Store data
- UK price
- £6.69
- US price
- $7.99
- Positive reviews
- 91%
- Total reviews
- 277
- Release date
- 30 September 2026
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ShipCrafter is a naval sandbox combat simulator. Build you ship, unlock new parts, and defeat increasingly powerful foes !
Challenge adversaries in the campaign and liberate europe, or battle your own creations in the custom battle mode, and try to come up with the most efficient and original design.
We are making a game with accurate physics. As such we implemented a realtime buoyancy system based on weight and submerged volume. The ship density and center of mass is displayed in editor, allowing to fine tune your ship and even make submarines using ballasts !
Weaponery physics were particularly cared for as well, with fully simulated shell trajectories considering air pressure, changes in density through the atmosphere, and the influence of speed on shells drag value. Penetration calculations are based on armor thickness, angle of incidence, bounce probability, and shell speed and mass.
Realtime buoyancy simulation even considering ocean waves.
Various armor thicknesses and accurate penetration calculation based on speed, mass and angle of incidence.
Realistic ballistic trajectories even considering changes in the air pressure with altitude. Speeds and distances are however reduced to increase the nervosity of combats (in reality it would take more than a minute to hit a target at 20km).
Adjustable ballasts for submarine designs.
Physics based damages instead of healthbars. Turrets and engines will also lose performance if hit.
Weather system and day cycles, including changes in ocean waves amplitude and rain.
Campaign with more than 50 missions.
More than 20 different ships to defeat.
Custom battle editor, including weather, time of day selection, and bots vs bots naval battles.
Manual and automatic control mode for weaponery.
Realtime fluid simulation (experimental).
Visit your ship in first person view.
Steam Workshop supported.
Raytracing renderer to generate your most beautiful screenshots !
Officially supported modding.
Battleships, cruisers, submarines : this game already supports the steam workshop ! You can share your creations with the community and download other people's ships this way !
A sandbox mode is available in game ! Play with up to 10 people, and enable or disable damage to fight naval battles or simply to show off your ships to others.
You can now create your own scene in ShipCrafter, allowing to modify the sun orientation, add fog and generate screenshots with outstanding quality thanks to raytracing.
Join the discord to post your creations or simply talk about WWII ships and connect with the community !
| # | ||
|---|---|---|
| 01 | Metal skinWin a battle without taking damage | 78.3% |
| 02 | Steel rainShoot more than 1000 shells in a single battle | 73.5% |
| 03 | Getting biggerBuild a 500 tons ship | 71.4% |
| 04 | LoadedPut 20 weapons on a ship and send it to battle | 66.2% |
| 05 | The collectorBuild more than 10 ships | 62.5% |
| 06 | Serious machineBuild a 5 000 tons ship | 55.8% |
| 07 | The finisherSink a ship less than 5 seconds after the first hit | 53.9% |
| 08 | Cool design butSink by yourself without taking any damage | 50.2% |
| 09 | Iron domeShoot down 10 planes in a single battle and win | 36.7% |
| 10 | 3 digitsReach a speed of 100 knots | 36.1% |
| 11 | Ruler of the seasReach the end of the campaign | 32.6% |
| 12 | BehemothBuild a 50 000 tons ship | 30.8% |
| 13 | The largest of allSink the yamato | 29.3% |
| 14 | Naval arsenalUnlock all the parts | 21.1% |
| 15 | ArmadaCreate a custom battle with 10 ships or more | 19.0% |
| 16 | Taking offReach a speed of 200 knots | 13.0% |
| 17 | PacifistWin a battle without using any weapon | 12.6% |
| 18 | The enjinirWin a battle with a non buoyant ship | 8.4% |
Hello,as you may know ShipCrafter is officially being released ! With this update, I mostly worked on optimisation, bug fixes and quality of life features, which should address many of the flaws reported by the community. Let's begin !New selection toolThis new tool will allow you to perform long requested actions in the ship building scene. When enabled, it allows to select items either by clicking, shift+clicking to select multiple items at once, or box selecting a whole heap of elements. Selected items can be moved and copy pasted !When selecting a turret in particular, you can precisely change its rotation as demonstrated below.3D file importer in photo modeYou can now import custom environments in the photo mode, allowing you to make more interesting scenery when making renders of your ships. Theoretically you can even import entire harbors !Cosmetic and supply changesIt is now a...
Read full update on Steam ↗Hello,For this update we particularly have a lot of bug fixes, and a bit of quality of life elements.Normal renderer and isometric view in photo modeYou can now directly switch renderer in the photo mode, and the normal renderer is enabled by default. This allows people who cannot have raytracing to still be capable of generating controlled screenshots of their ship.An isometric view is also available in photo mode now.New modelsThe german triple 280mm turret was updated since the initial 3D model was not correct. We also added a wooden door cosmetic. Finally we added an intermediate propeller size between large and very large, now named large, very large and huge propellers.Spar torpedoThe spar torpedo is simply a bomb attached far from the carrying ship, meant to be used in contact against enemy ships. This weapon understandably saw little success, and was as dangerous for the users...
