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- Store status
- Coming soon
- Scheduled release
- 22 October 2026
- Positive reviews
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- Total reviews
- 0
- Release date
- 22 October 2026
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As a Confiner of PhaigeX Corp, you'll be deployed to hyperspace frontiers tasked to contain the rising rogue A.I. threat. Pilot advanced Phaige units, execute high-risk commissions, and secure the future through tech, territory, and triumph.
Race through hostile sectors packed with enemy ships, dodging missile fire and striking back with precision. Designed for intense chases and split-second turns, your mastery of speed and weaponry will decide the outcome.
Every mission drops you into a new battlefield shaped by shifting threats and high-risk conditions. Whether it’s enemy offensives, environmental surges, or unpredictable skirmishes, your PHGX unit must rise to every challenge.
Outfit your Phaige unit with modular weapons and ship upgrades that suit your tactics. From precision long-range barrages to missile spams, your loadout and ship systems will define how you fight — and how you win.
Step into the role of a Confiner and take on daring, high-risk commissions under PhaigeX command.
Unlock a wide array of modules to fine-tune and transform your ship.
Master your resources—ammo and energy are limited, and every shot counts.
Command multiple PhaigeX ships and pair them with specialized support crafts.
Forge unique weapons by combining parts, creating new behaviors and effects.
Towards a brighter future,
Wrapping up demo updates.Yep another weekend-ish update here (I know its a day early XD). 🎉Like what the title said this will be the last update for the demo. Assuming there are no game breaking bugs left, the next upload would be the release. ːsteamhappyːChangelogs NewAdd ability to deploy and undeployed escorts.Undeployed escorts gets repaired to full health after a mission.BalanceEscort Missions now auto completes if there are no relevant enemies.Increase deployable strategems speed.Improve retargeting focus of player missiles.Increase stinger missile speed.Rewards earned on a mission is now proportional to the number of completed objective.QOLTurn off combat ui when selecting ships in battle.Make asteroids more visible.Hangar strategems can now switched position with equipped strategems.Sensor enemy won't disappear if the player is not yet detected even if its engaging your allie...
Read full update on Steam ↗Lighting and stuffHello! It’s time for another weekend update. 🎉So, for this week, I decided to take a stab at implementing a lighting system. I honestly don't know if anyone will notice the difference, but it's there, I swear! ːsteammockingːChangelogs NewAdded Automated Mines stage modifier. Added lighting in the game.BalanceCorvette squadrons ships now don't die if destroyed.Increase lock on range a tiny bid to better reflect the cone image.Added check if you're too good at stealth and keep destroying outposts the alert will be set to 1 minimum.EMP attacks now as a chance to disable missiles tracking.Improve Sentinel rail part piercing.Improve Sentinel Explosion aoe.Improve Corvette escort behavior to now pick and engage a target instead of loitering endlessly around you.Bug FixesFixed bug for escort squadrons not retaining random modules after a battle.New tag gets reset when acce...
Read full update on Steam ↗Hotfixes update (Hotfixes-0.99e) Awkward moment when you realize your game saves deletes itself on restart for new save files. ːsteamfacepalmːBalanceMake the salvage and call warp closer to the target beacon.Improve Kinetic Resonance EN gain.QOL Added New tags on hangar for recently aquired modules. Added Goback shortcut for hangar and squadron scene.Bug FixedFixed Final mission text bugs- Fixed Hangar switching controller and keyboard issue.- Fixed Leantween issues when going to a new scene.- Fixed event not giving the proper module reward- Fixed Tutorial bugs and softlocks- Fixed major save bug.Towards a brighter future,
Read full update on Steam ↗Hotfixes update (Hotfixes-QOL) BalanceModules now guarantees a spawn each mission.QOLAdded choices shortcut during eventsAdded toggle between fire on release vs fire on press for lock on weapons.Improve ship's rotationsBug FixedFixed Tutorial that bugged outTowards a brighter future,
Read full update on Steam ↗Controllers, QOL, Bug FixesHello! It’s time for another weekend update. 🎉This update focuses on controller support, QOL improvements, and bug fixes overall, just making the game more stable.Apart from the bug fixes, something new in this version is that escort ships can now gain random perks that change how they perform in battle, which also affects their hiring cost.Changelogs NewSquadron Escorts now can have extra Module Perks.Squadron Escorts Pricing can now fluctuate depending on the extra Module Perks.BalanceReduce cyclone barrel DMG and ROF.Improve enemy point defense performanceImprove speed of player entity if its travelling with its direction aligned with the ship orientation.QOLAdded Squad repairs to the calculation of the surplus Supplies.Added ship repair PHGX after picking your ship before launching.Added EMP bar to better visualize its effects.Bug FixesMostly Gamepad co...
