Store data
- UK price
- £2.37
- US price
- $2.79
- Positive reviews
- 78%
- Total reviews
- 66
- Release date
- 24 September 2026
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| September 2026 | 39 | — | — | 31 | — |
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| United StatesUSD · US | USD | US$3.99 | $2.79 | 30% | $2.79 | No change recorded |
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Codex Mortis is an isometric horde-survivor bullet hell whose roguelite loop runs on a spell deckbuilder. You play a necromancer. Before every mission you assemble a deck from the spells you own, then carry it into a battlefield filled with the undead, alone, with a friend in a local co-op, or online in a party of up to four. You spend the points you earn during a run on booster packs, each pack adds new spells to your collection, and those spells open builds you could not have assembled before.
Plan before you slaughter, because once the mission starts you fight with what you brought. Before every mission you assemble your loadout from the spells you own, and that loadout is your deck. A deck weighted toward Summoning wins the field by crowding it, with skeletons soaking the horde while you cast. A deck weighted toward Blood Magic hits harder and sacrifices your life to do it.
The points you earn on a run buy booster packs, and every pack adds spells to your collection, so your next deck comes out of a wider pool.
Mutations sit on top of the skills you carry and change the way they work. A mutation riding your bone spear sends it out in a pattern you have to learn again, and one on a summon calls up another archetype of undead. Others reshape the ground an area spell covers or give an aura a character of its own, so a spell you have cast a hundred times comes out of your hands changed.
Every spell in your collection belongs to one of the ten schools of dark magic. There are 200 spells in all, and every school combines with every other.
Necromancy: bone spears, corpse explosions and skeletal prisons.
Summoning: raise undead armies and bone golems.
Blood Magic: sacrifice life for power.
Soul Magic: harvest essence, phase through enemies.
Curses: break enemy will, spread terror and confusion.
Harvest: cull the horde with the scythe.
Death Knight: close-quarters swordplay, spectral armor and war cries.
Spiritism: forbidden rites, spirit turrets and sacrificial urns.
Desolation: sand shades and zones that punish the living.
Apothecary: dark alchemy, elixirs and blight.
Many heroes are built around two or three schools at once. Ravena Bloodscythe pairs Blood Magic with Harvest, and Seraphon Wraithblade blends Harvest, Death Knight and Soul Magic.
Find perfect builds for fourteen levels: Forgotten Graveyard, Sand Tomb, Cursed Catacombs, Bone Cathedral, Void Sanctum, Soul Nexus, The Throne Room, North Pole, The Overgrown Grave, Chapel of Perpetual Bloom, The Garden of Returned Flesh, The Golden Rot, The First Mercy and The Road to Blood Bath.
The last six levels belong to the Apocrypha, the second chapter of the story campaign. The final four can also be played in Survivor mode, and The Road to Blood Bath ends in a three-phase boss with 600,000 HP.
Host a game over Steam or join one of the sessions your friends have open. Lock the lobby with a password, or share its code with the people you want in. If a player crashes or drops mid-run, they can rejoin the game in progress while the rest of the party keeps playing. Local co-op works too.
Mix active spells across magic schools for unique combinations
Command Heroes with their own abilities (or play co-op with friends!)
Equip Artifacts that grant powerful bonuses
Deep progression - upgrade damage, cooldowns, health, speed, and more
Open card packs for new spells
Procedurally generated worlds - every run is different
| # | ||
|---|---|---|
| 01 | Apprentice NecromancerKill 10 enemies | 97.5% |
