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Squad - Fireteam
Squad Weapon Skins - Dragon Pack
Squad Weapon Skins - Kobzar Pack
Squad Emotes - Downtime Pack
Squad Weapon Skins - Insurgent Pack
Squad Weapon Skins - Second Tour Pack
Squad Emotes - Barracks Pack
Squad Weapon Skins - Contractors Pack
Squad Weapon Skins - Clash Pack
Squad Emotes - Outpost Pack
Squad Weapon Skins - Precision Strike Pack
Squad - Original Soundtrack Vol. 1 & 2
Squad Emotes - Stand Off Pack
Squad Weapon Skins - Jungle Assault Pack
Squad Weapon Skins - Woodland Camo Pack
Squad Weapon Skins - Desert Camo Pack
Squad Emotes - Grunt Pack
Squad Emotes - R&R Pack
Squad Emotes - Attitude Pack
Squad Emotes - Free PT Pack
Squad Emotes - Free Recruit Pack
Canadian Armed ForcesSquaddies! Hotfix 10.5.6 is now available for download. This release aims to further reinforce the stability of the client by addressing various crashes and vulnerabilities. Please ensure you re-launch your game to download the latest build and sync with the updated servers.Improved the way that custom lobby passwords are handled and communicated behind the scenesFixed a crash triggered when generating a replay file, whether via the 'Enable Auto Record Multiplayer Games' setting, following a match, or utilizing a console commandImplemented various improvements to protect against game crashes
Read full update on Steam ↗Hello Squaddies!We've released Hotfix 10.5.5, which is aimed at addressing additional vulnerabilities being used to crash servers and disrupt player queues.Thank you Squaddies for their continued bug reports, feedback, and support as we develop Squad. As we continue to monitor the situation please reach out to your Server Hosting leads if you continue to experience disruptions!Fixed several server-side exploits causing server crashes. This should help mitigate some of the issues impacting Squad.
Read full update on Steam ↗Hello Squaddies!We've released Hotfix 10.5.4, which is aimed at addressing vulnerabilities being used to crash servers and disrupt player queues.We will continue monitoring our servers and working with both our hosts and community partners to counteract malicious behaviors, and encourage you to reach out to your server leaders if you continue experiencing disruptions.We would like to thank all Squaddies for their continued bug reports, feedback, and support as we continue developing Squad. Fixed several vulnerabilities being used to disrupt servers, trigger crashes, and create infinite queue times for players attempting to join servers.
Read full update on Steam ↗Hello Squaddies!Welcome to Update 10.5.3!We've released Hotfix 10.5.3. This hotfix is aimed at addressing a few game client crashes with mods installed, and to ensure compatibility with mods for Update 10.5. Some info behind the issues:Our transition to Unreal Engine 5 introduced a new storage format that caused checksum calculation errors to go undetected. This issue prevented the game from detecting outdated Steam mods, resulting in "Network object failure" errors and frequent server disconnects.Additionally, we have resolved a bug in which signature verification rules were incorrectly applied to mods, causing crashes in mods that contain PSO cache files. All fixes for these checksum and signature issues are now live in update 10.5.3, restoring stability and mod compatibility. We would like to thank all Squaddies for their continued bug reports, feedback, and support as we continue...
Read full update on Steam ↗Hello Squaddies!Welcome to Update 10.5.2!Update 10.5.2 is an update focused around solely around Suppression and its features as well as some additional changes to our bullet SFXs mainly the snap/crack bullet pass-by sound.Looking to connect with fellow Squadmates, share feedback or stay up to date with the latest Squad news? Join the Squad Community Discord!Completely reworked Suppression visual effects. Adjusted Suppression accumulation and decay rates. The amount of Suppression dealt by each weapon and projectile has been re-balanced.The amount of VFX, sway, and other effects dealt for each tier of suppression has also been re-balanced.Suppression now prevents holding your breath to stabilize the weapon, but does not prevent zooming in.When using the hold breath ability to steady aim and zoom in, running out of breath will now only cancel the weapon stabilization, not the camera zo...
