Store data
- UK price
- £6.51
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 5 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 6 | — | — | 4 | — |
| November 2026 | 6 | — | — | 4 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Lines We Draw is a single-player 3D isometric indie narrative strategy game about duty, empathy, and survival at a Cold War border checkpoint.
As a border inspector between two rival socialist states, you decide who may cross and who must stay behind. Every document tells a story, and every stamp you press draws a line between loyalty and humanity .
After years of brutal conflict, an uneasy calm has settled between Krasnograd and Holosztazska . The borders are reopening, but distrust lingers on both sides.
Each day, travelers arrive, families seeking safety, smugglers with contraband, deserters, spies, and ordinary workers caught in the crossfire of politics and survival.
Your duty is to inspect their papers, verify their stories, and make a choice - approve or deny . Your decisions will shape lives, determine fates, and decide whether peace endures or collapses.
Receive documents and examine every detail, names, dates, stamps, photos, permits. Ask questions. Request missing papers. Compare stories and faces.
Then make your judgment - do they pass… or stay behind the wire?
Each day brings new orders, new rules, and growing pressure from superiors who measure your accuracy and loyalty . But ordinary people will remember your mercy or cruelty .
Rules and regulations change day by day. Political pressure mounts, and the atmosphere at the checkpoint grows tense. What begins as routine work quickly turns into a moral crossroads - where the fate of individuals, and the balance between nations, rests on your judgment.
Your choices have lasting consequences. You may rise as a hero of the people, become a loyal instrument of the regime, or remain lost in the gray zone between both worlds. At the border, there are no easy decisions.
• Daily border shifts – Check passports, visas, and belongings under increasing pressure.
• Moral dilemmas – Obey the regime or follow your conscience. Every decision matters.
• Shifting politics – Each day brings new rules, restrictions, and unexpected events.
• Dynamic encounters – Refugees, spies, smugglers, soldiers, and desperate families - each with unique stories and consequences.
• Dynamic environment and weather – Each day looks a little different. The political situation changes, and so do the shapes of the borders.
• Branching outcomes – Become a hero of the people, a loyal instrument of the regime, or remain lost in the gray zone between.
• Replay value – Treat people differently and experience new endings to the story.
• Distinctive style – A semi-realistic visual look inspired by socialist propaganda art and Cold War-era paintings .
At the border, truth is never black and white.
Every decision leaves a mark - on others, and on You.
| # | ||
|---|---|---|
| 01 | Ach Best Officer | 100.0% |
| 02 | Ach Clean Hands | 100.0% |
| 03 | Ach Day Off | 100.0% |
| 04 | Ach End Humanity | 100.0% |
| 05 | Ach End Neutral | 100.0% |
| 06 | Ach End State | 100.0% |
| 07 | Ach First Shift | 100.0% |
| 08 | Ach First Week | 100.0% |
| 09 | Ach Half Way | 100.0% |
| 10 | Ach Ivana | 100.0% |
| 11 | Ach Lucky Charm | 100.0% |
| 12 | Ach Pacifist | 100.0% |
| 13 | Ach Patience | 100.0% |
| 14 | Ach Photo Return | 100.0% |
| 15 | Ach Story Complete | 100.0% |
| 16 | Ach Tutorial | 100.0% |
Hey everyone!We’ve been busy bees throughout January, and we’re excited to share some development updates with you.First and foremost, we’ve rolled out new promotional art, which you can now see on our Steam page. We’re really happy with how it turned out, both because it better encapsulates the feel of the game, but also because it supports talented artists and their work. The new visuals showcase an updated look at the main character and his surroundings. What do you think? Do you like the new version better?Aside from that, we’ve been continuing work on the rest of the game. Creating characters and their stories, fixing up bugs and visuals. You can see updated snapshots from the day/night cycle (still work in progress) in the 3rd picture.We’re also preparing a new demo version, planned for release in February. So if you missed the first demo, be sure to stay tuned! If you want to m...
