Store data
- UK price
- £3.39
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 October 2026
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Stellar Promise is a 2D pixel-art third-person shooter / strategy / role-playing game. Players will pilot procedurally generated ships across the starry river, using personally crafted spells to vanquish all incoming foes, uncover lost or concealed secrets from scattered clues, and lead companions to resiliently confront successive natural and man-made disasters.
Since this update introduces new systems with a significantly different style from previous gameplay, the demo has been updated accordingly. The current demo and Early Access versions are essentially identical in content. We recommend fully experiencing the demo before considering a purchase. Future updates will primarily be delivered through the Early Access version.
In the starfields where human civilization is widely dispersed, starships are not merely vehicles but symbols of survival and power. Each faction possesses its own distinctive ship technologies; every design represents a unique hull structure, module layout, and firepower configuration. You, an independent captain operating outside faction control, will seek suitable vessels during your adventures and, through in-depth enhancements across multiple dimensions, break through their original performance boundaries.
Diverse Ship Construction: Every ship in the game is defined by a procedurally generated blueprint, covering three main types: small Fighters, medium Corvettes, and large Frigates. Blueprints determine the ship's basic structure, slot count, and armament configuration, which in turn influence each vessel's combat style and performance characteristics.
Modular Ship Adjustment: Fine-tune ship performance by replacing modules like Frame, Armor, Engine, Cockpit, Shield, Automation/Core, and configuring armament slots such as Main Cannons, Secondary Guns, Large Turrets, and Medium Turrets. Modules have distinct directional categories and varying grade options.
Randomized Ship Modifications: Beyond module adjustments, a separate modification system exists, covering four major categories: Hull, Engine, Shield, and Weapons. Modifications can provide performance boosts far exceeding ordinary module upgrades, but each attempt yields results with a degree of randomness. You can repeat the process to approach your ideal configuration.
Blueprint Acquisition and Manufacturing: Obtain module and weapon blueprints by increasing faction reputation. Once acquired, you can manufacture these equipments on your Mothership, achieving a high degree of freedom in ship customization.
Alongside the "Spellcasters" who arrived in this universe came the magical system that uses words as tools and Aether as energy. Contrary to common belief, spells are not secret arts reliant on imagination but a form of "magical technology" that can be logically combined and repeatedly debugged. Each Spellcaster is a complete vessel of magical technology. They weave basic words into statements, follow grammatical rules to shape Aether into projectiles, and finally, through incantation, propel forces that transcend physical laws into the depths of space.
Word Combination Logic: Construct spells starting from the most basic magical words. The sequence of words determines the spell's effect—channeling energy, bestowing attributes, shaping projectiles, aiming, and launching—each step interlocking. Incorrect combinations become meaningless, just as language requires proper grammar.
Aether and Incantation Management: Constantly monitor the Aether value and incantation progress within the spell structure. Insufficient Aether will directly cause the spell to fail, while over-infusing Aether carries the risk of disorder. Mastering this balance throughout the entire incantation process is the essential path to becoming a powerful Spellcaster.
The Potential to Overturn Scale Disparity: Through clever arrangement of words, spells can manifest power beyond imagination. A meticulously crafted spell is potent enough to pose a lethal threat from the smallest Fighter against a massive Frigate.
When gravity no longer constrains production, the very form of industry undergoes a complete revolution. Logistics pods and drones replace traditional conveyor belts; seven types of functionally distinct pods form the arteries and nerves of the automated factory. From mineral smelting to the assembly of precision components, everything flows in silent order. And "Special Equipment"—those experimental machines that cannot integrate into standardized production lines—represents civilization's eternal pursuit of higher efficiency.
Automated Production Lines: Construct fully automated assembly lines from raw materials to finished products by rationally arranging seven types of logistics pods and five types of engineering stations.
Special Equipment Integration: Equip your Mothership with experimental devices possessing unique functions. They boast astonishing efficiency but limited versatility, requiring careful planning for how they interface with the production lines.
Interstellar Logistics Network: Due to industrial differences, various habitats have ongoing demands for specific raw materials and goods. Fulfill these needs through transport, earn profits, and influence price fluctuations in local markets.
As key facilities for humanity's survival in the cosmos, habitats provide all essential functions. From residential blocks to engineering blocks, from ecological blocks to commercial blocks, their modular design—similar to that of ships—allows habitats to be freely expanded with different blocks. With more engineering zones and storage areas than a Mothership, habitats can take automated production to the next level. Researching technologies, constructing blocks, and accumulating step by step is enough to develop a habitat into one of the few great metropolises in the universe.
