Store data
- UK price
- £6.99
- US price
- $6.79
- Positive reviews
- 76%
- Total reviews
- 626
- Release date
- 8 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1,029 | -3,738 | -78.4% | 453 | -81.4% |
| October 2026 | 642 | -4,125 | -86.5% | 346 | -80.8% |
| September 2026 | 4,767 | — | — | 1,805 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £6.99 | £5.94 | 15% | £5.94 | No change recorded |
| United StatesUSD · US | USD | US$7.99 | $6.79 | 15% | $6.79 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | CLP | CLP 5,399 | CLP$ 4.589 | 15% | CLP$ 4.589 | No change recorded |
| ChinaCNY · CN | CNY | CN¥35.00 | ¥ 29.75 | 15% | ¥ 29.75 | No change recorded |
| ColombiaCOP · CO | COP | COP 21,999.00 | COL$ 18.699 | 15% | COL$ 18.699 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 4,250.00 | ₡3.610 | 15% | ₡3.610 | No change recorded |
| Hong KongHKD · HK | HKD | HK$48.00 | HK$ 40.80 | 15% | HK$ 40.80 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 76,999.00 | Rp 65 449 | 15% | Rp 65 449 | No change recorded |
| IsraelILS · IL | ILS | ₪28.75 | ₪24.43 | 15% | ₪24.43 | No change recorded |
| IndiaINR · IN | INR | ₹415.00 | ₹ 352 | 15% | ₹ 352 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,100 | ¥ 935 | 15% | ¥ 935 | No change recorded |
| South KoreaKRW · KR | KRW | ₩8,700 | ₩ 7,390 | 15% | ₩ 7,390 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.900 | 1.61 KD | 15% | 1.61 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,530.00 | 2 150₸ | 15% | 2 150₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$109.99 | Mex$ 93.49 | 15% | Mex$ 93.49 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 20.75 | RM17.63 | 15% | RM17.63 | No change recorded |
| NorwayNOK · NO | NOK | NOK 95.50 | 81,17 kr | 15% | 81,17 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$12.49 | NZ$ 10.61 | 15% | NZ$ 10.61 | No change recorded |
| PeruPEN · PE | PEN | S/.21.49 | S/.21.49 | 0% | S/.18.26 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | P269.00 | P269.00 | 0% | P269.00 | No change recorded |
| PolandPLN · PL | PLN | 34,49 zł | 34,49 zł | 0% | 34,49 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The incremental auto battler. Build an orc army, watch it fight, and make it unstoppable!
Orc Incremental puts you in command of a growing warband of dark forces. Recruit all kinds of units, set formations, draw powerful cards, and ascend for permanent power bonuses to make every run hit harder than the last. Idle progression meets real tactical decisions, and it never stops scaling.
DRAFT YOUR ARMY
Draw cards to add units and totems to your warband. Units come in multiple rarities and fill different battlefield roles, and the right mix is what gets you past the next wall. Totems provide passive bonuses that can change how your whole army performs. Every card you pick shapes your composition and pushes your run in a different direction.
SET YOUR FORMATION. LET THEM LOOSE.
Your army marches forward and fights on its own. When your strategy is working, you watch it rip through wave after wave. When you hit a wall, rethink your lineup or swap in new units.
CAST SPELLS. BREAK THROUGH.
You can support your army with spells. Drop a Blizzard to slow a boss that's tearing through your frontline, or land a Fireball at the right moment to close out a fight you were about to lose.
ASCEND. RETURN STRONGER.
At some point your army stops being enough. That's when you ascend (Dark Rebirth). Reset your run, keep permanent bonuses (for damage, health, gold, etc.) and unlock new units and challenges that weren't available before. The early game opens up as your power grows, and the later milestones keep pushing you further. Every Dark Rebirth makes you stronger and opens up new goals.