| 02 | Grave KeeperKill 100 enemies | 95.9% |
| 03 | Master of the DeadKill 1,000 enemies | 92.2% |
| 04 | Master ReaperCollect 5,000 souls | 84.6% |
| 05 | Reaper IncarnateKill 10,000 enemies | 81.0% |
| 06 | Quadra PowerUnlock 4th spell slot | 76.6% |
| 07 | Pentagram CasterUnlock 5th spell slot | 67.0% |
| 08 | Humble BeginningsUnlock 1 Common artifact | 65.7% |
| 09 | Among the RestlessComplete Forgotten Graveyard on Normal | 59.1% |
| 10 | First CompanionStart a run with 1 hero companion | 57.2% |
| 11 | HexcasterUnlock 6th spell slot | 56.2% |
| 12 | Gravedigger's DebutComplete Forgotten Graveyard on Easy | 45.9% |
| 13 | Bone MasterUnlock all Necromancy spells | 45.8% |
| 14 | Septem MagusUnlock 7th spell slot | 45.4% |
| 15 | Rising PowerUnlock 1 Uncommon artifact | 44.1% |
| 16 | Trio of PowerStart a run with 2 hero companions | 43.9% |
| 17 | Architect of EternityCollect 50,000 souls | 40.3% |
| 18 | Curse BringerUnlock all Curse spells | 40.0% |
| 19 | Summoning GrandmasterUnlock all Summoning spells | 39.9% |
| 20 | Herald of the VoidKill 100,000 enemies | 38.6% |
| 21 | Soul WeaverUnlock all Soul Magic spells | 38.5% |
| 22 | OctomancerUnlock 8th spell slot (maximum) | 37.9% |
| 23 | Frostborn RecruitUnlock Olaf Frostborn | 37.0% |
| 24 | Starweaver AcquiredUnlock Alyssia Starweaver | 37.0% |
| 25 | Maximus UnleashedUnlock Darkus Maximus | 36.9% |
| 26 | Unearthed HorrorsComplete Forgotten Graveyard on Hard | 36.9% |
| 27 | Voidcaller ObtainedUnlock Alethra Voidcaller | 36.6% |
| 28 | Full PartyStart a run with 3 hero companions | 36.4% |
| 29 | Blood SovereignUnlock all Blood Magic spells | 33.9% |
| 30 | Seeker of SecretsUnlock 1 Rare artifact | 33.0% |
| 31 | Sandswept SurvivorComplete Sand Tomb on Normal | 28.1% |
| 32 | Tomb RaiderComplete Sand Tomb on Easy | 24.2% |
| 33 | Catacomb ExplorerComplete Cursed Catacombs on Normal | 17.5% |
| 34 | Wielder of LegendsUnlock 1 Epic artifact | 17.4% |
| 35 | Keeper of the VeilCollect 500,000 souls | 16.8% |
| 36 | Graveyard NightfallComplete Forgotten Graveyard on Nightmare | 16.5% |
| 37 | Tunnel CrawlerComplete Cursed Catacombs on Easy | 16.5% |
| 38 | Desert ScourgeComplete Sand Tomb on Hard | 14.8% |
| 39 | Perfect FoundationMax all fundamental stats | 14.3% |
| 40 | Rare ExpertiseUnlock all 10 Rare artifacts | 12.3% |
| 41 | Champion of DeathUnlock 1 Legendary artifact | 11.7% |
| 42 | Infernal ExhumationComplete Forgotten Graveyard on Hell | 10.9% |
| 43 | Labyrinth BreakerComplete Cursed Catacombs on Hard | 10.3% |
| 44 | Uncommon MasteryUnlock all 10 Uncommon artifacts | 9.9% |
| 45 | Unholy VisitorComplete Bone Cathedral on Easy | 8.8% |
| 46 | Timeless ScholarUnlock 1 Ancient artifact | 7.4% |
| 47 | Desecrated HallsComplete Bone Cathedral on Normal | 6.9% |
| 48 | Void InitiateComplete Void Sanctum on Easy | 6.9% |
| 49 | Common CollectionUnlock all 10 Common artifacts | 6.8% |
| 50 | Eternal UnrestComplete Forgotten Graveyard on Torment | 6.8% |
| 51 | Epic ArsenalUnlock all 10 Epic artifacts | 6.0% |
| 52 | Soul GuardianComplete Soul Nexus on Easy | 6.0% |
| 53 | Throne ChallengerComplete Throne Room on Easy | 5.6% |
| 54 | Echo WalkerComplete Void Sanctum on Normal | 5.5% |
| 55 | Nightmare SandsComplete Sand Tomb on Nightmare | 5.5% |
| 56 | Supreme LichkingCollect 5,000,000 souls | 5.2% |
| 57 | Shattered SanctityComplete Bone Cathedral on Hard | 5.1% |
| 58 | Legendary CollectorUnlock all 10 Legendary artifacts | 4.9% |
| 59 | Pillar DefenderComplete Soul Nexus on Normal | 4.8% |
| 60 | Beyond MortalityUnlock 1 Eternal artifact | 4.5% |
| 61 | Graves of the ApocalypseComplete Forgotten Graveyard on Apocalypse | 4.4% |
| 62 | Dead God's RivalComplete Throne Room on Normal | 3.9% |
| 63 | Veil BreakerComplete Soul Nexus on Hard | 3.6% |
| 64 | Void DefierComplete Void Sanctum on Hard | 3.6% |
| 65 | Scorched SarcophagusComplete Sand Tomb on Hell | 3.5% |
