Store data
- UK price
- £9.09
- US price
- $7.99
- Positive reviews
- 100%
- Total reviews
- 11
- Release date
- 24 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 25 | — | — | 0 | — |
| October 2026 | 2 | -23 | -92.0% | 0 | -83.5% |
| September 2026 | 25 | — | — | 1 | — |
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| United KingdomGBP · GB | GBP | £9.09 | £7.27 | 20% | £7.27 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $7.99 | 20% | $7.99 | No change recorded |
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| PeruPEN · PE | PEN | PEN 25.99 | S/.20.79 | 20% | S/.20.79 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱329.00 | P263.20 | 20% | P263.20 | No change recorded |
| PolandPLN · PL | PLN | PLN 42.49 | 33,99 zł | 20% | 33,99 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Every ramp blasts you high above the track. Carry your momentum, control your flight, and stick the landing to keep your run alive. Mess it up and you're done. Nail it and you just gained precious tenths. Easy to understand. Brutally hard to master.
Learn every corner, find the perfect line, and hunt for the ultimate time. Instant restart and a full replay system let you analyze every run. Your best ghost is always right there, pushing you to go faster.
Race your friends head-to-head or climb the global leaderboards. No items, no luck, only skill. The cleanest, fastest run wins. Someone beats your time? You go again.
Build your own insane tracks with the built-in editor and share them on the Steam Workshop. Race the community's creations and see who sets the top time.
Pure time-attack. The clock is your only opponent.
Real aerial control. Launches, flight, and landings you fully pilot.
Instant restart + complete replays.
Global leaderboards + online races.
Powerful track editor + Steam Workshop support.
Easy to pick up, incredibly deep to master.
| # | ||
|---|---|---|
| 01 | Ach Rookie Done | 69.2% |
| 02 | Ach Beat Dev | 47.4% |
| 03 | Ach Rookie Stars | 44.8% |
| 04 | Ach Amateur Done | 35.8% |
| 05 | Ach Clean | 29.4% |
| 06 | Ach Campaign Done | 25.6% |
| 07 | Ach Pro Done | 25.6% |
| 08 | Ach Amateur Stars | 19.2% |
| 09 | Ach Drift | 14.1% |
| 10 | Ach Tofu | 12.8% |
| 11 | Ach No Net | 11.5% |
| 12 | Ach All Stars | 10.2% |
| 13 | Ach Pro Stars | 10.2% |
| 14 | Ach Freestyle | 8.9% |
| 15 | Ach Legend | 8.9% |
| 16 | Ach Expert Done | 6.4% |
| 17 | Ach Collector | 3.8% |
| 18 | Ach Archivist | 2.5% |
| 19 | Ach Beat Dev All | 2.5% |
| 20 | Ach No Boost | 2.5% |
| 21 | Ach Grounded | 1.2% |
| 22 | Ach Plat Freestyler | 1.2% |
Auto dash In the air, one press on Jump now gives the full dash, no need to hold the button anymore. Mostly useful on controller, where Jump and Boost are under the same thumb. Pressing again during the dash cuts it. Jumping from the ground is unchanged. On by default. It can be turned off in Options > Gameplay, or in a race with G / D-pad right. No effect on records or replays. Stick dead zones New window in Options > Controller > Sticks and dead zones. Each stick now has its own dead zone. The window shows the stick live, and Detect measures its drift to set the value. Worth using if the car turns on its own or the camera shifts while the stick is released. Boost Short boost taps (holding an altitude for example) no longer trigger the full camera effect and speed lines on every press. Holding boost is unchanged. Editor New Boost 100 and Boost 1000 pieces. Going through one sets your...
Read full update on Steam ↗1 positive · 0 negative.
£7.27 → £9.09.
1 positive · 0 negative.
1 positive · 0 negative.
Auto dash In the air, one press on Jump now gives the full dash, no need to hold the button anymore. Mostly useful on controller, where Jump and Boost are under the same thumb. Pressing again during the dash cuts it.…
1 positive · 0 negative.