KEY FEATURES
- Build and scale an orc army from a single grunt to an unstoppable warband
- Set up your formation, push until you hit a wall, then rethink and reorganize
- Draft units and totems with different rarities, roles, and synergies to shape your composition
- Cast spells during tough battles to turn the tide at critical moments
- Ascend for permanent power bonuses, new unit unlocks, and challenges that change how you play. Every ascension you get to choose a chieftain that makes every run unique.
- Go offline. Come back to a pile of gold and a stronger army waiting for you.
- Boss milestones that put your army to the test
- Handmade assets. No AI used!
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach Win First Battle | 99.4% |
| 02 | Ach Defeat Level 10 Boss | 97.9% |
| 03 | Ach Activate 4 Totems In 3 Seconds | 94.3% |
| 04 | Ach Kill 20 Enemies In 3 Seconds | 92.2% |
| 05 | Ach Perform First Dark Rebirth | 90.9% |
| 06 | Ach Recruit First Chieftain | 90.9% |
| 07 | Ach Defeat Boss Without Fireballs Or Spells | 90.7% |
| 08 | Ach Purchase First Blight Tree Node | 89.4% |
| 09 | Ach Defeat Boss Without Allied Death | 88.9% |
| 10 | Ach Reach Level 60 | 88.8% |
| 11 | Ach Kill Boss With Fireball | 88.3% |
| 12 | Ach Defeat Grub | 81.2% |
| 13 | Ach Catch 10 Enemies In Black Hole | 80.9% |
| 14 | Ach Defeat Boss Within 10 Seconds | 76.7% |
| 15 | Ach Unlock Every Recruitable Unit | 75.6% |
| 16 | Ach Clear 10 Warpath Waves In 2 Minutes | 73.2% |
| 17 | Ach Win With One Allied Unit Alive | 72.2% |
| 18 | Ach Win With All Unit Families Alive | 72.1% |
| 19 | Ach Kill 10 Enemies With Fireballs In 5 Seconds | 69.9% |
| 20 | Ach Rupture 10 Enemies In 3 Seconds | 66.9% |
| 21 | Ach Defeat Snake | 57.9% |
| 22 | Ach Clear 10 Deathless Warpath Waves | 56.9% |
| 23 | Ach Revive 3 Allies In 5 Seconds | 48.8% |
| 24 | Ach Use Every Spell In 5 Seconds | 42.7% |
| 25 | Ach Perform 10 Dark Rebirths | 34.0% |
| 26 | Ach Complete First Trial | 33.1% |
| 27 | Ach Kill 100 Birds | 18.0% |
| 28 | Ach Complete Every Trial | 10.5% |
First, here's the changelog for this update. Keep reading to the end for details on the upcoming content updates.UPDATE v1.0.8FIXESObsidian Beacon now applies its bonus to every fifth attack, as intended.Obsidian Beacon's splash radius bonus increased from x1.4 to x2 to match its description.Bonuses from multiple Obsidian Beacons now stack correctly.Amethyst Idol now counts separate Totems toward its activation requirement. Repeated activations of the same Totem no longer count as additional Totems.Amethyst Idol now applies Rupture to enemies around allied units even when those allies are at full health.Ghost deaths no longer trigger Twilight Catcher or Amber Drake.Ancient Idol no longer revives ghosts.Obsidian Fox now correctly checks whether an Assassin is visible when trying to return it to stealth.Fixed First Blood's critical chance bonus sometimes failing to apply to the first at...
Read full update on Steam ↗GAMEPLAYAdded War Drums to the Blight Tree, after Deployment Ritual, to help units keep up during Warpath. Allied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it. Thanks to benhain and Ryan for the feedback.Oversurge now offers three fireball firing modes. Right-click its button to cycle between Hold, Aim Toggle, and Locked Toggle. Hold requires holding the fire input. Both Toggle modes let you click to start firing and click again to stop: Aim Toggle follows your cursor, while Locked Toggle keeps firing at a fixed point on the screen. Thanks to droidy for the suggestion.BALANCERebalanced regular enemy health and damage across level progression. Enemies have more health, deal less damage in the early levels, and scale more strongly at higher levels.Increased the Grub's health at level 100 by 140%. Its damage by +9%, bite damag...
