Store data
- Store status
- Coming soon
- Scheduled release
- 26 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 26 November 2026
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UI/UXWe've removed the feedback button from the main menu, as the feedback form is not compatible with controllers. The Discord and Steam buttons are still present, and both places are a great way to reach the developers!
Read full update on Steam ↗UI/UXHovering reward buttons now selects them and shows their details, which matches the expected behavior of new players. Confirmation is still required. Applies to Scrolls, Upgrades, and Zodiac Moves.BalanceGiant's base Health has been reduced by 2, from 20 -> 18.Bug FixesThe game's volume has been reduced significantly, and the starting volume is now 40% for music and 30% for sound effects.Fixed several bugs where sounds and music would temporarily not honor the player's volume selection.Churning Hollow's name has been updated in French, German, and Korean.The Chinese description for Tyrant's Dominance and Quietus Upgrades has been adjusted.
Read full update on Steam ↗Hi, everyone! Today we release version 0.16, which finalizes the game’s technical language and replaces the Primeval Stadium with Churning Hollow, our mountain region. Its enemies remain the same, and Primeval Stadium will return in the full release.Art UpdatesWelcome to Churning Hollow! Home to two soon-to-be-announced Champions, it is the true earth region of the realm and replaces Primeval Stadium.Gladiator and Butcher have new Upgrade icon sets, with a tease above for Butcher’s full release Upgrades (and higher difficulty badges!). Gameplay UpdatesNew KeywordsIn response to player feedback, we’ve refined the technical language used in-game:Move is a new keyword, referring to the single action a Champion has each turn.Zodiac Move is a new keyword, referring to the alternate moves provided by Zodiacs.Zodiacs are the new name of Summons. As providers of alternate moves, Summon was a...
Read full update on Steam ↗To celebrate Next Fest we have a few updates lined up, and our first is the biggest art update yet!To prepare the unlock progression for launch, this update will clear your previous demo progress. It's worth trying out from a fresh file! From here on, progress will carry into the full game.Art UpdatesEvery Scroll and Upgrade in the demo has new artwork, and you can view it all in the new codex screen:(Pictured: Tyrant's new ability icons, including a hint of his kit in the full release.)For the first time, we’re revealing the extent of the champion content at launch. Only some of it is playable in the demo, but we’re thrilled with the feedback from our private pre-release playtesters (Join the Discord for access to the private playtester form) and can’t wait to reveal details.Balance ChangesThree new core mechanics combine several previous ideas to create dependable interactions:Pierc...
Read full update on Steam ↗Bug fixes:Barrier Burst now triggers multiple times when a single Astral breaks Protect on multiple Champions.The reset turn button is no longer hidden behind other HUD elements in certain screen resolutions.A placeholder upgrade with the name "No translate" is no longer shown while selecting an upgrade.
Read full update on Steam ↗Bug fixes:Fire Wisp no longer damages itself before Champion upgrades trigger at turn end. As a result:Upgrades that interact with specific Health values at turn end can depend on Fire Wisps not damaging themselves beforehand.Abattoir, Butcher's leader upgrade, no longer kills all Fire Wisps each turn from 2 Health, as it triggers before Fire Wisps damage themselves.Upgrades that act upon units at turn end can depend on Fire Wisps not being dead.Conqueror's Helm, Tyrant's upgrade that steals Health from adjacent units, steals Health from adjacent Fire Wisps before they can kill themselves.Conqueror's Helm now has its name spelled correctly.
Read full update on Steam ↗Hello! 哈喽!Bonjour ! こんにちは!Hallo! 안녕하세요!It’s been a while! We’ve spent the last few months focused on the full release, and we have a lot to share in this demo update. A preview video is on YouTube.First, the biggest news: Attack of the Astrals is now available in French, German, Simplified Chinese, Japanese, and Korean! This was a huge undertaking across the Hewer’s Workshop, Goblinz, and LocQuest teams, and we’re thrilled to welcome new players around the world. The translations and localized assets are 100% human-made. We'd love feedback on your experience playing in the new languages!There's tons of new gameplay to cover! In summary:New Astrals: Elf, Fairy, Giant, and Zombie challenge you in new ways.New boss battle: In Challenger (the highest demo difficulty), the final fight is a unique and powerful set of Astrals. The full release features more bosses.New difficulty structure: E...
Read full update on Steam ↗Patch NotesFixed crash from attempting to cycle Scrolls with no Scrolls in the inventory.The Seraph skills intended to be removed in the 0.11.0 update are now properly removed: Sanctuary, Flicker, and Wonder Guard.