Hexagonal Blocks and Ring Expansion: Habitats are composed of hexagonal blocks, with a Core Block at the center and up to five rings extending outward, allowing a total of 90 blocks to be constructed. Higher ring tiers demand more Quantized Energy and Maintenance Capacity, so planning requires balancing space, energy, and maintenance limits.
Diverse Functional Blocks: Over ten types of blocks serve distinct roles, including Storage, Residential, Ecological, Commercial, Energy, Accretion, Engineering, Technical, Port, Dock, and Security. Upgrading blocks unlocks more storage cells, population capacity, ecological slots, factory facilities, and fleet berths, while gradually improving block efficiency.
Environmental Pressure Management: Local Pressure and External Pressure together form the Environmental Pressure system. Local Pressure affects the acquisition efficiency of Technical Accumulation Data and population benefits, while External Pressure gives rise to Deep Space Campaigns and Alert Incidents. Through Commercial Blocks, Security Blocks, and Technological Exploration, find a balance between population growth, resource output, and security risks.
Subordinate Fleet Automation: With the support of Docks and Ports, ships can be organized into four fleet types: Mining, Trade, Patrol, and Expedition. Mining Fleets automatically collect nearby resources, Trade Fleets automatically buy and sell goods according to settings, Patrol Fleets handle Alert Incidents, and Expedition Fleets respond to Deep Space Campaigns—letting your ships replace manual operations and achieve automation on a broader scale.
Technological Exploration and Deep Space Campaigns: The Technical Block unlocks the Technological Exploration interface, consuming Technical Accumulation Data, General Operation Data, and Extreme Environment Data to permanently improve block efficiency, fleet tactics, and Logistics Capacity. Deep Space Ports and Security Blocks are tied to Deep Space Campaigns and Alert Incidents, offering higher-risk challenges and rewards in the mid-to-late game.
Travel to all procedurally generated star systems.
Acquire and pilot all three ship types.
Experience the complete spell construction system up to the fifth circle.
Build automated production lines covering all mechanical technology components.
Participate in the main story, Civil Commissions, and random map events.
Construct and upgrade your own habitat, and organize various fleets.
Complete custom shipbuilding from scratch is not available (planned for full release).
The game plans to be continuously updated in "Early Access" format for an estimated period of 6-12 months, gradually implementing the following content:
A greater variety of non-human hostile species and mechanical intelligence threats.
Multi-stage technological upgrades for the Mothership.
Complete custom shipbuilding starting from the frame.
Faction flagship-class capital ships as formidable enemies.
New ship modules integrating magical technology and full magical refits for ships.
Mysterious facilities hidden in deep space.
This is an early version and may contain numerous bugs. Your feedback is welcome, and we will address issues as quickly as possible.
Updates may, due to undetected bugs, lead to save file incompatibility. We will strive to avoid this, but players are advised to regularly back up their save files manually.
Save file path: Users\[Username]\AppData\LocalLow\VointStudio\星河的约言\ReleaseSaves\savedata0.rsd
Pilot ships defined by blueprints, craft spells woven from words, construct and manage your own habitat, and find your own way to survive in procedurally generated starfields.
Future versions will continue to expand with richer strategic content and a more complete main storyline. Stay tuned!
(All of the above content is translated by translation software.)
(Why? Because my English is very, very poor.)
It has been quite a while since the previous update, and we are finally bringing you version 0.7.0 with brand-new content. Due to the relatively large number of bugs involved in this update, the release was delayed by one week from the original schedule—thank you for your understanding. This update includes a fairly significant addition, and we hope it will provide players with a different gameplay experience.The focus of this update is: the Habitat System and its accompanying Subordinate Fleet System. This introduces a gameplay style entirely different from personally piloting ships into battle.As key facilities for humanity's survival in the cosmos, habitats provide all essential functions. From residential blocks to engineering blocks, from ecological blocks to commercial blocks, their modular design—similar to that of ships—allows habitats to be freely expanded with different bloc...