Read full update on Steam ↗Hello supervisors, news straight from the oven! We're rolling out Patch 1.0.4 focused mostly on miscellaneous, visuals and QOLWhat's NewVisuals & QOLImproving AI movement to be more natural Polishing dialogue scrolling - now faster and smoother Dialogie is sped upMoving incoming vehicles to the center of the right laneBugsAnimals no longer get stuck (hopefully) Receiving money bug sorted Fixed dying screen bugs MiscellaneousImplementing Discord Fixed mistakes in CZ translation Need help or found a bug?If you run into any issues or spot something we missed, please reach out via our official support channels with: system specs, a short description, and steps to reproduce. Screenshots or short videos help us a lot.Thanks for your continued support and for drawing with us, your feedback helps shape the game.Join our Dicord! https://discord.com/invite/AHv9gmHnM7- Frostember Studios Team
Read full update on Steam ↗Hello supervisors, thank you for your continued support and valuable feedback! Today we’re releasing Patch 1.0.3, focused on fixing issues reported directly by the community.What’s NewCommunity-Reported FixesFixed several bugs identified and reported by players over the past week.Addressed issues with incorrect hit detection in specific scenes.Resolved rare cases where the game could freeze during level initialization.Fixed problems causing certain UI elements to behave inconsistently on some resolutions.Corrected minor localization mistakes highlighted by the community.Additional ImprovementsImproved stability in longer gameplay sessions based on user crash reports.Cleaned up various small inconsistencies in menus and transitions.Need Help or Found a Bug?If you discover new issues or have suggestions, please let us know through our official support channels. Your reports help us quic...
Read full update on Steam ↗Hello supervisors, thank you for continuing to play Lines We Draw! Today we're releasing Patch 1.0.2, focusing on translation fixes, new settings options, and additional optimizations.What's NewTranslation FixesUpdated inaccurate or missing text in the Czech language.Improved formatting of dialogues and descriptions to better match context and readability.Resolved issues where certain text lines displayed incorrectly or overlapped.New SettingsAdded new graphics settings options for better performance customization.Expanded audio settings, including separate volume controls for effects, music, and UI.Performance & OptimizationFurther optimizations to rendering and asset loading for smoother gameplay.Reduced CPU load during more demanding scenes.Improved texture loading and memory handling.Need Help or Found a Bug?If you encounter a problem or notice anything we may have missed, please...
Read full update on Steam ↗Hello supervisors, thank you for playing Lines We Draw! We're rolling out Patch 1.0.1 today with a focused set of fixes and performance improvements to make your experience smoother.What's includedStability & FixesFixed several crashes that could occur during scenes transitions and when loading gameResolved multiple UI bugs that could cause buttons or menus to become unresponsive.Corrected a handful of visual glitches that appeared on specific hardware configurations.Performance & OptimizationGeneral performance optimizations across rendering and asset streaming to improve frame rates on mid- and low-end systems.Reduced memory usage during long play sessions, improving stability and preventing slowdowns.Shorter load times when starting game and switching between menus.MiscellaneousMinor quality-of-life tweaks to menu responsiveness and input handling.Various under-the-hood improvement...
Read full update on Steam ↗Hello everyone,We've been busy in the garage and wanted to show you a bit of what we've been working on. New car models! They’re still work-in-progress, but already feel like a great addition. We’ve been experimenting with proportions, reflections, and materials and also taking inspiration from real cars like Tatra or Trabant to make sure they fit into our vision. Thanks for following the journey and being part of the development process! There will soon be a demo for all of you to try out :) See you around, Frostember Studios Team
Read full update on Steam ↗6 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hey everyone!We’ve been busy bees throughout January, and we’re excited to share some development updates with you.First and foremost, we’ve rolled out new promotional art, which you can now see on our Steam page. We’…
Hello supervisors, news straight from the oven! We're rolling out Patch 1.0.4 focused mostly on miscellaneous, visuals and QOLWhat's NewVisuals & QOLImproving AI movement to be more natural Polishing dialogue scrollin…
Hello supervisors, thank you for your continued support and valuable feedback! Today we’re releasing Patch 1.0.3, focused on fixing issues reported directly by the community.What’s NewCommunity-Reported FixesFixed sev…
Hello supervisors, thank you for continuing to play Lines We Draw! Today we're releasing Patch 1.0.2, focusing on translation fixes, new settings options, and additional optimizations.What's NewTranslation FixesUpdate…