| 66 | Ancient CuratorUnlock all 10 Ancient artifacts | 3.4% |
| 67 | Eternal DeathlordKill 1,000,000 enemies | 3.4% |
| 68 | Throne SeizedComplete Throne Room on Hard | 3.2% |
| 69 | Nightmare BelowComplete Cursed Catacombs on Nightmare | 3.1% |
| 70 | Sands of TormentComplete Sand Tomb on Torment | 2.7% |
| 71 | Nightmare BellsComplete Bone Cathedral on Nightmare | 2.4% |
| 72 | Eternal SovereignUnlock all 10 Eternal artifacts | 2.2% |
| 73 | Hellpit EscapeeComplete Cursed Catacombs on Hell | 2.2% |
| 74 | Tomb of the End TimesComplete Sand Tomb on Apocalypse | 2.1% |
| 75 | Infernal SermonComplete Bone Cathedral on Hell | 1.8% |
| 76 | Nightmare SovereignComplete Throne Room on Nightmare | 1.7% |
| 77 | Nightmare EchoComplete Void Sanctum on Nightmare | 1.6% |
| 78 | Tormented DepthsComplete Cursed Catacombs on Torment | 1.6% |
| 79 | Hell's DethronerComplete Throne Room on Hell | 1.5% |
| 80 | Cataclysm BelowComplete Cursed Catacombs on Apocalypse | 1.4% |
| 81 | Hellfire SanctumComplete Void Sanctum on Hell | 1.4% |
| 82 | Hymn of AgonyComplete Bone Cathedral on Torment | 1.4% |
| 83 | Cathedral ApocalypseComplete Bone Cathedral on Apocalypse | 1.3% |
| 84 | Nightmare VeilComplete Soul Nexus on Nightmare | 1.3% |
| 85 | Throne of AgonyComplete Throne Room on Torment | 1.3% |
| 86 | God SlayerComplete Throne Room on Apocalypse | 1.2% |
| 87 | Hellbound SoulsComplete Soul Nexus on Hell | 1.2% |
| 88 | Ultimate CollectorUnlock all 70 artifacts | 1.2% |
| 89 | Void TormentComplete Void Sanctum on Torment | 1.2% |
| 90 | Void AnnihilationComplete Void Sanctum on Apocalypse | 1.1% |
| 91 | Soul TormentComplete Soul Nexus on Torment | 1.0% |
| 92 | Nexus OblivionComplete Soul Nexus on Apocalypse | 0.9% |
Hi everyone!More fixes and improvements ahead of the 1.0 release on September 24, 2026 at 10:00 AM PST. Desert textures update: Widescreen support: the game now fills ultrawide displays properly instead of stretching or cropping the view. On-screen controls Rendering optimization Thanks for playing,The Codex Mortis Team
Read full update on Steam ↗Hi everyone!This update collects fixes and balance changes for the last Early Access patch, the one that brought the deckbuilder and the isometric view. Most of it comes from your reports, so thank you for sending them in.Quick Reminder: CODEX MORTIS leaves Early Access on September 24, 2026 at 10:00 AM PST. Progression & RewardsFree Packs: fixed the counter that was including packs from schools not available yet. It now shows only the packs you can actually open in the current version. Boss rewards: fixed the guaranteed drop of 1 scroll and 12 runestones. The fix also covers world bosses, the Sand Tomb guardians and the Hierophant in First Mercy. Caster bosses no longer grant a duplicate rune on top of that. Ashes: added a shared counter below the souls counter, including while opening packs. It appears once you earn ashes for the first time, recognizes older saves with a positive ba...
Read full update on Steam ↗Hi Necromancers! This is the last Early Access update for Codex Mortis. It is live today, and the full 1.0 release follows on September 24, 2026 at 10:00 AM PST. We prepared a short teaser that shows both changes in motion. Watch it below, then read on for the detail. Build your deckWe rebuilt the way a build comes together. You assemble your own deck of cards (skills and spells) and carry it into combat as your loadout, so you decide what you will be casting before the first wave arrives. Booster packs widen the pool you build fromPoints you earn in your runs buy booster packs, and opening one adds new skills and spells to your collection. Every pack you open widens the pool your next deck is built from, and the collection behind your deck screen keeps growing for as long as you keep playing.The whole game is isometric nowWe reworked the entire game to an isometric angle and remade t...
