Store data
- UK price
- £4.59
- US price
- $4.24
- Positive reviews
- 100%
- Total reviews
- 5
- Release date
- 18 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -1 | -33.3% | 0 | -93.6% |
| October 2026 | 2 | -1 | -33.3% | 0 | -90.4% |
| September 2026 | 3 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £3.90 | 15% | £3.90 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $4.24 | 15% | $4.24 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | NOK | NOK 59.50 | 50,57 kr | 15% | 50,57 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$7.89 | NZ$ 6.70 | 15% | NZ$ 6.70 | No change recorded |
| PeruPEN · PE | PEN | PEN 13.49 | S/.11.46 | 15% | S/.11.46 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱169.00 | P143.65 | 15% | P143.65 | No change recorded |
| PolandPLN · PL | PLN | 21,49 zł | 21,49 zł | 0% | 21,49 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Waterjacked! is a turn-based roguelike where you are a gunslinging succulent chosen to save your people. Wield the armament known as GRID and blast your way to the Robot HQ, where The Prophet resides. Your journey is not just a test of strength, however. Collect an assortment of Modules and weaponize them in creative ways to destroy any robots that stand in your way. It is up to you, and only you, to defeat the robots and reclaim the future of The Valley!
A fully modular weapon system forged from the blood, sweat, and spikes of those who resisted the robot threat before you. Place, rotate, and move Modules within the GRID to uncover combos that unleash devastating strikes against the robots. How will you wield the GRID?
Without Modules, the GRID is a hunk of junk. Explore the Fabricator's Shop after each fight and trade in robot scrap for new Modules. Fire powerful bolts with the Archer Sigil or grow damage-boosting flowers. The GRID's capabilities are only limited by your imagination. Never be afraid to experiment, and don't forget the Fabricator's law: No refunds!
Augments provide a wide range of utilities and power. The buffs can be run-changing, but be aware that many Augments come with downsides. There’s always a price to pay for power, after all. Siblings to the Augments are the Herbals, boosting consumables that last for only a single Scenario. It’s always wise to buy a few if you can spare the scrap.
No one in the Valley knows where they came from. No one knows why they harvest all the water they find. What you do know is that unless you fight back, your people will be driven from the land. Pick your fights carefully, as each robot poses a unique threat to tackle. From GRID shifts to stolen Modules, the robots always hold an ace up their sleeve.
What would you like to see added to Waterjacked?Now that ((most)) of the bugs have been fixed, we're looking to add some new content to the game and have a few options! You can vote below in the comments, or you can vote in the poll on our Discord!Robot Stat Scaling!GROWTH Modules & Augments!Common Herbals!Hotfix 1.2.9-ea Patch NotesBug Fixes 🪲Adjusted the enter/exit footsteps of the Player to sound accurateFixed a major bug that caused robots to trigger status effects even after they died. (Thank you to Ren Robin for reporting this in our Discord!)Re-showed the fog layer that I accidentally toggled off while debugging and didn't turn back on when we pushed the last patch.... my bad.Fixed a bug when your crit chance exceeded the 500% cap, causing damage text to appear black. (Thank you to OshMusic for reporting this in our Discord!)Added pitch scaling to the Overclock power SFX, so i...
Read full update on Steam ↗Hotfix 1.2.8-ea Patch NotesBug Fixes 🪲Fixed a major bug that caused the game to crash when using the Circuit Bus. Fixed a bug that was causing Rust to not execute enemies when reduced to 0 HP (it technically made them invulnerable).Fixed a bug with potency triggering off a status effect stacking and not displaying the correct values.Fixed a bug that left modifiers on the Player even after the Scenario was finished (such as Vulnerable, Precision, etc.).Fixed a small display bug with the tutorial pin that left the sign and arrow displaying even when the pin was hidden.Fixed a small display bug that showed an incorrect value on status icons when they first spawned in.Fixed a small bug that caused the version number to not appear in Release Mode.Adjustments 🛠️Tweaked the placement of the rightmost slots on the Robot Stop background to prevent clipping with the pause button.If you encoun...
Read full update on Steam ↗Hotfix 1.2.7-ea Patch NotesBug Fixes 🪲Fixed a bug that caused the Player Health to not fade in (whoops)Fixed a bug that caused robots to not stack their rewards correctly (you should overall see higher rewards and crate drops in the result screen)Adjustments 🛠️Added a demo tag to the version number if playing the demo (did not get shipped with v1.2.6)After playing one run, you will no longer:See the intro slides (and not be prompted to play the tutorial)Be pulled into the shop by GusYou can still access the tutorial via the map if you would like to play it again!Upon starting a new run after playing once, you are dropped straight into the map view! Get back out there, soldier!The tutorial pin will hide itself once your threat level is high enough (usually around when the train appears on your first loop).If you encounter any bugs, or think something feels off, please join our Discor...
