Store data
- UK price
- £12.79
- US price
- $13.49
- Positive reviews
- 75%
- Total reviews
- 4
- Release date
- 7 September 2026
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7 player-data days recorded in this window.
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| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 2 | -7 | -77.8% | 0 | -84.6% |
| October 2026 | 2 | -7 | -77.8% | 0 | -86.2% |
| September 2026 | 9 | — | — | 1 | — |
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| United KingdomGBP · GB | GBP | £12.79 | £11.51 | 10% | £11.51 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $13.49 | 10% | $13.49 | No change recorded |
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| AustraliaAUD · AU | AUD | A$21.95 | A$ 19.75 | 10% | A$ 19.75 | No change recorded |
| BrazilBRL · BR | BRL | R$46.99 | R$ 42,29 | 10% | R$ 42,29 | No change recorded |
| CanadaCAD · CA | CAD | CA$19.49 | CDN$ 17.54 | 10% | CDN$ 17.54 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 16.79 | CHF 15.11 | 10% | CHF 15.11 | No change recorded |
| ChileCLP · CL | CLP | CLP 8,300 | CLP$ 7.470 | 10% | CLP$ 7.470 | No change recorded |
| ChinaCNY · CN | CNY | CN¥58.00 | ¥ 52.20 | 10% | ¥ 52.20 | No change recorded |
| ColombiaCOP · CO | COP | COP 37,500.00 | COL$ 33.750 | 10% | COL$ 33.750 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 6,500.00 | ₡5.850 | 10% | ₡5.850 | No change recorded |
| Hong KongHKD · HK | HKD | HK$95.00 | HK$ 85.50 | 10% | HK$ 85.50 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 130,999.00 | Rp 117 899 | 10% | Rp 117 899 | No change recorded |
| IsraelILS · IL | ILS | ₪55.95 | ₪50.35 | 10% | ₪50.35 | No change recorded |
| IndiaINR · IN | INR | ₹690.00 | ₹ 621 | 10% | ₹ 621 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,700 | ¥ 1,530 | 10% | ¥ 1,530 | No change recorded |
| South KoreaKRW · KR | KRW | ₩16,500 | ₩ 14,850 | 10% | ₩ 14,850 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 2.800 | 2.52 KD | 10% | 2.52 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 4,100.00 | 3 690₸ | 10% | 3 690₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$178.99 | Mex$ 161.09 | 10% | Mex$ 161.09 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 38.50 | RM34.65 | 10% | RM34.65 | No change recorded |
| NorwayNOK · NO | NOK | 165,00 kr | 165,00 kr | 0% | 165,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 21.99 | NZ$ 21.99 | 0% | NZ$ 21.99 | No change recorded |
| PeruPEN · PE | PEN | S/.33.50 | S/.33.50 | 0% | S/.33.50 | No change recorded |
| PhilippinesPHP · PH | PHP | P485.00 | P485.00 | 0% | P485.00 | No change recorded |
| PolandPLN · PL | PLN | 67,99 zł | 67,99 zł | 0% | 67,99 zł | No change recorded |
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Arcaneering blends factory automation with magical engineering. Design production lines where spells boost efficiency, Mana powers your machines, and mystical recipes unlock capabilities beyond conventional manufacturing.
Reclaim forgotten lands rich with secrets and resources. Ancient fortifications block access to valuable resources and rare discoveries, requiring you to develop increasingly sophisticated weapons and magical capabilities to claim them.
Discovery fuels progression. Uncover treasure chests containing secret recipes or spells, trade with traveling merchants for exclusive technologies, nurture Mana trees for powerful rewards, and adapt your factories to each world's unique geography and resource distribution.
Customize your progression through technology and skill trees, with >275 research nodes. Focus on pure automation efficiency, embrace arcane arts for magical solutions, or blend both approaches. Procedural world generation ensures every playthrough offers fresh strategic challenges and different optimal paths.
The result is factory building with purpose: Every production line serves territory reclamation, every research choice opens new strategic possibilities, and every world presents fresh mysteries to unravel.
Patch Notes v0.12.2Engine & Performance- Upgraded Godot from 4.6.2 to 4.7.2 (hence the update size)- General performance improvements- Faster loading of large savesLogistics- Splitter throughput, Super Splitter filters, and Mega Merger priorities can now only be set once an input (Splitters) or output (Mergers) is connected (because those might re-define filters)- Super Splitter filter list now knows what its upstream belt carries and sorts those resources to the top as well- Drag placement now also warns if a placement would leave a gap that prevents connectionObjectives & Merchants- Objective menu now shows progress for more complex objectives (such as 10 resource types in one Warehouse)- Tracked objectives now offer action buttons such as "Build X" or "Show Production Chain"- Merchant offers now show what the requested resources would fetch at the Market- Resources from Merchants n...
Read full update on Steam ↗Patch Notes v0.12.1Gameplay & BalanceGeneral Gazeshade now asks for Sanctified Cores if the tribute countdown expires before you can produce Act III resourcesDestroying a Legion Pylon now has a 50% chance to raise the required materials for the next one by 1 (capped at 20, resets per general)Building & LogisticsDrag placement can now replace Express Belts with regular beltsSuper Splitters connected directly to Warehouses now handle mixed item types more smartly to avoid logjamsSplitter placement previews with multiple possible connection constellations can now be adjusted with E/R rotationUI & Quality of LifeAlternate recipe unlock notifications now also include a “Go to production chain” buttonHovering the map legend now highlights resource nodes more clearlyWorld map legends now show bookmarks as stars, matching how they appear on the mapLegion Pylons are now easier to spotLiquid Sh...