Read full update on Steam ↗Hi everyone!This is the biggest content drop since launch. Two big systems, hundreds of new ways to break the game. Patch is live now, and to celebrate - Codex Mortis is 20% OFF on Steam!Before we dive in - here's short trailer showcasing the update:Mutations are here!We've spent the past few weeks rebuilding spells from the inside out. Mutations live on top of your existing skills and change how they work. New projectile patterns, new AoE shapes, new summon archetypes, new aura types. 249 in total, spread across 31 skills.A taste of what's in:Bone Spear:Bone Cone - five spears fanned in a 60° cone, instantBone Carousel - eight spears in a 360° nova around youBoomerang Spear - every hit spawns a returning spear from the impact pointChain Bone - bounces between three enemies in rangeDeath Nova:Cemetery Cross - four-armed cross AoE instead of a circleMaelstrom - spawns a gravity well th...
Read full update on Steam ↗Hi Everyone,Quick look at what's brewing in the crypt:Spell Mutators — we're building a system that lets spells fundamentally change behavior mid-run. Not just bigger numbers — new patterns, new triggers, weird side effects. Same starter spells, completely different runs.1500 mutations in review — yes, fifteen hundred. All currently being tested for balance, feel, and synergy interactions. The ones that survive will start landing in builds over the coming weeks.New Level-Up System in testing — we're reworking progression so leveling up actually feels like a decision:Rarity now affects how many upgrades are on a single card — rarer cards carry more upgrades, spread across more spells.Milestone levels grant a mutation to one of your spells.No more spell level cap.We're also testing unlocking spells mid-run instead of having your full kit from the start.All of this is live on the Discord...
Read full update on Steam ↗Hi everyone, Gargoyle Guardians marks the last new spell for a while. We want to shift focus to polishing the upgrade system, adding more meaningful variety between runes, and experimenting with spell mutators. This is the kind of work that benefits from player testing - so we'll be running beta tests through our Discord. If you want early access to experimental builds and a say in what ships, join us there.Join our BETA TESTS!New Spell: Gargoyle Guardians (+ 6 Synergies)Summon stone sentinels carved from funerary rock. They simply circle, and wait, and kill whatever comes close enough to touch stone.Synergies:Burning Guardians (+ Soul Burn) - Soul Burn on contact, pulsing flame aura from statuesBleeding Guardians (+ Hemorrhage) - Hemorrhage stacks on contact, bleeding mists from statuesWeakening Guardians (+ Weaken) - Weaken on contact, crushing weakness aura from statuesSlowing Guar...
Read full update on Steam ↗Hi everyone, New update! Let's dive in :) Minion AnimationsAll minions in the game now have proper animations.New Spell: Rotbanner Herald (+ 6 Synergies)A tanky standard-bearer from the Summoning school whose rotten banner poisons the air around it. Plants a sickly green rot aura that ticks every 0.5s, dealing damage over time to every enemy standing in it while stacking Slow and Weaken so they can't just walk out.Very high HP, very low contact damage - this is a support unit, not a fighter. Heavy mass means it resists knockback and stays anchored in the thick of the fight.Smart AIHeralds actively seek the densest enemy clustersManager-style target assignment: the biggest cluster is claimed by the closest herald, the second biggest by the next, and so onMultiple heralds automatically spread out across different packs instead of piling on the same spotUpgradesMax Heralds (+1)Herald Hea...
Read full update on Steam ↗Hi everyone, CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything.New Spell: Blight Carrier (+ 6 Synergies)Summon a swarm of plague-ridden carriers that sprint straight into the densest cluster of enemies and detonate on impact — burst damage where you need it most.Summons 3 carriers per cast that seek out the thickest enemy packsPrioritizes bosses, mini-bosses and elites in target selectionDetonates on contact OR when killed — every carrier explodes, periodWhen no enemies are in range, carriers fall into formation around youUpgrades: Max Carriers, Blast Radius, Carrier Speed, Damage, CooldownSynergies:Burning Carrier (+ Soul Burn)Bleeding Carrier (+ Hemorrhage, max stacks)Weakening Carrier (+ Weake...
Read full update on Steam ↗Bug Fixes Level-up golden wave particles are visible again. A skipped system registration caused the entire particle system update to never run, which silently broke level-up VFX, allowed "zombie" particles to accumulate, and suppressed secondary burst effects. Fixed a memory leak caused by world-pickable spawn attempts. Tome pages, artifacts, urns, and scrolls could burn up to 180 entity IDs per spawn attempt when positions were rejected. Long runs with frequent pickups (e.g. Soul Harvest builds) eventually crashed with max entities reached. Fixed a memory leak in Corpse Explosion. Each explosion left behind a non-recycled VFX marker. Builds that chained many corpse detonations over a run could hit the entity cap and crash. Fixed a memory leak in Crimson Rain. Every cast created a permanent rain-controller entity. Spammy casts over a long session contributed to the entity cap crash....