Read full update on Steam ↗Official Patch Notes for Early Access and subsequent hotfixes.Content 🌵New Background: Robot Stop! (As well as some bug fixes)Added and updated multiple sound effects for when Status proc's occur.Added a sound when a critical hit occurs.Added a sound when you start a scenarioAdded a sound when you open a map previewUpdated the Selection Indicator for the GRID to be in line with the rest of the UI's style.A threat system that increases the difficulty of the game as you progress through your run.Currently only affects GRID Size, spawn pool size, number of levels available in a map zone, and scenario reward amount.Robots now have a weighted spawn and selection system that adjusts itself based on the current threat level.Certain bots will appear more at the start of a run, but will flatten out the farther you go, and vice versa!Added a small stat screen in the bottom right of the UI when...
Read full update on Steam ↗Hello! A short patch this week fixing some glaring issues after the release of Elephant Graveyard!Bug Fixes 🐛 The Acid Lobber (previously Slob Lobber) no longer fires while powered off.Leaky Faucet doesn't double-display corrosive application.Fixed Leaky Faucet not playing the rotation SFXCaustic Catalyst applies its damage buff correctly.Fixed a bug that caused the Move Tool to appear usable even though you didn't have the correct amount of actions.Fixed a crash when Rush was applying its stacks via a Rush Rune adjacent to an Archer Sigil.Fixed a bug that caused the slot sfx to play in the tutorial even with editing disabled.Fixed a bug that caused the rotation helper sprites to hide if you started placing a Module while the tooltip was open in the ModbeltAdded SFX sounds to the tutorial puncher! Oops!Enemies only play the reward SFX if they have rewards to drop.Adjustments 🛠️Renam...
Read full update on Steam ↗Happy Saturday, Valley Dwellers! We've got a fresh patch for ya!Known Issues 😔- The cost previews in-game are a little large and overlapping. We are overhauling these in the next patch.- Shop Items are a little hard to distinguish now that there is such a variety. We are working on revised banners and mats to help differentiate between item types.- Enemies now only flash red when they take damage. We are working on a system that lets us flag which states the enemies can play their unique damage animation in without looking janky.- Keyboard binds have " - Physical" after them, which we are working to remove.- Right-clicking while your cursor is over the Modbelt does not process backing out of the current editor mode.Bug Fixes 🪲- Fixed z-index clipping of bullets when the Player shot a robot.- Fixed a bug that prevented icons for how Modules affect projectile paths from showing.- Fixe...
Read full update on Steam ↗Good evening Valley Dwellers! Patch v1.0.20-vis has been made live!Bug Fixes 🪲Fixed some tutorial bugs.Fixed a bug that prevented rewards from correctly displaying.Fixed a bug that stopped the action pool from actually refreshing.Cleaned up the code for Herbal items so Waterjacked! does not crash.Known Issues 😔 The Guzzler's new 'taking damage' animation makes them stand when they are in their ability mode, this will be fixed in a few days at most.Adjustments 🛠️Some module costs and rarities have been changed.The Heatsink has been removed from the starting backpack (and I am going to cry about it).The Guzzler's run animation was slightly wiggled.Content 🌵New and improved Guzzler animations! This bad boy can fit so many modules in it, and by so many I mean 3.You can now view the contents of your backpack while in-scenario. Very useful for keeping track of what you've used and what'...
Read full update on Steam ↗Small hotfix for some critical bugs:Bug Fixes Fixed a crash when losing the game due to a bad reference check when trying to switch to the demo view.Fixed a bug when an enemy was queued to spawn after you cleared all active enemies, and more were in the scenario's spawn pool.Fixed the glitching Discord button on the Menu ViewFixed bad texture reference on the options sliderFixed the cursor shape when hovering the "GO" button on the scenario preview of a completed scenario.Adjustments Updated the tutorial pop-ups to use the new panel styles.
Read full update on Steam ↗Hey Valley Dwellers, another patch for ya!Bug Fixes Fixed a crash that occurred when an enemy tried to activate its unique death behavior (the guzzler is now for sure fixed).Completely rebuilt the saving & loading. There were so many bugs with the original version that I just rebuilt it and it should work much better now. Testing shows the game is saving correctly and at the right points and data is carrying over correctly!Fixed the Stats Hud in the Map view not displaying tooltips correctly.The power button now correctly shows the power value of the module you are powering, including the additional power tiers if it has scaling power.Fixed a crash when tooltips appeared after its related object was destroyed.Fixed a handful of descriptions on mods and augments.Fixed an issue in the encyclopedia that caused it to scroll to the wrong entry.Fixed a bug that caused the game to not save w...
