App 3858960 · Update history

Arcaneering: Beyond Automation

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

41 tracked updates
  1. Community AnnouncementsBy sundropgames

    Release notes for v0.10.6 (2026-09-07)

    Patch Notes v0.10.6Logistics & Production- Splitters/Mergers now show actual direction arrows once connected to belts or buildings- Gathering from resource crates now only targets Warehouses that already stock the resource or are marked for it, so existing factories no longer get wrecked by accident- Resource crates can now be drag & dropped to a new position or directly onto a building with spaceUI & Quality of Life- Build menu categories can now be collapsed- Spells dragged from the spell book can now replace existing spells in the spell bar, not just append to the end- More informative Caravan Station tooltips- Clearer Quickening error messageMisc- New blueprint inspect view! Available from the blueprint button right-click context menu- Normalized music, ambience, and sound effect loudness range- Creative mode of the full game now includes Act II content- Faster game startup thanks...

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  2. Community AnnouncementsBy sundropgames

    Release notes for v0.10.5 (2026-09-06)

    Patch Notes v0.10.5New Features- Right-click context menu now offers "Connect to this building", auto-placing a connection between two buildings- New "Issues" tab in the resource tree UI and Map UI, showing where and why buildings in your factory are operating below full efficiency- New objective about collecting 100 special vegetation- Trader Token Shop now stocks a wider variety of dyesQuality of Life- Placement preview now shows Mystic Wellspring effects, Miner node richness, and Solar Generator elevation bonuses before you build- Hovering a belt highlights the connected upstream and downstream belts, making factory connectivity readable at a glance- In-place building replacement (e.g., belt to Splitter) now also shows connection preview arrows- Notifications no longer disappear while hovered- Right-clicking to automate a spell now selects that spell for casting directly- Mana poti...

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  3. Community AnnouncementsBy sundropgames

    Release notes for v0.10.4 (2026-09-01)

    Patch Notes v0.10.4Potion Cauldrons- Cauldrons now level up with use, each level granting +4% brewing speed- Some Cauldron recipes are now level-gated- Golden vegetation can now be used in place of regular vegetation to gild potions for triple the recipe amountBuilding & Placement- Drag placement now supports gaps, letting you drag through already-placed Splitters and similar- Assisted placement is less aggressive- Mana consumption now also shows on the speed control slider for relevant buildings- Warehouses without a set visual label now take their label from the majority resource- Improved placement of the production view icon- Ctrl+C on a building with no copyable settings now fires a notification- Suggested belt direction going into or out of a production building can now be overridden by the playerUI- Building info, build menu, message log, resource tree, and objectives menu are...

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  4. Community AnnouncementsBy sundropgames

    Release notes for v0.10.3 (2026-08-29)

    Patch Notes v0.10.3Production planning & recipes- Planned builds can be pinned on screen; clicking a pinned item opens placement mode with the recommended recipe preselected- Resource icons in the resource tree's production tab now also open the production chain view- Production planner gained an "Auto" option for alternate recipe choice, returning to the auto-best default- Level-locked recipes now sort to the bottom of the recipe selection UI- Pressing Enter after filtering/searching for recipe will now select itPlacement- Middle-clicking a building acts as a pipette, letting you place copies of it- Right-click during a drag-placement now cancels only the drag, not the whole placement mode- Holding Ctrl temporarily disables assisted placement- Single blueprint placements now show their cost in the preview- Out-dragging from a connected curve belt now also auto-places a SplitterCopy,...

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  5. Community AnnouncementsBy sundropgames

    Release notes for v0.10.2 (2026-08-23)

    Patch Notes v0.10.2Building & Placement- Wall drag-placement now auto-curves and auto-places wall curves- Drag-building a Wall through an existing Wall auto-places a Wall Tower at the intersection (if unlocked)- Improved curve detection and rotation in crowded building environments- Smoother mass deletion selection- Auto-placed Elevator Bridges during drag-placement now can also span intervening Splitters/Mergers- Placing a copy of a building via right-click context menu now preserves its rotation- Blueprints now save settings such as Super Splitter filters and Warehouse visual labels- Improved auto-connection of blueprints during blueprint drag-placement- Pasting settings from a different building type now fires an appropriate warningLogistics- Mergers now use round robin, so a single saturated input line can no longer hog them- Mergers now keep feeding eligible items/lanes even when...

