Store data
- UK price
- £6.80
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 October 2026
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You wake in an unfamiliar place. The sky is heavy and grey, the ground soaked, and the roar of the ocean echoes behind you. Rising to your feet, you notice a dark figure ahead, a red lantern swaying in its grasp. It is no man, more bone than flesh , yet it does not strike you as hostile. As you draw closer, the figure offers you the souls of the damned. Spirits to be reanimated and bound to your will. These lost souls are granted one final chance to fight, redeem themselves, and escape this forsaken place, forever lashed by unending rain and wind.
Shadows of Thornkeep is a dark fantasy dungeon crawler where you guide a band of lost souls on expeditions across a mysterious island. Featuring grid-based exploration and turn-based combat, the game blends rogue-lite elements with traditional dungeon crawling. Death is not permanent — your heroes have already fallen once — but preparing them for the next journey always comes at a cost. Manage your party and camp, gather loot, and face relentless horrors, all brought to life in handcrafted pixel art.
Grid-based dungeon crawling – explore twisted halls and cursed landscapes in classic step by step fashion.
Turn-based combat – command your party in tactical battles where every action matters, no real time nonsense sidesteping around monsters to avoid beign hit.
Rogue-lite elements – death is not the end, but revival comes with a price.
Party & camp management – prepare your lost souls, tend to their needs, and keep them fit for the next expedition.
Loot-centric progression – discover powerful gear, cursed relics, and resources to survive the island’s trials.
Handcrafted pixel art – dark atmosphere brought to life with detailed, pixel by pixel crafted sprites.
| # | ||
|---|---|---|
| 01 | Ach 5 | 78.7% |
| 02 | Ach 29 | 63.2% |
| 03 | Ach 10 | 60.0% |
| 04 | Ach 28 | 52.2% |
| 05 | Ach 2 | 49.0% |
| 06 | Ach 22 | 37.4% |
| 07 | Ach 11 | 35.4% |
| 08 | Ach 1 | 29.0% |
| 09 | Ach 12 | 27.7% |
| 10 | Ach 13 | 21.9% |
| 11 | Ach 6 | 20.0% |
| 12 | Ach 3 | 10.3% |
| 13 | Ach 23 | 9.6% |
| 14 | Ach 4 | 7.0% |
| 15 | Ach 7 | 7.0% |
| 16 | Ach 15 | 6.4% |
| 17 | Ach 16 | 5.1% |
| 18 | Ach 18 | 5.1% |
| 19 | Ach 14 | 4.5% |
| 20 | Ach 17 | 4.5% |
| 21 | Ach 19 | 4.5% |
| 22 | Ach 24 | 4.5% |
| 23 | Ach 27 | 2.5% |
| 24 | Ach 25 | 1.9% |
| 25 | Ach 30 | 1.9% |
| 26 | Ach 31 | 1.2% |
| 27 | Ach 36 | 1.2% |
| 28 | Ach 21 | 0.6% |
| 29 | Ach 26 | 0.6% |
| 30 | Ach 32 | 0.6% |
| 31 | Ach 33 | 0.6% |
| 32 | Ach 20 | 0.0% |
| 33 | Ach 34 | 0.0% |
| 34 | Ach 8 | 0.0% |
| 35 | Ach 9 | 0.0% |
| 36 | Aha 35 | 0.0% |
Hello, everybody!After finally managing to take a few days off work, I’m back to release Shadows of Thornkeep version 1.0!It’s been quite a journey. Since its rushed Early Access launch, the game has nearly doubled in size and grown into a much smoother experience. What’s new in 1.0?The transition from 0.9 to 1.0 took around two months, and I’ve lost track of every little change along the way. This final update focused mainly on filling in missing features and fixing things that Early Access players found annoying or broken.Every spell now has its own visual and sound effects—yes, even the lightning mage abilities! This was something I kept postponing, and it really should have been done earlier. Seeing an enemy flash and a big damage number pop up was satisfying enough that I kept forgetting about the missing effects, but having them in place makes the game feel much more polished an...
Read full update on Steam ↗Hello everyone!Version 0.9 has just been released, and I'm here to tell you a bit about it. First of all, I'm sorry this update took so long. Real life got in the way, and I simply wasn't able to dedicate as much time to Thornkeep each day as I usually do, which caused the delay.New Blood StonesThree new Blood Stone destinations have been added: Deep Woods, Overgrown Village, and Swamps.These greatly expand the endgame and should keep your Blood Realm runs fresh for much longer. It took some extra time to handcraft the layouts for these maps, as I didn't want to simply reuse the default map template and populate it with assets from each biome. I hope you'll notice the extra effort.Doctor ReworkThe Camp Doctor interface has been reworked to be more intuitive and finally gives you the ability to add positive perks to your heroes.Heroes can now receive one additional perk for every 10 le...
Read full update on Steam ↗Hello everyone! Wishing you a wonderful Sunday — and once you’re done with your outdoor activities, let’s take a look at the new Thornkeep update.What’s New?Highlands added to the open world mapNew open world vendorNew class to compete for the frontline slotUI tweaks to make things more readable and intuitiveSwamp monster sprite reworkHighlandsThe Highlands are now part of the open world and can be accessed through the Rotfen location. Just like the Infected Village and Deep Woods, the Highlands are a side location. The main reason to visit this area is a new vendor offering hard-to-obtain Class Items that alter or completely change the abilities of your heroes.HarbingerThe Harbinger is a new hero class added to increase the variety of possible party compositions. This class focuses on stacking bleed damage while being resilient enough to stay on the front row.It can be further specia...
