Store data
- Store status
- Coming soon
- Scheduled release
- 1 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 1 October 2026
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Idle Realms: Rise is an auto-battle idle RPG built on the Dungeons & Dragons 5th Edition SRD. Not "D&D-inspired" — the actual stat blocks: 188 creatures, 147 magic items, real spells, real damage types, pulled from the official open-licensed ruleset.
Pick your target, pick your style, and the fight runs on its own. Come back stronger.
There is no in-game store. No premium currency, no loot boxes, no gacha, no ads, no season pass to renew, nothing gated behind a second payment. Every cosmetic, every convenience, the second character slot and the full 72-hour offline cap are yours from the first launch.
Idle Realms is also on mobile, where it is free and these extras are optional purchases. On Steam they all come included:
4 color themes, 4 premium avatars, 4 pet skins and 3 health bar skins
4 badges and 4 name colors shown next to your name on the leaderboards
Combat titles and the double showcase (2 badges and 2 titles at once)
The premium pass track, the second character slot, extra attunement presets and the full offline cap
Founder pack: play on Steam by October 31, 2026 and keep, forever, a Steam-exclusive set: the Brass and Jade theme, the 🌅 Founder badge on the leaderboards, a golden name and the Founder title.
One price. One game. That is the entire business model.
The level cap is 150, and reaching it takes roughly 950 to 1300 hours — a number measured in simulation, not guessed at. Nine zones climb from CR 0 to CR 55+, and Ascension layers keep the bestiary dangerous after the cap.
Fifteen non-combat skills — Mining, Woodcutting, Fishing, Hunting, Smithing, Fletching, Runecrafting, Cooking, Farming, Thieving, Herblore, Summoning, Astrology, Agility and Firemaking — plus a Township that grows on its own.
Six classes and twelve subclasses , three combat styles, eight schools of magic, nine alignments. Gear equips itself; attunement is the one choice you make by hand, and you can save presets for it.
Zone bosses and full-roster Dungeons that run inside the same idle loop — no "press the button" mode bolted on the side.
Five Raids — Goblin, Undead, Fiend, Dragon and Primordial — the one mode that asks for your attention: escalating waves, a reinforcement to choose between each one, and exclusive rewards.
75 collectible pets , achievements, weapon special attacks tied to real damage types, an equipment triangle, item Mastery, and Rebirth for progression past the cap.
Death costs something — it stops your autofight and can take an equipped item unless you pay protection. The price is gold. It is never a paywall.
Combat, gathering and crafting all continue with the game closed, up to 72 hours. You come back to a summary of exactly what happened while you were gone.
This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available at and licensed under Creative Commons Attribution 4.0 International.
Steam currently lists 1 Oct 2026 as the release date.