Store data
- Store status
- Coming soon
- Scheduled release
- 10 November 2026
- Positive reviews
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- Release date
- 10 November 2026
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Serving up the best burger in town today! But not everyone in the kitchen feels the same way.
Stack & Sus is a physics-based party game where 3-6 players stack one giant burger. When the game begins, players are secretly split into two teams: Staff and Spies. The Staff team's goal is to work together and make the dish a success. The Spy team's goal is to make the dish fail while pretending to be Staff. Everyone gathers around the same burger, but not everyone is aiming for the same result.
Every round, a customer places a burger order. Height, width, number of ingredient types: the criteria change from round to round. The better you stack, the higher your Customer Satisfaction climbs. Dropped ingredients and the customer's least-favorite ingredients count against you. If Satisfaction falls short of the target, the dish fails even if the burger is still standing. And the more dishes you get right, the stricter the next round's target becomes. This isn't a game where you just stack as high as you can. Meanwhile, the Spies keep an eye on the score and aim to fail by the narrowest of margins.
Each round, you head to the shopping street to stock up on ingredients and Amulets. Every ingredient you buy gets stacked onto the burger, one at a time. But none of them make it easy.
Whole Beef: extremely heavy
Plump Shrimp: springs all over the place
Cherry Tomato: round, and loves to roll
Banana Peel: dangerously slippery
Pizza and Pineapple: explode on contact
Striped Marlin, Blue Marlin and White Marlin: three look-alike brothers no one can tell apart
Stack well and you score big. Lose your balance and your hard-earned burger comes crashing down. That's exactly why who placed which ingredient, and where, becomes evidence.
"Was that move really just a mistake?" Every player's moves during the round can be checked afterward in the history menu. Who picked which ingredient? Where did they put it? Why didn't they act at that moment? Look back at the moves that caught your eye, and build your own case: "Doesn't that look like a Spy move?" The evidence stays on screen, so you can hold your own even if talking isn't your thing.
Once the dish has failed a set number of times, it all comes down to the Suspect Vote. Think back on the shopping, the moves and the ingredients placed, and unmask the Spy hiding among you. Catch the Spy, and the Staff team pulls off a comeback win. Frame an innocent player, and the Spy team wins. If the vote is split, the Spies get one last chance: the Turnabout Quiz. The match is decided by whether the Spies can guess the Secret Satisfaction the Staff have been quietly earning.
Nervous about jumping straight into online play? Then train in Single-player mode with a cast of colorful NPC characters.
Story: a scenario that unfolds through conversations
Challenge: go for the high score and see how high you can stack
Training: practice against the CPU with custom rules
Tutorial: learn the rules step by step
Here are the updates from September: Each language now has its own title English, Chinese and Korean translations are now in place Fall replays in the cooking history now show exactly what happened in the match You can now let everyone in the lobby know you'd like to play or spectate Each language now has its own title {STEAM_CLAN_IMAGE}/45764409/f4d0444d5f52270ab3ae20e70490294caf76a0af.jpg The game now has its own title in each language. For every one of them, we picked a name that gets across both halves of the fun: stacking burgers, and suspecting the people you're stacking them with. --- In September we focused on getting the game ready for players outside Japan. Along with the titles and logos, the translations are now in, so the whole game can be played from start to finish in all five languages. On the online side, Friend matches now let you choose clearly between Passphrase an...
Read full update on Steam ↗Here are the updates from August: Challenge runs are now recorded, and you can go for a high score Traditional Chinese and Korean have been added The settings screen has been rebuilt, and you can now choose your region Credits have been added The item Catalog can now be opened during a match Challenge runs are now recorded, and you can go for a high score {STEAM_CLAN_IMAGE}/45764409/f44edc180691c43f7261f41e6abcc5a8b9b6b80e.png Your runs in the single-player Challenge mode are now recorded. Each record also lists the relics you picked up along the way, so you can try out all sorts of ways to build a run. Werewolf Burger is a game you sit down and play with other people, but we also want it to be worth picking up on your own. --- In August we mainly worked on the parts you can enjoy on your own, and on polishing the screens around the game. Traditional Chinese and Korean bring the game...
