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Steam player data · App 3926990

WilderDash

View on Steam ↗Updated 22 Oct · 10:12 UTC
  • Single-player
  • Multi-player
  • Co-op
  • Online Co-op
  • LAN Co-op
  • Steam Achievements
  • Custom Volume Controls
  • Adjustable Difficulty
Steam

Store data

UK price
£5.29
US price
$4.01
Positive reviews
43%
Total reviews
7
Release date
22 September 2026
Concurrent players0Most recent successful sample
Today's peak062/144 samples
Tracked peak7Highest retained daily peak
Steam rating43%7 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
3926990
App type
Game
Supported systems
Windows · Linux
Genres
Indie, Strategy
Release date
22 September 2026
Last player update
22 Oct · 10:12 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 or newer
Processor
64-bit x86 CPU with SSE4.2 (Intel Core i3-2100 / AMD FX-4100 or better)
Memory
8 GB RAM
Graphics
Intel HD 520 / GTX 600-series / Radeon HD 7000 or newer
Storage
500 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system

Linux

Minimum
OS
Ubuntu 24
Processor
64-bit x86 CPU with SSE4.2 (Intel Core i3-2100 / AMD FX-4100 or better)
Memory
8 GB RAM
Graphics
Intel HD 520 / GTX 600-series / Radeon HD 7000 or newer

Launch window

Released 22 September 2026 · Tracking from 22 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
7
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£3.54
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
7
Steam reviews
333% positive
Twitch peak
Not recorded
Price observed
£3.54
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011121 Oct 2026, 11:00 UTC22 Oct 2026, 10:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days700.0%0-89.8%
October 2026700.0%0-89.9%
September 20267——1—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

The roads to your base are open. Every night, the monsters come.

WilderDash is a tower defense roguelite for one to six players. By day you range across a procedurally generated map, gathering resources and building towers. By night you defend what you built — and if your towers hold, you level up, draw two upgrade cards, and pick one. Then the sun comes up and you do it again: a little stronger, against something a little harder.

Gather by Day, Defend by Night

Explore, gather, and line the roads between the monster spawns and your home base with towers. When night falls, those roads fill up. Anything that reaches your base takes a bite out of it. Some monsters won't even go for the base — they'll aim for your towers instead.

Four Towers, One Kill Zone

Archer Tower — rapid single-target fire

Cannon Tower — slow, heavy, splashes everything where it lands

Stunning Tower — pulses and slows everything caught in range

Healing Tower — heals nearby towers and allies

A good defense isn't about the strongest tower. It's about what you put next to it.

Four Heroes

You're not a camera hovering above the map. You're down on the field, auto-attacking, kiting, and plugging the holes in your own defenses.

Archer — fastest on foot, one clean shot at a time

Wizard — three projectiles per volley, and almost no health to spare

Knight — slow, hard to kill, cleaves everything in sword's reach

Cleric — no attack of their own, but their projectiles heal nearby towers

No Two Runs Alike

Maps are procedurally generated — choose your size and how many monster spawners you're brave enough to face. Every level-up offers two random upgrades: more damage, more health, more speed, sharper towers, or an entirely new auto-attack. Forking lightning. Ricocheting shots. A spiral that shreds everything around you. A line of fire in front of you.

Boss monsters arrive on nights 5 and 10, with the final boss at level 12. Find a seed you love? Run it again.

Alone, or With Friends

Solo, the whole map is your problem. In online co-op you can have one lane per player, or share lanes for an easier run. For more of a challenge, try smaller maps with shorter lanes, higher difficulty settings, and/or more lanes. Oh, and start in the Grasslands. The Desert and Arctic biomes have tower-attacking goblins on night 2.

Three Ways to Play

Standard — the full run of 12 days and nights, all the way to the final boss.

Zen — no waves, no pressure. Just you, a map, and the quiet satisfaction of watching the resource counter climb.

Endless — pick a class, pick five upgrades already maxed out, and start with plenty of every resource. After the first day, night never ends. The wave counter at the top of the screen is the only score that matters.

The night's coming. Build something worth defending.

Steam gallery

Screenshots

13 available
More game data · Seller history