Read full update on Steam ↗Happy Lunar New Year, everyone! We're rolling out a small update to join in the festive spirit during the Steam Lunar New Year Sale. As always, the demo remains completely free and open — new players are very welcome to give it a try!This update mainly adds new steps to the main story missions, bringing the demo's narrative arc to a temporary close. Several brand-new spell words have also been introduced.Additionally, we've fixed a number of issues that were affecting gameplay.Detailed Update Content:New AdditionsAdded new main story mission steps — the demo's main storyline now concludes hereAdded 5 new spell words: Circular Construction, Rectangular Construction, Charged Projection, Traction Projection, and Reflection Projection. Please refer to in-game descriptions for specific effectsSystem AdjustmentsIncreased the effect radius and scaling magnitude of the "Burst Succession," "Sp...
Read full update on Steam ↗After a period of development and refinement, we are officially launching version 0.6.0. The core additions in this update include: Main Story Missions and Special Mothership Equipment.Main Story MissionsTo integrate the various recently added content, we have consolidated the previously scattered narrative introductions and system tutorials into a unified main story mission system. By following the main story, players can quickly familiarize themselves with the gameplay and purpose of all core features in the current version.For players who have already experienced the game, the main story will begin from an appropriate point while preserving all ships and resources you have already acquired. If you are still not very familiar with the game's mechanics, we recommend starting a new game to fully understand each system through the main story missions.If you have a save file and are cer...
Read full update on Steam ↗This update introduces a brand-new Map Events system and adds various camera effects during combat to enhance battlefield immersion.Map EventsThough vast and empty, interstellar space still witnesses occasional unexpected occurrences—perhaps intermittent signals, floating wreckage, or even intense ongoing conflicts.Map events will randomly appear in cosmic space near planetary regions. Completing these events yields generous rewards, which may include various items, manufacturing blueprints, or even entire ships—always full of surprises.Some events may contain combat scenarios requiring direct intervention, where players must complete the engagement to claim rewards. Compared to regular missions issued by habitats, event combat typically offers greater returns.Optimizations and FixesIn line with the addition of event rewards, completing habitat missions or Civil Commissions will now d...
Read full update on Steam ↗This update introduces the brand-new "Civil Commissions" feature—a fresh mission format distinct from official faction assignments.Civil CommissionsAs the primary habitats for humanity in interstellar space, stations are home not only to local faction members but also to civilians from all walks of life. These residents have their own needs and requests, giving rise to Civil Commissions.Unlike official combat missions, Civil Commissions are not bound to specific battlefields. Objectives can be progressed across multiple missions and submitted once completed.Commissions are not limited to eliminating a certain number of enemies—more often, they involve buying or selling various items. In fact, this is the core of Civil Commissions. By fulfilling these requests, players may obtain items not available through regular market channels, making this a valuable way to acquire rare resources e...
Read full update on Steam ↗Three weeks after the demo's release, we're bringing you the first scheduled update. The core additions in this version are the Ship Modification System and two types of hostile wild species.Ship Modification SystemIn addition to basic module adjustments, ships now have a new enhancement method through modification.The modification system covers four main types: Hull, Shield, Engine, and individual Weapon systems.Modifications can provide significant performance improvements, far exceeding those from expensive module upgrades, making them a highly effective enhancement path. However, modifications come with a degree of instability:Each modification has one or more primary enhancement effects, along with several potential secondary effectsPrimary effects are guaranteed to activate (with minor numerical fluctuations)Only one secondary effect will be randomly activated per modification a...
Read full update on Steam ↗To address recently discovered critical security vulnerabilities in Unity, we have urgently updated the Unity engine and rebuilt the demo. This update should not affect your existing save files. You can continue your progress as usual. We've also taken this opportunity to add a small number of new features.Here are the specific updates to the demo content:The game world generation process at the start of a new game has been reworked. Players can now press the ESC key to skip directly into the main gameplay phase without waiting for the initial story dialogue to finish, though doing so may cause minor discrepancies in the narrative and game progression.The automated construction speed of habitats owned by various factions has been increased.When modifying ship equipment, players can now enter the preview screen even if items remain in storage. However, the storage must still be complet...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
It has been quite a while since the previous update, and we are finally bringing you version 0.7.0 with brand-new content. Due to the relatively large number of bugs involved in this update, the release was delayed by…
Happy Lunar New Year, everyone! We're rolling out a small update to join in the festive spirit during the Steam Lunar New Year Sale. As always, the demo remains completely free and open — new players are very welcome…
After a period of development and refinement, we are officially launching version 0.6.0. The core additions in this update include: Main Story Missions and Special Mothership Equipment.Main Story MissionsTo integrate…
This update introduces a brand-new Map Events system and adds various camera effects during combat to enhance battlefield immersion.Map EventsThough vast and empty, interstellar space still witnesses occasional unexpe…