Read full update on Steam ↗Spotlight: The Legion Arrives (Act III, Part 1)The Architects were right to be afraid. Their wards are gone, and the Legion has found the Sundered Reach. v0.12.0 opens Act III with the first of the Legion's three generals. Once you win the Architect War, the invasion begins, and that of course includes existing saves that already finished Act II.Gazeshade, First GeneralA Legion Mega-Fortress has landed, and Gazeshade the Sphinx rules it. You bring it down strike by strike with Void Splitters, from the Banners all the way to the Command Tower. The very first blow already pays out something special...The Price of BreathingGazeshade demands tribute at an altar beside the fortress. Deliver on time and your factory runs faster, with faster Mana regeneration, for six minutes. Miss the deadline and everything slows by 10%, stacking, until you pay your way back out. Meanwhile the fortress rai...
Read full update on Steam ↗Patch Notes v0.11.2Blueprints- Undo/redo now also covers blueprint drag placement- Blueprint selection mode shows a live building count as buildings are selected- Blueprint energy cost previews now factor in saved recipes- Blueprint names can now contain umlautsSpells & Potions- Casting spells and upgrading Mana Trees now draws a rune sigil beneath the target, with improved particle effects- Spell selection preview now shows why a spell can't be cast at the current position- Refined spell eligibility check before clicking- First-pick buildings in 2-step spells like Teleport stay highlighted until the spell is finished- Spells can now be dragged from the spell bar to the hotkey bar- Swift Current potion now highlights the entire belt segment it will boostUI & Quality of Life- Research tree now auto-focuses on research mentioned during the tutorial- Hovering research items highlights co...
Read full update on Steam ↗Patch Notes v0.11.1Quality-of-Life/Improvements- Belt and wall drag placement now supports multiple L-shaped curves in one drag: press R to lock each additional turn beyond the first and E to revert it, guided by a new helper label- Dragging a Conveyor Belt across 2+ neighboring belt lanes now auto-places a Belt Highway to bridge them (once Belt Highway is unlocked)- Placement preview label now indicates when a building will replace another in place (e.g., a Splitter built on top of a belt)- Improved belt auto-curving in the placement preview- A manual save now resets the autosave timer- Oil lake tooltip is now less intrusivePerformance - Improved performance of the background world/environment- Fixed a lag spike when casting Speed Flow in large factoriesFixes- Fixed a pause between fast consecutive drag placements- Fixed drag placement not auto-placing a Merger when dragging onto a c...
Read full update on Steam ↗Patch Notes v0.11.0New Content- Fishing: Added a new spell (unlocked via the Trader Token shop from Act II onwards) allowing you to use resources as bait to catch materials, XP, potions, max Mana increases, and more- Added 2 alternate recipes & 1 decoration building (obtainable via fishing), and new fishing-related objectivesBuilding- The placement preview now explains why a building cannot be placed before you attempt to build it- Rotating non-belt drag placements (E/R) now properly rotates every building in the preview- Ensured partial blueprint placement costs accurately account for existing structures- Smoothed out controls and placement behavior for elevated placement- Deleting a Potion Cauldron now refunds any pending brews- Improved undo/redo reliability (especially for belt highways and blueprints)- Undoing the placement of a Splitter/Merger/etc on top of a belt now no longer...
Read full update on Steam ↗Patch Notes v0.10.17Short changelog today, which is probably a sign that we'll slow down the daily patches for a bit, to focus on Act III:-) (but if you have any bugs/suggestions/feedback, that's always welcome! Updates will continue as things accumulate)Improvements & Quality of Life- Added a prompt to choose between Orthographic and Perspective camera modes when starting a new game- Merchant notifications now immediately display the items being requested- Refined starting recipe selection for buildings based on currently stored resources- Spells dragged from the spell book can now also be dropped directly above the existing spells on the spell bar (if space permits)- Special vegetation icons now match the resource icon style- Special vegetation tooltips now show Mana consumption detailsBug Fixes- Fixed visual seams on pine trees- Fixed a floating molten disc in Smelters during their...
Read full update on Steam ↗Patch Notes v0.10.16Quality of Life- Warehouses can now be placed directly on top of conveyor belts- Added a "Guide me there" option to resource right-click context menus, pointing a tracking arrow toward the Warehouse with the highest stock- Added a tutorial on how to find Arcane Crystals once unlocked- Improved visibility for deleting and blueprinting tall buildings in top-down modeUI & Visuals- Buildings buffed by area-of-effect structures now display a subtle, color-coded halo beneath them- Added a storage inspection tooltip to the Storage label to Building Info UI- Mana Crystals and Power Spires now also show in their Input label that they accept Pure Essence- Mana Crystals now utilize the XP bar as well- Improved output descriptions for Area Effect buildings- Recipe Selector search bar no longer auto-grabs focus when typing while openMisc- Smoother startup background loading and...
Read full update on Steam ↗Patch Notes v0.10.15New Content- Added firefly critters that can spawn during night mode- Birds and butterflies now rarely spawn in flocks, granting bonus rewards if the entire flock is caught- Added Architect-themed seasonal critters during their encounters (or when bound, at a lower rate)- Added new objectives for catching full flocks and seasonal critters- Added a meta-objective chain for completing sets of objectives, unlocking a new visual spell at the endUI & Controls- Recipes are now clustered by output type in the Recipe Selector UI, once enough are unlocked- Improved controller supportPerformance & Fixes- Improved general world environment performance- Fixed an issue where vegetation would pop into view at the edge of the screen- Fixed blueprints not properly connecting after placement- Fixed a rare crash that occurred while traveling across the world
Read full update on Steam ↗Patch Notes v0.10.14Visuals- Snow can now land on buildings during winter- Traveling merchants now wear season-appropriate clothing during the Architect War- Added toxic spring visuals to the Architect Coilstone encounterQuality of Life & UI- Holding Ctrl during mass delete and blueprint selection now lets you deselect buildings, to correct selection- Spell icons in the Spell Book UI now dim properly when on cooldown or unavailable- Slightly reduced loading times for large save filesFixes- Fixed a crash caused by middle-mouse clicking in placement mode- Fixed an issue where power consumption displayed incorrectly high after loading a save- Fixed pressing a hotkey during drag placement converting the current placement to the new building- Fixed the cursor hiding over certain UI elements while in placement mode- Fixed long building names overflowing hotkey bar buttons- Fixed missing err...