Read full update on Steam ↗Here are the updates from July: The game can now be played with a keyboard or gamepad You can now watch a match as a spectator You can now rejoin a match after losing connection Achievements are now supported The game can now be played with a keyboard or gamepad {STEAM_CLAN_IMAGE}/45764409/248c541e17d42058866530738812b1ab6dcd85d8.png Every screen — from the title screen through cooking, voting and results — can now be navigated with a keyboard or a gamepad. The keys available at any moment are shown on screen, so you can play all the way through without reaching for the mouse. Werewolf Burger is a game you play while talking to each other, so being able to operate it without looking down at your hands makes a real difference. --- In July we mainly filled in the gaps that showed up when a group sits down to play together. You can now join a full room or a match already in progress as a...
Read full update on Steam ↗Here are the updates from June: Furigana (reading aids) have been added to Story Mode Rebalanced the items that appear in shops during the Shop Phase Acrobats now trigger automatically, and we added an option to use them manually Security improvements Furigana added to Story Mode {STEAM_CLAN_IMAGE}/45764409/c9831b75a8cb80bb6f24f861ff0ab74cc7b4c5de.jpg Furigana (phonetic reading aids for kanji) have been added to the text in Story Mode. The Jinro Burger story is meant to be content that lets anyone learn how to play the game with ease, and adding furigana should make it more readable for an even wider audience. --- In June, we focused mainly on improvements to networking and security. On top of that, Story Mode has entered its finishing stages, with work like furigana support and a font review. We've also been running beta tests more frequently than before to gather more feedback.
Read full update on Steam ↗Here are the updates for May. New ingredients and spices have been added The history page has been improved Quick Match is now available New Ingredients and Spices Added! {STEAM_CLAN_IMAGE}/45764409/d4306d41d29f6324169ac799c0b52ec33c5bfdb2.jpg We’ve added new ingredients, including pizzas and pineapples that explode upon impact, and ice cream scoops that connect as you stack them. The existing ingredients now serve as the "Base Set," and you can now play by adding these new items as expansion packs. Last month, our primary focus was on expanding the variety of ingredients and spices. In Werewolf Burger, just like in board games or card games, you can swap out the sets of items you use, allowing you to enjoy a whole new gameplay experience under the same rules. Moving forward, we plan to further enrich the expansion sets and begin putting the finishing touches on the Story Mode.
Read full update on Steam ↗The following updates were implemented in April: Story Mode is now playable from start to finish. The UI for placing ingredients has been improved. New BGM has been added. Story Mode is Now Playable From Start to Finish {STEAM_CLAN_IMAGE}/45764409/adac0b05b3285aad4fa408527d437e71032eb57e.jpg You can now play through the conversation segments along with the cooking segments that take place before and after them. This allows you to learn the game mechanics while following the story of the protagonist, Michael. --- Now that Story Mode is playable from beginning to end, we plan to conduct closed playtests to further refine the experience. Additionally, regarding the sound design—which had been on the back burner—we have brought a new member onto the production team to lead those efforts. In the next update, we plan to add new ingredients and enrich other gameplay elements.
Read full update on Steam ↗Here are the updates for March: Spies can now select a "Cheat" at the start of the game. Ingredients can now be placed with greater precision. Players can now use emotes to indicate their intended destination or voting choice. The global pixel font has been updated to improve overall text readability. 😎 New Feature: Cheats Added {STEAM_CLAN_IMAGE}/45764409/d483870455631e30cc0f15a7fc7999f2aeb263a7.jpg We have introduced "Passives" for Spies that can be selected at the beginning of each match. Since these options are also disclosed to the Staff, we hope this adds a new layer of psychological depth and strategy as players try to deduce which cheat was chosen. --- In addition, we are working on overall UI adjustments, including the transition to a more readable default font. We’ve also been busy showcasing the game at events and conducting beta tests, which have provided us with invaluab...
Read full update on Steam ↗The following updates were made in February: Event Exhibition Lobby Screen Improvements Addition of Character Art Animations Beta Testing 💪Addition of Character Art Animations {STEAM_CLAN_IMAGE}/45764409/2edccc1f5db153274dad3dbb73e4b0e606318503.gif We have added character animations that appear within the Story Mode. Along with these visual updates, we have also reviewed and refined the scenario, allowing you to experience a more polished version of the story. Story Mode has now entered a phase of intensive refinement, focusing on visual enhancements and scenario revisions. Additionally, this month provided several opportunities to showcase the game to players through event exhibitions and beta testing, which resulted in a wealth of valuable feedback. Based on this input, we plan to focus on balance adjustments and UI improvements next month.
