Store data
- UK price
- £7.99
- US price
- $9.59
- Positive reviews
- 80%
- Total reviews
- 5
- Release date
- 24 September 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Chesscape Room is a chess variant where you race to escape through a door with your king while your opponent hunts you down. Outrun and outsmart opponents trying to trap you across irregular boards, holes, and chokepoints.
In Chesscape Room, the King is not just a piece to defend. It is your runner. You win by reaching a door with your King while your opponent tries to cut you off and hunt you down. Instead of memorizing openings, you will be reading space and timing: when to race, when to block, when to trade, and when a single tempo decides everything.
Play through handcrafted official campaigns and standalone puzzles built to teach specific ideas and challenge your skill. You will learn how to race versus blockade, how to force an opponent onto a bad route, how to recognize door traps and decoys, and how to keep your King safe while still making progress toward escape.
When you want pure competition, play how chess is meant to be played: against humans. Chesscape Room supports local versus for tense couch matches, online multiplayer, and ranked play with ratings so you can track improvement over time and measure how well your escape and blocking instincts hold up.
Chesscape Room comes with an editor that lets you generate boards in seconds and craft boards in minutes. Place holes and doors, set pieces and positions, test instantly, then publish single boards as puzzles or bundle them into a full campaign for others to play.
If you like making puzzles, it becomes a workshop where you can build clean, readable challenges using the familiar language of chess.
Campaigns: Official and player-made campaigns to play through
Puzzles: Single interesting set ups to solve, one at a time
Versus : Local and online ranked multiplayer
Custom: Generate custom boards for you to play endlessly
Editor: Allows you to generate or craft boards and create your very own campaign others can play online
Automatic account creation based on your Steam profile
The option to add your profile to show off your ratings.
Switch between 3D and 2D view anytime
Support to play with keyboard & gamepads
Export and import your board set ups to share with anyone with codes
Chess players
Fresh tactics without opening memorization
Training for calculation, geometry, tempo, and king safety
Positions that reward creativity and punishment of slow moves
Puzzle fans
Clean, grid-based brain-teasers
Short, satisfying solutions
Difficulty that ramps naturally without requiring chess mastery
Hello everyone, Here's what's coming ahead of our September 24 full release: Online multiplayer: casual and ranked, live and async, free-for-all and team matches for 2–8 players. Improved AI: better tactical decisions and more efficient thinking. Main campaign: 100 boards with varied shapes, armies and escape routes. Endless: refreshed procedural generation for a changing challenge. Smaller 1v1 boards, cleaner versus menus, friend invites and clearer piece colours. Multiplayer is still being tested and refined, so please report any hiccups. Thanks for helping get Chesscape Room ready!
Read full update on Steam ↗Chesscape Room now has an intro campaign, novice, adept and master campaign, 3 endless campaigns (S/M/L), and 10 standard boards, 3 puzzle boards.
Read full update on Steam ↗Hi everyone! Thanks so much for supporting Chesscape Room early. This update brings a lot of new stuff and lays the groundwork for the final big updates needed to do the full release. After this one, the next update will bring online versus and the final one will provide the final content. After that quality of life updates and AI improvements will be the main focus. Please note that this patch brings user-generated content, but there may be wipes or incompatibilities that occur before the full release. Of course local data will not be wiped, but any boards or campaigns you publish may be removed before release. Patch notes The campaign creator has been added. It allows creating blocks of procedural boards and manual boards, or just one or the other. Campaign creation is rate-limited, you can upload one a day. Player campaigns appear under the community tab in the campaign menu.Board...
Read full update on Steam ↗Added the intro campaign. It's meant as a tutorial. There are 10 fixed levels. Three more official campaigns are coming soon! Note: custom game and editor allow you to generate and build levels, to share and enjoy them as much as you like.The first quality of life features were requested and implemented in the options. They are: you can turn off piece animations, you can turn of camera focus on piece selection,Also added an option to use WASD+QE for camera movement and rotation.Implemented a fancy animation when the king escapes, both for 3D and 2D views. The next updates will bring the official campaigns and online versus, which will make the game basically feature complete. From then on, additional polish, content and features for user generated content will be added, such as the ability to upload boards so they appear for everyone and even make your own campaigns.
Read full update on Steam ↗This patch increases the quality of the visuals a bit and introduces the style preset. The default "plain" look now has shadows that cast and the camera background is not plain black anymore. Additionally, you will find "wooden" and "wooden outdoors" in the options under "Style Presets", which make the board and pieces wooden, and the outdoor version includes a fully functioning day/night cycle. These styles even apply in the editor, so you can enjoy the eye candy there while you put together challenging puzzles.
Read full update on Steam ↗Controls listed in the help section, the HUD button.
Read full update on Steam ↗Tiles painting behind doors in the editor now properly get auto-erased. (Doors can only be on the edge of the board. Fixed knights facing the wrong direction in the editor Significantly increased editor speed for generation, painting as well as loading & saving. Added an in-game bug & feedback form.
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hello everyone, Here's what's coming ahead of our September 24 full release: Online multiplayer: casual and ranked, live and async, free-for-all and team matches for 2–8 players. Improved AI: better tactical decisions…
Chesscape Room now has an intro campaign, novice, adept and master campaign, 3 endless campaigns (S/M/L), and 10 standard boards, 3 puzzle boards.
Hi everyone! Thanks so much for supporting Chesscape Room early. This update brings a lot of new stuff and lays the groundwork for the final big updates needed to do the full release. After this one, the next update w…
Added the intro campaign. It's meant as a tutorial. There are 10 fixed levels. Three more official campaigns are coming soon! Note: custom game and editor allow you to generate and build levels, to share and enjoy the…