Read full update on Steam ↗Patch Notes v0.10.13Logistics- Elevator Bridges can now be unlocked earlier (after Conveyor Efficiency III)- Elevator Bridges can now also be placed and auto-placed (via drag-placement) in water, once Bridge Engineering is researched- Right-click "Connect to this building" can now auto-place Elevator Bridges using the shortest pathMisc- Added a pity system for chest recipes and spells- Autumn now visits your factory during the encounter with Architect Talonwind- Load menu now suggests the most recent manual save- Opening the production chain view now automatically focuses on the final recipeFixes- Fixed building placement preview briefly vanishing when transitioning between elevations
Read full update on Steam ↗Patch Notes v0.10.12New Features- New Spell (Terraform; unlocks at Level 10) to lower terrain height by one levelQuality of Life- Newly unlocked buildings now automatically claim empty hotbar slots- Curved belts can now be directly replaced in-place with straight belts- Added the ability to create new eligible connections in connection edit UI, rather than only switching or removing existing ones- Research, objective, and obelisk trackers can now display resource iconsVisuals & Atmosphere- Rain now creates puddles, makes the ground appear wet, and forms ripples when hitting water surfaces- Building and Obelisk area-of-effect overlays now contour to terrain elevation changes.- Edge mountains now also adapt to winter modePerformance- Optimized environment mesh LODs- Improved distance culling for perspective cameras to improve performanceFixes- Fixed Splitters, Mergers, and Elevators pul...
Read full update on Steam ↗Patch Notes v0.10.11Gameplay- Added a new Act I research node to (inefficiently:-) ) produce Pure Essence- Rebalanced siege item requirements for later architectsUI & Quality of Life- Ancient Obelisks can now be right-clicked to track resource requirements, with an option to guide you to their location- Research, objective, and obelisk trackers can now be repositioned by dragging, and untracked via right-click- Added a button on the research tracker to jump directly to the item in the research tree- Added a "Guide Me There" targeting arrow button to merchant arrival notifications- Drag-placement now gives real-time visual alerts if a placement will be blocked- Building info UI now indicates if a strictly better recipe is available for the current output- Level-locked recipes now still preview inputs and outputs in the recipe selector- The Super Splitter filter menu + building info pan...
Read full update on Steam ↗Patch Notes v0.10.10Camera & Controls- You can now tilt the camera using Ctrl + RMB drag- Rotation now keeps the center of the screen stationary- Removed unnecessary rotation during top-down mode transitions that occasionally happened- Action bar hotkeys (previously fixed to 0–9) and the hotkey bar swap (Tab) can now be reboundUI & World Generation- Added a preview of the generated world map in the world generation menu- Fortifications on the world map UI are now represented by icons with hover tooltips instead of drawn diamonds- Tweaked map UI colors for better readability/contrast- Changing the time-of-day setting now updates the scene live without needing to close the menuVisuals & Graphics- Added a brightness slider to the graphics options- Improved water aesthetics- Improved winter cliff highlights and brightnessPerformance- Improved performance for large factoriesFixes- Fixed an...
Read full update on Steam ↗Patch Notes v0.10.9Production & Recipes- Production chain view now flags recipes that require a building level above 1- Production chain view no longer lists duplicate recipes coming from visual building variants (Compact Assembler and similar)- Recipe progress bars now animate smoothlyVisuals- Improved Winter aesthetics- Winter aesthetics now activate during the Architect Frostpaw encounterUI- Flow Counter tooltips now include throughput information- Unspent talent points in buildings are now more visiblePerformance- Better performance in larger factories- Removed the lag spike on the first building click and first UI openings of a sessionFixes- Full buildings now show their full indicator immediately after loading- Manually re-ordered resource slots in buildings are preserved across saves
Read full update on Steam ↗Patch Notes v0.10.8Performance- Performance improvements for larger factories- Fixed the auto-save lag spike in large factoriesUI & Visuals- Added a crafting progress bar to the building info UI- Fixed margins on the legendary inventory tab- Improved color saturation- Improved tooltip positioningGameplay- Fixed "max apply potions" consuming more potions than it actually applied- Assisted Placement is now off by default for new players (still toggleable with P during placement or in the options; existing saves preserve their current on/off status and can change this in the options)
Read full update on Steam ↗Patch Notes v0.10.7Performance and GPU- Fixed performance issues with high-resolution external displays- Reduced overall GPU usage- Dynamic resolution adjustment no longer changes rendering scale when doing so wouldn't improve FPSWindow and display- Windowed mode can now be dragged and resized- Fixed the game occasionally switching to windowed mode during launchBalance and progression- Underclocking now scales super-linearly, so underclocked buildings cost less power per item, making them more efficient but less effective- Very long recipes now consume more enhancement resources (Flux etc.) per cycle than short recipes- Reality Rend research now requires Advanced Engineering as a prerequisiteUI- Added tooltips to building talents- Fixed the mouse cursor not appearing when hovering over notifications in placement mode
Read full update on Steam ↗Patch Notes v0.10.6Logistics & Production- Splitters/Mergers now show actual direction arrows once connected to belts or buildings- Gathering from resource crates now only targets Warehouses that already stock the resource or are marked for it, so existing factories no longer get wrecked by accident- Resource crates can now be drag & dropped to a new position or directly onto a building with spaceUI & Quality of Life- Build menu categories can now be collapsed- Spells dragged from the spell book can now replace existing spells in the spell bar, not just append to the end- More informative Caravan Station tooltips- Clearer Quickening error messageMisc- New blueprint inspect view! Available from the blueprint button right-click context menu- Normalized music, ambience, and sound effect loudness range- Creative mode of the full game now includes Act II content- Faster game startup thanks...