Read full update on Steam ↗SAVES AND BACKUPSAdded a Backup Manager for saves, accessible through "Backups..." on the save selection screen. There you can browse, create, restore, and delete backups of your main game and Trials. Backups can be restored into any save slot. Restoring over an existing save or deleting a save creates a local backup first.Automatic backups now use five-minute intervals during active play, with additional backups on Dark Rebirth and when leaving the game, if progress has been made.Expanded automatic backup history to 256 local and 64 cloud backups per main save, and 128 local and 32 cloud backups per Trial save. Older backups are spread across longer periods to preserve more of your play history.Added also a Manual backup feature. Manual backups remain until you delete them. You can keep up to 512 manual cloud backups across all save slots, with no fixed limit on local manual backups....
Read full update on Steam ↗GAMEPLAYAdded Oversurge to the Blight Tree. (It's two nodes to the left of Warpath, on the bottom floor of the tree.) Once unlocked, right-click its button to switch between Hold and Toggle fireball firing. In Toggle mode, click the battlefield to start firing Fireballs at that spot on the screen, then click again to stop. (The fire in toggle mode persists when changing screens).Grub, Skeleton King, and Golem now spawn farther to the right in Warpath to reduce overlap with your units.RNG AND RNG FIXESAdded BLP (bad luck protection) to card draws and rerolls. Higher rarity chances now improve after consecutive unlucky draws and go back to normal when a legendary draw happens.Whenever possible, rerolls now avoid offering units from the original draw unless they are of a higher rarity.Whenever possible, rerolls now avoid offering Totems from the original draw.Fixed an issue causing a mar...
Read full update on Steam ↗FIXESFixed an issue where Assassins could get stuck walking back and forth when unable to reach their preferred target. Assassins now reassess their target when they cannot make progress. Thanks to Funk, Mr.Random, Josh, and an anonymous user for reporting this.The Assassin's health bar is no longer semi-transparent while stealthed.Fixed an issue where the Steam achievement for defeating the Snake was awarded when defeating the Skeleton King. Thanks to Wolfgarr, kringusam, catlover42187shadowdeathh and an anonymous user for reporting this.Numpad keys can now be used to enter a level number. Thanks to Dragon Hunter for reporting thisFixed an issue where Juggernauts could detonate during a boss's entrance animation without dealing damage to the boss.GAMEPLAYCard draws now offer 3 choices instead of 2 (or 4 instead of 3 with the "Lucky Pull" upgrade).BALANCEReduced Blight Tree cost scali...
Read full update on Steam ↗Update v1.0.3bLOCALIZATIONA minor emergency update tagged v1.0.3b was released on 4:30 PM UTC on Friday, September 11, 2026 to fix another localisation issue in non-western languages causing some characters not to show. Thanks to 한솔 for reporting this issue.Update v1.0.3LOCALIZATIONAdded missing Simplified and Traditional Chinese translations. The large amount of missing translations for both Chinese variants was the product of a mistake as the full translations were available upon release and due to an error they never made it into the game in their complete state. We sincerely apologise for the mistake.FIXESFixed an issue in the Demon level where a defeat could turn into an instant victory when the dying Demon exploded. This was fixed in a previous version, but we forgot to include it in the changelog. Thanks to Ekuland and an anonymous user for reporting this.Fixed an issue where t...
Read full update on Steam ↗This is our first major update since release. Among other things, it is the first of many balance updates as we continue to improve the game. This patch focuses on buffing late game units with increased base damage and improved upgrades, helping them scale better and making them more viable. We’ve also moved some upgrades between vendors and adjusted some upgrade costs. FIXESFixed a serious physics issue where units in the base interacting near the edge of the walkable area could be ejected out of the map and disappear from sight. Thanks to sinwa/HEALTHY and Kerry for providing the first clips of the issue which finally helped us reproduce it. (Really sorry about this one.)Units in the base found outside the walkable map bounds are now teleported back to the walkable area. This should also restore units lost to the issue above.Fixed an issue where killing one Wizard in the Demon level...