Read full update on Steam ↗Hello,this update is a bit bigger than usual, with 3 new turrets, multiplayer improvements and some bug fixes. Let's begin with the new content.Pensacola class turretsThese new turrets come from the Pensacola class american cruisers. Although rather lightly armored, they are still capable of bouncing incoming shots, and the triple mount version have a way higher rate of fire compared to other 203mm turrets.T-34 mod 1941 turretThe T-34 is a soviet tank, but its turrets was seen used on patrol boats. Despite its unimpressive damage per minute, its armor and low profile garantees excellent survivability in the early game.Torpedos on reloaded tubesYou can now see the loaded torpedos on torpedo tubes in game.Multiplayer changesPlayers can now enter multiplayer lobbies even if their ship contains planes. However they remain disabled. You will also see that first person characters should now...
Read full update on Steam ↗Hello,For this update we have a few fixes and changes along with a new turret.We insreased the supply cost of weapons. As such your ships had their supply changed. If you cannot open them anymore, you need to obtain more supply to open them again, but your ships are not lost. Sorry for the inconvenience. Supply rewards were increased in the campaign as a way to compensate this change.120mm dual bofors turretThis turret was particularly seen on the Halland class destroyers. Despite it's moderate size, it has exceptionnaly high damage per minute thanks to less than 2 seconds of reloading time. It is also capable of targeting flying targets.Turret explosion mechanicTurrets now have a change to detonate when hit after they reach 0 health points. This explosion deals additional damage to the hull equal to the base turret health.AA shells displayPreviously not all AA shells we displayed for...
Read full update on Steam ↗Hello,we just published a new update for ShipCrafter. This time we focused a bit more on optimisation, but we also added a new turret and a recoil animation to most guns in the game !Japanese 510mm gunsToday we introduce the largest gun in the game, the japanese 510mm. This weapon was experimental and was allegedly partially built by Japan, before being scrapped.Recoil animationsMost guns now have a recoil animation, bringing more life to your ships !Shells and buoyancy optimisationShells were greatly optimised, allowing for many more bullets to be rendered at a fraction of the previous cost (about 4x faster).Buoyancy simulation was also slightly optimised using an improved buoyancy approximation (about 10% less computation time).Full changelog- randomised firing timings for bots with torpedoes- greatly optimised bullets, the game should be able to handle 30,000 bullets without flinch...
Read full update on Steam ↗Hello,a new update is here ! This time we have changes for balance, bug fixes, new features and more content ! New community missionThe HMS Victory is now available to fight. It is a very tough ship from an older era, and will bring quite a challenge in the early game.New weaponeryAlong with the new community ship, a new gun can be unlocked, the british 32 pounder canon.Some new small caliber guns are introduced as well, the 20mm oerlikons.Alternative skin featureA new feature now allows to switch the visual appearance of some turrets. This is most proeminent with the 203mm turret from the Hipper class, where the A and D turrets are less tall than B and C turrets.Full changelogs- bots are now less accurate (increased inaccuracy by x2 horizontally)- fixed bug where searchlights were not aiming at planes correctly- fixed the wave generator which was not working- fixed some colours in th...
Read full update on Steam ↗Hello,For this update we have a few fixes, some QOL improvements, and a new turret straight from the USS monitor ship !We are also introducing the concept of premium weapons. These weapons are strong when unlocked, but they come at a high cost.Here are the changelogs :- fixed bug preventing to place blocks on top of 140mm casemates- added a key to switch zoop mode, the keys to switch zoop mode and mirror mode can be rebinded- sized down the small rudder- added small and medium search lights- added USS monitor 279mm turret, the first canonball gun in the game- at the same time as USS monitor turret, we are introducing the concept of premium parts. These parts are fictional or exentric weapons which cost more than most of other parts.- ship selection dropdowns are now bigger- airplane colliders are now disabled when waiting on decks, due to collision with nearby turrets that could provo...
Read full update on Steam ↗Hello,After a few weeks of work a new update arrived in ShipCrafter.Here are the changes before diving further in the new additions :- you can now change the selected ship in community missions- fixed a few small bugs (chain roler model, color tool in isometric mode, weather in spectating mode)- added angled corner column to cosmetics- added barrel cosmetic- the first person controller now works better on moving ships- fixed some bugs with achievements- non primary turrets markers are not displayed anymore when aimming- buffed JU87 with 37mm gun damages- added 4 new community ships (Nagato, Zara, Surcouf, Alberico de Barbiano)- added sandbox multiplayer modeMultiplayer lobbiesIt is now possible to create multiplayer lobbies, with up to 10 players, on a large sandbox map. Damage can be enabled or disabled to create PvP matches or simply for a more peaceful experience. Going in first pe...
