Store data
- UK price
- £2.49
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 0
- Release date
- 12 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Shapes race in along every lane. Rotate the cube so the matching face meets each one, chain clean matches into combos, and hold your nerve as the tempo climbs.
Spend Qubits between chapters on power-ups like Temporal Brake, Double Drop and Second Chance. Then adapt as special modes turn the cube into a phantom, twist the lanes into a spiral or narrow the field to a single shape.
A signal pulses beyond the boundary, and you are the first line of defence. Fight through five chapters to the final confrontation, then Keep Going into an endless run with everything you earned.
Endless runs with rising speed, special modes, and an octahedron with eight faces and four new lanes. Every run posts to global leaderboards.
A five-chapter run, with Keep Going endless play after the finale
Quick Play endless mode with special modes and the octahedron
Global leaderboards for runs and Quick Play
Full controller support, with remappable keyboard and gamepad controls
A 16-track original soundtrack
Achievements and Steam Cloud saves
English, French, German, Spanish, Simplified Chinese, Japanese and Welsh
| # | ||
|---|---|---|
| 01 | Ach Streak 10 | 100.0% |
| 02 | Ach Level 10 | 96.9% |
| 03 | Ach Score Tenk | 96.9% |
| 04 | Ach Level 20 | 90.9% |
| 05 | Ach Level 50 | 78.7% |
| 06 | Ach Cube Hidden | 36.3% |
| 07 | Ach Run Complete | 12.1% |
| 08 | Ach Level 10 Medium | 6.0% |
| 09 | Ach Score Tenk Hard | 6.0% |
| 10 | Ach Score Tenk Medium | 6.0% |
| 11 | Ach Streak 10 Hard | 6.0% |
| 12 | Ach Streak 10 Medium | 6.0% |
| 13 | Ach Challenge 10 | 3.0% |
| 14 | Ach Challenge First | 3.0% |
| 15 | Ach Level 10 Hard | 3.0% |
| 16 | Ach Level 20 Hard | 3.0% |
| 17 | Ach Level 20 Medium | 3.0% |
| 18 | Ach Phantom Perfect Hard | 3.0% |
| 19 | Ach Phantom Perfect Medium | 3.0% |
| 20 | Ach Run Complete Hard | 3.0% |
| 21 | Ach Challenge All | 0.0% |
| 22 | Ach Level 50 Hard | 0.0% |
| 23 | Ach Level 50 Medium | 0.0% |
| 24 | Ach Phantom Perfect | 0.0% |
| 25 | Ach Run Complete Medium | 0.0% |
1.12.1 tidies up the sidebar on the right of the screen. Fixes The NEXT, LIVES and power-up boxes now line up in every language. On Steam Deck, the HUD labels in German, Spanish, French and Welsh now fit their boxes. All HUD labels share one size, slightly smaller in those languages, instead of one box growing wider.
Read full update on Steam ↗1.12.0 is a polish update: a friendlier Phantom Cube for new players, a cleaner Qubit Shop, and a round of menu and translation fixes. Features In your first two runs that meet the Phantom Cube, in Quick Play or Story, a miss while the cube is hidden no longer costs a life: you see a short "Saved!" card instead. The demo gives its own two runs. Menus look more consistent: full-screen menu titles are centred, screens share one row size and button style, and footer input hints are removed. Settings, results, and shop wording is unified across all languages, and the tutorial roll and pause prompts are now translated. Fixes Fixed keyboard rotation when a secondary key binding is held down. Fixed the German shop title font, and fixed text fitting in several screens: the Controls page, localized leaderboard tabs on Steam Deck, and the Challenge Select Deck description. Fixed locked shop car...
Read full update on Steam ↗1.11.0 is a controls and Story update. You can rebind far more of the game, menus respond to Back and Cancel consistently, and a won Story run can now keep going. Features Keep Going: after winning a Story run you can continue into an endless run that carries over your power-ups, lives and qubits. The victory screen now offers one next-step action plus Return to Menu. Gamepad secondary bindings now work in play for roll, rotate and slam. Keyboard Slam shows a secondary binding chip. Reset Defaults is now available in the gamepad Button Mappings section. Button prompts follow the device you used last, so a keyboard player with a controller plugged in sees keyboard prompts. PlayStation face buttons are drawn as symbols. On desktop, the game pauses if the controller you were using disconnects. Gameplay reads input from every connected controller. Back/Select now cancels on every menu, an...
Read full update on Steam ↗Version 1.10.0 is a big HUD revision: new hearts, power-up icons and cards, plus two new challenges. We also fixed several issues where the game kept running while paused. Features New challenge: Bankroll replaces Short Fuse. You start with a wallet, and a miss can be paid for from it instead of costing a life. The price of a miss now shows in the HUD. New challenge: Boss Rush replaces Crowded. The monster attacks every chapter. Passive power-ups now sit in a fixed icon grid in the sidebar. The active power-up slot has a border badge and a countdown ring, and activation prompts show when they are ready. Power-up icons have been redrawn to a consistent size and style, and Shape Specialists draw an outline of their target shape. Achievement, combo and message cards share one look and size, scale correctly on Steam Deck, and the achievement card is centred and clear of the sidebar. The H...
Read full update on Steam ↗A small patch that cleans up a few visual glitches and simplifies Shape Oracle. Fixes Fixed the cube sometimes flickering at the end of a turn, or ending up slightly tilted after a quick follow-up turn. Fixed the achievement card running off the bottom of the screen when an achievement unlocked at the end of a Story chapter.