Read full update on Steam ↗This is our first update after release. It's a small emergency update to address a serious issue affecting international users, with a few tag-along changes. FIXESFixed a critical crash that happened when pressing Play if the Windows username contained international characters. Thanks to 바보 for reporting this and helping us confirm the fix.GAMEPLAYThe Juggernaut is no longer affected by knockback.QUALITY-OF-LIFELimited camera movement in the Blight Tree so the camera can no longer move too far away from the tree.Much bigger updates will follow soon. Future updates will focus on addressing the most important early feedback and also on improving some of the art in the game.
Read full update on Steam ↗The demo will no longer be available on the store starting tomorrow, July 11th at 16:00 UTC.This means the demo will no longer be available for new downloads and will stop receiving updates. However, if you already have the game installed, it will not be deleted, and you will be able to continue playing the demo indefinitely.Your save files will be compatible with the full game, and you do not need to take any special steps to transfer them. Even if you uninstall the demo, your saves will remain available. (In case you are interested, they are stored in %APPDATA%/OrcIncremental and are also backed up via Steam Cloud.)Thank you to everyone who participated in the demo! We will be posting updates to announce the new content for the final game and the release date.MINOR UPDATESAlso, here are also some minor updates we released since the v0.09 update: UPDATE (1): A minor update v0.09.01 w...
Read full update on Steam ↗QUALITY-OF-LIFEUnit cards in the base now show attributes in real time, including buffed values. Thanks to jmills for the feedback.Added the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this.Added a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion.Portal and Temple upgrades now appear first in their respective vendors.When completing a challenge, the completion prompt now shows the reward you earned. Thanks to firstborndragon for the feedback.Added a "Go back one level when losing to a boss" checkbox in settings. Thanks to Chamaeleonx for the suggestion.GAMEPLAYUnit and Totem rarity unlock upgrades now stop before unlocking the Cursed rarity level because items of Cursed rarity are not available on the demo and will be added for the final game.When drawing cards, the same Totem type can no lon...
Read full update on Steam ↗QUALITY-OF-LIFEAdded draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this.Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this.While on a Warpath, the Auto-Progress icon is now replaced with an X button that stops the Warpath gracefully.GAMEPLAY & BALANCEKilling summoners causes them to no longer complete the ritual to spawn the Demon boss. Summoners are also tougher to kill now. Thanks to Damokles and TotalGearHead for the feedback.Added a global unit movement speed cap of 4,000 units per second.Increased Dragon's base damage: Common Dragon: 20 -> 60 Rare Dragon: 23 -> 63 Epic Dragon: 23 -> 63 Legendary Dragon: 25 -> 65Reduced Sh...
Read full update on Steam ↗Note: Some performance improvements were released in the previous version 0.06 but we forgot to mention it in the changelog for that version. Thanks to Hoopa for noticing and reminding us!GAMEPLAYUnits now have a stronger bias toward targeting enemies in front of them. This results in more natural-looking battles.Lowered the bonus sticky range that units receive while attacking to prevent disengagement from 40 to 20.FIXESFixed an issue causing some players to only hear audio in the left channel in surround setups. This could also happen with headphones if they were using any kind of 3D audio tech that works by creating virtual channels. Thanks to acoypot, "profesional dumdum", and the anonymous feedback form posters who reported this issue.Fixed an uncommon issue with the Warpath defeat condition that could result in the Warpath stopping without the game acknowledging the defeat.Fixed...
