Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 80%
- Total reviews
- 106
- Release date
- 30 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 5 | — | — | 2 | — |
| October 2026 | 5 | — | — | 2 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Redshift is a short psychological narrative horror game where you close your eyes to reveal a hidden layer of reality, the REDSHIFT.
You play as Samuel Chase , a field technician sent by Northline Communications a long abandoned research facility owned by the Valentine Corporation. Your objective? Find out why it's begun outputting power, all on its own.
Dual‑Reality Exploration Open your eyes to see the familiar world, or close them to uncover see into the REDSHIFT: hidden objects, strange messages, and something else that's following you.
A Focused Single‑Sitting Experience Designed to be completed in 20-30 minutes , REDSHIFT delivers a tight, atmospheric story that can be explored in one play session.
Immersive Storytelling Uncover the past through environmental details, data logs, voice memos, and tense dialogue with your dispatcher as you move deeper in the facility.
A Living Soundscape Dynamic audio, subtle interference, and noise create tension and signal danger long before you see it.
Multiple Endings Make your choices. REDSHIFT has two endings, and it will be up to you what decision you make. Will you run, or will you shut down the facility.
| # | ||
|---|---|---|
| 01 | Redshift | 60.4% |
| 02 | Caught | 54.0% |
| 03 | Northline | 50.4% |
| 04 | Death | 32.4% |
| 05 | Coward | 20.5% |
| 06 | Bleak | 14.8% |
| 07 | Access | 0.6% |
| 08 | Archivist | 0.4% |
REDSHIFT Patch Notes - 0.3.1More bug fixes and accessibility. (As well as GOOD NEWS!)Bug FixesAccessibility - High contrast Redshift, which sets the stencil to blue, is now fully working before AND during the Redshift. This should help those with vision impairment!Player can no longer clip their camera through the building's exterior.Facility doors are no longer deafening.Door sounds no longer always play when starting the Redshift.The Faraday cage door now replays its opening sound after multiple openings.Disabled the \ interaction prompt on the tower's ladders while already climbing.Removed a testing ladder from the roof. TweaksWhen grabbed, the players eyes are now forced open to see the signal man, resulting in a better scare.More Good News!While I wont share all the details yet, REDSHIFT has been accepted to a special program for development. There will be a team of 3-4 working o...
Read full update on Steam ↗REDSHIFT Patch Notes - 0.2.12Man. Ladders are HARD to make. The Ladder ReworkFor a long, long time, ladders have been one of the biggest pain points in REDSHIFT. Unknown to many, they can actually be extremely hard to pull off well. Until now, REDSHIFT has had a floating interaction box that you just simply "fly" up and down. That all changes today!The Technical JargonLadders now are their own custom blueprint that implements the interaction system the rest of REDSHIFT uses. When you approach a ladder, you now enter a small animation to grab and climb it all the way to the top! There are two transform spots per ladder, and the game finds the closest one, which is a simple and easy way to determine if you are at the top or bottom and which way to "climb". In the future, I might add the ability to let go early, as well as work on creating/connecting a better animation.Known IssuesSorry,...
Read full update on Steam ↗REDSHIFT Patch Notes - 0.2.11Wow. This update was so big it had to go through two additional patches on the internal branch! So, what's changed?Big Ticket FeaturesMASSIVE lighting overhaul. REDSHIFT is back on Lumen with UDS/UDW. This took far more effort than expected, but it looks great.Added Facility ambient music by our amazing composer Julian Fung. The soundtrack for this game is out on all music streaming platforms, so go check it out!New story visuals are being added to the game. Two of them are now in game already! Now that mechanics are getting polished to the point of full completion, more story content is beginning to be added.Respawn! No longer when you are caught will you have to fully walk the long path to Tower 7 again. Now, you'll reset just by the fuse box. Polish & VisualsAdded volumetric fog! This looks beautiful with the new lighting, but you can turn it off in set...
Read full update on Steam ↗Quick PatchUpdated “Z to close eyes” prompt. Now also warns “something is chasing you.” Hopefully this will prevent some deaths until better explanations and dialogue is added.Cleaned up some facility exterior geometry.Adjusted terrain nearby facility to match geometry changes.Coming This WeekRespawn system! No more running all the way back from the car every time you die.Known Issues (Same as last patch)Sound slider works, but doesn’t start at the right position.High Contrast mode does not yet function correctly if activated after the REDSHIFT starts.Fog preventing you from going off the map is still a major issue (I’ll be tackling it soon).First-time startup requires a mouse click to begin.