Read full update on Steam ↗This update adds new score power-ups and reworks a lot of power-up balance. It also fixes a long list of Phantom, Story and leaderboard problems. Features New power-up: Clean Sweep. New power-up: Slam Chain. Extra shapes in one slam score more. New power-up: Combo Ceiling. The combo cap goes from 20x to 30x. New power-up: Shape Specialist Steam global leaderboards now show your rank when you sit outside the top 10. Quick Play records are now saved locally when Steam is unavailable. Time Bonus is redesigned as extra study time at the start of each level. Fixes Fast Recovery now works correctly in 1-life challenges. Life Siphon progress and cues are fixed. The Spiral finale and boss attack no longer start one level early. Finale modes are restored when you Continue onto a windowed level. Level-scoped modes now end before the level-up face refresh. Phantom fixes: The ghost frame shows co...
Read full update on Steam ↗Story mode gets a reworked boss fight and new chapter endings, more rhythm game beat aligbnment, and a bunch of visual improvements. - A livelier story monster and cutscenes: The monster moves to the beat, changes its look as the chapters progress and reacts to how are now shown on a comms terminal, and each chapter opens with a short orientation pause. - Settings rebuilt: Settings is now one tabbed panel with Music Gallery and Challenges inside it. Video settings has a new toggle to turn the CRT effect on or off. - What to do after a win: The victory summary lets you start your next run on a higher difficulty or go straight to Challenges, and a NEW marker on the menu shows when Challenges are waiting. - Chapter restarts: Restarting a chapter from the death screen is now limited to two per run, with the remaining count shown. Restarting from the pause menu before the shop is free. - F...
Read full update on Steam ↗Mostly minor fixes and balance tweaks, and improved support for older intel macs!
Read full update on Steam ↗Bug fixes and some quality of life improvements. Features Rebuilt Qubit Shop. Your current loadout and the new offers now sit in two separate rows. Plan buys and sells freely and undo anything. Nothing is charged until you press Continue, and rerolling resets your plan. Calmer combo card. The full COMBO card now appears when a combo starts and at the 5x, 10x, 15x and 20x milestones. The rest of the time it stays compact, with a quick pulse on each match. Smoother Run mode. The allied fleet and other background effects are much cheaper to draw, which raises frame rates, most noticeably at high resolutions. We also gave a little more visibility to the boss attacks in the final chapter, and smoothed the emergency shop. Menu polish. Cleanups and visuals in the menus. Fixes Older Intel Macs (roughly 2014-era, with Iris or HD Graphics) that crashed on launch now start automatically with a c...
Read full update on Steam ↗Added challenges to give you run variety once you’re crushing the runs, chapter restarts to help you get there more regularly, slammer slams and a bunch of shop improvements. FeaturesChallenges. A new mode of four tiers of twists on the story campaign, unlocked from the main menu. Rush, Marathon, an Octahedron-on-every-level run, Spiral Season (every chapter is a finale), and more. Each challenge opens with a briefing card, keeps its own records and win count, and has its own clear achievement. Chapter restarts. Die in a story run and the death screen offers a restart from the start of the current chapter, keeping your score, qubits, lives, and power-ups from that point. The pause menu gets a quick Restart Chapter button too. Qubit Shop cart. Pick power-ups with a +/- stepper, change your mind at no cost, and commit everything on Continue. Cards show stack counts and why something is...
Read full update on Steam ↗This is our biggest update since EA started! We added a guided tutorial, Spiral mode, three new power-ups, per-run Story difficulty, and better Steam Cloud saves, along with fixes for match timing, spawning, input, and leaderboards. New Features Guided tutorial: Learn rotation, matching, cues, slamming, and powerups at your own pace. Tutorials can be replayed from the main menu, and a short intro now plays when an Octahedron first appears. New play modes: Spiral, and a revised Octahedron mode. Three new power-ups: Dual Circuit: Fires a timed volley across paired axes. Quantum Buffer: Delays the next shape by one spawn. Polarity Inverter: Swaps all opposite-face symbols. Gold shapes: Rare, high-value spawns begin appearing from level 6 in Quick play. Updated Run presentation: Chapter intros and interstitials now use 16-bit cutscenes, new art, procedural backgrounds, signal degradation...
Read full update on Steam ↗Added the new Run mode that gives you a building Qubx experience in an intergalactic story line! Gain powerups and shoot for run high scores. Regular play still available through quick play. This is a new mode, so please share any feedback!
Read full update on Steam ↗Main note is mac support lands with this version! There are also styling improvement, tutorial improvements, control bug fixes and various small enhancements and bugfixes.
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
1.12.1 tidies up the sidebar on the right of the screen. Fixes The NEXT, LIVES and power-up boxes now line up in every language. On Steam Deck, the HUD labels in German, Spanish, French and Welsh now fit their boxes.…
1.12.0 is a polish update: a friendlier Phantom Cube for new players, a cleaner Qubit Shop, and a round of menu and translation fixes. Features In your first two runs that meet the Phantom Cube, in Quick Play or Story…
Just fixing some typos!
1.11.0 is a controls and Story update. You can rebind far more of the game, menus respond to Back and Cancel consistently, and a won Story run can now keep going. Features Keep Going: after winning a Story run you can…