Store data
- UK price
- £6.71
- US price
- $4.86
- Positive reviews
- 33%
- Total reviews
- 3
- Release date
- 23 September 2026
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7 player-data days recorded in this window.
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| Last 30 days | 2 | — | — | 0 | — |
| October 2026 | 1 | -1 | -50.0% | 0 | -88.6% |
| September 2026 | 2 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £6.71 | £4.36 | 35% | £4.36 | No change recorded |
| United StatesUSD · US | USD | US$7.49 | $4.86 | 35% | $4.86 | No change recorded |
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| PhilippinesPHP · PH | PHP | ₱252.17 | P163.91 | 35% | P163.91 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A Maya curse turned the crops into monsters. Now the corn wants you dead.
Cropageddon is a first-person action roguelite with brutal melee, destructive magic, and arenas full of opportunities to turn the fight in your favor.
Inspired by the combat of Dark Messiah of Might and Magic, Cropageddon brings melee, magic, and environmental kills into a roguelite structure. Kick a monster into spikes, hurl a barrel into an approaching crowd, or cut through the cursed harvest yoursel
Gather Mojo during your run, then return to the hideout between levels to buy weapons and spells. Practice with your purchases on the training dummy before taking them into the next fight.
Your equipment choices shape the current run. Permanent unlocks expand the weapons and spells available to buy in future attempts.
Boons improve your stats and abilities for the current level. Take advantage of them while they last; they expire when the level ends.
Fight through handcrafted arenas with varying objectives: clear a set number of enemy waves or stay alive until the timer runs out.
Learn where the hazards are, find opportunities to use them, and return with different equipment to try another approach.
TL;DR:
First-person melee and magic combat inspired by Dark Messiah of Might and Magic
Two stances: Melee and Mage
Fixed levels with rotating game modes
Unlock permanent weapons and spells to pick from at the start of every run
Boons that change your abilities each level
Every run is a fresh start, but with a growing pool of unlocked weapons and spells to choose from
* Iceball (Melee Stance) got a boon which roots the target * Iceball (Melee Stance) got a boon which adds an explosion and slows down nearby enemies * Fireball (Melee Stance) got a boon which enhances the knockback * The splatter, which can be caused by the improved fireball (Mage Stance) or the explosive sword summoning, got a visual rehaul * Fixed some minor bugs with slicing and rupture * Added the version number to the main menu
Read full update on Steam ↗* The mouse sensitivity from the settings is now correctly applied. Needs maybe some fine tuning though * Inverse axis from the settings is now correctly applied.
Read full update on Steam ↗* Fixed issue that FoV settings didn't apply * The music setting slider now also effects the main menu / pause menu music
Read full update on Steam ↗* "Fixed" freeze/crash in level 2 * Reduced health of pepper monster * Pepper monster can't spam fireball * Added a cue before the fireball is released
Read full update on Steam ↗* Shrinking has now a time limit, such that enemies don't get lost in high grass * It's for now not possible anymore to run into the river and die * Mana reload sometimes not working should be fixed now * The kick sometimes not working should be fixed now
Read full update on Steam ↗0 positive · 1 negative.
* Iceball (Melee Stance) got a boon which roots the target * Iceball (Melee Stance) got a boon which adds an explosion and slows down nearby enemies * Fireball (Melee Stance) got a boon which enhances the knockback *…
£4.36 → £6.71.
* The mouse sensitivity from the settings is now correctly applied. Needs maybe some fine tuning though * Inverse axis from the settings is now correctly applied.
0 positive · 1 negative.
* Fixed issue that FoV settings didn't apply * The music setting slider now also effects the main menu / pause menu music