Read full update on Steam ↗Hey Squaddies,As always, thanks for jumping into Squad and for everything you bring to this community. It's what makes working on this game so rewarding, even when the topic at hand is a contentious one like weapon suppression.Suppression has been a recurring point of feedback for a while, and has sparked some good debate, both among players and within the design team. Any changes we make will change how the moment-to-moment combat feels and affect how players communicate and coordinate during a match. We didn't want to rush this, so we ran several internal playtests and then invited groups of players to share their reactions. Based on their feedback, we iterated and playtested again and iterated some more until both the design team and our playtesters felt suppression was in a better place.We're not calling this "done" in the sense that we'll never touch it again. We'll keep iteratin...
Read full update on Steam ↗Hello Squaddies,We've released Hotfix 10.5.1. This is a client-side and server-side update to tackle some bugs, crashes and other issues Squaddies are facing, As well as an issue causing mods to crash repeatedly.We would like to thank all Squaddies for their continued bug reports, feedback and support as we continue the development of Squad. Fixed an issue where some mods would cause a crash at client start.Fixed an issue with AKS-74U Iron Sight Rifle ranging being ranged incorrectly at 100m.Fixed an issue with RPK74M Iron Sights ranging being ranged incorrectly at 100m.Fixed an issue where Fireteam servers would crash with some mods.Fixed the issue where the Fortress Skin for the AFU RPK-74 weapon was not displaying correctly.Fixed a crash when using Intel AI Boost.Fixed a crash caused by a vehicle getting out of bounds.Please continue to leave us your feedback and any bugs you find...
Read full update on Steam ↗Hello Squaddies!Welcome to Update 10.5!This update introduces new content for Squad: Fireteam while also retiring the Founders Pack, along with a variety of bug fixes and improvements. We’re also introducing the Sliva Weapon Pack, bringing the iconic plum-coloured furniture to the AK family of weapons. Players can also make use of the new Field Rest Emote.For our modding community, the Mod SDK has been updated to 10.5. As a result, all existing mods will require a recook before they become compatible with the latest version. If you encounter an infinite loading loop after updating, please unsubscribe from Workshop mods until their creators have updated and recooked them for 10.5 compatibility.We would like to thank all Squaddies for their continued bug reports, feedback and support as we continue the development of Squad. Looking to connect with fellow Squadmates, share feedback or st...
Read full update on Steam ↗Hey Squaddies,It’s time for an updated look at our Squad Showcase Roadmap, but before we dive into what’s ahead, we wanted to take a moment to reflect on how far we’ve come together and where we’re heading next.Updating our showcase reminded us just how much momentum the team has built over the past several months, and honestly, how much exciting work still sits in front of us.Since our Fall 2025 Showcase, we’ve delivered a lot of what we set out to accomplish. You’ve seen the return of Al Basrah in 9.0, our move to Unreal Engine 5, Squad: Fireteam, the introduction of the AFU faction, community gameplay layers, infantry combat and gunplay updates, plus major performance and optimization improvements across the game.One of the biggest shifts we’ve made has been moving toward a more community led development approach. We’ve spent a lot of time listening to your feedback and focusing on...
Read full update on Steam ↗Hello Squaddies,We've released Hotfix 2 for Update 10.4.1. This is a client-side and server-side update to tackle some bugs, crashes and other issues Squaddies are facing, so please RESTART your client to receive the update, Server MUST update to the newest version.Fixed client stutter when using PiP scopes and Nvidia Frame Generation.Fixed Steam Rich Presence so players can now join and be invited into games.Fixed skin textures not properly displaying on the USMC M4.Fixed an issue where helicopters were not spawning on certain layers for Al Basrah.Fixed a client crash when using PiP scopes after changing upscalers.Fixed a client crash when exiting the game.Fixed a mouse input bug when the minimap was open.Fixed an audio vehicle bug where QJY88 could be heard across the map.Fixed a visual bug on Harju missing terrain near dirt road.Fixed a visual bug on Harju where grass textures were...
Read full update on Steam ↗Hello Squaddies,We've released Hotfix 1 for Update 10.4. This is a client-side update to tackle some crash errors Squaddies are facing and a weapon skin bug, so please RESTART your client to receive the update.Fixed crashes related to PiP scopes.Fixed a crash related to the server browser.Fixed a bug that had missing skin textures for the WPMC and CRF M4 and M16 Wormpool rifles.Fixed a crash related to clearing the cache would freeze the game.Known IssuesBroken textures on the Desert M4 Skin for the USMC.Client crash that occurs sometimes when exiting the game.Client crash when using TSR Upscaling and have a PiP scope.Please continue to leave us your feedback and any bugs you find in the Squad Community Discord. Offworld Out!
