App 4078360 · Update history

When We Arrive

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

34 tracked updates
  1. Community AnnouncementsBy Two Pixels UG

    Version 1.0.0

    Dear Travelers,It’s been a while! We haven’t posted an update in quite some time. And unfortunately, we don’t have any good news.As you may have noticed, the game’s Early Access release didn’t go as well as we’d hoped. When We Arrive fell significantly short of our expectations.As a young studio, When We Arrive has been with us longer than almost any other project. That’s why the following decision was anything but easy for us:We will be discontinuing development on When We Arrive.For us as a small indie studio, it’s unfortunately not financially viable to continue this project under these circumstances. Doing so could ultimately jeopardize the future of our studio. Therefore, When We Arrive will remain as it is now and will exit Early Access in this state. The price will remain the same and will not increase as originally planned, since the content has not grown any further.This deci...

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  2. Community AnnouncementsBy Two Pixels UG

    Hotfix: Voice Chat Adjustments

    We've optimized a few settings for the in-game voice chat to make the audio sound better!Adjustment: The audio settings for in-game voice chat have been optimizedPlease make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!

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  3. Community AnnouncementsBy Two Pixels UG

    New Patch: Proximity Voice Chat is finally here!

    The Proximity Voice Chat is finally here!Bug Fixes:If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutesThe synchronization of player movements between clients and the host has been optimizedAdjustments:Food at the banquet now disappears after useEnemies no longer immediately attack players in the immediate vicinity; instead, they are first alertedWhen using tools, the appropriate animation now always plays. Additionally, tools can now be used to make other players stumbleThe rest area has been revamped: It can now only be used once all players have arrived thereThe way items are carried has been revised, and you can now also throw items you're carryingNew:In-game proximity voice chat is here!You can set...

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  4. Community AnnouncementsBy Two Pixels UG

    New Patch: Enemy Adjustments

    We've adjusted the enemies so you'll have a better chance of defending yourselves!Bug Fixes:The goblin camps in a region have been fixed so that non-hosting players can now see them.Switching items between hand slots has been fixed.Adjustments:The tutorial text in the tavern regarding skills has been updated.Item carrying has been adjusted to telekinesis carrying for all current classes.The balancing of mushrooms and tools has been adjusted.New:Goblins and wild boars can now be tripped.Equipable items can also be thrown.Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!

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  5. Community AnnouncementsBy Two Pixels UG

    New Patch: Status Display & Auran, god of protection

    Many of you have been asking what the actual goal of the game is. Today we're revealing a major part of our story. The fog in the distance is lifting, and starting with this patch, a ray of light marks the destination players are trying to reach. There, the god Auran is said to reside, god of protection and last glimmer of hope. More information about our lore will follow in an upcoming post.Bug Fixes:Boars now disengage from the player after a successful attackAdjustments:Goblins can now be lured into bear traps to stun them brieflyNew:Auran's mountain is visible in the distance and serves as a destination markerItems that are removed or added (including by other players) are now displayed in the log to the left of your status valuesStatus effects are now shown in detail — no more guessing whether you're poisoned or being healedAbilities are also displayed in the log when they have m...

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  6. Community AnnouncementsBy Two Pixels UG

    New Patch: Even more Bug Fixes

    With this patch, we've fixed many of the bugs that were reported to us.Bug fixes:The text in the pop-up that appears when you complete a journey without dying now displays the correct amount of rune currency earned from the journeyThe food summoned by the mage skill is now properly cleared after a journeyThe Song of the Cursed Flute has been trimmedThe Game Over pop-up can no longer be accidentally closed using the Escape keyThe dirt of graves also clears up properly after the journey endsThe issue with activating active skills of non-hosting players has been fixedAn error that occurred when launching the game without the Steam client has been fixedAdjustments:Benches have been added to Hope's RestFor multiplayer, please make sure all your friends are running the same Early Access version! We're looking forward to your feedback! And a huge thank you for your support, it really means a...