Read full update on Steam ↗Patch Notes v0.10.5New Features- Right-click context menu now offers "Connect to this building", auto-placing a connection between two buildings- New "Issues" tab in the resource tree UI and Map UI, showing where and why buildings in your factory are operating below full efficiency- New objective about collecting 100 special vegetation- Trader Token Shop now stocks a wider variety of dyesQuality of Life- Placement preview now shows Mystic Wellspring effects, Miner node richness, and Solar Generator elevation bonuses before you build- Hovering a belt highlights the connected upstream and downstream belts, making factory connectivity readable at a glance- In-place building replacement (e.g., belt to Splitter) now also shows connection preview arrows- Notifications no longer disappear while hovered- Right-clicking to automate a spell now selects that spell for casting directly- Mana poti...
Read full update on Steam ↗Patch Notes v0.10.4Potion Cauldrons- Cauldrons now level up with use, each level granting +4% brewing speed- Some Cauldron recipes are now level-gated- Golden vegetation can now be used in place of regular vegetation to gild potions for triple the recipe amountBuilding & Placement- Drag placement now supports gaps, letting you drag through already-placed Splitters and similar- Assisted placement is less aggressive- Mana consumption now also shows on the speed control slider for relevant buildings- Warehouses without a set visual label now take their label from the majority resource- Improved placement of the production view icon- Ctrl+C on a building with no copyable settings now fires a notification- Suggested belt direction going into or out of a production building can now be overridden by the playerUI- Building info, build menu, message log, resource tree, and objectives menu are...
Read full update on Steam ↗Patch Notes v0.10.3Production planning & recipes- Planned builds can be pinned on screen; clicking a pinned item opens placement mode with the recommended recipe preselected- Resource icons in the resource tree's production tab now also open the production chain view- Production planner gained an "Auto" option for alternate recipe choice, returning to the auto-best default- Level-locked recipes now sort to the bottom of the recipe selection UI- Pressing Enter after filtering/searching for recipe will now select itPlacement- Middle-clicking a building acts as a pipette, letting you place copies of it- Right-click during a drag-placement now cancels only the drag, not the whole placement mode- Holding Ctrl temporarily disables assisted placement- Single blueprint placements now show their cost in the preview- Out-dragging from a connected curve belt now also auto-places a SplitterCopy,...
Read full update on Steam ↗Patch Notes v0.10.2Building & Placement- Wall drag-placement now auto-curves and auto-places wall curves- Drag-building a Wall through an existing Wall auto-places a Wall Tower at the intersection (if unlocked)- Improved curve detection and rotation in crowded building environments- Smoother mass deletion selection- Auto-placed Elevator Bridges during drag-placement now can also span intervening Splitters/Mergers- Placing a copy of a building via right-click context menu now preserves its rotation- Blueprints now save settings such as Super Splitter filters and Warehouse visual labels- Improved auto-connection of blueprints during blueprint drag-placement- Pasting settings from a different building type now fires an appropriate warningLogistics- Mergers now use round robin, so a single saturated input line can no longer hog them- Mergers now keep feeding eligible items/lanes even when...
Read full update on Steam ↗Patch Notes v0.10.1Building- Drag placement now auto-curves when ending adjacent to an eligible connection- Drag placement can now be dragged so that the final tile is an unextended curve- Selection during blueprint creation is smoother- Building right-click context menu gained a Delete optionCamera & Navigation- Transition between top-down and regular camera view is now animated instead of abrupt- Ctrl-clicking the map places a screen-edge tracking arrow that disappears once you reach the marked area- The Merchant symbol on the world map is now more prominentUI & Controls- All tooltips now use the styled tooltip- Esc now also closes the building info UI, and does so before opening the game menu- The top-down view shortcut is now listed in the build menu shortcut list- Recipe choice UI now sizes itself based on how many recipes are availableFixes- Resource crates no longer swallow dra...
Read full update on Steam ↗Patch Notes v0.10.0Architect Skill Tree & Cosmetics- The world now contains 52 collectable Architect Caches that award XP when found- Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!Trader Token Shop- Token shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests- Token shop can now rarely offer new decoration buildings to unlock that have been added, such as a FountainVisuals & Animation- Reworked meshes for most buildings & critters for a better factory experience- Production buildings now have a moving/glowing part during production- Resource meshes are now visible as they traverse the Elevator Bridge- Building and resource icons now use the available icon space betterPerformance- General performance optimizations, especially f...
Read full update on Steam ↗Patch Notes v0.9.1 New- Added limited modding support for buildings (updated modding kit at https://github.com/SundropGames/arcaneeringmoddingkit) - New graphics option in the main menu to switch the rendering driver between D3D12 and Vulkan (Windows only, requires restart) Graphics- Windows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU drivers) - Opening building UIs is now a bit smoother Quality of Life- Repeated events (e.g., picking up three mushrooms) now increment a single notification in-place instead of spawning separate ones - Chest and fortification tooltips now also display the current key/siege item count - Large Credits numbers now use a thousands separator Fixes- Improved Merger/Splitter load allocation in various scenarios (e.g., backing up) - Fixed Elevators rarely not incorporating belt speed increases - Fixe...
Read full update on Steam ↗Patch Notes v0.9.0New Features- Added a Statistics tab to the resource tree UI to track production of specific resources over time- Production tab now shows both theoretical and actual production/consumption- Copied building settings can now be mass-pasted with Ctrl+Shift+VImprovements & UI- Buildings now give visual feedback when hovering over them- Refined connection finding and assisted placement- Increased Undo stack limit from 10 to 50- Power generator consumption labels no longer shrink to a smaller font than necessaryBug Fixes- Fixed exploit where speeding up belts with potions made the upgrade permanent via save/load- Fixed exploit where strategically switching recipes could cause a production burst- Fixed blueprint undo for blueprints placed onto already-existing buildings- Fixed merchant spawn time being affected by when the game was saved/loaded- Fixed active Potion Cauldro...