Read full update on Steam ↗Hello Squaddies! Welcome to Update 10.4 There is a lot to get through today, including extensive bug fixes, but we will try to keep everything as digestible as possible, with the main changes up here at the top! With this update, something that everyone should be aware of, is that we are working on changing how our keybinds work. This means that we had to return all your settings to default, and this time around, you cannot import your settings from previous saved files. A warning was sent out in the official Discord yesterday in order to help you all save images of your keybinds to redo them this time around. Unreal Engine Update 5.7In Update 10.4, we’ve moved our core game engine from Unreal Engine 5.5 to Unreal Engine 5.7. You can take a look at the video HERE about the engine update. We’ve also updated DLSS to version 4.5. This engine upgrade also included some GPU Crash fixes pre...
Read full update on Steam ↗Hello Squaddies! Today we have a great video from Offworld Partner Slay3K, where he has spent time chatting with Norby and Assi from the Squad game team about what we have been working on for Update 10.4, as well as plans for future updates. "Today, we're talking with two developers from Offworld, Assi and Norby about the performance and optimization in Squad with Unreal Engine 5 and the transition up to 5.7 with Update 10.4. This discussion covers where the game and development currently is with regards to performance, as well as what to expect beyond Update 10.4 with future updates. We'll discuss how some of the performance may be noticable during your gameplay and how Offworld is looking to improve it with tools developed in the Unreal Engine." - Slay3KGet your favourite snacks and strap in folks, this conversation goes deep. Offworld Out!
Read full update on Steam ↗Hello Squaddies,We've released our Hotfix patch 10.3.1. This is a client-side and Server update, so please restart your client to receive the update.Vehicles no longer miss ground collision and sink into the ground causing vehicles to get stuck, especially at high speeds and through height terrain changes/driving over bridges etc...Minsk vehicle wheels getting stuck in ground fixes on specific wheel colliders, handling changes for more control, friction changes for climbing terrain.Quad Bike handling improvements for steering allowing players better control, friction changes for more nimble climbing improvements in addition to wheel sinking.Fixed the bug where players exiting a vehicle and another getting in caused the vehicle to be stuck in neutral until the engine was turned off and on again.Known IssuesWe are monitoring Vehicles especially the Minsk for any residual handling issues...
Read full update on Steam ↗Hello Squaddies, and welcome to Patch 10.3We have a slew of great stuff for you in this Patch! 10.3 introduces new content for the PLA factions including modernized infantry weapons and iconic PLA vehicles, a new emplacement, and a static landing ship. It also introduces our first installment of Community-made map layers and the removal of Faction Restrictions. Get ready to play way more factions on maps that you have never seen before! We have also added gestures usage inside vehicles and emotes usage out of main base. And as always a number of bug fixes.PLA Faction AdditionsThe PLA faction has been expanded to better represent modern Chinese combined arms warfare. This update introduces a new generation of PLA small arms, expanded mechanized and air assault capabilities, and full-scale amphibious operations. With modern infantry weapons, new armored and wheeled vehicles, utility hel...
Read full update on Steam ↗Hello Squaddies!Welcome to Squad in 2026! Today we bring you Patch 10.2, containing multiple updates for Fireteam and a slew of bug fixes and optimizations for Squad overall. The Community Development team have been hard at work as well with a couple of gameplay changes including changes to Heli timers and more. Read on to find out more!General Optimizations Mesh Streaming: Memory use has been improved with an implementation of mesh streaming LODs for most static and skeletal meshes. This results in clients only keeping the minimum required quality level of meshes in memory and streaming in higher quality meshes as needed.All vehicles now have LOD’s streamed on demand.All soldiers now have LOD’s streamed on demand.All weapons now have LOD’s streamed on demandFireteam Missions & Experimental Missions10.2 brings new bug fixes, QoL updates and content for Fireteam! Quality of Life Featur...