Read full update on Steam ↗Hello Valley Dwellers! v1.0.9-vis is now live! The full patch notes:Bug Fixes- Fixed crash on loss when trying to save or load game state.- Fixed game save being recognized incorrectly, so you can continue runs, instead of being forced to restart every time.- Fixed enemies not displaying their death rewards for the correct duration.- Fixed enemies dropping augment chests much more than they should have.- Fixed a few UI bugs due to elements not having the correct mouse filter set.- Enemy tooltips will close automatically if you are viewing the tooltip of an enemy as it dies.- Augments correctly display their quantity in the shop.- Fixed the incorrect colors on the modbelt reroll cost.- Fixed rerolling always being available at the start of a scenario, regardless of it being disabled or not.- Fixed the scroll bar in the Backpack in the Fabricator Shop from using bad textures when hovere...
Read full update on Steam ↗Hey Valley Dwellers, Wyatt here! Super excited to finally let you all know the Visibility Update is live for everyone to play. This update is free and has been applied to the demo of the game. If you run into any bugs, have any questions, or would like to provide any feedback, we have a dedicated forum channel set up in our Discord. Additionally, you can hit us on any of our socials, and we'll get back to you. If you're more old-school, you can also email us at [email protected]. You can find the full changelog here!What's next?The Visibility Update is the first of four major updates Waterjacked will be receiving. Each of these updates will be applied to the Demo for free, so you'll be able to try the game out each step of the way and give us your feedback. I'm working on the second edition of Straight from the Pond, our monthly newsletter, which will detail our next steps.The ne...
Read full update on Steam ↗Hey Valley Dwellers! Jacob here, and today it’s finally time to take y’all through the myriad changes that Waterjacked has gotten in the multiple months since our last Demo update! It’s been a hell of a time, and we are all so happy with what’s been improved and implemented since October. Now then, onto the changes! Visual Changes and ImprovementsNew GRID sprites.Replaced or added brand new UI elements when in-scenario.AP is now called "Actions."When editing or placing modules on the GRID, there are now small previews that inform you of the action cost.Updated sprites for the Bumper, Splitter, and EMP modules (goodbye blue bumper, we will miss you).Scenario pips on the map have been re-done to be more responsive and readable.Scenario previews have been re-done:Now stylized after wanted posters.View which rewards you'll receive.Enemy icons now appear if at least one enemy of that type...
Read full update on Steam ↗Hey Valley Dwellers!A quick announcement for y'all today, we have a release date for the next Waterjacked update: The Visibility Update! It will be going live on Friday, February 20th! There will be a change log post coming soon, but if you want a little sneak peek, check out the first edition of Straight from the Pond, which covers a bunch of the changes we made. This update will be applied to the Waterjacked Demo for free, so all we ask is that you take some time to play it and let us know what you think.See you on the playfield!
Read full update on Steam ↗Hey Valley Dwellers, v0.14.2-next Patch is here!Bug Fixes- Fixed a crash when healing over max health.- Fixed power not being freed after the Guzzler steals a module.- Fixed player health not showing empty pips when moving between scenarios.- Fixed the vignette not appearing correctly when opening the toolbelt.- Fixed a crash caused by clicking the scenario GO button multiple times very quickly.- Fixed a crash that occurred when dealing more damage to an enemy than they had health remaining.- Fixed a bug when exiting to the main menu when in the middle of a level, marking that level complete when you loaded back in.- Fixed a slew of saving and loading issues. Your save data is now properly tracked through a run and marked invalid once you lose.- Fixed a bug when finishing the tutorial that left your backpack not updated correctly.- Fixed a soft-lock issue when losing the tutorial due...
Read full update on Steam ↗1 positive · 0 negative.
What would you like to see added to Waterjacked?Now that ((most)) of the bugs have been fixed, we're looking to add some new content to the game and have a few options! You can vote below in the comments, or you can v…
£3.90 → £4.59.
1 positive · 0 negative.
Hotfix 1.2.8-ea Patch NotesBug Fixes 🪲Fixed a major bug that caused the game to crash when using the Circuit Bus. Fixed a bug that was causing Rust to not execute enemies when reduced to 0 HP (it technically made the…
1 positive · 0 negative.