Store data
- UK price
- £10.99
- US price
- $11.04
- Positive reviews
- 89%
- Total reviews
- 27
- Release date
- 22 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 36 | +8 | +28.6% | 4 | -75.4% |
| October 2026 | 12 | -24 | -66.7% | 2 | -75.9% |
| September 2026 | 36 | — | — | 10 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £10.99 | £9.34 | 15% | £9.34 | No change recorded |
| United StatesUSD · US | USD | US$12.99 | $11.04 | 15% | $11.04 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | PEN | PEN 33.49 | S/.28.46 | 15% | S/.28.46 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱415.00 | P352.75 | 15% | P352.75 | No change recorded |
| PolandPLN · PL | PLN | PLN 55.49 | 47,16 zł | 15% | 47,16 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Hands-on grocery store management (stocking, checkout scanning, organizing)
Full solo play + online co-op
Customers, queues, and daily store flow
Economy and resource management
Store expansion, upgrades, and progression
Hire and manage NPC employees to help run the store
Decorations wall/floor to customize your shop
Farming to supply your shelves and reduce costs
Production machines that process ingredients into new products
Fishing to bring in extra goods and variety
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Sproutmart Update 0.261015 Hello, everyone! This update focuses on warehouse organization, employee controls, and box management, alongside movable PC, Counter, quality-of-life improvements, and bug fixes. https://youtu.be/MR3cEtiDkjQ?si=T-frP2-yS5XRnVjg Warehouse and Employees - Added controls to pause and resume stocking, sorting, and cleaning in PC. - Added empty-box recycling (needs recycle bin) options for stockers and sorters. - Stockers can now collect supplies from storage racks throughout the shop, prioritizing warehouse racks, and use boxes stored on the warehouse floor. - Added option for warehouse floor storage when racks are full, with matching products stacked up to five boxes high. - Added an option for janitors to dispose of empty boxes. - Added a reusable empty-box storage bin. Improvements - The shop PC and checkout counter can now be moved to customize your layout....
Read full update on Steam ↗Hello, everyone! This update focuses on save protection, performance improvements, bug fixes, and additional gameplay options. Save System Cloud Saves. Added automatic backup saves. Added additional safeguards against save corruption. Improved overall save stability. Improvements Improved overall performance. Normalized some music tracks. Added settings for time progression and slowdown. Added customer bell button near the door. Added an option to disable customers complaining about unavailable products. Bug Fixes Fixed the Missions panel moving off-screen when rapidly opening and closing it with Tab. Fixed collision issues on outdoor stairs. Fixed players becoming stuck when completing card payments with the keyboard. Fixed an issue affecting loan progression. Fixed the cash counter briefly reverting values when change was entered too quickly. Fixed plant-box lids breaking when repea...
Read full update on Steam ↗Hello, everyone! A new Sproutmart update is now available, featuring balancing changes, quality-of-life improvements, and several single-player and multiplayer fixes and improvements from your feedback. ## Gameplay and Balancing - Reduced product license costs. - Adjusted product margins and corrected profit calculations. - Cleaning is now faster. - Reduced the number of cleanable spots spawns in both single-player and multiplayer. - Increased the length of the day in both single-player and multiplayer. - Watering now affects a 3×3 area. - Added estimated lifespan information to plant descriptions. - Newly stocked products now use their market price as the default selling price. - Renamed Banana Juice to Banana Milk.
Read full update on Steam ↗Hey everyone!First off, a massive THANK YOU to everyone who downloaded, played, and shared feedback on the Sproutmart Single Player Alpha Demo. Seeing you build your first stores, stock shelves, and grow your first crops has been incredibly motivating throughout development.As of today, I am officially retiring the Alpha Demo.The reason is simple: Sproutmart has evolved far beyond what that old demo represents, and I don’t want to spend valuable development time rebuilding and maintaining a separate demo version this close to Early Access.Since the demo first released, the game has grown with major additions and improvements including multiplayer, new systems, UI upgrades, gameplay improvements, more content, and a much more polished overall experience.So, about the current development progress:Most of the core systems are now more or less complete, including the tutorial and multipla...
Read full update on Steam ↗Hey everyone!Development on Sproutmart is moving right along! I've been doing a lot of work under the hood recently, especially when it comes to making sure the online multiplayer experience is as smooth and synchronized as possible.Here is a quick look at what’s been added and improved lately:🌐 Multiplayer & Network SyncingSmooth Box Handling: Added Networked Kinematics so holding and carrying boxes looks natural and syncs properly between players.Employee Management: Synced the employee open/close lifecycles so everyone in the lobby sees the same store staff updates.World Objects: Networked some objects and improved the multiplayer save/load system for a more stable experience.🎣 Fishing OverhaulPolished the fishing mechanics with a lot of visual fixes, including water-snapping and better fishing line visuals.Added new fishing animations and fully synced the fishing flow for online...