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  6. Community AnnouncementsBy sundropgames

    Release notes for v0.10.1 (2026-08-16)

    Patch Notes v0.10.1Building- Drag placement now auto-curves when ending adjacent to an eligible connection- Drag placement can now be dragged so that the final tile is an unextended curve- Selection during blueprint creation is smoother- Building right-click context menu gained a Delete optionCamera & Navigation- Transition between top-down and regular camera view is now animated instead of abrupt- Ctrl-clicking the map places a screen-edge tracking arrow that disappears once you reach the marked area- The Merchant symbol on the world map is now more prominentUI & Controls- All tooltips now use the styled tooltip- Esc now also closes the building info UI, and does so before opening the game menu- The top-down view shortcut is now listed in the build menu shortcut list- Recipe choice UI now sizes itself based on how many recipes are availableFixes- Resource crates no longer swallow dra...

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  7. Community AnnouncementsBy sundropgames

    Release notes for v0.10.0 (2026-08-09)

    Patch Notes v0.10.0Architect Skill Tree & Cosmetics- The world now contains 52 collectable Architect Caches that award XP when found- Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!Trader Token Shop- Token shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests- Token shop can now rarely offer new decoration buildings to unlock that have been added, such as a FountainVisuals & Animation- Reworked meshes for most buildings & critters for a better factory experience- Production buildings now have a moving/glowing part during production- Resource meshes are now visible as they traverse the Elevator Bridge- Building and resource icons now use the available icon space betterPerformance- General performance optimizations, especially f...

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  8. Community AnnouncementsBy sundropgames

    Release notes for v0.9.1 (2026-07-26)

    Patch Notes v0.9.1 New- Added limited modding support for buildings (updated modding kit at https://github.com/SundropGames/arcaneeringmoddingkit) - New graphics option in the main menu to switch the rendering driver between D3D12 and Vulkan (Windows only, requires restart) Graphics- Windows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU drivers) - Opening building UIs is now a bit smoother Quality of Life- Repeated events (e.g., picking up three mushrooms) now increment a single notification in-place instead of spawning separate ones - Chest and fortification tooltips now also display the current key/siege item count - Large Credits numbers now use a thousands separator Fixes- Improved Merger/Splitter load allocation in various scenarios (e.g., backing up) - Fixed Elevators rarely not incorporating belt speed increases - Fixe...

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  9. Community AnnouncementsBy sundropgames

    Release notes for v0.9.0 (2026-07-19)

    Patch Notes v0.9.0New Features- Added a Statistics tab to the resource tree UI to track production of specific resources over time- Production tab now shows both theoretical and actual production/consumption- Copied building settings can now be mass-pasted with Ctrl+Shift+VImprovements & UI- Buildings now give visual feedback when hovering over them- Refined connection finding and assisted placement- Increased Undo stack limit from 10 to 50- Power generator consumption labels no longer shrink to a smaller font than necessaryBug Fixes- Fixed exploit where speeding up belts with potions made the upgrade permanent via save/load- Fixed exploit where strategically switching recipes could cause a production burst- Fixed blueprint undo for blueprints placed onto already-existing buildings- Fixed merchant spawn time being affected by when the game was saved/loaded- Fixed active Potion Cauldro...