Read full update on Steam ↗Hotfixes update (Tutorial)Bug FixedFixed modifiers bleeding out to newly selected sector.Fixed sensors targeting inactive units firing on them needlessly.Incursion missions generating extra incursions.Tutorial bug fixed and resupply on support craft limited.Towards a brighter future,
Read full update on Steam ↗So here's another weekly update from yours truly. ːsteamhappyːIt seems the game is now relatively stable, so I figured this is a good time to start adding more content. New ship and Strategem Update. NewAdded unlockable strategems to the poolStrategems Energy & Ammo are now locked at the start and added to the pool.Added a new Heavy Railgun Strategem to the pool. (Press F to activate it for now)Corporate Sectors would now always spawn a shop event even when captured.Fortress sectors now has a chance to give the player an extra PHGX unit.Added Clusterforce as an unlockable ship.QOLPHGX units that are destroyed during a stage now gets repaired a small amount. To avoid instances where a ship launches with 0 hp.Bug FixedFixed UI bug when clicking on strategems in the hangar.Fixed bug where Missile Launcher part variants are not added to the shop.Towards a brighter future,
Read full update on Steam ↗Hotfixes update QOLCapture elements now also has the braking effect applied to the player ship to prevent sliding.Improve optimization and performance overall.Bug FixedFix the unlimited alert spam.Fix some strategic sector bugs interactions.Fix some blip not showing the units properly.Fix some hangar checks bugging out.Fix Flak Cannon not working properly.Towards a brighter future,
Read full update on Steam ↗Hello! A new demo patch is out. ːsteamhappyːAlongside a ton of bug fixes, I've started adding some flavor to Incursion battles. They're still a work in progress and mostly a proof of concept for now, but they're already fully interactive.One of the changes to Incursion Missions is that deployment locations are now fixed. You'll begin each battle at a predetermined insertion point rather than selecting your own deployment area. The plan is for Incursions to become their own set of unique missions, separate from the standard missions in a typical deployment. This WIP mission features a large-scale fleet battle. Incursion Patch Changelog:New AdditionsAdded new BGM to the Strategic Sector SceneReworked Incursion Missions and added a WIP mission to the poolGAME BALANCEComet Dash and Cruise Mode turns off during silent mode Add Support Craft repair for intact sectors if supplies is 50% or g...
Read full update on Steam ↗New weekend and we have another Confiners update. ːsteamhappyː This one is focused on bug-fixing and QOL with a bit of balance patches nothing too fancy. XD Stability Patch Changelog:GAME BALANCEGetting the Support Craft destroyed will now result into a mission failure.Improve support Craft rotation.Volatile Debris modifier now occasionally drains 1% of the player ammo while affected.Nebula Plasma Storm modifier increase EN Drain when player is affected to 1%.Minimum Alert levels now increases per outposts destroyed while detected/alerted.Jammers now drains EN as well while under effect.Alert levels now does not increase when destroying outposts.Cycle now only advances when you move on enemy sectorsImproved Aim-Assist lead in targetingQUALITY OF LIFEReward UI is now displayed when picking a sector.Simplified Objective Icons for improve readability.Added more tutorials to strategy map....
Read full update on Steam ↗PhaigeX: Confiners (Fortress Update) Hello, we got another update for the demo, this time focusing on tightening the cycle mechanics and adding another outpost type to the Fortress Sector.CONFINERS DEMO UPDATE: Cycle Allocation:Every 5th cycle, PhaigeX provides a passive allocation based on the number of sectors connected to your Home Sector. This gives players an incentive to capture nearby sectors instead of bee-lining straight to the objective sector. Fortress Sectors:Fortress Sectors are heavily fortified by A.I. forces and protected by map-wide weapon systems, making assaults on them and the surrounding sectors significantly more challenging. Telemetry Outpost:A Fortress-exclusive outpost. Destroying it disables the Fortress's map-wide weapon systems, making the stage significantly easier. And a bunch of minor bug fixes here and there! The game is coming along nicely, and I think...