Read full update on Steam ↗NEW DIFFICULTY: MORTIS The ultimate challenge for Mortis Mastery veterans has arrived. Beyond Apocalypse lies a tier that scales infinitely with your power. What is Mortis? A brand-new difficulty tier (Tier 8) that breaks the traditional scaling rules. Instead of fixed multipliers, Mortis scales dynamically with your Mortis Mastery level — the stronger you grow, the deadlier the world becomes. Unlock Requirement Reach Mortis Mastery Level 1. Available on every world you can access — no per-world Apocalypse completion required. Scaling Formulas Your paragon level drives three separate multipliers: Enemy HP: 40× × (1 + Level/25)^1.7 Enemy Damage: 20× × (1 + Level/60)^1.2 Soul Rewards: HP × (0.5 + Level/200) What This Means at a Glance Mortis Lv Enemy HP Enemy DMG Souls/Kill Farm Efficiency vs Apocalypse 0 40× 20× 20× 1.0× (parity) 25 130× 30× 81× 1.25× 50 259× 41× 194× 1.5× 100 617× 65×...
Read full update on Steam ↗Hi everyone,Two new spells for y'all :) New Spell: Grave Tumor (+ 7 Synergies)Lob a massive necrotic mass that crushes all enemies in its path as it slowly rolls toward a random foe. Pierces unlimited enemies with its heavy, slow-moving body.Grave Tumor Armor (+ Bone Armor) - +1 projectile per active Bone Armor orb, +15% damageBurning Tumors (+ Soul Burn) - each hit applies Soul Burn, +15% damageBleeding Tumors (+ Hemorrhage) - each hit applies Hemorrhage, +20% damageWeakening Tumors (+ Weaken) - 20% chance to Weaken on hit, +1 projectileIcy Tumors (+ Slow) - 20% chance to Slow on hit, +1 projectileTerrifying Tumors (+ Terror) - 20% chance to Terror on hit, +1 projectileConfusing Tumors (+ Confusion) - 20% chance to Confuse on hit, +1 projectileNew Spell: Gnashing Orbit (+ 7 Synergies)Fling a spinning bone jaw at a random enemy that returns to you boomerang-style, striking every enemy...
Read full update on Steam ↗Hi everyone, We're back with another update :) Two new spells and global Mortis Mastery Level ranking!New Spell: Blood Lance (+ 7 Synergies)A crimson lance hurled at the nearest enemy. Instead of firing volleys like Bone Spear, it pierces straight through targets - the more you upgrade it, the deeper it drills through hordes.Animated projectile with a blood drip trail7 synergies across Blood Magic, Soul Magic and CursesBone Armor synergy - each active orb grants an extra level of pierceNew Spell: Hemobolt (+ 7 Synergies)A heavy blood clot hurled slowly at a random enemy. On impact it bursts like living tissue, spawning smaller bolts that fly out to other enemies nearby - a true clot cascade. Works on walls too - crashing into the environment still detonates the burst.Base 5 child bolts per burst (upgradeable to 7+)Shatter effect on impact - same sprite fragmentation used by dying enem...
Read full update on Steam ↗Hi everyone, Endgame meta-progression is here. As always, your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything.We also would love to invite you to watch our devlog: Mortis MasteryA brand new prestige system for veteran necromancers. Once you've maxed out all Fundamentals, a whole new layer of character growth opens up - keep spending souls on an endless progression path instead of hitting a dead end.Gain Mortis Levels by spending souls. Each level grants 1 Mortis Point to invest however you like. Cost scales with level, so every level feels earned.Four Fundamentals CategoriesDistribute Mortis Points across:Offense - Damage, Cooldown Reduction, AreaLethality - Crit Chance, Crit DamageDefense - Max HP, HP Regen, ArmorUtility - Moveme...
Read full update on Steam ↗Hi everyone!!CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything.New Spell: Summon Dead Knight (+ 9 Synergies)Summon a mounted death knight that endlessly charges across the battlefield, trampling all enemies in its path. The knight never stops moving, pushes enemies on collision, phases through environmental obstacles, and automatically respawns after a cooldown when killed.The Dead Knight comes with 9 synergies:Death Ride (+ Bone Trail) - knight leaves a trail of damaging bones as it chargesKnight Drain (+ Life Drain) - knight casts Life Drain while charging, healing the playerKnight's Flail (+ Corpse Flail) - knight drags a corpse flail on a long chain behind itBurning Knight (+ Soul Burn) - set...
