Store data
- UK price
- £0.89
- US price
- $0.79
- Positive reviews
- 100%
- Total reviews
- 2
- Release date
- 7 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | -1 | -100.0% | 0 | -100.0% |
| October 2026 | 0 | -1 | -100.0% | 0 | -100.0% |
| September 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £0.89 | £0.71 | 20% | £0.71 | No change recorded |
| United StatesUSD · US | USD | US$0.99 | $0.79 | 20% | $0.79 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | CAD | CA$1.29 | CDN$ 1.03 | 20% | CDN$ 1.03 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 1.09 | CHF 0.87 | 20% | CHF 0.87 | No change recorded |
| ChileCLP · CL | CLP | CLP 620 | CLP$ 496 | 20% | CLP$ 496 | No change recorded |
| ChinaCNY · CN | CNY | CN¥6.00 | ¥ 4.80 | 20% | ¥ 4.80 | No change recorded |
| ColombiaCOP · CO | COP | COP 2,800.00 | COL$ 2.240 | 20% | COL$ 2.240 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 500.00 | ₡400 | 20% | ₡400 | No change recorded |
| Hong KongHKD · HK | HKD | HK$7.00 | HK$ 5.60 | 20% | HK$ 5.60 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 9,699.00 | Rp 7 759 | 20% | Rp 7 759 | No change recorded |
| IsraelILS · IL | ILS | ₪3.50 | ₪2.80 | 20% | ₪2.80 | No change recorded |
| IndiaINR · IN | INR | ₹52.00 | ₹ 41 | 21% | ₹ 41 | No change recorded |
| JapanJPY · JP | JPY | JP¥120 | ¥ 96 | 20% | ¥ 96 | No change recorded |
| South KoreaKRW · KR | KRW | ₩1,100 | ₩ 880 | 20% | ₩ 880 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 0.200 | 0.16 KD | 20% | 0.16 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 300.00 | 240₸ | 20% | 240₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$13.39 | Mex$ 10.71 | 20% | Mex$ 10.71 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 3.00 | RM2.40 | 20% | RM2.40 | No change recorded |
| NorwayNOK · NO | NOK | NOK 11.00 | 8,80 kr | 20% | 8,80 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$1.49 | NZ$ 1.19 | 20% | NZ$ 1.19 | No change recorded |
| PeruPEN · PE | PEN | S/.2.50 | S/.2.50 | 0% | S/.2.00 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | P35.95 | P35.95 | 0% | P35.95 | No change recorded |
| PolandPLN · PL | PLN | 4,49 zł | 4,49 zł | 0% | 4,49 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
In No Sheep Left Behind , you guide a sheepdog through a procedurally generated trail, trying to collect and protect every sheep you find. With many threats along the way, what starts as a chill task can quickly become a desperate race for survival. Even veteran players will find it a challenge to last more than a few minutes without losing a single sheep.
As your flock gets bigger, it becomes harder to protect. These sheep are completely helpless and face dangers at every turn. They can be eaten by wolves, shot at by archers, scared away by angry farmers, drowned, or simply get lost. Your brave sheepdog is their only hope. Be careful, though—don't push the sheepdog too hard, or he may get tired and temporarily refuse your commands.
Fortunately, you can try as many times as you like, learning from your mistakes with each run. Since the path is procedurally generated, every playthrough offers a different and unpredictable journey. So just chill, enjoy the ride, and remember: No Sheep Left Behind .