Read full update on Steam ↗ImprovementsAdded graphics settings (highly requested!)Updated and improved the pause menu order.Known IssuesMedium or lower graphics settings... removes the sky?? Hotfixed!Sound slider works, but doesn't start at the right position.High Contrast mode does not yet function correctly if activated AFTER the REDSHIFT starts.Fog preventing you from going off the map is STILL a big bug. I will tackle it soon!First-time startup requires a mouse click to begin. More updates to come!- Luke
Read full update on Steam ↗Bug FixesInput is now properly disabled during the REDSHIFT cutscene.Fixed issue where players could crouch under the table in the Faraday cage.Fixed SM AdjustSpeed – speed now adjusts correctly depending on distance.Overlapping audio triggers now cut off previous dialogue properly.ImprovementsAdded new chase music by the composer.Door audio now spawns at a vector location instead of 2D space, increasing immersionThe Signal Man is now faster and harder to avoid.Added cursed object shader and effect in preparation for a large content update.Increased Signal Man’s static sound for stronger presence an easier detectionDialogue should no longer overlap! Content ProgressFinished main Blueprint and data system for cursed objects (to be included in the next large content update).Quality settings.Key rebinding.Known IssuesHigh Contrast mode does not yet function correctly if activated AFTER t...
Read full update on Steam ↗Bug FixesPause Menu is now properly added to both the Intro level and the end car level.Fixed an issue where players could clip into the storage shelf in the storage room.Locked door no longer plays the wrong dialogue line.Fixed issue where the Signal Man could get stuck on doors.Doors now produce sound at their relative world location rather than 2D audio.Fixed additional table clipping issue.Reduced ability to stick your head through walls.ImprovementsAdded success beep when using a keycard to open doors.Added a crouch prompt near the tower after Redshift activation.New achievement added with wall text. Hint: Wall text in facility.Added a mouse sensitivity bar for better input control to the pause menu.High Contrast REDSHIFT added as a work-in-progress accessibility option (must be enabled before the REDSHIFT sequence starts for now).On REDSHIFT activation, the Signal Man now opens...
Read full update on Steam ↗Bug Fixes Corrected two spelling errors. Resolved issue where Redshift text on poster was bleeding through. Fixed \ interaction prompt showing incorrectly on the ladder. Pause Menu is now properly added to both the Intro level and the end car level. Still broken, I'm on it! Chase timer for achievement now stops correctly after touching the heart. Adjusted Intro Subtitles timing to better sync with audio. Features Added Master Volume slider to the Pause Menu. Added Return to Menu button for easier navigation. Added confirmation sound when opening the F Door with a keycard.Known Issues SM AdjustSpeed inconsistencies. SM may need to move through closed doors or pass through them in certain scenarios. Occasional fog rendering issue. First-time startup requires a mouse click to begin. End scene driving animation sometimes fails to play. Top ladder difficulty under review. During the Redshi...
Read full update on Steam ↗Patch Notes:BP_HUD_Interact now checks for a `IsActiveInteractible` on objectsSeparated tower meshes (tower body and ladder) so only the ladders view as interactable.Reduced interaction distanceFacility doors have been redone so they appear with proper \ Interact.Car door trigger for ending two updated to work with the new system.Sockets have been fixed on the intro level to have foliage and rocks actually on the ground and not floating.Added options in gameplay menu for head tilt "snappiness".Spelling fix on menu.Fixed menu UI fading.Updated menu game notice.Fixed collision on fenceCorrected Geometry on Tower intersection with terrainCorrected a spelling mistake in the faraday cage approach dialogue# Known IssuesMap barrier fog is not rising correctly.Pause menu is not being added properly to Intro and EndCar scenes.The Signal Man sometimes gets stuck on obstacles.The Signal Man's sp...
Read full update on Steam ↗5 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
REDSHIFT Patch Notes - 0.3.1More bug fixes and accessibility. (As well as GOOD NEWS!)Bug FixesAccessibility - High contrast Redshift, which sets the stencil to blue, is now fully working before AND during the Redshift…
REDSHIFT Patch Notes - 0.2.12Man. Ladders are HARD to make. The Ladder ReworkFor a long, long time, ladders have been one of the biggest pain points in REDSHIFT. Unknown to many, they can actually be extremely hard to…
REDSHIFT Patch Notes - 0.2.11Wow. This update was so big it had to go through two additional patches on the internal branch! So, what's changed?Big Ticket FeaturesMASSIVE lighting overhaul. REDSHIFT is back on Lumen w…
Quick PatchUpdated “Z to close eyes” prompt. Now also warns “something is chasing you.” Hopefully this will prevent some deaths until better explanations and dialogue is added.Cleaned up some facility exterior geometr…