Read full update on Steam ↗The Champion Update is a comprehensive refinement of the game to address the biggest items of feedback from the playtest:Replay value needs investmentThe Astral ambush every battle is not funThe game is punishing, especially for new playersPlaytime metrics back this up. We love that a core group of players have clicked with the game, but too many players are turned off in the first few battles or stop playing after a single run.We’ve made some sweeping changes to address feedback while preserving the core gameplay and positional combat that sets Attack of the Astrals apart. We’re super happy with the result!Astrals no longer ambush(Image: An example of turn start with Golem's new passive.)The game has been re-balanced around Astrals not attacking at the start of battle. In addition to feeling more familiar to genre fans, this has other benefits:By moving first, players have more contr...
Read full update on Steam ↗The Challenger Update is huge! We've expanded the range of strategies each run, introducing difficulty levels and scaling Scroll rewards. Take it easy with a lower difficulty, or fight flawlessly for a high EXP score and powerful Scrolls, all while listening to new regional music composed by Jared Farney.Watch the video overview:Earn Experience in BattleYou now start at Level I each run and earn experience each battle. Leveling up adds more powerful Scrolls to the reward pool, making it critical to play your best from the very first fight. Compare your final EXP value to other players by sharing in the Steam community or our Discord!A new report at the end of battle breaks down experience gained, which is rewarded for each surviving Champion, overkill damage, and efficient play: the fewer skills you use in battle, the better.We want every decision in battle to feel important. Merely s...
Read full update on Steam ↗The next update to the Attack of the Astrals playtest is available now! We are getting close to feature-complete for the demo, so the next update will focus on expanding content. We look forward to reading your feedback on these latest changes!Watch the video overview here: Release NotesGameplayScroll reward options: Instead of receiving a random Scroll, you now select between two options. Giving the player more control over Scroll rewards will allow us to design more situational Scrolls.Discard an existing Scroll: If all Scroll slots are full, you can discard an existing Scroll to make room for it. Preventing players from receiving rewards was just mean, and this gives you an opportunity to pivot away from Scrolls you haven’t found useful.Reset your turn at any time before the next turn: Turn reset is now available until Minions spawn for the next turn, so you can use it after your C...
Read full update on Steam ↗Release NotesYou can check these notes in video form here! GameplayBuild your team: You can now select your entire team at the beginning of a run, or select an entirely random team. Once your team is decided, you select its leader, deciding which Champion begins the run with a Summon.Confuse adjustment: Confuse now deals 1 damage for each unit damaged by the next skill, instead of each unit targeted. In practice, the power level of Confuse has not changed much and you play around it the same way, but Summons that target “ALL” are no longer instant death when confused.Unlock visibility: Unlocked content is now shown at the end of a run.Bug fixesWinning a battle with a Scroll no longer incorrectly prevents you from being rewarded a Scroll.Resetting the turn now properly resets Summons and removes status conditions.You can no longer reset the turn if no Champion has acted.Visuals and Sou...
Read full update on Steam ↗Happy new year, everyone! Thanks for checking out Attack of the Astrals! We’re finally ready to test the game publicly. The ‘Join the Playtest’ button on our Steam page gets you on the list, and we’ll accept players as spots open up later this month. We’ll have more details to share when we start admitting playtesters, but here is an overview of the content that will be available:6 Champions, each with a unique skill15 Spells, consumable mapwide actions rewarded after each battle6 Summons, which provide powerful alternate skills to your Champions3 regions, each with unique visuals and mechanicsThis is a subset of the content planned for release, but should give you a taste of the game’s key features:A unique tactical combat system: Movement automatically targets your skills, and movement paths displace others on the map. Rearranging the map to evade enemies or save allies must be bala...
Read full update on Steam ↗Steam currently lists 26 Nov 2026 as the release date.
UI/UXWe've removed the feedback button from the main menu, as the feedback form is not compatible with controllers. The Discord and Steam buttons are still present, and both places are a great way to reach the develop…
UI/UXHovering reward buttons now selects them and shows their details, which matches the expected behavior of new players. Confirmation is still required. Applies to Scrolls, Upgrades, and Zodiac Moves.BalanceGiant's…
Hi, everyone! Today we release version 0.16, which finalizes the game’s technical language and replaces the Primeval Stadium with Churning Hollow, our mountain region. Its enemies remain the same, and Primeval Stadium…
Gladiator's upgrade icons have been updated.
To celebrate Next Fest we have a few updates lined up, and our first is the biggest art update yet!To prepare the unlock progression for launch, this update will clear your previous demo progress. It's worth trying ou…