Read full update on Steam ↗Patch Notes v0.8.7Bug Fixes- Fixed blueprint connections involving Elevator Bridges- Fixed belts not auto-flipping when failing to connect to a Miner- Fixed various smaller placement bugs and quirks- Made Mana regeneration recalculation more robustUI/Tooltips- Resource tooltips now display which building contains each listed recipe- Recipes in resource tooltips are now grouped by production building
Read full update on Steam ↗Patch Notes v0.8.6- Added new Arcane Automation skill that unlocks a slot to automate spellcasting- Removed Build Menu grabbing search line focus upon typing- Fixed issue in which UI buttons of Splitter/Super Splitter were not always disconnecting from their respective signals
Read full update on Steam ↗Patch Notes v0.8.5UI & Polish- Added resource icons to the Warehouse label selection dialog- Added resource icons to the Bank purchase dialog- Conveyor Belts can now also be in-place replaced with Elevator Splitter and Elevator MergerFixes- Fixed rare crash when placing buildings- Fixed Splitters stalling when Throughput Control is enabled
Read full update on Steam ↗Patch Notes v0.8.4Performance & Responsiveness- More responsive building placement and UI, with reduced initial lag- Building Info UI is now snappier on load- Fixed lag on first opening the Spell Book UI and Skill Tree UI- Minor performance improvements in generalUI- Decreased the default size of Objective UI and Build MenuGameplay- Whale catching objective is now properly gated to the Water World challenge mode
Read full update on Steam ↗Patch Notes v0.8.3- New objectives to catch specific critters and rare critters after obtaining the general 100-Critter objective- Each additional Mana Converter enhancing the same attribute now raises the Mana consumption of all such Mana Converters by 10% (incentivizing diversification)- The cursor now creates ripples when hovering over water
Read full update on Steam ↗Patch Notes v0.8.2Bug Fixes- Fixed edge case of Miners losing resource info on load- Fixed resource nodes shifting position on load- Fixed total blueprints created count not saving correctly- Fixed Chrono Boost not applying to Mana Forges that have no power consumptionMisc- Mana regeneration calculation is now more robust and more efficient
Read full update on Steam ↗Patch Notes v0.8.1 New- Added a new alternate recipe for Gold Ingots, to be found in Iron Chests Quality of Life- Recipe selection UI now highlights and sorts to the top any recipes for which the building already has at least one input resource in storage - Support overriding auto-selected best-recipes in the Arcaneering Calculator (https://arcaneering-calculator.onrender.com/) Performance- Improved performance of offscreen belts Bug Fixes- Fixed a rare crash when auto-correcting an incorrect belt curve that still had items on it - Fixed a potential crash when pinning a resource icon's recipe inside an already-pinned recipe
Read full update on Steam ↗Patch Notes v0.8.0New Features- Press G to toggle Production View, showing produced resources on all production buildings permanently- Added "Pin recipes" to the right-click context menu of resource icons- Resource tooltips now also list byproducts for shown recipes- Oil Lakes and Mystic Wellsprings are now visually distinct on the map UI- Pressing Ctrl+S now triggers an auto-saveProduction Chain & Resource Tree- Added search bar to the resource tree UI- Resource icons can now jump directly into production chain view via right-click context menu- Production chain view now shows production rate, energy requirements, and more- Production chains can be nested: click input icons to drill down, with a back button to returnUI & Quality of Life- Scratch pad is now draggable to any screen position- Typing while the build menu is open immediately focuses the search bar and filters buildings- C...
Read full update on Steam ↗Patch Notes v0.7.4Performance- Minor speed-ups in world generation- Further performance improvements with Conveyor Belts & Hydro GeneratorsGameplay- New objective for brewing 250 potions- Fulfilling the second objective that unlocks the Bank now awards an additional skill point- Brewing dyes now produces 2 dyes per brew- Dyes now only cost 1 Trader Token in the token shop- Power Potion in the Token Shop now costs fewer Trader Tokens- Obelisks affecting local buildings now show area effect indicators- In-place replacing a building now tries to transfer its inventory to the new buildingUI & Tooltips- Mana Crystal now shows level and Mana output in tooltip- Power Generator types now display in their tooltip how much power they generate and whether they are active- Highlight relevant output building when hovering over buttons in Super Splitter filter UIBug Fixes- Fix visual bug of placeme...
Read full update on Steam ↗Patch Notes v0.7.3Area effect buildings- Area effect buildings now can also level up, increasing their efficacy- Ascension spell (with Advanced Spellcasting talent) can now also raise the level of area effect buildings- Area effect buildings can be leveled up via potions, in addition to the Ascension spellUI / UX- Resources in the building info panel can now be reordered by drag-and-drop; the first resource is treated as the primary output- Added a loading screen tip about resource reordering- Potions are now grouped into collapsible categories in the brewing UI- Modifier sources are now more human-readable in the modifier tab of the resource tree UI- Research visibility preference for the Research UI is now saved between sessions- Active effect count is now shown in the building side panel (e.g., 2/5)Visuals- Coloring buildings with potions now applies per-surface color tweaks for mo...
Read full update on Steam ↗Patch Notes v0.7.2Performance- Major factory performance improvements, especially for large factories- Optimized all background assets for improved performance baseline- Minimized power system performance spikes/dipsGameplay & Balancing- Trades with Traveling Merchants now additionally award Trader Tokens, redeemable for a rotating selection of special vegetation and potions in the Academy Workshop- Crows now appear less frequently- Ascension spell now requires Iron Keys to cast- Enchanted nodes now grant 25% richness bonus (up from 20%)- All buildings (not just Decoration buildings) can now be recolored using potionsUI & Visuals- Buildings and their connections are now more prominently highlighted during placement preview and when selected- Merchant icon on the world map replaced with a pulsating circle for better visibility (also shown if area around merchant not yet explored)- Most...