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  10. Community AnnouncementsBy sundropgames

    Release notes for v0.8.7 (2026-06-21)

    Patch Notes v0.8.7Bug Fixes- Fixed blueprint connections involving Elevator Bridges- Fixed belts not auto-flipping when failing to connect to a Miner- Fixed various smaller placement bugs and quirks- Made Mana regeneration recalculation more robustUI/Tooltips- Resource tooltips now display which building contains each listed recipe- Recipes in resource tooltips are now grouped by production building

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  11. Community AnnouncementsBy sundropgames

    Release notes for v0.8.6 (2026-06-19)

    Patch Notes v0.8.6- Added new Arcane Automation skill that unlocks a slot to automate spellcasting- Removed Build Menu grabbing search line focus upon typing- Fixed issue in which UI buttons of Splitter/Super Splitter were not always disconnecting from their respective signals

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  12. Community AnnouncementsBy sundropgames

    Release notes for v0.8.5 (2026-06-18)

    Patch Notes v0.8.5UI & Polish- Added resource icons to the Warehouse label selection dialog- Added resource icons to the Bank purchase dialog- Conveyor Belts can now also be in-place replaced with Elevator Splitter and Elevator MergerFixes- Fixed rare crash when placing buildings- Fixed Splitters stalling when Throughput Control is enabled

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  13. Community AnnouncementsBy sundropgames

    Release notes for v0.8.4 (2026-06-17)

    Patch Notes v0.8.4Performance & Responsiveness- More responsive building placement and UI, with reduced initial lag- Building Info UI is now snappier on load- Fixed lag on first opening the Spell Book UI and Skill Tree UI- Minor performance improvements in generalUI- Decreased the default size of Objective UI and Build MenuGameplay- Whale catching objective is now properly gated to the Water World challenge mode

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  14. Community AnnouncementsBy sundropgames

    Release notes for v0.8.3 (2026-06-14)

    Patch Notes v0.8.3- New objectives to catch specific critters and rare critters after obtaining the general 100-Critter objective- Each additional Mana Converter enhancing the same attribute now raises the Mana consumption of all such Mana Converters by 10% (incentivizing diversification)- The cursor now creates ripples when hovering over water

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  15. Community AnnouncementsBy sundropgames

    Release notes for v0.8.2 (2026-06-13)

    Patch Notes v0.8.2Bug Fixes- Fixed edge case of Miners losing resource info on load- Fixed resource nodes shifting position on load- Fixed total blueprints created count not saving correctly- Fixed Chrono Boost not applying to Mana Forges that have no power consumptionMisc- Mana regeneration calculation is now more robust and more efficient

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  16. Community AnnouncementsBy sundropgames

    Release notes for v0.8.1 (2026-06-07)

    Patch Notes v0.8.1 New- Added a new alternate recipe for Gold Ingots, to be found in Iron Chests Quality of Life- Recipe selection UI now highlights and sorts to the top any recipes for which the building already has at least one input resource in storage - Support overriding auto-selected best-recipes in the Arcaneering Calculator (https://arcaneering-calculator.onrender.com/) Performance- Improved performance of offscreen belts Bug Fixes- Fixed a rare crash when auto-correcting an incorrect belt curve that still had items on it - Fixed a potential crash when pinning a resource icon's recipe inside an already-pinned recipe

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  17. Community AnnouncementsBy sundropgames

    Release notes for v0.8.0 (2026-05-23)

    Patch Notes v0.8.0New Features- Press G to toggle Production View, showing produced resources on all production buildings permanently- Added "Pin recipes" to the right-click context menu of resource icons- Resource tooltips now also list byproducts for shown recipes- Oil Lakes and Mystic Wellsprings are now visually distinct on the map UI- Pressing Ctrl+S now triggers an auto-saveProduction Chain & Resource Tree- Added search bar to the resource tree UI- Resource icons can now jump directly into production chain view via right-click context menu- Production chain view now shows production rate, energy requirements, and more- Production chains can be nested: click input icons to drill down, with a back button to returnUI & Quality of Life- Scratch pad is now draggable to any screen position- Typing while the build menu is open immediately focuses the search bar and filters buildings- C...