Read full update on Steam ↗Hello Squaddies,A quick message from the Fireteam…team… before we all go on winter break.We wanted to give a massive thank you to all Squaddies for your support, and valuable feedback on Squad's newest gamemode, Fireteam, since its launch.It’s fantastic to see everyone playing, providing feedback and having fun. A few modded fireteam missions have also emerged already! In future Fireteam update posts, we definitely want to highlight what mods we have tried so you can try them out too! Check them out in the steam workshop by searching with the co-op missions tag. Link found here: Steam Workshop Link We didn’t want to leave everyone hanging over the holidays not knowing what is coming up for Fireteam, so here is what to expect from Fireteam in the January update. We have a bit of everything. Content, QoL updates, bug fixing and more!Quality of Life Features:The end-of-match screen will...
Read full update on Steam ↗Hello Squaddies,We've released Hotfix 2 patch for Update 10.1. This is a client-side only update, so please restart your client to receive the update.Further refinement to the server browser: Hitches in the server browser should be significantly reduced, and the server list should populate a lot faster for most players.Fireteam: Fixed mods in the create lobby menu appearing as "Unknown Mod". All installed mods will now appear in the create lobby menu - previously, only mods containing Fireteam missions would appear. Known IssuesFor some users, there still appears to be some sort of throttling issues when pinging many servers at once, which seems to be due to hardware or service-provider issues. These players will still see all servers, but with incorrectly increased pings, up to 9999. Maxing out the ping filter will allow those users to see all servers (and relatively quickly), but th...
Read full update on Steam ↗Hello Squaddies,We've released Hotfix 1 patch for Update 10.1. This is a client-side only update, so please restart your client to receive the update.Addressed slow loading times and hitches in both the Fireteam and regular Squad server browsers.With this hotfix, it may take a few seconds for the main server browser to fully populate. However, this should reduce the issues we had with the 10.1 Update. Please continue to leave us your feedback and any bugs you find in the Squad Community Discord. Offworld out!
Read full update on Steam ↗Welcome back Squaddies!This is a special update for Squad. Today, we are introducing our first foray into the PVE world of Squad with FIRETEAM! We also have some major changes to our Vehicle tuning, as well as an update to the AFU faction changing a lot of their sights and scopes. Read all the way to the end to catch up on this round of bug fixes and map fixes. But first of all, we wanted to list a couple of our game optimizations that we have been working on, in order to make your Squad experience a little smoother. We have more planned, so stay tuned! This update will be live on Wednesday December 3rd @ 11am PST! OPTIMIZATIONSDecreased Texture VRAM usage.Fixed vulnerability allowing server licences to be spoofed for commendationsBlack Coast - Instanced meshes along with Fortress, Sub Pen and Monastery as well for further asset fixes and optimisationsLashkar - Fixed missing WPO Disab...
Read full update on Steam ↗Hey Squaddies!Skywarp, Lead Game Designer for Squad, here with another preview, this time with a few things to show off to you that’s coming in Update 10.1! But first, let me also introduce another member of the team that’s part of the revamped design team (and is my commanding officer):Hey Squaddies,I'd like to officially introduce myself. I’m Josh Mitchell (aka Sundog), and I’ve taken on the role of Design Director for Squad.Some of you might be wondering, "Who is this guy, and does he actually have a working mic?"I’ve been working in game design for over 20 years, cutting my teeth at studios like Radical Entertainment and Hothead Games. I’ve worked on everything from open-world action games to systems-heavy RPGs. Throughout my career, I’ve learned that while systems and mechanics are important, the soul of a game lives in its community and the stories players create together.So, wh...
Read full update on Steam ↗Hello Squaddies!I’m Robin Andrew, aka Skywarp, the lead game designer on Squad, and I’m here to address a concern on gameplay that many of you have been very vocal about (among the list of many other things, but one step at a time). We have seen your feedback about “Muzzle gas,” or as it’s also known as the “musket smoke” (or the more eloquently referred to as "I can't see what the f@*k I am shooting at") issue. As part of an initiative to release community-driven updates in a more timely manner, we are happy to share that we have addressed the muzzle gas issue in Update 10.1, scheduled for release on December 3, 2025. Here is the side-by-side difference so you can see exactly what we did for this specific issue to tone down the Muzzle gas:AS-VAL comparison - Update 10.0 vs. Update 10.1PPSh-41 comparison - Update 10.0 vs. Update 10.1 This change is not limited to the weapons we used a...
