Store data
- Store status
- Coming soon
- Scheduled release
- 12 November 2026
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- Release date
- 12 November 2026
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Since cosmic memory began, you have devoured entire worlds.
Then you discovered something even rarer than a supernova: love. Peace followed, at least until a mysterious entity kidnapped your beloved and disappeared somewhere across the galaxy.
Now, armed with an unreasonable number of powerful EYES, you must travel through hostile planets, collapsing realities and civilizations that probably deserved better. Everything in your power (and thirst of destruction) to find your beloved.
That’s Splatchinko : a turn-based arcade roguelike that blends pachinko inspired physics, destructive abilities and increasingly questionable builds. Fire your shots across chaotic battlefields, bend the rules of gravity and tear entire planets apart as you search the cosmos for the one you lost.
Every attack begins by launching your EYE across a battlefield packed with pegs, enemies, obstacles and explosive opportunities .
The more targets you hit as the EYE ricochets from left to right, the more damage you deal. Chain together rebounds, trigger special effects and unleash abilities capable of turning a carefully aimed shot into a spectacular cosmic disaster.
Choose your trajectory, exploit the shape of the board and try to predict where your shot will go next. Just remember that physics stopped taking responsibility a long time ago.
Your alien is defined by the EYES you discover during each run. Every EYE grants new abilities and changes the way your shots behave, affecting damage, rebounds, status effects and interactions with the battlefield.
Experiment with different EYES, upgrade your favourite abilities and transform your alien into the galaxy destroying creature you always knew it could become.
No two journeys through the cosmos unfold in exactly the same way. Navigate branching maps filled with planets, battles, rewards, shops, bosses and unpredictable third contact encounters. Each decision determines which challenges you will face, which upgrades you can obtain and how prepared you will be for whatever waits farther along your route.
Discover new battlefields, confront strange civilizations and adapt your build as every run sends you through a different corner of a deeply confused galaxy.
You are searching for your beloved. If half the universe happens to explode along the way, consider it a side effect.
Hi everyone!I am thrilled to release Update 0.9.8 for the Splatchinko demo! This update brings some of the most requested features, crucial system overhauls, and the ultimate challenge for your builds as we gear up for Next Fest.Here is everything new in this update:🌟 Planetarium & Mystery EventsPlanetarium Revamp: The planetarium has received a major upgrade, featuring gorgeous new graphics and vastly improved, explosive mechanics improved.Planetarium Tutorial: I've added a brand-new, dedicated tutorial to help guide you through the planetarium features.New Art by Tram for Mystery Events: Federico "Tram" Tramonte has delivered stunning, brand-new illustrations for the mystery events. Get ready for some completely unexpected surprises!🎮 New Content & Combat UpgradesThe Final Boss Arrives: The ultimate BOSS is here but you need to wait the full version to see it :)Meet the "HYPE EYE"...
Read full update on Steam ↗Hi everyone! I am back with a huge new update for the Splatchinko demo! Version 0.9.7 brings a massive overhaul to the collision physics, completely changes the flow of Bonus Games, and introduces some highly requested quality-of-life features to give you more control during combat.Here is everything new in this update:💥 Gameplay & Combat UpgradesUnstoppable Physics: I have completely reworked the collision systems. The balls are now truly unstoppable, bouncing and reacting smoother than ever before!Vertical Movement: You can now move your character vertically during combat! Just use the Right Stick on your gamepad or the Mouse Wheel to adjust your position.The OVERKILL Mechanic: Dealing massive damage is now even more rewarding. Any excess damage you deal to an enemy during combat triggers an OVERKILL, which gets converted directly into extra cash (GLOBE) at the end of the fight!Int...
Read full update on Steam ↗Quick hotfix today to clean up a handful of bugs from the 0.9 update. It's mostly menu navigation and controller support issues. Thanks to everyone who's been reporting bugs, it really helps!Here's everything fixed in version 0.9.2:🐛 FixesFixed the UI focus getting placed behind the "Creatures" submenu.Fixed some Italian text showing up in the "Save Slot" menu.Fixed being able to select locked characters on the "Character Selection" screen.Fixed not being able to navigate to the "Credits" and "Reset Save" options with a controller.Fixed the focus jumping from "Close menu" to "Video" when pressing "up".Fixed not being able to reach the "Join Our Discord" button with a controller.That's it for this one, small but annoying stuff, now out of the way. Back to work on the bigger updates! If you run into anything else, let me know on the Discord.Have fun, Stratos & Fabio Taurisano - Stupidi...