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  18. Community AnnouncementsBy sundropgames

    Release notes for v0.7.4 (2026-05-10)

    Patch Notes v0.7.4Performance- Minor speed-ups in world generation- Further performance improvements with Conveyor Belts & Hydro GeneratorsGameplay- New objective for brewing 250 potions- Fulfilling the second objective that unlocks the Bank now awards an additional skill point- Brewing dyes now produces 2 dyes per brew- Dyes now only cost 1 Trader Token in the token shop- Power Potion in the Token Shop now costs fewer Trader Tokens- Obelisks affecting local buildings now show area effect indicators- In-place replacing a building now tries to transfer its inventory to the new buildingUI & Tooltips- Mana Crystal now shows level and Mana output in tooltip- Power Generator types now display in their tooltip how much power they generate and whether they are active- Highlight relevant output building when hovering over buttons in Super Splitter filter UIBug Fixes- Fix visual bug of placeme...

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  19. Community AnnouncementsBy sundropgames

    Release notes for v0.7.3 (2026-04-20)

    Patch Notes v0.7.3Area effect buildings- Area effect buildings now can also level up, increasing their efficacy- Ascension spell (with Advanced Spellcasting talent) can now also raise the level of area effect buildings- Area effect buildings can be leveled up via potions, in addition to the Ascension spellUI / UX- Resources in the building info panel can now be reordered by drag-and-drop; the first resource is treated as the primary output- Added a loading screen tip about resource reordering- Potions are now grouped into collapsible categories in the brewing UI- Modifier sources are now more human-readable in the modifier tab of the resource tree UI- Research visibility preference for the Research UI is now saved between sessions- Active effect count is now shown in the building side panel (e.g., 2/5)Visuals- Coloring buildings with potions now applies per-surface color tweaks for mo...

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  20. Community AnnouncementsBy sundropgames

    Release notes for v0.7.2 (2026-04-10)

    Patch Notes v0.7.2Performance- Major factory performance improvements, especially for large factories- Optimized all background assets for improved performance baseline- Minimized power system performance spikes/dipsGameplay & Balancing- Trades with Traveling Merchants now additionally award Trader Tokens, redeemable for a rotating selection of special vegetation and potions in the Academy Workshop- Crows now appear less frequently- Ascension spell now requires Iron Keys to cast- Enchanted nodes now grant 25% richness bonus (up from 20%)- All buildings (not just Decoration buildings) can now be recolored using potionsUI & Visuals- Buildings and their connections are now more prominently highlighted during placement preview and when selected- Merchant icon on the world map replaced with a pulsating circle for better visibility (also shown if area around merchant not yet explored)- Most...

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  21. Community AnnouncementsBy sundropgames

    Release notes for v0.7.1 (2026-03-23)

    Patch Notes v0.7.1UI & Quality of Life- Added Modifiers tab to the Resource Tree UI to monitor global modifiers- Resource Tree UI is more performant and no longer cycles tabs with WASD- Added Notepad (default toggle with C) to keep track of in-game to-do lists- Building connections can now be inspected and edited via the new Control & Settings menu (gear icon, top right of UI); added loading screen tip about this- Market special sale info now appears at the top of the price list to prevent overlap with the Experiental Economics button- Leveling up a building while its UI is open now immediately refreshes available recipes- Power Generator power output UI now updates immediately after pasting upgrade settings- Spell selection indicator now only highlights buildings actually affected by the spell- Recipes are now sorted by display name rather than IDGameplay & Mechanics- Spells can now...

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  22. Community AnnouncementsBy sundropgames

    Release notes for v0.7.0 (2026-03-16)

    Patch Notes v0.7.0Weather System- New weather system featuring overcast, rain, and arcane storm conditions- Arcane storm increases Mana regeneration by 30% while active- Hydro Generators produce 10% more power during rain- Rain ambience added- Tutorial added for first arcane stormDrag Placement & Placement UX- Drag placement now supported for all building types- Blueprint drag placement supported as well- Curve (L-curve) placement now supported within drag placements; keeping Alt pressed inverts curve- Added loading screen tip about Alt-inverting curves in drag placement- Multiple Elevator Bridge auto-placements supported in a single drag- Drag placement preview now colors each building by affordability- Added drag placement hint to context help- Placement snapping now temporarily pauses when excessive snapping aggressiveness is detectedPotions- Potions can now be dragged from invento...

