colony Start small. Think big.
Construct power, water, and fuel systems
Expand your base across multiple sectors
Design efficient layouts to support growth
Your colony isn’t just built: it evolves.
Master Automation & Logistics Growth creates complexity.
Set up resource chains and processing systems
Manage transport, distribution, and bottlenecks
Optimize efficiency as demand increases
A stable colony requires more than expansion; it requires control .
Balance Survival Systems Every system is connected.
Power failures can shut down production
Water shortages can destroy crops
Poor planning can trigger cascading collapse
There is no pause button for bad decisions.
Scale or Fail From a single rover… to a fully operational colony.
Unlock new technologies
Expand into deeper sectors
Handle increasing system pressure
The bigger your colony grows, the harder it becomes to sustain.
A System-Driven Experience Nova Origin is not just about building. It’s about:
Managing interdependent systems
Adapting to resource uncertainty
Solving problems before they become disasters
Every run tells a different story.
Key Features
Real-time sector scanning system (core gameplay loop)
Rover-based exploration and expansion
Deep colony building mechanics
Automation and logistics management
Dynamic system balancing (power, water, fuel)
Unpredictable resource distribution
Progression from survival → large-scale colony
Your Mission Turn an empty, hostile planet… into a thriving, self-sustaining colony. Or watch it fall apart under its own complexity.
Join Discord
Launch
Support
Game Discussion
Bug Report
| # | ||
|---|---|---|
| 01 | Death Total | 98.1% |
| 02 | Units Deleted Total | 98.1% |
| 03 | Total Alive Population 1 | 0.9% |
| 04 | Adv Resource Production | 0.0% |
| 05 | All Researches Done | 0.0% |
| 06 | Balanced Production | 0.0% |
| 07 | Born And Die | 0.0% |
| 08 | Build All Units | 0.0% |
| 09 | Build Unit Total | 0.0% |
| 10 | Burnt Unit Simultaneous | 0.0% |
| 11 | Core Resource Production | 0.0% |
| 12 | Dead Bodies Infection | 0.0% |
| 13 | Entertained Total | 0.0% |
| 14 | Extraction Total | 0.0% |
| 15 | Food In Stock | 0.0% |
| 16 | Infection Free Cycles | 0.0% |
| 17 | Multiple Units Region | 0.0% |
| 18 | Multiple Units Sector | 0.0% |
| 19 | No Burnt Unit 4 | 0.0% |
| 20 | No Money | 0.0% |
| 21 | Nuclear Power Colony | 0.0% |
| 22 | Perma Homeless People | 0.0% |
| 23 | Principle Rover Fast 3 | 0.0% |
| 24 | Reach X Days | 0.0% |
| 25 | Solar Power Colony | 0.0% |
| 26 | Spaceport Arrive Total | 0.0% |
| 27 | Students Total Pass | 0.0% |
| 28 | Total Alive Population 2 | 0.0% |
| 29 | Total Alive Population 3 | 0.0% |
| 30 | Total Food Count Achievement | 0.0% |
| 31 | Total Rain Snow Events Achievement1 | 0.0% |
| 32 | Trade Complete Total | 0.0% |
| 33 | Trading Money Single Achieve | 0.0% |
| 34 | Trash Total | 0.0% |
| 35 | Uneducated Current Count | 0.0% |
| 36 | Upgrade All Type Units 3 | 0.0% |
| 37 | Upgrade All Type Units 5 | 0.0% |
| 38 | Upgrade Principle Rover 1 | 0.0% |
| 39 | Upgrade Unit Total | 0.0% |
We’ve made a quick update to improve the tutorial and make the early gameplay experience clearer and easier to follow. This is a small update focused mainly on tutorial improvements. A bigger update with more improvements and new content is already in the works and coming soon. Thank you for your feedback and support!
Read full update on Steam ↗£17.99 → £22.49.
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