Read full update on Steam ↗Hi everyone, CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything.New Spell: Beginner's FateA new starter spell that transforms into a random attack spell at the beginning of each run. It draws from Bone Spear, Corpse Flail, Crimson Rain, Jaw Strike, Spectral Army, Tentacle Lash, and Tooth Barrage - and won't duplicate spells you already have. Available as a default starting skill.New Spell: Cursed LanternA new curse-type spell with an orbiting lantern mechanic. Cursed Lantern comes with 6 synergies that pair it with status effect spells:Burning Lantern (+ Soul Burn) - applies burn to nearby enemies, +15% lantern damageBleeding Lantern (+ Hemorrhage) - applies bleed to nearby enemies, +20% lantern d...
Read full update on Steam ↗Adventurers, We have been working hard behind the scenes, and today we are thrilled to reveal the biggest content drop since CODEX MORTIS entered Early Access — a brand-new world that takes you back to where it all began. Thank you for being part of this journey. Your feedback, your bug reports, your ideas — they shape this game every single day. We read everything, and we could not be doing this without you. Now, let us show you what we have been building. Blood Bath — New Extras World {STEAM_CLAN_IMAGE}/45888986/a1a3c8fd7828b55b57410556981892cc8110a1cf.png Blood Bath is a new world unlocked after completing the Forgotten Graveyard — a prequel arena set in an ancient blood-soaked bathhouse where the forbidden Codex Mortis is guarded by four chained bosses. Story Mode: Rumbling Objective: Defeat the 4 Guardian Bosses chained to the arena walls, then claim the Codex Mortis. {STEAM_CLAN...
Read full update on Steam ↗Hi everyone, CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything. Survivor Mode - All 8 Maps Now Available Survivor Mode is now fully expanded across all 8 maps. Each map brings its own set of bosses, mechanics, and challenges. To complete a Survivor run you must survive for 15 minutes. North Pole Four new bosses join the roster in this frozen world: Sweetrot, Steamhoof, Frostbane, and Everscream. Soul Nexus Face Cradle of Echoes, Judge Eidolon, Nexus Seraph, and Revenant Architect in the depths of the Soul Nexus. Cursed Catacombs A grid-based arena with fog of war mechanics. Five spectral bosses await you in the darkness. Bone Cathedral Satellite bosses mounted on rotating gears - positioning and...
Read full update on Steam ↗Welcome to Community Update #5! This is our biggest update yet — we’re introducing Survivor Mode, a brand-new way to play CODEX MORTIS that challenges you to push beyond the 15-minute mark. We’ve also added a Spawn Rate Indicator, post-15-minute wave randomisation, a cleaner Sand Tomb layout, and a Corpse Pile scaling fix. Read on for the full details! New Feature: Survivor Mode Survivor Mode is a new game mode available once you’ve beaten a world. After 15 minutes, a portal opens — you can escape for a full reward, or stay and face an endless escalation. After 15 Minutes — The Choice A portal opens — escape at any time for a full reward Stay, and elite enemies begin flooding in at an increasing rate Elite spawn chance starts at 5% and climbs up to 50% over time Bosses and minibosses continue on their regular cycle — endlessly How long can you push your luck? World-Specific Mechanics...
Read full update on Steam ↗Welcome to Community Update #4! This patch introduces two brand-new spells and delivers a balance pass on Bone Spear, along with a small UI fix for Spirit Walk. Read on for the full details. New Spells Tooth Barrage A cone attack that automatically aims at the densest cluster of enemies, releasing a barrage of teeth. Damage: 200 per hit Cooldown: 2.0s Range: 400 Soul Burn synergy: +15% damage Hemorrhage synergy: +20% damage Debuff on target: +15% range {STEAM_CLAN_IMAGE}/45888986/7270bd56d8b5ef2bbca4888446ef8ab75cc629c6.png Spectral Charge A ghostly warrior charges at the strongest enemy and strikes 3 times for 150 damage each (450 total). Target priority: bosses → mini-bosses → elites → highest HP. Cooldown: 5.0s Range: 600 {STEAM_CLAN_IMAGE}/45888986/862968292e8bec24b61ebae477a80434b638663a.png Balance Changes Bone Spear — Nerf Projectile speed reduced: 500 → 400 Pierce removed (pre...
Read full update on Steam ↗Thanks to your feedback and our ongoing Early Access development, CODEX MORTIS is evolving fast. Community Update #3 brings two more new spells forged from your suggestions, plus balancing improvements to the Soul Nexus boss gauntlet. The necromancy arsenal keeps growing — and we're just getting started. New Spell: Corpse Flail {STEAM_CLAN_IMAGE}/45888986/1391fcf6bd0160a793d1d6db20529f0d17e9ea7b.png Corpse Flail is a passive Necromancy spell that drags a heavy corpse mass on a chain behind you. The harder you move, the harder it hits. Base Damage: 120 per tick · Tick Rate: 0.3s · Tether Length: 150px Always active. Standing still deals zero damage. Moving scales damage with mass velocity — stopping after movement triggers a slam (2× damage AoE burst). Longer tether = more springy swings = bigger impact radius. Synergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, Confusion, Spi...