Read full update on Steam ↗Version 0.75 – The Deep WoodsI’m back! And I’m back with another update. As usual, plans shifted a bit during development to better reflect game priorities and player feedback, but what matters most is that we keep moving forward at a steady pace, getting closer to version 1.0 and to the vision of dungeon crawler I’ve always wanted to play since my childhood ;-)Additions & FixesSecond pass on grammar improvementsHighlands biome retouched and partially reworked - it now looks much better and feels like a truly unique place in the world of ThornkeepBlack Woods sprite rework completed, and werewolves added to better reflect the Werewolf Forest sublocationDeep Woods side location added, featuring a new horrifying enemy the Forest HulkOverworld side locations (Overgrown Village and Deep Woods) now have a reason to visit, thanks to its unique vendorsWorld automap added (gave me a serious he...
Read full update on Steam ↗Version 0.7 – Open World UpdateHello everyone! I’m back with another update for Shadows of Thornkeep!Version 0.7 is now live, and I have to say development of this one was pretty wild. Priorities shifted middevelopment while I was playtesting the new Highlands biome. I hope you will be as excited about this unexpected addition as I am.OPEN WORLDThe biggest addition in this update is the introduction of an open world.While playtesting with a fresh party and running through the beginner tutorial, I kept thinking: “Why can’t I just walk out of the camp and explore the world on my own?” Randomized expeditions are cool — but what if the island itself could be explored freely, uncovering its mysteries step by step?That’s how it started. The idea grew to the point where I had to abandon most of the originally planned 0.7 features and focus entirely on building this system instead. Why such a...
Read full update on Steam ↗Hello everyone! I’m back with another update. Sure, this one took me a bit more time than expected, but the wait is finally over. Version 0.6 was probably the toughest so far, as it’s content packed and brings new game functions and mechanics, including endgame content.Tree of BloodAfter you defeat the Warden, its blood will trigger the growth of the Blood Tree in the second area of your base camp. The tree itself is a gateway to another dimension when used with a Waystone (more about those later). In addition, each adventure run through the Blood Tree portal fuels the tree with more EXP, and when the tree levels up, you are awarded a talent point that can be spent on one of the enhancements for future runs.At the moment, the talent tree is about 60% complete, but it is already enough to have fun with, and it will be expanded in future updates. For now, respeccing talents is free to a...
Read full update on Steam ↗Hello everyone! It was a busy week, but I’m back with another update, and I’m proud to announce that everything promised in the Roadmap thread is now here! It feels like a small miracle—if you had asked me on Friday, I would have told you the final boss would need to be postponed until the 0.6 release. However, the integration of the boss abilities went surprisingly smoothly, and update 0.5.5 can be released as scheduled, even though I kept adding more and more features over the past two weeks in response to your feedback. List of changes since EA release till 0.5.5autohide combat log to prevent UI overlapsdisable facilities interactions when player have no physical bodycombat UI revamp/combat assistantimproved tutorialadded combat tutorial area around basecamp, ratling mobs + scarecrow as tutorial boss.action buttons highlights and animated cooldown notifications for abilitieskeybind...
Read full update on Steam ↗Hello everyone! It’s been a rough five days, but I’m here with update 0.5.4! Even if the version number doesn’t seem like a major advancement, it marks an important step in the game’s life cycle. This update brings enhanced tutorials, combat improvements, and key balance changes to make entry into the world of Thornkeep easier. v0.5.4 Changes:Added tutorials covering party composition, resting, camp upgrades, and basic combat.Introduced combat assistant UI, combining announcements and animated icons to make combat more intuitive. A separate animated ATTACK button was added for clarity, showing different turn states.Fixed various UI issues with overlapping elements and unclear readability.Inventory auto-highlights items or heroes under your cursor, showing where they can be placed.Base HP healed per day in camp doubled—doesn’t affect mid or late game, but eases the harsh first days for...
Read full update on Steam ↗Hello everyone! First day after launch and here I am with the first update, addressing the most urgent and pressing issues. EA launch is always rough and some are less patient than others(including me) I just could not sit around fiddlin with sprites for content update, and had to push fixes forward. Here’s the list of fixes, changes, and additions:✅ Auto-hide combat log/objectives in cases where they would overlap with other UI elements (especially ribbons used as page selectors in facilities).✅ Moved wallet so it no longer interferes with other UI elements (it was moved at the last minute — not to the smartest place).✅ Disabled interactions with facilities unless there are active party members.✅ Partial balance pass: enemy spawners adjusted to be less oppressive on the easiest difficulty.✅ Fixed “align to block” issue in the intro lines, so the text no longer appears broken.That’s i...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hello, everybody!After finally managing to take a few days off work, I’m back to release Shadows of Thornkeep version 1.0!It’s been quite a journey. Since its rushed Early Access launch, the game has nearly doubled in…
Hello everyone!Version 0.9 has just been released, and I'm here to tell you a bit about it. First of all, I'm sorry this update took so long. Real life got in the way, and I simply wasn't able to dedicate as much time…
Hello everyone! Wishing you a wonderful Sunday — and once you’re done with your outdoor activities, let’s take a look at the new Thornkeep update.What’s New?Highlands added to the open world mapNew open world vendorNe…
Version 0.75 – The Deep WoodsI’m back! And I’m back with another update. As usual, plans shifted a bit during development to better reflect game priorities and player feedback, but what matters most is that we keep mo…