Read full update on Steam ↗LOCALIZATIONAdded work-in-progress localized text for Czech, German, Spanish (Spain), Spanish (LatAm), French, Italian, Japanese, Korean, Dutch, Polish, Portuguese (Brazil), Russian, and Chinese. About 90% of the text is translated on average across these languages, and some text will still appear in English. We are working to finish these translations as soon as possible.Hungarian, Portuguese (Portugal), and Thai are now listed as planned for the full version.QUALITY-OF-LIFEVendors and buildings now flash when you unlock them, making it easier to notice what you have unlocked.Added secondary tooltips to upgrade tooltips, explaining unit categories and statuses like Rage.FIXESA small note about v0.05: we also pushed a hotfix after the last changelog to fix a crash. Thanks to putz12 and Syrex for reporting it.Fixed a rendering-related crash.Fixed several late-game lag issues. Thanks to...
Read full update on Steam ↗GAMEPLAYAdded Warpath, an Accursed Elf upgrade. If Level Auto-Progress is enabled and you win a battle without losing any allies, your surviving units keep fighting through new enemy waves. When the Warpath ends, you receive mini-chests for the levels cleared during it. This is our first toggleable upgrade that you can enable or disable with right-click on the upgrade button.Experimental Boosters and Vampiric Claws now benefit all units, not only Orc Warriors, so units that gain Rage from other sources, such as Totems, can also benefit from them.Experimental Boosters no longer requires Unbound Fury and Road Rage.Plunder Advance has moved behind Goldcaller in the upgrade tree, and now has a description explaining what it improves.Silver Idol now uses the exploded corpse's Max HP for the explosion damage. FIXESAudio now works on a stock Steam Deck without the need for mods like Proton-G...
Read full update on Steam ↗FIXESFireball Bounce and Fireball Pierce upgrades now correctly persist through prestige. Thanks to Medwich for reporting this.Fixed an issue where Demonic Exactors could be less effective depending on performance. Thanks to Byaweirdo for reporting this.Fixed an issue where Witch Doctors could target injured Dragons with healing flasks even though flasks can not affect flying units. Thanks to the anonymous feedback form poster who reported this.Fixed an issue causing Wizard corpses to not appear.Fixed an issue where old Totem events could carry over into the next level.The unit hover tooltip now correctly displays Totem names.
Read full update on Steam ↗GAMEPLAYAdded a global hard limit of 30 attacks per second.Rage changed from a "whole multiplier" attribute type to a "base percentage gain". BUGSFixed an issue where Orc Warriors could miss their low-health Rage activation. QUALITY-OF-LIFEAdded units names to the unit hover tooltip.There is now an option in the settings to make the unit hover tooltip float and follow the mouse cursor.Blocked the warband area on the right so units can no longer be pushed out of the warband accidentally by other vanguard units. UIThe hover tooltip for the Power resource now tells the player that they can upgrade it at the Alchemist.A new tooltip has been added to explain to the player how to get more power the first time that the full-capacity message triggers. Note: This patch fixes the crash that some players have been experiencing due to uncontrolled attack speed accumulation.
Read full update on Steam ↗We just launched our demo yesterday to a very promising start. Big thanks to everyone for giving our demo a try and to all the content creators that have covered our game so far on behalf of us and our publisher Playsaurus!Changelog v0.02QUALITY-OF-LIFEBase percentage upgrades now include the word "base" in it to clarify their nature. For example "+20% base damage".Implemented "Advanced info" mode for tooltips. You can now press Alt to see the formula used to apply an upgrade value. You can also permanently enable this feature in settings.We have swapped the positions of the spells "Blizzard" and "Black Hole" to better reflect their expected acquisition order. GAMEPLAYThe legendary shaman now has a 10% chance to apply Rupture to the target.All the heals in the game now have a bit of decay (2% decreased healing power every application) to avoid stalemate situations in which two units h...
Read full update on Steam ↗1 positive · 0 negative.
2 positive · 2 negative.
3 positive · 0 negative.
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£5.94 → £6.99.
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