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  23. Community AnnouncementsBy sundropgames

    Release notes for v0.6.5 (2026-03-06)

    Patch Notes v0.6.5Quality of Life- Keybinds standardized: Undo/Redo is now Ctrl+Z / Shift+Ctrl+Z, copy/paste building settings is Ctrl+C / Ctrl+V, search within buildings is Ctrl+F- Settings copy/paste (Ctrl+C / Ctrl+V) now also works for chosen upgrades on power/hydro generators and similar buildings- Left-click drag now supported for navigating the Research Tree- Objectives can now also be tracked/untracked via right-click, matching research tracking behaviour; tracking label styled accordingly- First Market special offer now appears after 5 minutes- Smelter hint added to Master Craftsman and Arcane Manufacturing skill nodesUI & Visual Improvements- Credits label turns red when running low- Building buttons in build menu now show a highlight outline on hover- Unrelated resource icons dim when hovering over a resource in the Resource Tree- Sun energy and color now change dynamically...

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  24. Community AnnouncementsBy sundropgames

    Release notes for v0.6.4 (2026-02-26)

    Patch Notes v0.6.4Critters- New critter: the Crow, which lands on a conveyor belt and slows it until clicked away (or it flies away), awarding XP on click- Rare white crow variant can award Ancient Wisdom- Reworked Dragon critter meshesRecipe Tooltips- Recipe tooltips now display items/minute for every input and output- Byproduct amount per minute now shown in recipe tooltipsMisc- Resources now rotate in conveyor belt curves, and their initial orientation matches belt direction- Placing a new building on a resource crate will now try to absorb stored resources into the new building- New objective series to consume 100, 1,000, and 10,000 Mana- Some Magic research nodes now require Mana Consumed objectives- UI performance improvements- Minor performance improvements for logistics buildings- Buildings now better estimate whether sufficient output space is available- The two Splitter rela...

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  25. Community AnnouncementsBy sundropgames

    Release notes for v0.6.3 (2026-02-21)

    Patch Notes v0.6.3Objectives & ResearchAdded new objectives for finding 3 and 10 secret recipesSome Production research now requires resources (with lowered Credit costs accordingly)Bug FixesFixed corrupted vegetation after loading a saveFixed unexplorable areas on the world map

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  26. Community AnnouncementsBy sundropgames

    Release notes for v0.6.2 (2026-02-17)

    Patch Notes v0.6.2New Features- Blueprint placement on top of already-placed buildings that are part of the blueprint now skips those buildings instead of blocking placement entirely ("blueprint extension")- A preliminary Redo system added via Shift+Control ("undo the undo")- New Journal tab added to the resource tree, displaying general world and production statsUI- Changed resource icons to renders of the meshes (similar to buildings)- Recipe selector now shows the output item icon next to the recipe name- Super Splitter sorting dialogue clarified with renaming + a dividing line; resources can now be selected directly without first unselecting "All Resources"- Market now displays net percentage difference including bonuses, not just the price drop due to overselling- Potion recipes in the brewing UI can now be favorited and will sort to the top- Potion Cauldron tooltip now reports w...

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  27. Community AnnouncementsBy sundropgames

    Release notes for v0.6.1 (2026-02-06)

    Patch Notes v0.6.1Blueprint Sharing & Improvements- Very easy blueprint sharing via hash codes (copy-pasteable) and in-game import- Placing large blueprints causes less lag- Improved blueprint auto-connect- Fixed Elevator Bridge height in generated blueprint iconsBuilding Placement & Undo- Auto-rotate buildings in placement preview to match neighboring buildings (if assisted placement enabled)- Auto-swap curves when placing conveyor belt next to wrongly oriented available curve- Added support for auto-placed Elevator Bridge when drag-building past existing belt line- Undo now supports entire drag-build actions (including any auto-placed buildings)- Undo now supports manual recipe changesUI & Tooltips- Production building tooltips now display currently running recipe- Resource nodes on world map show resource tooltip on hover- Buildings on world map show building tooltip on hover- Leve...