Read full update on Steam ↗Two new necromancy spells have arrived in CODEX MORTIS — plus a major Bone Cathedral rebalance that should make runs feel significantly smoother. New Spell: Jaw Strike {STEAM_CLAN_IMAGE}/45888986/b2299c5e98f339a438d4e69d25a8a3a1a2c7afca.png Jaw Strike conjures a necrotic jaw ahead of you that snaps shut — a brutal, directional close-range attack with multi-bite follow-ups. Base Damage: 165 per bite · Bites: 3 sequential per cast · Cooldown: 1.0s Aim during the prewarm phase by changing your movement direction. Horizontal attacks have longer range; vertical attacks cover a wider area. Synergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, and Confusion. New Spell: Bone Trail {STEAM_CLAN_IMAGE}/45888986/48185dc2dc2073e53e2cf50c3f119d04ea30dc2d.png Bone Trail leaves damaging bone piles on the ground as you move — turning your footsteps into a persistent hazard zone. Base Damage: 60...
Read full update on Steam ↗Your reports from the battlefield have been heard. This hotfix tackles enemy spawning, boss phase transitions, and the JUGGERNAUT's catch-up logic. Here's what's changed:Enemy spawning now uses game-time instead of real-time timers, so spawns pause correctly when the game is paused.Stalker spawn: a 1.5-second telegraph now plays before the entity appears, giving you time to react instead of getting ambushed frame-one.Boss timers (charge and barrage) now initialize to current world time instead of zero, preventing immediate attacks at the start of an encounter.Phase transitions: cooldowns now properly reset when a satellite boss dies, so the next phase starts clean.Catch-up teleport: barrage telegraphs no longer block the JUGGERNAUT from teleporting to you. Teleport now triggers a siren warning and displays an exclamation indicator.Removed the charge timeout teleport - the JUGGERNAUT c...
Read full update on Steam ↗Your feedback shapes CODEX MORTIS — and this update is proof of that. Community Update #1 brings two of the most-requested features straight from your suggestions, plus a bugfix that's been on our radar. Community Requests Tab key now opens a full Combat Performance overview — a comprehensive in-session panel showing combat stats for your whole party, rebuilt from the ground up based on your requests. End-of-round Combat Performance summary — at the end of each run you'll now see a full breakdown of your team's combat performance. See how the whole squad performed, compare contributions, and plan your next build. Bugfix Minions can now destroy environment elements they walk on, just as enemies do. Previously only enemies could trigger environmental destruction — minions will now interact with the world the same way. Keep the feedback coming — you're directly shaping what gets built ne...
Read full update on Steam ↗Thank you for diving into CODEX MORTIS! We've been blown away by the response since our Early Access launch — your feedback has been invaluable. This first hotfix focuses on improving input handling, UI navigation, and overall readability across the game. Here's what's changed: Added input throttling for gamepad and keyboard navigation. Holding D-pad / analog stick / WASD / arrow keys now scrolls continuously across UI, accelerating over time (from 0.33s down to 0.12s after the 6th repeat). Character Hub: holding Up / Down now correctly moves through left and right columns as one unified navigation flow. Character Hub: added Start shortcut to begin the game. In multiplayer, Start will not trigger if the controller is not assigned to any player. Likewise, Ctrl + Arrow keys are now consumed for join input and no longer scroll menus. Improved cursor logic between mouse and gamepad / keyb...
Read full update on Steam ↗Hey necromancers!We've been deep in the crypt polishing things up, and today we're excited to share what's new: a complete UI overhaul.See it in action:CHANGELOGUI OverhaulPause Menu - new look matching main menu style with ambient effects (candle flicker, vignette, floating particles)Level Up Menu - ornate header with diamonds, new card frames with sprites, ambient candle glow, decorative separatorsScroll Selection - replaced buttons with "ritual zones" (accept/destroy), spell cards centered with glow effectsGame Over - buttons converted to styled panels (red for menu, green for retry)Unified StyleCharacter Hub - unified colorsAchievements Menu - full panel structure with decorative cornersOptions Menu - categories as styled buttons, shared ornate headerLayoutGame Mode UI - repositioned next to timer, gradient separatorsObjective UI - moved below minimap, vertical layoutHUD - XP bar...
