Activity briefingAI summary of recorded signals
SteamWatch briefing

Preparing a concise update from the latest recorded activity.

Steam player data · App 4067220

Broken Spirit

View on Steam ↗Updated 25 Sept · 15:30 UTC
  • Single-player
  • Full controller support
  • Gamepad Recommended
  • Family Sharing
Steam

Store data

UK price
£10.57
US price
$11.69
Positive reviews
—
Total reviews
0
Release date
25 September 2026
Concurrent players1Most recent successful sample
Today's peak19/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4067220
App type
Game
Supported systems
Windows
Genres
Action, Adventure, Indie, RPG
Release date
25 September 2026
Last player update
25 Sept · 15:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10
Processor
Intel Core i5-8400 / AMD Ryzen 5 1600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
DirectX
Version 12
Storage
24 GB available space
Sound Card
Windows Compatible Audio Device
Recommended
OS
Windows 10/11
Processor
Intel Core i7-9700 / AMD Ryzen 5 5500
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT / INTEL Arc A750
DirectX
Version 12
Storage
25 GB available space
Sound Card
Windows Compatible Audio Device

Launch window

Released 25 September 2026 · Tracking from 25 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£10.57
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£10.57
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 1Latest 1
0011125 Sept 2026, 14:00 UTC25 Sept 2026, 15:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
September 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

【Open World】

This game's levels are designed based on an open world.

First, the game's levels are a vast world composed of natural landscapes such as plains, deserts, and snow-capped mountains.

Different ethnic groups have emerged within these diverse environments.

These ethnic groups project their experiences, beliefs, and cultures into their own environments,

which are then externalized into diverse architectural styles, ultimately forming the game's levels.

【Exploration and Rewards】

In addition to gameplay designed for completion, this game also offers a wealth of exploration opportunities.

These explorations often include collapsed ruins, abandoned villages, buried palaces, eerie tombs, and even areas never before explored.

Players must find the entrances to these levels to unlock rewards.

【Theme of the Story】

The game's story revolves around "spirit" and "water."

The "spirit" is an intangible entity within. If it were externalized into a physical form, "water" would be its closest analogy.

In this game, players will experience a post-apocalyptic scenario where the "spirit" is taken away, the "water" dries up, people change, and civilization collapses.

【Player Role】

In the game, the player takes on the role of a "container."

To retrieve "spirits," the player's "container" must travel the world, battle various enemies, and fulfill their mission.

During this journey, the player will also encounter a variety of passersby.

【Combat and Interaction】

To maximize the combat experience, interacting with enemies is the best way and the core combat mechanic of this game.

This mechanic draws inspiration from musical instruments, such as the relationship between a "drum" and a "hammer", or a "bow" and a "string".

The moment a hammer strikes a drum or a bow draws a string, energy is released.

This energy can be damaging, functional, or healing, affecting both the enemy and the player.

In combat, players interact with the enemy's "hammer" or "bow" by switching between the "drum" or "string" in their hands obtain the best positive feedback..

Compared to aggressive, high-speed, and intense gameplay,

this game focuses more on observing the enemy, analyzing the battle situation, combining equipment, and developing strategies.

【Growth System】

The growth system in this game primarily focuses on improving player attributes and enhancing equipment.

In the game, players gain experience points by killing enemies. When experience points are full, they earn perks that can be invested in various attributes to improve their survival and combat abilities.

In this game, weapons and accessories can be upgraded to enhance the player's playability and desire to explore.

【About the Author】

This game was created by one person, using the Unreal Engine and the ACF system framework.

The game's levels and gameplay were designed by me.

The in-game buildings, characters, and other art assets were all created by me.

Creating a high-quality fantasy adventure game for players is my personal pursuit, and I am deeply honored.

Steam gallery

Screenshots

6 available
More game data · Seller history