Store data
- Store status
- Coming soon
- Scheduled release
- 17 November 2026
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- Release date
- 17 November 2026
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You have come seeking sorcery? All desire power, but few have the wits to wield it. The forbidden isle has broken countless fools upon its shores. Do you think you shall fare any better?
If you are determined to try, then so be it. Those who pursue the occult will know sacrifice.
In ages past, an exiled sorcerer built a great citadel upon a remote island. Concealed within this fortress, the sorcerer crafted spells abhorrent to life itself. Six scions of light arose against darkness and defeated the heretic. Now they lie long forgotten, and an ominous energy rises from the citadel once again.
Embark on a harrowing journey to explore the sprawling labyrinthian passages of the island. Set within a Magepunk world blending sorcery with technology; face arcane mechanized forces that scour trap-laden corridors. Every step may be your last as you traverse complex, dangerous environments that will challenge your spatial reasoning as often as your wits and reflexes.
Explore a massive, interconnected world that offers branching paths, multiple parallel routes of progression, and a deep web of secrets. Decide your own course and discover artifacts that change how you traverse the environment and enable access to new locations.
Alternate between melee and magic seamlessly using an arsenal of blades and spells. Dodge, block, cast, and slash your way through foes as you expand your capabilities and craft your own strategies for overcoming the wide array of challenging enemies.
Experiment and redesign your spells using a unique spell alteration system. Fuse together different spell effects to create over one million possible combinations.
Every step, every spell, and every jump grants experience in a corresponding skill. Enhance your physical capabilities the more you use them, and specialize in different types of elemental spells.
Tailor your gear to fit your playstyle. Modify your spell-casting Catalyst using parts from around the island, find your perfect blade, and collect resources to purchase enhancements that complement your abilities and enable unique builds.
ImprovementsImproved contrast of player's aiming reticleUpdated Wind Catalyst Crown to provide 25% damage reduction while airborne, instead of prior 10% Wind damage boostUpdated Initiation level to improve Blazing Disc tutorialIncreased build up of Stunned status effect from Lightning Beam trapsNew sound effects during dialog sequencesReduced waterfall sound effect rangeRemoved wishlist button from main menuBug FixesFix for map incorrectly showing Energy Greater Potions as found before they actually wereFix for Spirit Rift failing to appear when re-entering rooms via doorway transitionsFix for bosses not always seeing the player immediately when fight starts
Read full update on Steam ↗Minor ImprovementsAdded Steel Catalyst Body as a findable upgrade in the demoImproved Catalyst passive/charging particle effects for waterBug FixesFix for spell alteration UI incorrectly showing a stage assigned when inputting a single rune and then trying to clear the stageFix for level music resuming too quickly after boss first person cutscenesAttempted fix for tutorial hunter cutscene not always rotating player to face hunterFix for Wind Boosters launching player when touching them from behind
Read full update on Steam ↗Updates & ImprovementsNew fly over camera when entering first major area of a region for the first timeImproved visual effects on Rune symbolsImproved visual effects on Terminal textCan now immediately warp when respawning at spirit beacon without needing to walk away firstAdded screenshake and vibration for various spells when they trigger or impact near playerLowered pitch for all defensive spells trigger soundsInitiation LevelUpdated to make section with all elements more interestingShrunk size of Rusted Knight bossForest Perimeter - Reworked level flow to shorten it and make future paths more prominentTweaks to some cutscene's and terminal's textBug FixesFix for Lightning Arrow impact sound not respecting SFX Volume settingFix for multi-interact switches being able to be triggered again before animation finishesPrevent Hunter from enraging multiple times due to regen bring them ab...
Read full update on Steam ↗Hello friends! Hope you have been doing well! I've just released a major update for the AlterMage demo that aims to improve the base experience and offer some cool new things to check out while we wait for the full game to release on November 17th. You can find the detailed patch notes near the bottom of this post.One of the biggest changes in this update is focused on refining the gameplay into a more consistent level of difficulty. AlterMage is a hard game, no question. Be it enemies blowing you to bits, environments that test your memory and navigation skills, or deadly platforming sections that require skill and reflexes to overcome - players can expect to be challenged.To that end, the difficulty selection when creating a new character has been removed and the game has been standardized to a single level of difficulty that is roughly on par with the previous Hard difficulty. Diff...