Read full update on Steam ↗Hello Squaddies,We've released Hotfix 1 patch for Update 10.0. This is a client-side only update, so please restart your client to receive the update.Performance optimizations to reduce hitching during gameplay for systems with 8GB or less of VRAM.You may experience some textures and LODS taking longer to load in, it can take up to a minute for this to complete, but we decided this was better than the 'hitching' that players were experiencing before. We will continue to monitor the situation!Please continue to leave us your feedback and any bugs you find in the Squad Community Discord.Offworld out!
Read full update on Steam ↗Welcome back Squaddies!Our 10.0 update is just around the corner, releasing at 11:00AM PT (7:00PM GMT) this Wednesday 12th November! The Trident Strike update introduces the Armed Forces of Ukraine (AFU) faction, bug fixes, systems and gameplay updates, and balancing, as well as a new pack of weapon skins, a new pack of emotes, and updates to the store and customization screens. Armed Forces of Ukraine (AFU) FactionThe Armed Forces of Ukraine (AFU) are a conventional BLUFOR faction. With modern weapons and vehicles it has all the tools needed to take on conventional REDFOR and Independent factions in the game. Their equipment focuses on a mix of indigenously-produced Ukrainian and modernized Soviet-era equipment. AFU Units:95th Air Assault Brigade (Air Assault)The 95th air assault brigade is the Air Assault battlegroup for AFU. They focus on high mobility with access to three helicopt...
Read full update on Steam ↗Hello Squaddies, Today's 9.0.4b hotfix includes further adjustments to the Muzzle Smoke VFX attached to weapons by reducing Muzzle Smoke opacity across the board. We want to extend our thanks to the community for their help in identifying some of the underlying issues. While no changes have been made to impact effects and smoke grenades at this time, we will continue to investigate these issues. We'll be monitoring the impact of these changes to the Muzzle Smoke VFX, so please continue to provide us feedback on Discord. Thanks for your patience. Offworld out!
Read full update on Steam ↗Hello Squaddies,Today's hotfix includes an adjustment to the Muzzle Smoke VFX attached to weapons. We have reduced the reflections that were appearing on the smoke, making it seem much more opaque than we initially intended. This iteration, depending on your feedback, will continue to receive adjustments. We are also aware that these smoke VFX affect some other aspects of Squad, including the thrown smoke grenades and terrain smoke. We are working on those issues as well, but we do not have a timeframe for resolutions just yet. Vehicle handling and physics are also very high up on our priority list. This system is quite complex and takes time to rework and make adjustments that feel valuable and authentic. We are working on a series of patches that will adjust vehicles in a phased approach as soon as possible. We will have more community updates on this soon! Thanks for your patience....
Read full update on Steam ↗Hello Squaddies, Today, we have a short update for you for our 9.0.3 hotfix rolling out this morning. Bug FixesFixed a crash that can happen mid-game after the player changes the settings.Fixed a crash related to triggering emotes with an invalid player ID.Fixed a crash in the world icon subsystem that happened more likely a bit after approaching instruction signs in tutorials.Fixed the issue where players could place SZ-1 explosives on certain parts of the Scout's recon drone.Map Updates & Bug Fixes GeneralReduced memory usage on foliage-heavy maps.Al BasrahFixed missing orchards in the northeast corner of the map.Goose BayFixed a bug that caused blue artefacts to appear on grass.GorodokFixed various foliage assets blocking grenade and explosion damage.Sanxian IslandsFixed missing wooden dock meshes at one of the Sanxian Main Bases.YehorivkaFixed a bug that caused a lake to float in...
Read full update on Steam ↗Hello Squaddies! Another small Hofix for you today. This is a client side only hotfix, so servers will not be affected! General FixesFixed a crash in the world icon subsystem that happened on map travelFixed a crash in the world icon subsystem that happened during regular gameplayThat's it! See you out there!
Read full update on Steam ↗Hello Squaddies,Today we have a short update for you for our 9.0.2 hotfixSystem & Gameplay UpdatesAdded a pop-up that advises to update GPU driver when on a known unstable driver versionBug FixesFixed a crash in the world icon subsystem that happened more likely a bit after approaching instruction signs in tutorialsFixed a crash related to vehicle physicsFixed TLF 4th Armored Brigade battlegroup having too many MBTs when on defenseFixed several skirmish layers where too many vehicles were spawning inMap Updates & Bug FixesManicouaganRAAS v2 - Fixed CRF not being availableSee you out there!