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  7. Community AnnouncementsBy Two Pixels UG

    New Patch: Bug Fixes and Balance Adjustments

    With this patch we've fixed a large portion of the bugs that were reported to us. We've also made some adjustments to item generation.Bug fixes: Status effects are now correctly removed at the end of a roundPlayers no longer get flung around when entering a new locationPlayer names in the revival window are now displayed correctlyFixed a bug in loot location generation – all players should now always be able to see the objectsFixed a bug in spectator mode that allowed players to switch the camera after a round had endedWhen a player who was turned into a stone is transformed back while being carried by another player, the stone now correctly disappearsAdjustments:Meals (such as cake) now restore significantly more foodChests have been adjusted:Higher-tier chests (Rare or Uncommon) now also contain travel lootChests now contain regular food as well (previously only meals); the chance o...

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  8. Community AnnouncementsBy Two Pixels UG

    New Patch: Better Loot & Spectator Mode

    One of the most-requested changes has been added!Bug Fixes:The goblins now strike properly instead of gently patting the playerFixed some typosSome item effects are now correctly displayed in the status menuAdjustments:Less food is now consumed while standing stillTreasure chests now more frequently contain rare and uncommon itemsThe chest in the Goblin Camp can now be reached without the teleport abilityThe sell pouch at the blacksmith is now easier to reachNew players now start with abilities already selectedRestsites and merchants can now be found more often on the mapNew:Spectator ModeIf a player dies during a journey, they can now watch their fellow travelers continue. Use left and right mouse button to switch between travelersThe menu now contains a button to free yourself if you get stuck somewhereNew ability added at restsites At restsites you can now choose between healing an...

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  9. Community AnnouncementsBy Two Pixels UG

    Our first patch!

    After celebrating our release on stream yesterday, we got straight back to work today – fixing a few bugs and adding a small new feature!Bug Fixes:Multiplayer stability has been improvedItems spawned in previous runs are now properly removed and no longer float around the map in weird ways ( 🫠 )Certain errors should no longer cause the loss of meta upgradesChanges:Travel Points are now exclusively earned through found Travel FindsNote: We're planning additional ways to earn Travel Points in the future – for example, Travel Finds that can be collected more than onceIf a bug caused you to lose learned abilities, the lobby will now check on startup whether you're missing Travel Points and restore them if necessaryThe end-of-run screen now correctly displays your found Travel FindsNew:Reset AbilitiesYou can now reset your abilities at your book in the Tavern. Simply press R (also shown i...

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  10. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available!

    Alpha Patch Note 0.0.29- FIX: Various minor exceptions and bugs have been fixed.- ADJUSTMENT: The Mage class must now be unlocked during the course of the game!- ADJUSTMENT: Item balancing has been overhauled.- NEW: The book in the tavern now indicates when there is new content available within it.- NEW: New locations featuring puzzles and loot have been added.- NEW: Travel loot you have collected are now displayed in appropriate spots within the tavern. This display is always based on the host player.- NEW: Even more items have been added!- NEW: Rings and necklaces can now be equipped on the player character, just like helmets and similar gear.When playing multiplayer, please make sure that all your friends are playing the same alpha version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot

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  11. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available!

    Alpha Patch Note 0.0.28- FIX: Various minor exceptions and bugs have been fixed.- FIX: You no longer end up dead in the tavern upon a Game Over.- FIX: The "tripping" mechanic has been fixed for all clients.- ADJUSTMENT: Balancing adjustments made to player attributes and items.- ADJUSTMENT: Additional hand slots must now be unlocked via the book in your private tavern room.- NEW: In the menu, you can now view all active buffs alongside your equipped skills.- NEW: An Early Access notice has been added at the start of the game.- NEW: The book in your private tavern room now features a collection of all items you have previously encountered.- NEW: New travel loot items have been added!- NEW: New locations have been added!- NEW: You can now unlock tavern shops through encounters during your travels and via the book in your private tavern room. Tavern shops offer items that you can select...

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  12. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available!