Read full update on Steam ↗Hey all, just a minor update to improve a few things and resolve some bugs. Big thanks to those who have provided feedback and to everyone who has tried the demo so far! Cheers!-- Justin General UpdatesImprovements to player movement while sprinting to provide better controlReduced excess glossiness on various metal surfaces throughout the gameShield visual effect now fades smoothly when intersecting other objectsBigger splash when landing in water at high speedsMinor buff to the strength of Water Boosters that raise player upBug FixesImprovements made to Blazing Disc to prevent it from hitting Elemental Crystals multiple timesFix for lightning artifacts impacting various objects across levelsSettings Menu - Fix for dynamic resolution changes not being persistedSettings Menu - Fix for Back & Controls buttons being usable while confirming resolution changeSettings Menu - Fix for Defaul...
Read full update on Steam ↗0.14.4 Patch NotesFix for burning status effect not attaching properly to spawning entity for durationWet status effect particles now spawn gradually over time attached to spawning entity
Read full update on Steam ↗Thanks to everyone who has been continuing to provide feedback!Update v0.14.3 includes the following changes:Adjusted tutorials in Initiation to improve new player onboardingSlight increase to wall jump strengthWall jump can now trigger even if the player does not input a direction (e.g isn't trying to move) in order to make it behave more reliablyReduced Blazing Disc's bounce collision size to allow it to better fit into tight spacesGreater Potions now have a silver particle effect to help them stand outTerminals that cannot be interacted with no longer show the interact prompt or cursorEnemy burning status effect - Reduced volume & improved particle spawn behaviorReduced volume of explosions when enemy parts despawn after defeatCheers!-- Justin
Read full update on Steam ↗Hey everyone!I just released a small update for the demo to make some improvements to sprinting based on feedback I've been hearing from players. With this update sprinting no longer drains stamina, and in addition, sprinting is no longer stopped after jumping. This should make things feel a lot more fluid and help with Energy deprivation issues.Thanks to the players who brought this issue to my attention, as I think these improvements will make for a more enjoyable experience for all players. The update is live now, so give it a go and feel free to share any more feedback you've got!Cheers!-- Justin
Read full update on Steam ↗Greetings fellow mages!It’s been 2 months since I revealed AlterMage, and I wanted to share some updates here on Steam about where the game is at and what I’ve been working on since then. I'll be posting updates here more frequently now that I'm getting into a solid development groove, but if you are interested in even more AlterMage stuff like news, updates, or just wanna chat, then definitely stop by one of the social media pages I've setup for the game! X | Facebook | YouTube | TikTok Upcoming playtestsFor the last several months my focus has been on preparing the game for playtesting. The playtests will be a huge help for me to detect and iron out any rough edges early on, and it will give players a chance to share their ideas about what they think would make the game even better. With many months of development still ahead, there is a lot of time to incorporate feedback to alter...
Read full update on Steam ↗Steam currently lists 17 Nov 2026 as the release date.
ImprovementsImproved contrast of player's aiming reticleUpdated Wind Catalyst Crown to provide 25% damage reduction while airborne, instead of prior 10% Wind damage boostUpdated Initiation level to improve Blazing Dis…
Minor ImprovementsAdded Steel Catalyst Body as a findable upgrade in the demoImproved Catalyst passive/charging particle effects for waterBug FixesFix for spell alteration UI incorrectly showing a stage assigned when…
Updates & ImprovementsNew fly over camera when entering first major area of a region for the first timeImproved visual effects on Rune symbolsImproved visual effects on Terminal textCan now immediately warp when respa…
Hello friends! Hope you have been doing well! I've just released a major update for the AlterMage demo that aims to improve the base experience and offer some cool new things to check out while we wait for the full ga…
Hey all, just a minor update to improve a few things and resolve some bugs. Big thanks to those who have provided feedback and to everyone who has tried the demo so far! Cheers!-- Justin General UpdatesImprovements to…