| # | ||
|---|---|---|
| 01 | Played The Game For The First Time | 34.4% |
| 02 | Overworked Sheepdog | 31.0% |
| 03 | Where Did The Sheep Go | 31.0% |
| 04 | Poor Working Conditions | 24.1% |
| 05 | Dont Upset The Locals | 20.6% |
| 06 | Great Start | 10.3% |
| 07 | I Thought Sheep Could Swim | 10.3% |
| 08 | Now Thats A Proper Flock | 10.3% |
| 09 | Persistent Is Key | 10.3% |
| 10 | I Suck At Clicking | 6.8% |
| 11 | Look At Him Go | 6.8% |
| 12 | Target Practice | 6.8% |
| 13 | Was That A Rage Quit | 6.8% |
| 14 | Becoming A Pro | 3.4% |
| 15 | Dinner Is Served | 3.4% |
| 16 | Holy Flock | 3.4% |
| 17 | Whos A Good Boy | 3.4% |
| 18 | I Will Blow Your House Down | 0.0% |
| 19 | I Will Huff | 0.0% |
| 20 | I Will Puff | 0.0% |
| 21 | We Are Glad To See You Like The Game | 0.0% |
Hey everyone, Early Access is wrapping up!We experimented with a few new hazard mechanics recently, but they honestly just made the game too frustrating. We feel the difficulty is currently at a nice sweet spot, so we decided to leave the core gameplay as it is.The last thing we felt the game really needed was an achievement system. That will be included in our 1.0 patch, which is coming out later this month.While our Early Access player base wasn't huge, you all helped us find and squash a bunch of bugs. If any new issues pop up after 1.0 drops, we'll jump on them right away.A massive thank you to everyone who bought the game and supported us up to this point. We hope you enjoy the full release.
Read full update on Steam ↗New score LeaderBoards: finally we can see who's the best!I admit we struggled a bit for this one, even took January off, but we have finally integrated our game top scores with steams back-end and we can see global scores and friends. Now the challenge is for real, who has the best sheep dog?!Content: added two NEW MAPS to the map carousel used to procedurally generate the game trail.
Read full update on Steam ↗New Hazzard: The Bee Hive!We have added a new threat for you to overcome in your journey! Don't let your dog get too close, or he might get stung!Content: added two NEW MAPS to the map carousel used to procedurally generate the game trail.
Read full update on Steam ↗New movement controls: New Sheepdog Control OptionAfter much consideration, we’ve added a new way to control your sheepdog!Previously, you could move your sheepdog by clicking and dragging its token, with movement speed determined by how far you dragged before releasing.To address this, we’re introducing an optional full-screen control mode. You can now click anywhere on the screen to direct your sheepdog. The movement speed still depends on how far you drag your mouse, but you no longer need to click close to the dog.This feature is optional — you can toggle between Restricted Movement and Free Movement directly from the main screen.We’d love to hear what you think about this change! Join the discussion on our Discord \https://discord.gg/MQ2jyc4cvR] and share your feedback.Content: added two NEW MAPS to the map carousel used to procedurally generate the game trail.
Read full update on Steam ↗Quality of life: added a RESTART BUTTON to options menu during gameplay. Sorry, this should have been there from the start!Gameplay mechanics: changed dog behaviour when colliding with objects. Dog now bounces off walls and objects instead of stopping and 'staring' at player. This should stop people from getting stuck on things. Content: added two NEW MAPS to the map carousel used to procedurally generate the game trail.Fixed: wolf den location outside of map borders. Engine update to Godot 4.5: without getting too technical, the result is more efficient tilemaps.Don't forget our new discord channel is up and running. Feel free to join! https://discord.gg/MQ2jyc4cvR
Read full update on Steam ↗Hey everyone!First off, a huge thank you to everyone who has supported us by purchasing or wishlisting No Sheep Left Behind! As friends who just started this as a hobby, seeing people actually interested in our game has been incredibly motivating.We're just getting started, and we're committed to making this game the best it can be. We'll be releasing monthly updates on the 1st of every month throughout our Early Access period. Our plan is for six major updates, but if we get great ideas from you or come up with some of our own, we'll definitely add more before the full release.Speaking of getting involved, we've just created a new Discord server! If you want to chat with us, share your feedback, or be a part of the game's development, we'd love for you to join our community. Discord invite: https://discord.gg/MQ2jyc4cvRThanks again for being a part of this journey with us!Occasionall...
Read full update on Steam ↗£0.71 → £0.89.
1 concurrent players — the highest daily peak recorded at that point.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hey everyone, Early Access is wrapping up!We experimented with a few new hazard mechanics recently, but they honestly just made the game too frustrating. We feel the difficulty is currently at a nice sweet spot, so we…
New score LeaderBoards: finally we can see who's the best!I admit we struggled a bit for this one, even took January off, but we have finally integrated our game top scores with steams back-end and we can see global s…