    Alpha Patch Note 0.0.27- FIX: Various minor exceptions and bugs have been fixed.- FIX: Climbing has been improved.- FIX: Changing the language in the settings has been fixed.- ADJUSTMENT: The dog in the tavern has been adjusted for the Early Access Support DLC.- ADJUSTMENTS: The destroyed village in the forest area has been adjusted.- ADJUSTMENT: Player animation and speed have been adjusted.- NEW: Water visualization has been reworked.When playing multiplayer, please make sure that all your friends are playing the same alpha version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot

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  13. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available!

    Alpha Patch Note 0.0.26- FIX: Several minor bugs have been fixed.- FIX: The kidnapping enemies have been fixed so that they now always correctly carry the player into the cage.- FIX: Players who were not the host should now respawn alive in the tavern at the end of a round if they die.- FIX: Missing colliders for rocks and stones have been added.- ADJUSTMENT: Lennard and Elena now have their own regions in the forest biome.- ADJUSTMENT: Climbing must first be unlocked as an upgrade in the book within the player's own tavern room.- ADJUSTMENT: The "Angry" emote has been replaced with the "Point" emote.- ADJUSTMENT: Enemies now have a brief "Alert" state before they chase players.- ADJUSTMENT: The size of tools in the inventory has been adjusted.- NEW: TAB now also closes the inventory UI.- NEW: You can find unique items along the way that grant extra points toward completing your journ...

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  14. Community AnnouncementsBy Two Pixels UG

    A new demo version is available!

    Demo Patch Note 0.0.25- FIX: Various minor adjustments and bugs have been fixed.- FIX: The rocks no longer have an illusion spell.- FIX: The doors and cages in the goblin village now reposition themselves correctly and should function properly.- ADJUSTMENT: The mushroom icons have been reworked.- ADJUSTMENT: The TAB key now also closes the inventory popup.- ADJUSTMENT: The portal in the tavern for starting the journey has been reworked.- ADJUSTMENT: The forest biome has been optimized.When playing multiplayer, please make sure that all your friends are playing the same demo version!We would therefore be very grateful if you could fill out this short feedback form after playing the demo: https://forms.gle/tzv8xFnFk1TGEtFi6And thank you so much for your support, it really helps us a lot

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  15. Community AnnouncementsBy Two Pixels UG

    A new demo version is available!

    The big demo update is here!We've given the demo a thorough overhaul, adding many improvements, fixes, and new content for you.This also marks the start of the final demo week: The demo will be playable for the next 7 days before being temporarily deactivated. After that, we'll be focusing entirely on the upcoming Early Access release.Thank you to everyone who played, tested, and provided feedback. Your input helps us tremendously and ultimately makes the game even better.And here are the patch notes:Demo Patch Note 0.0.24- FIX: Overall performance has been improved.- FIX: Several minor exceptions and bugs have been fixed.- FIX: It's no longer possible to interact through walls or other objects.- FIX: The music no longer changes when you stumble.- FIX: You no longer get hungry in the tavern.- FIX: Equipping equipment via drag has been improved.- FIX: The camera overlay at the start of...

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  16. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available!

    Alpha Patch Note 0.0.23- FIX: Several minor bugs have been fixed.- FIX: The loot in the forest has been fixed (there are now more items to find besides just tools!)- ADJUSTMENT: The dog in the tavern now wants to be found first...- ADJUSTMENT: Tools have been visually improved.- ADJUSTMENT: Digging in the dirt can now reveal items.- ADJUSTMENT: The temple in the forest now has lots of new things to discover!- ADJUSTMENT: Enemy behaviour has been improved.- UPDATE: The shoving animation has been reworked.- NEW: New buffs have been added to the shrines.- NEW: A new type of enemy has been added. You’d better keep an eye on your valuables when you’re nearby...- NEW: A new type of obstacle has been added.When playing multiplayer, please make sure that all your friends are playing the same alpha version! There is no cross-play between the alpha and demo versions.We look forward to your feed...

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  17. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available!

