Steam release scheduled · App 3937930

Idle Realms: Rise

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
1 October 2026
Positive reviews
—
Total reviews
0
Release date
1 October 2026
Player tracking—Begins when the game launches
Release date1 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
3937930
App type
Game
Supported systems
Windows
Genres
Indie, RPG, Simulation
Release date
1 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Dual-core 2.0 GHz
Memory
4096 MB RAM
Graphics
Integrated graphics with hardware acceleration
Storage
500 MB available space
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Player history

Concurrent players

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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

A real D&D bestiary, running while you're away

Idle Realms: Rise is an auto-battle idle RPG built on the Dungeons & Dragons 5th Edition SRD. Not "D&D-inspired" — the actual stat blocks: 188 creatures, 147 magic items, real spells, real damage types, pulled from the official open-licensed ruleset.

Pick your target, pick your style, and the fight runs on its own. Come back stronger.

You own the whole game the moment you buy it

There is no in-game store. No premium currency, no loot boxes, no gacha, no ads, no season pass to renew, nothing gated behind a second payment. Every cosmetic, every convenience, the second character slot and the full 72-hour offline cap are yours from the first launch.

Idle Realms is also on mobile, where it is free and these extras are optional purchases. On Steam they all come included:

4 color themes, 4 premium avatars, 4 pet skins and 3 health bar skins

4 badges and 4 name colors shown next to your name on the leaderboards

Combat titles and the double showcase (2 badges and 2 titles at once)

The premium pass track, the second character slot, extra attunement presets and the full offline cap

Founder pack: play on Steam by October 31, 2026 and keep, forever, a Steam-exclusive set: the Brass and Jade theme, the 🌅 Founder badge on the leaderboards, a golden name and the Founder title.

One price. One game. That is the entire business model.

It is a long game, on purpose

The level cap is 150, and reaching it takes roughly 950 to 1300 hours — a number measured in simulation, not guessed at. Nine zones climb from CR 0 to CR 55+, and Ascension layers keep the bestiary dangerous after the cap.

What you actually do

Fifteen non-combat skills — Mining, Woodcutting, Fishing, Hunting, Smithing, Fletching, Runecrafting, Cooking, Farming, Thieving, Herblore, Summoning, Astrology, Agility and Firemaking — plus a Township that grows on its own.

Six classes and twelve subclasses , three combat styles, eight schools of magic, nine alignments. Gear equips itself; attunement is the one choice you make by hand, and you can save presets for it.

Zone bosses and full-roster Dungeons that run inside the same idle loop — no "press the button" mode bolted on the side.

Five Raids — Goblin, Undead, Fiend, Dragon and Primordial — the one mode that asks for your attention: escalating waves, a reinforcement to choose between each one, and exclusive rewards.

75 collectible pets , achievements, weapon special attacks tied to real damage types, an equipment triangle, item Mastery, and Rebirth for progression past the cap.

Death costs something — it stops your autofight and can take an equipped item unless you pay protection. The price is gold. It is never a paywall.

Offline is the point

Combat, gathering and crafting all continue with the game closed, up to 72 hours. You come back to a summary of exactly what happened while you were gone.

Built on the SRD

This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available at and licensed under Creative Commons Attribution 4.0 International.

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Screenshots

7 available
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