Read full update on Steam ↗Dev Log – January UpdateHappy New Year everyone — hope 2026 treats you well.This month I kept pushing on multiplayer syncing, continuing the work from the previous update. I won’t list everything here — there were simply too many changes, and most of them are very technical (server connections, actions, syncing logic, etc.). Overall, things are now more stable and predictable under the hood, and I’m happy with the progress so far. There isn’t much major work left in this area.At some point, I’ll release a playtest build for anyone who wants to help with testing, mainly focused on multiplayer.What’s new in the rest of the systemsAdded a small personal room so you can sleep and skip the rest of the nightShop expanded slightly to give more room to move around and add new contentWarehouse area finished, including the Stocker and SorterAdded a proper loading screen when switching scenesAdd...
Read full update on Steam ↗Dev Log – November UpdateNovember went by in a blur, and most of it was spent wrestling with one big thing: getting Sproutmart’s multiplayer sync to finally behave.Some systems took their sweet time — especially the ones where players (or employees!) pick up boxes, place products on shelves, or interact with racks.This past week I also wrapped up the employee fixes, so the stocker, cashier, and the rest of the crew actually do their jobs properly in multiplayer. Seeing them finally work together smoothly feels great.Most major systems are now in, only a few small ones remain. After that, December is all about: polishing the networking, cleaning up rough edges, and chasing any weird sync bugs still hiding around.It’s been a very technical month, but the game is starting to feel more alive — especially when you see shelves filling, boxes moving around, and everything syncing across play...
Read full update on Steam ↗🧩 FixesFixed cleaning issue where the player couldn’t reach the last messFixed computer not responding to mouse scroll wheel inputFixed cabbage crop visual glitch on plantFixed cash handling orientation – money and cards now face the correct directionFixed watering can soundFixed fishing soundFixed planting soundFixed bird ambient sound issuesFixed sun not appearing under certain conditionsFixed water sound playing automatically when starting the game🔧 Changes & AdjustmentsChanged cash register monitor clicking areaAdjusted Green Horn Pepper box amountReduced crop jump distance for smoother collectionAdjusted several item prices for better balanceIncreased cashier salary and lowered license costsIncreased cash/card area click zone for easier money/card collection🌱 AdditionsAdded lights to the farm area for better visibility at night🧹 Known IssueStill investigating the glitch when...
Read full update on Steam ↗Sproutmart Alpha Demo Update 2🧩 FixesFixed issue where Hot Pepper Sauce could not be placed anywhere for saleFixed fridge bug that caused the game to freeze at 9:00 PM until restartFixed fridge bug where it showed as full despite having empty shelvesFixed issue where Janitor stopped cleaning and got stuck on the back porchFixed issue where Green Pepper could not be placed in the fruit rackFixed problem with fish drop location🔧 Changes & AdjustmentsAdjusted day/night timing – night now starts laterUpdated market sign materialAdjusted Green Pepper modelAdjusted Pickled Cabbage shelf positions🌱 AdditionsAdded Apple Juice to crafting station recipesAdded Experienced Janitor featureAdded Mini Rose Plant Pot decoration🧹 Known IssueSome players may still experience a glitch when cleaning, causing the character to stop responding.I am aware of this issue and am actively investigating and...
Read full update on Steam ↗Hey everyone! 👋We’ve just rolled out a small update for the Sproutmart Demo with a few improvements and fixes:Added player movement speed settingAdded mouse sensitivity settingAdded Shift key message for runningAdjusted Decoration Water Tank collisionsUpdated water material on plantsFixed several player collision issuesThanks for playing the demo and sharing your feedback — it really helps us polish the game before release! 💚
Read full update on Steam ↗1 positive · 0 negative.
Sproutmart Update 0.261015 Hello, everyone! This update focuses on warehouse organization, employee controls, and box management, alongside movable PC, Counter, quality-of-life improvements, and bug fixes. https://you…
£9.34 → £10.99.
1 positive · 0 negative.
Hello, everyone! This update focuses on save protection, performance improvements, bug fixes, and additional gameplay options. Save System Cloud Saves. Added automatic backup saves. Added additional safeguards against…
2 positive · 0 negative.