    Alpha Patch Note 0.0.22- FIX: Several minor bugs have been fixed.- CHANGE: The Game Over popup now takes you back to the tavern instead of the main menu.- NEW: There is a new character to discover in Oak village.- NEW: There are new mushrooms that can be collected in the forest biome.- NEW: A class-dependent carrying mechanic for certain objects has been implemented.- NEW: Other players can now be pushed.- NEW: Preview of a new forest region: The Temple.- NEW: Preview of a new item type: Tools that can be used on specific obstacles in the environment, but wear out and need to be repaired.- NEW: Preview of shrines: You can choose from 3 different effects that remain active for the remainder of the run.When playing multiplayer, please make sure that all your friends are playing the same alpha version! There is no cross-play between the alpha and demo versions.We look forward to your fee...

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  18. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available!

    Alpha Patch Note 0.0.21- FIX: Overall performance has been improved.- FIX: Various minor exceptions and bugs have been fixed.- FIX: Multiplayer stability has been improved.- FIX: Trading now takes into account items from all equipped bags (e.g., gold in trouser pockets now counts correctly).- FIX: The overlapping details in the item view have been fixed.- FIX: The hand item menu has been improved.- FIX: The emote menu has been improved.- FIX: If the host closes the lobby early after a game over, all players now correctly return to the main menu without a stuck game over popup.- FIX: It is no longer possible to interact through walls or other objects.- FIX: The music no longer changes when stumbling.- FIX: You no longer get hungry in the tavern.- FIX: Equipping equipment via drag has been improved.- FIX: The camera blend at the start of the journey in Oak Village has been fixed.- FIX:...

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  19. Community AnnouncementsBy Two Pixels UG

    A new demo version is available!

    Hello travelers,the Steam Next Festival is over. Thank you for everyone who played the demo. We have decided to leave the demo online a little longer. So if you want to embark on another journey, grab 3 friends and set off on your next adventure.In addition, there is a small patch available today that improves performance. You can find the exact details right here ↓Demo Patch Note 0.0.20- FIX: Various minor exceptions and bugs have been fixed.- FIX: Overall performance has been improved.- FIX: Items from all equipped bags are now taken into account when trading (e.g., gold in pants pockets now counts correctly).- FIX: Status values (health points, stamina, hunger, mana) scale correctly with changes to the maximum value.- FIX: If the host closes the lobby early when the game is over, all players now return to the main menu correctly without the game over pop-up getting stuck.- ADJUSTME...

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  20. Community AnnouncementsBy Two Pixels UG

    A new demo version is available!

    Demo Patch Note 0.0.19- FIX: Several minor bugs have been fixed.When playing multiplayer, please make sure that all your friends are playing the same demo version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot

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  21. Community AnnouncementsBy Two Pixels UG

    A new demo version is available!

    Demo Patch Note 0.0.18- FIX: Several minor bugs have been fixed.- FIX: Multiplayer stability has been improved.When playing multiplayer, please make sure that all your friends are playing the same demo version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot

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  22. Community AnnouncementsBy Two Pixels UG

    A new demo version is available!

    Demo Patch Note 0.0.17- FIX: Various minor exceptions and bugs have been fixed.- FIX: The hand item menu has been improved.- FIX: The emote menu has been improved.- ADJUSTMENT: Interacting while holding down has been improved.When playing multiplayer, please make sure that all your friends are playing the same demo version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot

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  23. Community AnnouncementsBy Two Pixels UG

    A new demo version is available!