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  28. Community AnnouncementsBy sundropgames

    Release notes for v0.6.0 (2026-01-26)

    Patch Notes v0.6.0New Features- Academy Workshop: Can spawn on the world map and exchanges siege items and Ancient Wisdom for exclusive unlocks- Ancient Obelisks: Permanent structures in the world that provide local/global buffs upon fulfilling high-volume production orders- Mana Spire: New building that reduces Mana consumption of nearby buildings with Pure Essence, unlocked via Academy Workshop- Generator Mk2: New building that produces power at a greater throughput, unlocked via Academy Workshop- Mystic Wellsprings: Rare water bodies that reduce Mana consumption of nearby buildings- Lush Factories: Vegetation now slowly spawns around placed production buildings- Water Rocks: Rocks with surrounding lilypads now can spawn in the water as decoration- Overflow: New research to unlock configurable overflow setting for Super Splitters- Quick-copy factory segments during blueprint select...

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  29. Community AnnouncementsBy sundropgames

    Release notes for v0.5.1 (2025-12-22)

    Patch Notes v0.5.1New features- Added new Chrono Boost spell to traveling merchant spell pool to temporarily boost building processing speed- Added new objectives for catching critters- Added blueprint delete mode by shift-clicking on placed blueprints, with updated delete preview and context hint during delete mode- Undo action (CTRL) can now also undo whole blueprint placement- Level-ups now award 2 skill points if reaching a level which doesn't have a new spell yet (good luck with that in the demo though)UI/UX Improvements- "New research available" notification shown to player when new research becomes available- Spell book buttons now only label actually enhanced spells with "Enhanced by Advanced Spellcasting"- Recipe font in recipe selector UI now decreases if recipe name is too long for container- Styled remaining scroll containers with theme for scrollbar- Resource icon tooltip...

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  30. Community AnnouncementsBy sundropgames

    Release notes for v0.5.0 (2025-12-17)

    Patch Notes v0.5.0New Features- Added Mana Converter building to convert excess Mana into global production bonuses- Production buildings can now be underclocked via a slider in the building info UI top-right- Blueprints can now be mirrored during placement preview using Shift+E/R- Added search bar (Shift+F) to highlight all buildings storing or processing a given resource- Right-click any building to immediately place a copy of that building (including any saved recipe)- Camera can now toggle between top-down and isometric views by pressing QPerformance- Made exiting large play sessions (many buildings) much faster- Made loading of large saves (100s-1000s of buildings) much fasterBug Fixes- Fixed issue where in-place replacing a belt with a curve would incorrectly connect with subsequent belts if too far away- Fixed resource tree production calculation- Fixed Mana Tree material opaci...

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  31. Community AnnouncementsBy sundropgames

    Release notes for v0.4.1 (2025-12-08)

    Patch Notes v0.4.1New Features- Added production chain view when left-clicking resource icons in the resource tree- Added filter dialogue to Super Splitter filter selection- New objective for producing items during power outage, awarding Ancient Wisdom- Added loading screen tips about production chain view + how to use items such as keysPerformance Improvements- Updated rock scenes with new grass and lower polygon count for better performanceBalance Changes- Buffed Alchemical Key recipe slightly by requiring fewer Ingots- Tweaked prices for some higher-level items- Reduced skill point cost of Ancient Wisdom from 5 to 3UI Improvements- Building info UI now updates building level when a building levels up while the UI is open- Special info UI panel effects now linebreak instead of overflowing the panel- Resource tooltips improved: recipes "using this" now show the full recipe, like in "...

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  32. Community AnnouncementsBy sundropgames

    Release notes for v0.4.0 (2025-11-27)

    Patch Notes v0.4.0Blueprint Improvements- Added blueprint auto-connect functionality that automatically connects placed blueprints to nearby compatible buildings- Blueprint connection previews are now shown during placement- Implemented blueprint snapping and assisted placement to help align structures- Blueprints can now be assigned to hotkeys for quick access through the blueprint context menu- Blueprint placement no longer exits after each placement, allowing for faster constructionPerformance Improvements- Significant performance improvements to conveyor belt systems + Splitters- Optimized build menu and inventory performance to be more responsive- Staggered market selling operation times to avoid performance spikes- Made grass meshes more performantUI Improvements- Introduced new production tab in the resource tree that calculates total production of all resources- Belt speed mod...

