Store data
- UK price
- £5.10
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 4 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Veil of Remorse is a retro-inspired arcade bullet hell where you steer a ship through a fractured solar system, choosing your path between dangerous encounters, upgrades, and handling the void entity.
Each run plays starts at the solar system. You decide where to go next. Enter combat, talk to the entity, or return to the hangar to prepare for what’s coming.
The hangar is where your runs take shape. Unlock abilities that change how you approach combat, improve them over time, and reduce their cooldowns by cultivating plants. You can also track objectives and plan your next move before heading back out.
Select which encounter you want to face. Combat is fast, tight, and viewed from an isometric perspective. Enemies arrive in waves that grow more intense over time. Clear enough enemies in a tier and you’ll be offered upgrades that can shift the balance of the fight in your favor, or make things harder in unexpected ways.
Every upgrade adds corruption. Push too far and you’ll have to deal with the consequences. You might lose access to a power, give up some of your health, or make enemies more dangerous. There’s no clean way forward, only trade-offs.
If you want to sharpen your skills, you can jump into specific combat scenarios. Practice against individual tiers, learn enemy patterns, and test different builds without committing to a full run.
Key Features
Bullet hell combat focused on movement and awareness
Tiered enemy waves that steadily increase the pressure
A corruption system that forces difficult decisions
Flexible builds shaped by your selection of upgrades and plants
Multiple challenge sets to complete
Practice modes for learning and experimentation
Adjustable difficulty
The solar system has captured you. Will you be able to leave?
| # | ||
|---|---|---|
| 01 | Blackhole | 37.5% |
| 02 | Spectralarrow | 37.5% |
| 03 | Veilbreak | 37.5% |
| 04 | Interrupt | 25.0% |
| 05 | Shockwave | 25.0% |
| 06 | Damageovertime | 12.5% |
| 07 | Knockback | 12.5% |
| 08 | Worldtier | 12.5% |
| 09 | Clearedwithonehealth | 0.0% |
| 10 | Clearedwithoutplants | 0.0% |
| 11 | Clearedwithoutpowers | 0.0% |
| 12 | Clearwithdifficultenemies | 0.0% |
| 13 | Corruption | 0.0% |
| 14 | Die | 0.0% |
| 15 | Unlockplants | 0.0% |
| 16 | Vulnerable | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.