Read full update on Steam ↗Hello,The game received a new update, and finally there are casemate turrets in the game !There are also new ships in the community missions, a new cosmetic and another depth charge launcher available. AA guns and planes healthpoints were also slightly changed. I hope you like this new update, here are all the changes :- added a new depth charge- added lifebuoy cosmetic- community mission ships can now be loaded in custom battles- added the USS Guadalcanal to community missions- added Richelieu to community missions- changed AA damage such that it takes more than one shell to destroy a plane. AA accuracy was improved to compensate.- added 140mm japanese casemate turrets (front and side facing versions)- added 150mm german casemate turrets (front and side facing version)See you for next update !
Read full update on Steam ↗Hello,I needed to push a fix for 2 small bugs which were introduced with the last update. Since I already implemented secondary targeting, you get it as a bonus as well. Secondary targeting allows to select a target for your secondaries to shoot at. If none is selected, secondaries will shoot at the primary target.Here are the changes :- you can now select a secondary target. Secondaries will focus it in priority, and if there is none they will shoot at the primary target.- fixed visual bug in the builder with the cosmetic gizmos- fixed flight deck ui being displayer over the speed limiter uiHF !
Read full update on Steam ↗Hello,here's a new update in ShipCrafter. This time a lot if qol changes including an alternative camera mode for the build scene, a better zoop deletion tool, a way to visualize effective armor, and more !A new turret is coming as well, the japanese dual 410mm !Finally the A6M7 zero is also here, armed with a 500kg bomb.Here is the full list of changes :- the zoop deletion is now more permissive and easier to use, it also works with cosmetics now- increased torpedo arming distance from 50 meters to 80 meters- it is now possible to place cosmetics inside large objects like turrets and engines, this should allow to build structures around them more easily- added bench cosmetic- added crate cosmetic- added nagato's 410mm double gun turret- added the A6M7 zero plane with a 500kg bomb- Yamato and Takao are now fitted with zeros instead of junkers- the deletion tool now also works in mirro...
Read full update on Steam ↗Hello,the game just received a new update !Most importantly, the buoyancy code was greatly optimised for large vessels. You should gain about 30% performance improvement with large ships in battles. As an example, the Bismarck which was previously composed of 11966 buoyancy components could be optimised down to 6606 components, simply by changing the buoyancy generation algorithm.Here are the complete changes :- buffed AA accuracy for small calibers- increased damage application time for torpedos and shells from 20s and 3s respectively to 30s and 5s- optimised a bit visual effects- largely optimised the buoyancy calculation. Execution time in game should be reduced by about 30-40%, and loading time halved with large ships- fixed torpedo planes behaving erratically- added a button to spawn afar from the battle- inverting the rudder will now make it turn the opposite way- added the brit...
Read full update on Steam ↗Hello,here is a small patch to fix some bugs which came with the plane update. The game should run slightly smoother with lots of AA guns firing, bugs when planes land should be fixed, and sounds got a small improvement for far away shots. Finally there is also a new turret in town ! Here are the full logs :- launching a plane now prevents to get the pacifist achievement- the text is now displayed above the help buttons when hovering an item icon- planes sent from catapults can land on your ship if it has a flight deck and if it has available parking slots- added the US 76mm Mark33 turret- bots and secondary/AA guns will not shoot anymore at out of range targets- fixed rigging placed on shifted cosmetics being misplaced in battles- fixed bug pushing carriers around at the first frame of a battle- fixed bug pushing carriers around with landing planes- fixed bug when spectating planes c...
Read full update on Steam ↗Hello,The planes updates is here, and this means a lot of changes to the game.Thanks to planes battles are more epic, do note however that balances changes and AI changes must still be done.Let's dive right into the new functionnalities.# New secondary modeYou can now set your weapons to AA mode as long as they are capable of engaging air targets. This is often the case for 127mm guns or smaller.Light caliber guns can only shoot basic bullets, but large guns (above 75mm usually) have timed charges capable to explode in the air and possibly damage a plane this way.AA guns will automatically start shooting at enemy planes, but if there are none, they will shoot at the targeted ship instead just like secondary weapons.# 3 different plane behavioursPlanes come in 3 flavours at the moment : straffers, bombers and torpedoers.- Straffers : deal very little damage, but can be useful to disabl...