Read full update on Steam ↗DEMO BUG FIXES & REBALANCE UPDATEHey necromancers!New patch for DEMO is live with fixes and balance changes - most of them thanks to our amazing Discord beta testers who keep finding bugs and giving us feedback. You're shaping this game with us!Bug Fixes:Duration wasn't working for every spell in-game - fixedHemorrhage and Soulburn had issues with damage upgrades - fixedFixed a problem with auto-reroll on level-up — sometimes it would trigger automaticallyOn-screen arrows are now rendered above minions and bossesFixed an error with Shadow Clone doubling its minions every time the clone spawnsRebalance:All minions now receive fundamental upgrades (e.g., mages now get extra projectiles) — keep an eye on movement speed!Corpse piles and basic enemies are now hidden from the minimapHemorrhage now has 1s base durationSoulburn now has 10s base durationWant to help us test? Join our Discord a...
Read full update on Steam ↗MASSIVE OPTIMIZATION UPDATE + some sneak peekWe've been deep in the code and this update is all about performance. The demo should now run smoothly even on a calculator.What changed:Memory management improvementsPerformance optimizationsEngine fixes under the hoodSneak peek: We're working on a new level and a new mechanic for the future Early Access version. Dev diary coming soon - stay tuned!Let us know how the demo runs now!
Read full update on Steam ↗Codex Mortis DEMO - Build 196 Changelog BalanceNerfed HemorrhageNerfed Lifesteal UI Fixed display of certain parameters in the upgrade UI Bug Fixes Fixed urns continuing to spawn after all heroes have been unlockedFixed artifacts spawning after all artifacts for the current level have been unlockedMerry Xmas :)
Read full update on Steam ↗🎄 XMAS UPDATE IS LIVE! 🎄Ho ho ho, necromancers!We've got a big one for you - a brand new bonus level FOR FREE DEMO, major hero improvements, UI upgrades, skill fixes, and new music. Let's dig in:NEW: XMAS BONUS LEVELHunt down Undead Santa - a boss who runs away from you. Catch him and destroy him. This level flips the gameplay on its head and requires a completely different build strategy. This is our vision for the full game: each level = new mechanics, new challenges.HERO SYSTEM OVERHAULHeroes now gain upgrades every level, just like the player (assigned randomly)Fixed a bug where heroes didn't scale properly with artifactsUI / UX IMPROVEMENTSContent not available in the demo is now marked with "This and more available in full version"Added ritual progress bar to the UIUpgrade system now shows more info when making decisions (how many upgrades a skill has, stat values before and a...
Read full update on Steam ↗Hello,new update on demo is live!Changelog: Progression OverhaulReduced prices for new skill slotsUnified skill price scalingRemoved skill unlock requirements – no need to own specific skills to unlock othersLevel up now heals your characterBased on your feedback, we've made progression smoother and faster. The goal? Get you to the good stuff quicker – after all, that's what a demo is for: letting you experience why the game is fun without the grind :)A demo launch is all about gathering feedback and iterating – so thank you for being part of that process. Your input shapes the game.Let us know what else we should tweak!
Read full update on Steam ↗Hi!We have new update for you:Update NotesEnvironmentDestructible environment – enemies pushing against environmental objects will now destroy themChests no longer have collision after being openedUIChest opening progress bar moved above enemies but below player (render order fix)Interface tweaks – repositioned notifications, adjusted timer and objective size to stay out of player's field of viewBalanceIncreased XP rewards for minibosses and bossesReduced HP for minibosses, bosses, and tank enemiesSkillsSpirit Shield rework – cast now releases a wave that pushes enemies away from the player up to the skill radius; increased radius and collision densityThank you for your feedback, your time, and your support. Let us know what we should improve and enjoy the game :)
Read full update on Steam ↗Hello Necromancers! New player experience improvements:Bonespear added as default skill in the scroll slot for new playersMore spells unlocked from the start of the game: BoneSpear, Life Drain, Soul Burn, Raise Skeleton, Blood FrenzyThe initial build is now empty, which combined with moving Bonespear to the scroll slot allows players to mix and match abilities from the very beginning of the gameAdded a warning before starting the game with an empty buildImproved UX for the scroll removal warningFixed a bug where removing a scroll didn't refresh available abilitiesAdded a tip panel on game over encouraging players to return to menu and upgrade their build, also adjusted UX to match this experienceFixed a bug with synergy visualization that was pointing to the wrong slotDon't forget to Wishlist the full game to be notified of future updates!All the Best, The Codex Mortis Team
Read full update on Steam ↗39 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
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