Read full update on Steam ↗PhaigeX: Confiners (Tutorial Update) Hello, I got some feedback that I probably should add a compendium of some sort for players who don't go through the tutorial stage. So here it is! ːsteamhappyːCONFINERS DEMO UPDATE: Manual System : Added Tutorial slides on the pause menu for easy access. That's all for now, have a great weekend~ Towards a brighter future,
Read full update on Steam ↗PhaigeX: Confiners (Signs of Life update) Hey, it's been a while! Long story short the game took a detour through development hell. 😂 After months of all-nighters, way too much coffee, and a game identity crisis or two, the next demo update is finally here. Do note that its still pretty janky, albeit playable. Feel free to give us some feedback. Thanks.CONFINERS DEMO UPDATE: Rogue-lite Sector Campaign : This is the main reason things took so long. I really had to hunker down and figure out what I actually wanted out of Confiners. Long story short, we ended up going with an FTL-style campaign where you fly across a sector map and run into random events that can either seriously help your run or completely ruin it. Squadron System: You don’t have to go it alone out there. Aside from your core PHGX-Units, you can now recruit a limited squad of escorts to back you up. Corvettes will trai...
Read full update on Steam ↗PhaigeX: Confiners (Fleet Assault update) Happy holidays everyone! We got another juicy update wrapping up the Fleet Assault type mission. Its still a bit wonky but it can be completed now. XD It's been a slog getting to a playable and fun state, but I think the core flying/shooting mechanics is good now. (I think? feedback is still much appreciated) Either way I think its time that I start with the other gameplay scenes so it start feeling a legit game and not just a glorified battle simulator. Anyway enough of me rambling and here are the update notes. CONFINERS DEMO UPDATE: Fleet Assault Update: Main focus for this update, the Fleet Assault Mission type can now be completed. Apart from a new final objective, the Albatross is now able to launch corvettes to help you protect the fleet. (Yes I got the inspiration from Battlestar Galactica launching vipers XD) Emergency Failsafe Bubble...
Read full update on Steam ↗PHAIGEX: CONFINERS \Happy Halloween everyone! No tricks just treats! ːsteamhappyːI really think the major feature of Confiners is the ability to craft unique weapons base on parts. Give it a spin and tell us what you think! CHANGELOGS: WEAPONS UPDATEFull unlock for Kinetic and Missile Tech tree! Feel free to mix and match the parts to get a feel of the possible weapon behaviors.BALANCING:Decrease auto-aim ranges for weaponPlayer ship now autopilots back to battle if you reaches the stage limit.Strategem cost for EN, Ammo and HP are now balanced to something more reasonable.Scavenging time decrease. instead of toggling off/on individual systems, we just put all of them under a single toggle for convenience. (Tutorial is not reflected of the changes yet) (Default to 1 in the keyboard)BUG FIXES:More hangar bug fixesFixed other minor of bugsTowards a brighter future,
Read full update on Steam ↗PHAIGEX: CONFINERS \So I kind of made a boo-boo uploading the demo without proper tutorials. Yea my bad dev hindsight is 20-20. ːsteamfacepalmː So here's the onboarding update~ if you see this and you did not understand the first time you played it, do give it another spin and tell us what you think! CHANGELOG: TUTORIALS UPDATEUpdated the tutorial for battle so it gives more time for the player to read.Updated the hangar system with a proper tutorial explaining what's the UIs are doing.BALANCING:Increase the rof of Sentinel autocannon by 100%Increase the base ammo capacity of the ship from 1000 -> 3000Slow mo activates when the Strategem window is openBUG FIXES:Fixed a bunch of Hangar system bugs so its more stable nowFixed other minor of bug fixesTowards a brighter future,
Read full update on Steam ↗Steam currently lists 22 Oct 2026 as the release date.
Wrapping up demo updates.Yep another weekend-ish update here (I know its a day early XD). 🎉Like what the title said this will be the last update for the demo. Assuming there are no game breaking bugs left, the next u…
Lighting and stuffHello! It’s time for another weekend update. 🎉So, for this week, I decided to take a stab at implementing a lighting system. I honestly don't know if anyone will notice the difference, but it's ther…
Hotfixes update (Hotfixes-0.99e) Awkward moment when you realize your game saves deletes itself on restart for new save files. ːsteamfacepalmːBalanceMake the salvage and call warp closer to the target beacon.Improve K…
Hotfixes update (Hotfixes-QOL) BalanceModules now guarantees a spawn each mission.QOLAdded choices shortcut during eventsAdded toggle between fire on release vs fire on press for lock on weapons.Improve ship's rotatio…
Controllers, QOL, Bug FixesHello! It’s time for another weekend update. 🎉This update focuses on controller support, QOL improvements, and bug fixes overall, just making the game more stable.Apart from the bug fixes,…