Read full update on Steam ↗Squad from Offworld recently released the 9.0 upgrade bumping it up to Unreal Engine 5, which came with some issues but it should be working well again. Read the full article here: https://www.gamingonlinux.com/2025/09/squad-got-a-big-upgrade-with-the-9-0-update-as-the-devs-address-linux-compatibility/
Read full update on Steam ↗Welcome to Update 9.0's Frequently Asked Questions! We've put together answers from the dev team to some of the most frequently asked questions we've started to see coming from the community. If you missed it, we released Update 9.0 this past week, moving from Unreal Engine 4 (UE4) to Unreal Engine 5 (UE5), with a whole list of changes to Squad. You can read all of the patch notes here.Note that the below does not encapsulate every question we've seen bubbling up from the community—some require more input from other members of the dev team, and some are still being investigated. We will continue to update this FAQ in the coming weeks, as Update 9.0 is a major, major update to Squad. If you have further questions, hop onto our Discord and provide feedback and bug reports! You can join the Squad Community server here.Now, without further ado, let's get started with Update 9.0's FAQ!What...
Read full update on Steam ↗Hello Squaddies, Today we have released the 9.0.1 Hotfix for Squad. Here are the issues that were addressed. We are aware that there are other issues ongoing, and we will continue to work towards resolving those as soon as we can. System & Gameplay UpdatesAdjusted some vehicle turrets' minimum depression angle, allowing them to aim farther downwardsBug FixesFixed missing movement sounds for new "jog/walk" left + right animationsReworked AT launcher reloading to address reload bugs, please report any remaining issuesFixed using the Second Tour Pack’s M4/M4A1 Field Mod skin on an M4/M4A1 with an M68 scope attached resulting in a ring in the scope while in ADSFixed the music player and Infantry Tutorial buttons missing from the Main MenuFixed unusable scope on CAF HAT's Carl Gustav when using HE roundsFixed a crash when switching to Low quality mode while using TSR for AA or upscalingFix...
Read full update on Steam ↗Hello Squaddies! It’s been a while, but today we are bringing you our Squad 9.0 Patch Notes, with our engine migration to Unreal Engine 5. It has been a long time since we started work on this, and we would like to thank each and every one of you who joined us in that testing. We would not have been able to do this without you. And a very special thank you to our Community Server Owners who joined in along the way to lend us their server space and hardware. So let’s get down to business, shall we?Engine UpgradeSquad has officially transitioned to Unreal Engine 5.5. This upgrade marks a major step forward, and while it was a significant undertaking, it was a necessary one. This change to the latest technology is what will allow us to ensure Squad can thrive for the next decade. Big ticket items we started to utilize are Nanite and some of the new frame generation technologies. All of t...
Read full update on Steam ↗Hello Squaddies,We’d like to take a moment to address an issue with the server browser that many of you saw over the weekend.We've been monitoring this spoofing issue for some time. While our original plan was to address it after the release of 9.0, recent events made it clear that we need to act sooner. Work on 9.0 continues, but we've also shifted resources to work closely with the community to deliver a fix for this problem in the next update.We will also be posting August’s Letter from the Squad Leader later this week giving some more general updates.See you in the next one!Thanks, Squaddies!\ Howitzer
Read full update on Steam ↗ATTN Squaddies!,Today we are releasing a Hotfix for both Player facing and Server side. This update is intending on resolving a PING issue that Servers were experiencing that caused servers to seem like they had a ping of 9999! You will need to update your game in order to play. That's all for today! Stay tuned for more news on the UE5 release in the coming weeks! OFFWORLD OUT!
Read full update on Steam ↗ATTN Squaddies! Today we are releasing a small Client side update to our Anti-cheat. This will not affect servers, but you will need to update your game in order to play. That's all for today! Stay tuned for more news on the UE5 release in the coming weeks! OFFWORLD OUT!