Read full update on Steam ↗Hello,The game just received a new update, and this time most importantly it comes with the new damage system. More details below, but before here are the changelogs :- fixed zoop in mirror mode which allowed to place disconnected objects- added small reload deviation for AI controlled small caliber guns to break the sound continuity- completely reworked the damage system- slightly reduced gpu usage- added hedgehog depth charges launcherThe new damage systemInstead of applying weight on penetrated hit positions, now the ship loses buoyancy on the closest buoyancy components to the hit.This has a few effects :- areas can be saturated in damage (although the saturation radius is large) if shooting always at the same position- shooting coning towers will not penalise the ship stability anymore, since they will lose buoyancy but do not contribute in the ship staying affloat anyway- damage...
Read full update on Steam ↗Hello,here's another update, and this time 2 new turrets, small optimisations and minor changes on ship behaviours.- added 2 radar cosmetics- added 40mm quad bofors turret- added surcouf double 203mm turret- ships uncapable of anti submarine warfare will now prioritise non submarine targets- ships now stop firing at submarines below periscopic depth- optimised buoyancy simulation further (about x1.5 faster)- fixed crash issue when trying to spectate shots when none were firedFor next update I'll be working on a complete damage system overhaul, has the current one discourages the building of supersctructures. I'll develop more on the update post !
Read full update on Steam ↗Hello !A new update was published for the game. At the menu today, a fair amount of fixed bugs, 2 new turrets, and the possibility to test your ship directly from the editor ! Here are the full changes :- doubled torpedo launchers spread- fixed bug reenabling cosmetics when rotating the ship in block replacer mode- fixed wires not placed correctly when placed on shifted cosmetics- increased activation distance of torpedoes from 30m to 50m- now spectating shots is a toggle instead of having to hold it. You can also change the followed object using the same keys as the up and down keys for depth control (up/down arrows bu default)- fixed being unable to scroll down in the workshop ships list- fixed bug with sunk ships still able to capture the point in point defense missions- fixed bug with zoop mode preventing to place the mirrored blocks- added a test at sea button in the editor to te...
Read full update on Steam ↗Hello all !Here is a new patch for the game. Most importantly the zoop mode optimisation issue was completely solved. We are also adding another turret from a new nation, Italy ! Finally I changed many missions and improved torpedoes a bit in order to fight against the fact that floating fortresses is too meta in my opinion. Here are the full changes :- changed cosmetic shifts with steps of 0.25- slightly buffed torpedo speeds- changed binoculars to help with aiming- 50mm armor is now unlocked 1 mission earlier- made many missions feel less like a 1v3 against larger ships, now additionnal ships are either small or compensated with an ally- updated all 4 rangefinder models- added italian 203mm model 1924 gun- updated the double 340mm turret- added keybinds to switch up/down keys for submarines- greatly optimised zoop mode for placing and deleting objects, it is also now works with over...
Read full update on Steam ↗Hello, ShipCrafter released yesterday, and a few things needed tweaking. Some bugs were fixed, small quality of life improvements were done, and some missions were rebalanced. Here are the full changes : - fixed fortress8 capable of shooting through itself - fixed cosmetic wires being misplaced on shifted cosmetics - improved submarines stability by increasing stabilisation force of ballasts - reduced difficulty for the Dieppe mission - added one S-100 in Sassnitz mission - increased rewarded supply for early missions - you can now view more detailled stats for items by right clicking them, or right clicking their icon - reduced search light collider size, making it only take 1 bloc of space - slightly increased rotationnal drag to reduce ships wobbling - fixed mirror mode not working properly for fixed torpedo launchers - fixed bloc replacer tool not working properly with truncated b...
Read full update on Steam ↗Hello !Yes it has already been a month without a community post, but rest assured the game kept being updated in the meantime.In particular we now have fully configurable custom missions. It is now possible to select allied bots, the time of day, the weather, and even to view bot vs bot battles in spectator mode. Also bots are now able to use torpedos as well, making battle more diverse and challenging.A mirror mode was added to the build scene as well, making ship building twice as fast.Cosmetics can now be stretched and shifted to allow more variations in your build. Finally, many ships were completed in prevision of the release. Here are a few select pictures of them : That's it for this log, of course many bugs were fixed and lots small features were added as well.See you for the next post !
Read full update on Steam ↗Hello, a new update is now available ! Here are the changes : added special mission types : one is available in the demo, the Minekaze, along with its unlockable armament,added mission type : defense of point against raiding enemies (mission n°7),first person view in battles and custom battles, even allowiing you to aim and shoot in this view,anchor cosmetic,changed build scene esthetics, it should be clearer and more optimised,changed weaponery naming,changed barriers and column cosmetics,improved canons VFX
Read full update on Steam ↗170 concurrent players — the highest daily peak recorded at that point.
Hello,as you may know ShipCrafter is officially being released ! With this update, I mostly worked on optimisation, bug fixes and quality of life features, which should address many of the flaws reported by the commun…
Release date supplied by the Steam store.
5 positive · 0 negative.
2 positive · 1 negative.
9 positive · 1 negative.