Read full update on Steam ↗Patch Notes v0.7.1UI & Quality of Life- Added Modifiers tab to the Resource Tree UI to monitor global modifiers- Resource Tree UI is more performant and no longer cycles tabs with WASD- Added Notepad (default toggle with C) to keep track of in-game to-do lists- Building connections can now be inspected and edited via the new Control & Settings menu (gear icon, top right of UI); added loading screen tip about this- Market special sale info now appears at the top of the price list to prevent overlap with the Experiental Economics button- Leveling up a building while its UI is open now immediately refreshes available recipes- Power Generator power output UI now updates immediately after pasting upgrade settings- Spell selection indicator now only highlights buildings actually affected by the spell- Recipes are now sorted by display name rather than IDGameplay & Mechanics- Spells can now...
Read full update on Steam ↗Patch Notes v0.7.0Weather System- New weather system featuring overcast, rain, and arcane storm conditions- Arcane storm increases Mana regeneration by 30% while active- Hydro Generators produce 10% more power during rain- Rain ambience added- Tutorial added for first arcane stormDrag Placement & Placement UX- Drag placement now supported for all building types- Blueprint drag placement supported as well- Curve (L-curve) placement now supported within drag placements; keeping Alt pressed inverts curve- Added loading screen tip about Alt-inverting curves in drag placement- Multiple Elevator Bridge auto-placements supported in a single drag- Drag placement preview now colors each building by affordability- Added drag placement hint to context help- Placement snapping now temporarily pauses when excessive snapping aggressiveness is detectedPotions- Potions can now be dragged from invento...
Read full update on Steam ↗Patch Notes v0.6.5Quality of Life- Keybinds standardized: Undo/Redo is now Ctrl+Z / Shift+Ctrl+Z, copy/paste building settings is Ctrl+C / Ctrl+V, search within buildings is Ctrl+F- Settings copy/paste (Ctrl+C / Ctrl+V) now also works for chosen upgrades on power/hydro generators and similar buildings- Left-click drag now supported for navigating the Research Tree- Objectives can now also be tracked/untracked via right-click, matching research tracking behaviour; tracking label styled accordingly- First Market special offer now appears after 5 minutes- Smelter hint added to Master Craftsman and Arcane Manufacturing skill nodesUI & Visual Improvements- Credits label turns red when running low- Building buttons in build menu now show a highlight outline on hover- Unrelated resource icons dim when hovering over a resource in the Resource Tree- Sun energy and color now change dynamically...
Read full update on Steam ↗Patch Notes v0.6.4Critters- New critter: the Crow, which lands on a conveyor belt and slows it until clicked away (or it flies away), awarding XP on click- Rare white crow variant can award Ancient Wisdom- Reworked Dragon critter meshesRecipe Tooltips- Recipe tooltips now display items/minute for every input and output- Byproduct amount per minute now shown in recipe tooltipsMisc- Resources now rotate in conveyor belt curves, and their initial orientation matches belt direction- Placing a new building on a resource crate will now try to absorb stored resources into the new building- New objective series to consume 100, 1,000, and 10,000 Mana- Some Magic research nodes now require Mana Consumed objectives- UI performance improvements- Minor performance improvements for logistics buildings- Buildings now better estimate whether sufficient output space is available- The two Splitter rela...
Read full update on Steam ↗Patch Notes v0.6.3Objectives & ResearchAdded new objectives for finding 3 and 10 secret recipesSome Production research now requires resources (with lowered Credit costs accordingly)Bug FixesFixed corrupted vegetation after loading a saveFixed unexplorable areas on the world map
Read full update on Steam ↗Patch Notes v0.6.2New Features- Blueprint placement on top of already-placed buildings that are part of the blueprint now skips those buildings instead of blocking placement entirely ("blueprint extension")- A preliminary Redo system added via Shift+Control ("undo the undo")- New Journal tab added to the resource tree, displaying general world and production statsUI- Changed resource icons to renders of the meshes (similar to buildings)- Recipe selector now shows the output item icon next to the recipe name- Super Splitter sorting dialogue clarified with renaming + a dividing line; resources can now be selected directly without first unselecting "All Resources"- Market now displays net percentage difference including bonuses, not just the price drop due to overselling- Potion recipes in the brewing UI can now be favorited and will sort to the top- Potion Cauldron tooltip now reports w...
Read full update on Steam ↗Patch Notes v0.6.1Blueprint Sharing & Improvements- Very easy blueprint sharing via hash codes (copy-pasteable) and in-game import- Placing large blueprints causes less lag- Improved blueprint auto-connect- Fixed Elevator Bridge height in generated blueprint iconsBuilding Placement & Undo- Auto-rotate buildings in placement preview to match neighboring buildings (if assisted placement enabled)- Auto-swap curves when placing conveyor belt next to wrongly oriented available curve- Added support for auto-placed Elevator Bridge when drag-building past existing belt line- Undo now supports entire drag-build actions (including any auto-placed buildings)- Undo now supports manual recipe changesUI & Tooltips- Production building tooltips now display currently running recipe- Resource nodes on world map show resource tooltip on hover- Buildings on world map show building tooltip on hover- Leve...
Read full update on Steam ↗Patch Notes v0.6.0New Features- Academy Workshop: Can spawn on the world map and exchanges siege items and Ancient Wisdom for exclusive unlocks- Ancient Obelisks: Permanent structures in the world that provide local/global buffs upon fulfilling high-volume production orders- Mana Spire: New building that reduces Mana consumption of nearby buildings with Pure Essence, unlocked via Academy Workshop- Generator Mk2: New building that produces power at a greater throughput, unlocked via Academy Workshop- Mystic Wellsprings: Rare water bodies that reduce Mana consumption of nearby buildings- Lush Factories: Vegetation now slowly spawns around placed production buildings- Water Rocks: Rocks with surrounding lilypads now can spawn in the water as decoration- Overflow: New research to unlock configurable overflow setting for Super Splitters- Quick-copy factory segments during blueprint select...