Read full update on Steam ↗ATTN Squaddies! Hotfix 8.2.1 contains multiple fixes for some issues that appeared after the 8.2 release. Thank you to everyone who reported these issues! {STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png Fixed MGS vehicles costing 30 tickets when they should only cost 10. Fixed CAF Leopard MBT engine component sticking through the armor mesh on the rear of the vehicle. Kohat Toi RAAS v1 - Fixed an issue with the south main base with certain helicopters blowing up on spawn on the center helipad. Fixed issue where all non-automatic rifleman roles using M27 IAR had 12 magazines instead of 7 Fixed USMC M39 EMR Marksman Rifle reticle being too pixelated at higher magnification levels. OFFWORLD OUT!
Read full update on Steam ↗Welcome, Squaddies, to the 8.2 Patch notes! Today we are going to show off a lot of balancing changes to multiple Factions, some new weapons coming in the patch, as well as the long-awaited feature, the Friends List! {STEAM_CLAN_IMAGE}/10141695/e78d7fb135c0b226643edcea36e4160761bc2e92.png New Weapons USMC M39 EMR Replaces the M38 rifle for USMC marksman: {STEAM_CLAN_IMAGE}/10141695/0a53f6dafc11511fac4d1f2bd65adc528d7dfee2.png WPMC AUG rifle Replaces M4 Simon Offense + M150 on WPMC rifleman 08. It used to appear on a single layer as the F88 for the Australian faction but has been absent since voting was introduced. USA M110 Suppressed Replaces the non-suppressed M110 on the USA marksman role for Light Infantry & Air Assault Battlegroups. INS Mosin Carbine Appears on a new raider role variant for Insurgents. It was previously in the game and removed. {STEAM_CLAN_IMAGE}/10141695/b2440bee...
Read full update on Steam ↗Hello Squaddies! Short, but important update today! {STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png General Bug Fixes Fixed an exploit that could cause a player to have more ammo than intended. Fixed a bug where the WPMC M134 Minigun’s muzzle flash persisted after being fired when viewed from a distance. Fixed an issue where the flags on the Map Preview screen were not connecting properly for some players if their Squad client was localized to a different language. OFFWORLD OUT!
Read full update on Steam ↗Hello Squaddies, Thank you for your patience while we cooked these fixes a little longer, it allowed us the time to add as many bug fixes as possible that came along with the 8.1 Hired Guns update. {STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png General Bug Fixes Reduced frame drops when firing the M134 Minigun (featured on the WPMC CPV, Loach, and 2 and 4-seater technical trucks). Fixed an issue with the BAF FV107 where the vehicle's main body would disappear when one or both tracks were destroyed. Fixed an issue where vehicle weapons could jam and become unusable when the player switched to another weapon during a reload. Fixed an issue with grenades not spawning when thrown. Fixed a bug where the WPMC Grenadier 1 & 2 kit inventories did not include binoculars. Adjusted the armor penetration of the M134 Minigun on the WPMC CPV and Technical M134 so its armor...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/10141695/35ce77ce891e3d0058c773784edefd692ccbbea7.png The Hired Guns update brings the Western Private Military Contractors (WPMC) faction to Squad along with new weapon skins and emotes. We’ve also overhauled several significant menus and included many bug fixes to make playing and understanding Squad easier than ever. Finally, we’ve added bots to the Seed mode games to allow for a better seeding experience. The expected release date and time of this update is - September 25, 2024 11:00 AM PST {STEAM_CLAN_IMAGE}/10141695/e78d7fb135c0b226643edcea36e4160761bc2e92.png Western Private Military Contractors (WPMC) Faction The Western Private Military Contractors (WPMC) faction… The Western PMC is an irregular Independent faction that focuses on non-standardized, modern infantry. While they may lack some of the tools that other conventional forces have such as heavy vehic...
Read full update on Steam ↗Hello Squadies We have just released a Hotfix for Update 8.0.2! {STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png Fixed a bug where framerate was having an impact on weapon sway. Fixed a bug where armor values for vehicles changed depending on the orientation of the vehicle. Fixed a rare client crash that could occur when an anti-tank guided missile is destroyed on impact. Short and sweet for today! Thanks for all your patience while we hammered out the bugs with the weapon handling/FPS issues. All the community collected data, videos, and bug reports truly helped with this process! OFFWORLD OUT
Read full update on Steam ↗Hello Squadies We have just released a Hotfix for Update 8.0.1! {STEAM_CLAN_IMAGE}/10141695/b66dbfc795d93561952f5bf3bd381fd8500872eb.png Made balancing adjustments to the USA/TLF M1064A3 M120 Mortar: - Scaled back the range of the M120 Air Burst round’s lethal damage, these rounds now have a much smaller lethal radius, but have a larger wounding radius - Decreased the maximum firing range from ~3600m to ~2000m. Minimum firing range was also decreased from ~650m to ~370m. - Increased the load time of each round from 3 seconds to 5 seconds - Increased the minute of angle (MOA) dispersion for all rounds - Increased the cost of ammo cost from 30 to 50 ammo points per round Added ATGM Tutorial text to Jensen's Range {STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png PLA ZTZ99A MBT - Fixed a bug where the armor values were much stronger than intended. MEA/INS/IMF BMP-1...