    Demo Patch Note 0.0.16- FIX: Several minor bugs have been fixed.- FIX: The overlapping details in the item view have been fixed.- ADJUSTMENT: Translations have been improved.- ADJUSTMENT: Performance in the tavern has been improved.When playing multiplayer, please make sure that all your friends are playing the same demo version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot

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  24. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.13- FIX: Various minor exceptions and bugs have been fixed.- FIX: The “loot everything” button is only displayed for other inventories (and no longer for your own).- FIX: The avatar no longer gets stuck in invisible places when moving.- ADJUSTMENT: The forest starting area has been redesigned.- ADJUSTMENT: Enemies on the map can now patrol.- ADJUSTMENT: Player detection and enemy animations have been improved.- NEW: The dog in the lobby now has sounds!- NEW: The avatars have been replaced.- NEW: A text effect now appears when certain locations are discovered.- NEW: There are over 50 new items to discover!- NEW: There is now a bear trap in the forest starting area that traps the player when they enter it.- NEW: There are now torches that burn out while equipped in the hand.- NEW: The tavern has been redesigned. Helga and other new characters are waiting for your ne...

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  25. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.12- FIX: Various minor exceptions and bugs have been fixed.- FIX: You no longer move unexpectedly slower in some places.- FIX: Interacting with the same object twice in a row has been fixed.- FIX: Fall damage is now calculated in a more controlled manner.- FIX: From certain fall heights, you now always take fall damage and stumble correctly.- FIX: The death screen no longer blocks the main menu when you are kicked out of a lobby while dead.- FIX: Changes to the graphics settings now correctly open the popup that also applies the changed settings.- ADJUSTMENT: A new sound setting for “Ambient” has been added.- ADJUSTMENT: Avatars now look at other interactive objects, NPCs, or other players in their immediate vicinity.- ADJUSTMENT: The “Movement Boost” skill has been weakened, but its duration has been extended.- ADJUSTMENT: The Rest skill has been hidden in the ma...

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  26. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.11- FIX: Performance has been improved!- FIX: Locations with biome restrictions now spawn in their correct biomes.- ADJUSTMENT: Stackable items can now be combined or split (either via the context menu (right-click) or by simply dragging the items onto each other).- NEW: New locations in the forest biome!- NEW: There are also new secrets and special items to find in the forest!- NEW: There is a new forest tile.- NEW: You can now sell items to the merchant when you talk to him!- NEW: The merchant now has goods for sale (hold down E).We look forward to your feedback! And thank you so much for your support, it really helps us a lot

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  27. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.10- FIX: Active abilities can no longer be used when a player dies.- FIX: Non-hosting players in multiplayer mode can now correctly access their inventory in the tavern.- FIX: After using telekinesis on dead teammates, they can now correctly no longer move themselves.- FIX: Fixed various bugs for non-hosting players in multiplayer mode that previously caused follow-up problems (including bags not opening or incorrect player death).We look forward to your feedback! And thank you so much for your support, it really helps us a lot

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  28. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.9- FIX: You can no longer die in the tavern lobby.- FIX: You can now correctly change your display name in the accessibility settings using letters containing Q and E without having to switch tabs.- FIX: The telekinesis indicator is no longer visible twice on other players after starting the map.- FIX: You can drop items from your inventory on the map again.- FIX: If you die and are not playing alone, the death UI is displayed correctly.- FIX: If you are dead but not yet game over, you can no longer interact with your inventory.- FIX: Footstep effects (sound and visual) are always used correctly according to the set terrain.- FIX: Various exceptions have been fixed.- ADJUSTMENT: The “Movement Boost” ability is now only an ability for the Hunter class.- ADJUSTMENT: Jumping now consumes stamina.- ADJUSTMENT: Some food items can also poison you after consumption.- AD...

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  29. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.8- FIX: Other players' footsteps are now audible.- FIX: Inventory UI now positions correctly after dragging.- FIX: Opening the Steam overlay no longer destroys the UI.- FIX: You can now return to the main menu and correctly start a new round.- FIX: Players no longer shoot over the target when running and leaving the ground.- FIX: Dropping the backpack into the world now works correctly.- ADJUSTMENT: UI partially redesigned (e.g., hand item menu).- ADJUSTMENT: Feedback has been improved, for example, for status changes to players (damage, healing, etc.) and when playing alone in multiplayer.- ADJUSTMENT: New jump and landing animations for players.- ADJUSTMENT: When leaving the tavern to start a round, player status resources are reset.- NEW: Input display for interactions with chests, players, items, etc.- NEW: When health drops to 0, the character dies.- NEW: Gam...