Read full update on Steam ↗Patch Notes v0.5.1New features- Added new Chrono Boost spell to traveling merchant spell pool to temporarily boost building processing speed- Added new objectives for catching critters- Added blueprint delete mode by shift-clicking on placed blueprints, with updated delete preview and context hint during delete mode- Undo action (CTRL) can now also undo whole blueprint placement- Level-ups now award 2 skill points if reaching a level which doesn't have a new spell yet (good luck with that in the demo though)UI/UX Improvements- "New research available" notification shown to player when new research becomes available- Spell book buttons now only label actually enhanced spells with "Enhanced by Advanced Spellcasting"- Recipe font in recipe selector UI now decreases if recipe name is too long for container- Styled remaining scroll containers with theme for scrollbar- Resource icon tooltip...
Read full update on Steam ↗Patch Notes v0.5.0New Features- Added Mana Converter building to convert excess Mana into global production bonuses- Production buildings can now be underclocked via a slider in the building info UI top-right- Blueprints can now be mirrored during placement preview using Shift+E/R- Added search bar (Shift+F) to highlight all buildings storing or processing a given resource- Right-click any building to immediately place a copy of that building (including any saved recipe)- Camera can now toggle between top-down and isometric views by pressing QPerformance- Made exiting large play sessions (many buildings) much faster- Made loading of large saves (100s-1000s of buildings) much fasterBug Fixes- Fixed issue where in-place replacing a belt with a curve would incorrectly connect with subsequent belts if too far away- Fixed resource tree production calculation- Fixed Mana Tree material opaci...
Read full update on Steam ↗Patch Notes v0.4.1New Features- Added production chain view when left-clicking resource icons in the resource tree- Added filter dialogue to Super Splitter filter selection- New objective for producing items during power outage, awarding Ancient Wisdom- Added loading screen tips about production chain view + how to use items such as keysPerformance Improvements- Updated rock scenes with new grass and lower polygon count for better performanceBalance Changes- Buffed Alchemical Key recipe slightly by requiring fewer Ingots- Tweaked prices for some higher-level items- Reduced skill point cost of Ancient Wisdom from 5 to 3UI Improvements- Building info UI now updates building level when a building levels up while the UI is open- Special info UI panel effects now linebreak instead of overflowing the panel- Resource tooltips improved: recipes "using this" now show the full recipe, like in "...
Read full update on Steam ↗Patch Notes v0.4.0Blueprint Improvements- Added blueprint auto-connect functionality that automatically connects placed blueprints to nearby compatible buildings- Blueprint connection previews are now shown during placement- Implemented blueprint snapping and assisted placement to help align structures- Blueprints can now be assigned to hotkeys for quick access through the blueprint context menu- Blueprint placement no longer exits after each placement, allowing for faster constructionPerformance Improvements- Significant performance improvements to conveyor belt systems + Splitters- Optimized build menu and inventory performance to be more responsive- Staggered market selling operation times to avoid performance spikes- Made grass meshes more performantUI Improvements- Introduced new production tab in the resource tree that calculates total production of all resources- Belt speed mod...
Read full update on Steam ↗Patch Notes v0.3.2Blueprint Icons- Saving a blueprint now automatically generates and saves an icon- Build menu now displays icons for blueprint buttonsCreative Mode- Removed fortification spawning in creative modeFixes- Fixed string formatting in Bank purchase notification- Fixed issue where drag placing curves onto starting curves incorrectly previewed+placed a straight belt line insteadImprovements- Reduced clipping of vegetation and fortifications with border mountains- Reduced cost for Ultimate Siege Magic research- Waste Recycling research no longer requires Advanced Mana Forging as a prerequisite- Minor localization fixes
Read full update on Steam ↗Patch Notes v0.3.0New: Decorative Buildings- Added new decorative buildings category- Added Wall, Wall Corner, and Wall Tower as decorative buildings- Added new Architecture I & II research to unlock them- Added objective about building walls- Walls can be drag-built & be in-place replaced by Wall Corners and Wall Towers- Decorative buildings can be recolored with the new Crimson Dye potion, unlocked by the new Chromatic Alchemy research (more colors to come!)New: Research Tree (instead of List:-) )- Implemented visual research tree for each category, to replace old research panel- Added right-click context menu on research items to track research requirements on main screen until research is finishedNew: Mana Tree Variants- Added multiple Mana Tree visual variants that progress with contributed Mana- Completed Mana Trees now stay in the world, in all their glory:-)New: Map Markers- A...
Read full update on Steam ↗Patch Notes v0.2.1Auto-Save Improvements- Fixed auto-save sometimes not occurring when it should- Added auto-save interval setting to options menu (default still is 15 minutes)Drag-Building Improvements- Starting curves now also appear in drag-build previews- Drag-build preview now accurately shows curve flipping when changing drag direction against the flow- Fixed edge case where cursor movement at the end of drag-placement could incorrectly change initial curve rotation- Improved flexibility when dragging from a curve start into a linear line to simply extend the original starting point- Fixed flow arrow orientation on drag belt preview staying correct when pulling drag preview backMisc- Already placed Assemblers & Smelters now also auto-update if newly researched recipe is strictly better and matches the currently produced output (previously only Miners exhibited this behavior)- Im...