Read full update on Steam ↗Hello Squaddies! Today, we are releasing the Squad 8.0 Patch Notes EARLY. The update will be released June 12th, 11AM PT (7PM BST). We've got a long list to get through today, so stick with us to the end! {STEAM_CLAN_IMAGE}/10141695/e78d7fb135c0b226643edcea36e4160761bc2e92.png This update brings new units for the RGF, USA, and TLF factions and an overhaul of our anti-tank guided missile system. We’re also improving our loading screens and releasing a new pack of weapon skins. New for USA 37th Armored Regiment, 3rd Armored Division (Armored) Joining the USA faction as their Armored unit, the 37th will use M1A2 main battle tanks, supported by M113A3 APCs, as logistics vehicles and armored personnel carriers for the infantry. They will also receive the new M7A3 BFIST IFV, an M2A3 IFV variant lacking the TOW ATGM. 1st Cavalry Regiment (Mechanized) Filling in the Mechanized unit in the USA...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png Hello Squadies We have just released a Hotfix for Update 7.3.1! This includes: a fix for an issue that stops clients from connecting to servers during an EOS sanctions outage. a fix for an issue where players could ADS while sprinting under certain conditions. For this Hotfix both servers and clients will need to update. And that's all for today! OFFWORLD OUT
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png Hello Squadies We have just released a Hotfix for Update 7.3. After some player confirmed testing over the weekend, this Hotfix is specifically targeted at resolving a stutter issue that players were experiencing due to new players joining the server, and getting added to the player’s ever growing list of ‘recent players’. This would cause a spike of net traffic, causing a freeze or stutter. Thank you to the community members that helped with investigating this issue and the testing of this hotfix! OFFWORLD OUT
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png 🔨 General Bug Fixes 🎖️ Fixed helicopters floating away on clients when the rotor blades were broken and the pilot exited the helicopter before it stopped moving. 🎖️ Fixed red VOIP icon appearing if another player disconnected while they were talking with VOIP. 🎖️ The USA M1128 MGS turret will now properly pass damage to the vehicle’s main HP. 🎖️ Fixed a bug that could prevent the USA M1128 MGS from burning out and detonating when its ammo rack is destroyed. 🎖️ Fixed several bugs that could cause emote audio to either not play or play out of sync with the emote. 🎖️ Fixed a lighting issue that caused weapon skins to appear darker in the store than they are. 🎖️ Fixed issue where the “FactionSkipRounds” setting did not reliably cause a previously chosen faction to be skipped in the next round of voting (it wo...
Read full update on Steam ↗15,811 concurrent players — the highest daily peak recorded at that point.
Squaddies! Hotfix 10.5.6 is now available for download. This release aims to further reinforce the stability of the client by addressing various crashes and vulnerabilities. Please ensure you re-launch your game to do…
Hello Squaddies!We've released Hotfix 10.5.5, which is aimed at addressing additional vulnerabilities being used to crash servers and disrupt player queues.Thank you Squaddies for their continued bug reports, feedback…
Hello Squaddies!We've released Hotfix 10.5.4, which is aimed at addressing vulnerabilities being used to crash servers and disrupt player queues.We will continue monitoring our servers and working with both our hosts…
Hello Squaddies!Welcome to Update 10.5.3!We've released Hotfix 10.5.3. This hotfix is aimed at addressing a few game client crashes with mods installed, and to ensure compatibility with mods for Update 10.5. Some info…
Hello Squaddies!Welcome to Update 10.5.2!Update 10.5.2 is an update focused around solely around Suppression and its features as well as some additional changes to our bullet SFXs mainly the snap/crack bullet pass-by…