Read full update on Steam ↗We’ve been busy this month! Here’s a look at what’s new: Entrance Screen Improvements Relic Redesign CPU Enhancements Physics Engine Overhaul 💪Entrance Screen Improvements {STEAM_CLAN_IMAGE}/45764409/d45a7e89f0078e14e733e55895a7e0f548ffc795.jpg We are currently in the process of replacing temporary placeholders with final production assets, and the Entrance Screen just got its makeover. To make navigation more intuitive, we’ve updated the UI to represent each game mode using beautiful character illustrations. --- Beyond the digital world, we’ve been busy designing printed materials for upcoming exhibitions. We plan to participate in more offline events moving forward, so if we’re in your neighborhood, please stop by and say hello!
Read full update on Steam ↗Here are the updates for December Simplified the usage of "." Improved CPU behavior. The scenario is now playable from start to finish. The biggest change is the revamp of the "" mechanic. Simplified "" {STEAM_CLAN_IMAGE}/45764409/7f89a19a46557064d318ae4c8be4535bd2b8d6d7.jpg Previously, players had to manually select a target to attack. With this update, the player whose turn comes immediately after the "" is used will now be automatically targeted. We made this change for two reasons: To remove the cumbersome UI required for selecting a target. To fix the thematic disconnect—it felt unnatural for a customer making a wild demand to also specifically choose who has to deal with it. ====== The main scenario is now complete, and the game is in a state where it can be played through by others. Starting next month, I plan to polish the game further and set up an environment to gather exter...
Read full update on Steam ↗Here are the updates for November. You can now play with the new culprit voting system Revamped the in-game menu Improved the cooking history log Scenario chapters 5-9 are now available The biggest change involves the culprit voting model. This is actually more of a rollback than an update. 💡You can now play with the new culprit voting system {STEAM_CLAN_IMAGE}/45764409/07ff9e5571a2fd778d89c206957d703231786fe0.jpg I created a new voting model in last month's update, but after testing it, it didn't feel right. The confusion it caused outweighed the fun. No matter how interesting a mechanic is, it’s pointless if it isn’t intuitive. Therefore, I’ve reverted to a standard voting model commonly found in Werewolf-style games. I also updated the voting UI to use an arrow-based visual format. Unlike Among Us, this game doesn't have a large number of players (max 6), so I decided that a visua...
Read full update on Steam ↗Here are the updates from last month: New culprit voting system now available New traps are now available to play with Top screen has been made easier to understand Scenario Episode 4 is now available to read We are continuing to make improvements based on feedback gathered during the beta test. The first two items are the main major updates. 💡New Culprit Voting System Now Available {STEAM_CLAN_IMAGE}/45764409/11f2f6fa06df6747fe2e41ab333a4c3c516696f6.jpg Previously, the system was like a typical werewolf game where players voted to eliminate someone. This has been changed to a format where each player answers their own set of questions. This is intended to address the issue with the voting system where "even if individuals arrive at the correct answer, they must align with their faction to succeed." Additionally, by providing the Spy side with questions related to the Staff's actions...
Read full update on Steam ↗Steam currently lists 10 Nov 2026 as the release date.
Here are the updates from September: Each language now has its own title English, Chinese and Korean translations are now in place Fall replays in the cooking history now show exactly what happened in the match You ca…
Here are the updates from August: Challenge runs are now recorded, and you can go for a high score Traditional Chinese and Korean have been added The settings screen has been rebuilt, and you can now choose your regio…
Here are the updates from July: The game can now be played with a keyboard or gamepad You can now watch a match as a spectator You can now rejoin a match after losing connection Achievements are now supported The game…
Here are the updates from June: Furigana (reading aids) have been added to Story Mode Rebalanced the items that appear in shops during the Shop Phase Acrobats now trigger automatically, and we added an option to use t…
Here are the updates for May. New ingredients and spices have been added The history page has been improved Quick Match is now available New Ingredients and Spices Added! {STEAM_CLAN_IMAGE}/45764409/d4306d41d29f632416…