Read full update on Steam ↗Patch Notes v0.2.0New Features- Added new magic-branch skill: Spell Resonance, which gives a chance to cast spells without Mana costs- Added Pure Essence resource as byproduct from enchanted Arcane Crystal nodes- Pure Essence can be used to upgrade Mana Crystals and fuel Power Spires more efficiently than regular Magic Essence- Added option to filter recipes by name in recipe selection UI- Added context menu to resource icons in building buffer area; right-click now allows deleting unwanted stored resources from buildingsAuto-Placement Improvements- Auto-place Splitters when drag-building a curved belt out from an existing belt- Drag-building a belt line into an existing belt line now auto-places a Merger in the existing line- Auto-placed Splitters/Mergers now appear in preview with cost contribution shown in cost label- Auto-placing Splitters/Mergers on Bridge Belt intersections then...
Read full update on Steam ↗Patch Notes v0.1.5New Features- Special objectives can now award Ancient Wisdom as a reward- Added "Master of Organization" objective that awards an Ancient Wisdom seed- Added new objectives related to creating and placing blueprintsSkill Tree- Added two new skills for improving potion brewing to the Production branch ("Brewing Speed" and "Efficient Brewing")- Skill tree buttons now highlight their prerequisites and dependent skills upon hovering, for easier navigationUI/Tutorial Improvements- Improved potion brewing UI visuals- Byproduct icons now display byproduct chance percentage in the building UI- Clarified description of Master Craftsman skill- Trying to build a Conveyor Belt line across cliffs without Elevators will now trigger a tutorial explaining how to traverse height differencesFixes- Fixed sequential tutorial to only accept Miner-Smelter combinations when the Miner actua...
Read full update on Steam ↗Patch Notes v0.1.4New Features- Implemented basic undo system for placement and deletion actions, including mass delete undo- Added undo action information to context menu (default mapping: Ctrl)Hover Icons & Visual Feedback- Added resource icon display above resource nodes when hovering- Enchanted resource nodes display both their primary resource and byproduct icons on hover- Treasure chests now show required keys icon on hover- Fortifications now show required siege items icon on hover- Special vegetation now shows vegetation icon on hover- Traveling merchants now display required resource as an icon above themBuilding & Construction Fixes- Fixed edge case of in-place replacement of belts with curves when the belt is the direct output of a buildingController Support- Made switching from controller to mouse input smoother and more reliable- Fixed crash that could occur when switchin...
Read full update on Steam ↗Patch Notes v0.1.3Building & Construction Fixes- Fixed placement becoming unresponsive when cursor was positioned over cliff edges- Fixed swapped left/right output labels in certain Splitter and Super Splitter placement scenarios- Elevator Bridge can now be placed across resource nodes, as long as only their middle space overlaps the nodeDrag-Building Improvements- Auto-placed Elevators now appear in placement preview during drag building- Cost label during drag building now shows the cost contribution of auto-placed ElevatorsBuilding/Resource Feedback- Added pulsing Magic Essence icon above empty Mana Crystals- Added pulsing Sundrop icon above empty Power Generators- Added pulsing blue icon above buildings that currently lack/need Mana- Pulsing resource icons now also appear over area-effect buildings (such as Power Spire) when they need resourcesUI Improvements- Mana Crystal buildin...
Read full update on Steam ↗Patch Notes v0.1.2Building & Construction Fixes- Fixed Splitters and Mergers not properly detecting connections to the left and right when placed on top of existing belts- Fixed edge case where drag-building a single curve would fail to connect properly- Fixed Splitter placement issues when positioned in the middle of multiple eligible buildings- Fixed direction of projected output arrows when placing Splitters- Fixed building selection not immediately vanishing when closing building info UI via delete mode- Fixed visual flickering of placement preview mesh elementsDrag-Building Improvements- Significantly improved auto-rotation/-correction when drag-building parallel ("wrongly" rotated) belt lines- Added automatic curve insertion when drag-building parallel belt lines- Fixed curve direction when starting with a curve and then drag-building in the opposite ("wrong") directionPower Sys...
Read full update on Steam ↗Patch Notes v0.1.1Fixes- Fixed an issue where drag-building over water before unlocking bridge engineering could create invisible bridges when shore-belts incorrectly connected across water- Fixed a crash that could occur when inspecting conveyor beltsImprovements- Improved transmutation error messages to better indicate whether you need more space or require ore/ingot materials before casting- Added ability to cancel camera orbiting with ESC key or right-click- Improved shader compatibility for AMD graphics cardsNote:AMD GPU Users: If you experience incorrect ground rendering or visual artifacts with AMD Radeon RX series cards, update your graphics drivers to version 25.9.2 or newer, which includes a fix for a Godot shader rendering issue.
Read full update on Steam ↗Patch Notes v0.12.2Engine & Performance- Upgraded Godot from 4.6.2 to 4.7.2 (hence the update size)- General performance improvements- Faster loading of large savesLogistics- Splitter throughput, Super Splitter filter…
Patch Notes v0.12.1Gameplay & BalanceGeneral Gazeshade now asks for Sanctified Cores if the tribute countdown expires before you can produce Act III resourcesDestroying a Legion Pylon now has a 50% chance to raise the…
Spotlight: The Legion Arrives (Act III, Part 1)The Architects were right to be afraid. Their wards are gone, and the Legion has found the Sundered Reach. v0.12.0 opens Act III with the first of the Legion's three gene…
Patch Notes v0.11.2Blueprints- Undo/redo now also covers blueprint drag placement- Blueprint selection mode shows a live building count as buildings are selected- Blueprint energy cost previews now factor in saved rec…
Patch Notes v0.11.1Quality-of-Life/Improvements- Belt and wall drag placement now supports multiple L-shaped curves in one drag: press R to lock each additional turn beyond the first and E to revert it, guided by a ne…
Patch Notes v0.11.0New Content- Fishing: Added a new spell (unlocked via the Trader Token shop from Act II onwards) allowing you to use resources as bait to catch materials, XP, potions, max Mana increases, and more-…