Store data
- Store status
- Coming soon
- Scheduled release
- 26 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 26 November 2026
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Hello, everyone!Thanks again to everyone who played the Beta and sent us feedback. We read all of it, and a lot of it went straight into this update. The Next Fest demo picks up where the Beta left off, with more characters, more stuff, smarter enemies, and a lot of fixes.It's still only Act 1 of the 5 in the full game, and it still skips some story like the prologue intro, but there's still some things to dig into this time.Heads up: Beta saves won't carry over to the demo. You'll be starting fresh, and your settings and keybinds will be back to their defaults.Patch Notes 0.2.0New Content5 new playable characters, bringing the demo up to 11 of the 19 in the full gameSome of them can't be recruited at the start, so you'll have to find them out on the World MapA new Act 1 encounterNew weapons for every weapon type, plus a few new unique weaponsElites can now drop from a bigger pool of...
Read full update on Steam ↗This might be the last round of fixes for the beta. Back up your modified files before updating if you made any and want to keep them, as this update might overwrite them.Thanks for playing the beta and letting us know your thoughts. We’ll be out another demo in the future with more stuff, so look forward to that!Patch 0.1.3Bug Fixes- Fixed some typos- Fixed a handful of softlock scenariosPrevious Patch Notes:
Read full update on Steam ↗Patch Notes 0.1.2Bug Fixes- Fixed issue where buying an item in a shop with one in hand would replace the old item with a copy of the new one- Fixed some abilities not properly firing upon the end of a map- Some UI adjustmentsGameplay Tweaks- Can summon the Unit Status menu on Units during Prep Phase- Adding Units to the Party gets increasingly more expensive as you raise the desired Level
Read full update on Steam ↗Thanks for playing the Beta and reporting issues! Keep 'em coming!Patch Notes 0.1.1Bug Fixes- Fixed item duplication bug in the Caravan- Fixed being able to stack Weapon Abilities in the Combat Forecast menu- Fixed undoing Slink locking up the game- Fixed closing Caravan not removing the current Item Tooltip- Fixed dialogue window from scaling weirdly on wide monitors- Fixed un-deployed units not hiding themselves all the time when loading into a mapGameplay Tweaks- Changed the Combat Forecast to display Damage x Hits instead like FE instead of total Damage
Read full update on Steam ↗We've been making update posts on our social media, and every once in a while we'll compile them into batches for Steam so we're not clogging up people's news feeds.Note: all visuals before and during the beta period are works in progress, as polishing is usually the last step to do.HubBetween runs, you head back to your home base to manage relationships, do a little customization, and hang out before setting off againAction PointsA design change: instead of skill cooldowns and rules like Ephemeral or Slow, certain skills now use Action Points to cast, which is like mana shared across the whole team. You have a certain maximum amount, and every round you recharge some of it. Some skills can even give you action points, too Tile HeightAnother: the blockiness to the maps is not just aesthetic, tile height is a new mechanic. Instead of having "cliff" tiles everywhere, height can stop uni...
Read full update on Steam ↗We've been making update posts on our social media, and every once in a while we'll compile them into batches for Steam so we're not clogging up people's news feeds.Note: all visuals before and during the beta period are works in progress, as polishing is usually the last step to do.No More Round Limit?First, let’s talk about the World Map and time limit. In Astral Throne, each encounter had its own turn limit on top of the overworld’s combat encounter limit. You could move freely on the World Map but could only fight 4 battles before moving on.In Astral Throne II, traversing the World Map is largely the same, but the time limits have been merged: there is now one mega-turn-limit that lasts the entire Act. It’s generous, but it ticks down every round that passes in any combat encounter. You can choose to play many maps quickly, or a few maps slowly, it’s up to you. Maps now also perma...
Read full update on Steam ↗Steam currently lists 26 Nov 2026 as the release date.
Hello, everyone!Thanks again to everyone who played the Beta and sent us feedback. We read all of it, and a lot of it went straight into this update. The Next Fest demo picks up where the Beta left off, with more char…
This might be the last round of fixes for the beta. Back up your modified files before updating if you made any and want to keep them, as this update might overwrite them.Thanks for playing the beta and letting us kno…
Patch Notes 0.1.2Bug Fixes- Fixed issue where buying an item in a shop with one in hand would replace the old item with a copy of the new one- Fixed some abilities not properly firing upon the end of a map- Some UI ad…
Thanks for playing the Beta and reporting issues! Keep 'em coming!Patch Notes 0.1.1Bug Fixes- Fixed item duplication bug in the Caravan- Fixed being able to stack Weapon Abilities in the Combat Forecast menu- Fixed un…
We've been making update posts on our social media, and every once in a while we'll compile them into batches for Steam so we're not clogging up people's news feeds.Note: all visuals before and during the beta period…