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  33. Community AnnouncementsBy sundropgames

    Release notes for v0.3.2 (2025-11-15)

    Patch Notes v0.3.2Blueprint Icons- Saving a blueprint now automatically generates and saves an icon- Build menu now displays icons for blueprint buttonsCreative Mode- Removed fortification spawning in creative modeFixes- Fixed string formatting in Bank purchase notification- Fixed issue where drag placing curves onto starting curves incorrectly previewed+placed a straight belt line insteadImprovements- Reduced clipping of vegetation and fortifications with border mountains- Reduced cost for Ultimate Siege Magic research- Waste Recycling research no longer requires Advanced Mana Forging as a prerequisite- Minor localization fixes

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  34. Community AnnouncementsBy sundropgames

    Release notes for v0.3.0 (2025-10-27)

    Patch Notes v0.3.0New: Decorative Buildings- Added new decorative buildings category- Added Wall, Wall Corner, and Wall Tower as decorative buildings- Added new Architecture I & II research to unlock them- Added objective about building walls- Walls can be drag-built & be in-place replaced by Wall Corners and Wall Towers- Decorative buildings can be recolored with the new Crimson Dye potion, unlocked by the new Chromatic Alchemy research (more colors to come!)New: Research Tree (instead of List:-) )- Implemented visual research tree for each category, to replace old research panel- Added right-click context menu on research items to track research requirements on main screen until research is finishedNew: Mana Tree Variants- Added multiple Mana Tree visual variants that progress with contributed Mana- Completed Mana Trees now stay in the world, in all their glory:-)New: Map Markers- A...

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  35. Community AnnouncementsBy sundropgames

    Release notes for v0.2.1 (2025-10-20)

    Patch Notes v0.2.1Auto-Save Improvements- Fixed auto-save sometimes not occurring when it should- Added auto-save interval setting to options menu (default still is 15 minutes)Drag-Building Improvements- Starting curves now also appear in drag-build previews- Drag-build preview now accurately shows curve flipping when changing drag direction against the flow- Fixed edge case where cursor movement at the end of drag-placement could incorrectly change initial curve rotation- Improved flexibility when dragging from a curve start into a linear line to simply extend the original starting point- Fixed flow arrow orientation on drag belt preview staying correct when pulling drag preview backMisc- Already placed Assemblers & Smelters now also auto-update if newly researched recipe is strictly better and matches the currently produced output (previously only Miners exhibited this behavior)- Im...

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  36. Community AnnouncementsBy sundropgames

    Release notes for v0.2.0 (2025-10-17)

    Patch Notes v0.2.0New Features- Added new magic-branch skill: Spell Resonance, which gives a chance to cast spells without Mana costs- Added Pure Essence resource as byproduct from enchanted Arcane Crystal nodes- Pure Essence can be used to upgrade Mana Crystals and fuel Power Spires more efficiently than regular Magic Essence- Added option to filter recipes by name in recipe selection UI- Added context menu to resource icons in building buffer area; right-click now allows deleting unwanted stored resources from buildingsAuto-Placement Improvements- Auto-place Splitters when drag-building a curved belt out from an existing belt- Drag-building a belt line into an existing belt line now auto-places a Merger in the existing line- Auto-placed Splitters/Mergers now appear in preview with cost contribution shown in cost label- Auto-placing Splitters/Mergers on Bridge Belt intersections then...