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  30. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.7- FIX: Player movement improved: Looking up/down no longer slows down movement.- FIX: Backpack effects from items are now always added and removed correctly for all players.- FIX: You can now correctly place the backpack in a chest (and equip it again).- ADJUSTMENT: Life regeneration removed as a passive ability.- ADJUSTMENT: UI partially reworked.- NEW: Hunger added: Players take continuous damage when their hunger bar reaches 0.- NEW: New items!- NEW: Hand items: Equip them in your hand and then use them yourself with a left click or apply them to nearby players with a right click.- NEW: Context menu for items in the UI (right-click).- NEW: Use Q to change your active item in your hand via a circular menu.- NEW: Other players are kicked out of your inventory when you access it yourself.We look forward to your feedback! And thank you so much for your support, it...

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  31. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.5- FIX: Other players should now experience less jerkiness when moving.- FIX: Passive abilities that improve player stat regeneration are now correctly deactivated when removed.- ADJUSTMENT: Character controls have been adjusted: The camera and character now rotate independently.- ADJUSTMENT: UI partially reworked.- NEW: More sounds and effects (player movement, abilities, etc.).- NEW: New items on the map (e.g. relics, new equipment, etc.).- NEW: The last selected avatar is now selected again at startup.- NEW: Skills are saved per class and automatically equipped at startup.- NEW: Items can now be dragged and dropped into chests or into your inventory in the inventory UI.- NEW: Characters now have mana, which is consumed by active abilities.- NEW: Additional active and passive (class) abilities have been added. For example, movement boost and teleportation.- NEW:...

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  32. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.4- NEW: Initial background music and sound effects added.- NEW: Settings popup for initial options such as volume, language, resolution, and gameplay.- NEW: Initial version of the telekinesis ability for mages! You'll find a barrel near the tavern that can be moved with it!- NEW: Inventory UI now displays the current player inventory (item relocation will follow later).- NEW: Collectible items now go directly into the player's inventory.- NEW: Chests now contain items and display them in a popup. However, they are not yet collectible.- NEW: Players automatically equip a backpack when leaving the tavern (not yet visible to the player).- NEW: The equipped backpack gives a 5s speed boost (so you can sprint super fast for a short time after entering the map!).- NEW: Tab now opens the player inventory.- ADJUSTMENT: Perspective changed to third-person.- ADJUSTMENT: UI p...

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  33. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.3- FIX: Waymarkers on the map are no longer semi-transparent and the text on them is displayed correctly.- FIX: You can no longer walk through trees on the map.- FIX: Memory leak on the map (hopefully) permanently fixed.- FIX: Infinite jumping near portals is no longer possible.- FIX: Stamina only regenerates when you're not running.- ADJUSTMENT: Player stats have been slightly adjusted visually in the HUD.- NEW: Class-specific player stats are now displayed in the UI for selecting classes and abilities.- NEW: Equipped skills are displayed in the HUD.- NEW: Chests on the map open when interacted with (currently empty).- NEW: An animal friend roams around the tavern and obediently sits when interacted with.- NEW: The tavern has a glow-up! But you can't enter it (yet).- NEW: Additional passive skills can be equipped.- NEW: First active skill for mages: Summon a lant...

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  34. Community AnnouncementsBy Two Pixels UG

    A new alpha version is available

    Alpha Patch Note 0.0.2Fix: Avatar changes now correctly display the text effect only for the player.Change: Classes now have their own player stats.Fix: The Steam overlay now triggers the pause popup correctly.Fix: Looking with controller is now faster.Change: Player position coordinates are displayed in the pause menu.Change: Classes can now be changed in the new UI.Added: Skill selection with currently one passive skill.Change: New map with additional routes and assets.Added: Item spawner (flowers & ores) for harvesting.Added: Map loop: Three maps in succession, then return to the tavern.Change: Memory leak on the map slightly improved.We look forward to your feedback! And thank you so much for your support, it really helps us a lot

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