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  37. Community AnnouncementsBy sundropgames

    Release notes for v0.1.5 (2025-10-10)

    Patch Notes v0.1.5New Features- Special objectives can now award Ancient Wisdom as a reward- Added "Master of Organization" objective that awards an Ancient Wisdom seed- Added new objectives related to creating and placing blueprintsSkill Tree- Added two new skills for improving potion brewing to the Production branch ("Brewing Speed" and "Efficient Brewing")- Skill tree buttons now highlight their prerequisites and dependent skills upon hovering, for easier navigationUI/Tutorial Improvements- Improved potion brewing UI visuals- Byproduct icons now display byproduct chance percentage in the building UI- Clarified description of Master Craftsman skill- Trying to build a Conveyor Belt line across cliffs without Elevators will now trigger a tutorial explaining how to traverse height differencesFixes- Fixed sequential tutorial to only accept Miner-Smelter combinations when the Miner actua...

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  38. Community AnnouncementsBy sundropgames

    Release notes for v0.1.4 (2025-10-06)

    Patch Notes v0.1.4New Features- Implemented basic undo system for placement and deletion actions, including mass delete undo- Added undo action information to context menu (default mapping: Ctrl)Hover Icons & Visual Feedback- Added resource icon display above resource nodes when hovering- Enchanted resource nodes display both their primary resource and byproduct icons on hover- Treasure chests now show required keys icon on hover- Fortifications now show required siege items icon on hover- Special vegetation now shows vegetation icon on hover- Traveling merchants now display required resource as an icon above themBuilding & Construction Fixes- Fixed edge case of in-place replacement of belts with curves when the belt is the direct output of a buildingController Support- Made switching from controller to mouse input smoother and more reliable- Fixed crash that could occur when switchin...

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  39. Community AnnouncementsBy sundropgames

    Release notes for v0.1.3 (2025-10-03)

    Patch Notes v0.1.3Building & Construction Fixes- Fixed placement becoming unresponsive when cursor was positioned over cliff edges- Fixed swapped left/right output labels in certain Splitter and Super Splitter placement scenarios- Elevator Bridge can now be placed across resource nodes, as long as only their middle space overlaps the nodeDrag-Building Improvements- Auto-placed Elevators now appear in placement preview during drag building- Cost label during drag building now shows the cost contribution of auto-placed ElevatorsBuilding/Resource Feedback- Added pulsing Magic Essence icon above empty Mana Crystals- Added pulsing Sundrop icon above empty Power Generators- Added pulsing blue icon above buildings that currently lack/need Mana- Pulsing resource icons now also appear over area-effect buildings (such as Power Spire) when they need resourcesUI Improvements- Mana Crystal buildin...

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  40. Community AnnouncementsBy sundropgames

    Release notes for v0.1.2 (2025-10-02)

    Patch Notes v0.1.2Building & Construction Fixes- Fixed Splitters and Mergers not properly detecting connections to the left and right when placed on top of existing belts- Fixed edge case where drag-building a single curve would fail to connect properly- Fixed Splitter placement issues when positioned in the middle of multiple eligible buildings- Fixed direction of projected output arrows when placing Splitters- Fixed building selection not immediately vanishing when closing building info UI via delete mode- Fixed visual flickering of placement preview mesh elementsDrag-Building Improvements- Significantly improved auto-rotation/-correction when drag-building parallel ("wrongly" rotated) belt lines- Added automatic curve insertion when drag-building parallel belt lines- Fixed curve direction when starting with a curve and then drag-building in the opposite ("wrong") directionPower Sys...

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  41. Community AnnouncementsBy sundropgames

    Release notes for v0.1.1 (2025-10-01)

    Patch Notes v0.1.1Fixes- Fixed an issue where drag-building over water before unlocking bridge engineering could create invisible bridges when shore-belts incorrectly connected across water- Fixed a crash that could occur when inspecting conveyor beltsImprovements- Improved transmutation error messages to better indicate whether you need more space or require ore/ingot materials before casting- Added ability to cancel camera orbiting with ESC key or right-click- Improved shader compatibility for AMD graphics cardsNote:AMD GPU Users: If you experience incorrect ground rendering or visual artifacts with AMD Radeon RX series cards, update your graphics drivers to version 25.9.2 or newer, which includes a fix for a Godot shader rendering issue.

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