Read full update on Steam ↗Hi everyone! ːghlolːI am incredibly excited to bring you Update 0.9 for the Splatchinko demo! This patch introduces massive foundational systems for the final game, completely revamps how bosses play out, and adds some gorgeous new art and animations.Also, to celebrate the 30th anniversary of the Tokyo Game Show—and the fact that I will be exhibiting Splatchinko live at Makuhari Messe this month!—I've included a special tribute inside this update. Here is everything new in version 0.9: 🎮 Gameplay, Bosses & New MechanicsBoss Fights Rework: I have completely reworked the boss encounters! They are now much more dynamic and challenging. New Ammo System: Balls now utilize an ammo system, adding a new layer of tactical depth to your turns. You can now reload your Eye ammo directly at the Shop! Mid-Match Eye Discovery: I’ve implemented a brand-new system that allows you to find and equip ne...
Read full update on Steam ↗Hi everyone!I have some absolutely incredible news to share with you all in Update 0.8.7. Splatchinko officially has a publisher! I am beyond excited to announce that I have partnered with Stratos to bring this game to life. As a solo developer, this is a huge dream come true, and it means I can focus entirely on making the game as chaotic, surreal, and amazing as possible. You will now see a shiny new Stratos splash screen when booting up the game!Alongside this massive announcement, this update brings a huge visual overhaul, new procedural content, and a glimpse into the full game's progression. Here is everything new in this update: 🚀 BIG ANNOUNCEMENT & Art UpgradesStratos Publisher Splash Screen: Welcome to the family, Stratos! New Star Map Graphics: The galactic map you navigate between runs has received a complete graphical overhaul. It looks better than ever! New Playable Char...
Read full update on Steam ↗Hi everyone!I'm rolling out a new polish update for the Splatchinko demo! Version 0.8.1 focuses on rounding out some of the new features introduced in the massive 0.8 patch, improving the tutorials, and adding even more beautiful artwork to the game.Here is everything new in this update:🎨 Art & UI UpgradesMore Art by Federico Tramonte: The enemy UI and character portraits have received further improvements! Plus, I've added brand-new, hand-drawn enemy asteroids created by Federico to make the encounters look even better.Planetary Scene Update: Enemy creatures will now only be visible in the Planetary Scene after you have successfully defeated them in combat. A little bit of mystery makes the discovery much more rewarding!🛠️ Gameplay & Quality of LifeInside Loop Ball Redesign: The Inside Loop Ball has been completely redesigned! Give it a try and let me know how it fits into your bui...
Read full update on Steam ↗Hi everyone! I am incredibly proud to release Update 0.8 for the Splatchinko demo! This is a massive update that completely changes the flow of the game, bringing in brand-new art, fresh mechanics, and much smarter procedural generation.Please note: Because of the massive structural changes in this update, old save files are no longer supported. I have introduced a new save versioning system to better manage this in the future!Here is everything new in Update 0.8:🎨 Art & Enemy OverhaulNew Enemy Art & UI: Base enemies, Elites, and Boss fights have been completely redesigned! This includes a brand-new UI featuring beautiful, hand-drawn portraits created one by one by the talented Federico Tramonte!Expanded Roster: The demo now officially features 3 distinct Elite fights and 3 different Bosses to challenge your builds!Satellite Upgrades: Enemy satellites have been completely redesigned...
Read full update on Steam ↗Hi everyone!I'm thrilled to release Update 0.7.9 for the Splatchinko demo! For this patch, my main goal was to drastically improve player agency and reduce turn passivity. I wanted to give proactive players more tools to manipulate the board and take control of the chaos once the ball is in motion.Here is everything new in this massive update:💥 Player Agency & New MutationsDozens of New Mutations: I’ve added a ton of new abilities to the pool!Gravitational Slap: You can now actively slap the balls while they are in play to change their trajectory!WormHole: Spawn black holes that completely invert gravity for a few seconds, flipping the board physics upside down.Balance Pass: Alongside the new additions, I have tweaked and rebalanced the existing abilities and Eyes for a fairer, more exciting experience.🔓 Persistent Meta-ProgressionKeep Your Unlocks: The demo no longer resets your me...
Read full update on Steam ↗Hi everyone!I'm rolling out Update 0.7.8 for the Splatchinko demo! For this patch, my main focus was on solidifying the game's abilities and laying the groundwork for the ball rework coming in the future Beta version of the game. Alongside that, I've packed in some much-requested Quality of Life features and UI improvements!Here is what’s new in this update:🛠️ UI Reworks & Quality of LifeAnti-Stuck "Nudge" Mechanic: No more endlessly waiting for a trapped ball! Now, if a ball experiences 2 seconds of inactivity or gets completely stuck, it will automatically receive a slight "nudge" to get it bouncing around the board again.Player Selection UI Rework: I've designed a brand-new initial character selection screen. As part of this, I've significantly increased the font sizes to ensure perfect readability and compatibility on smaller screens—especially for all of you playing on the Steam...
Read full update on Steam ↗Hi everyone!I'm back with another update for the Splatchinko demo! ːsteamthisːːsteamthumbsupː Version 0.7.7 brings some significant changes to the game's pacing, clarity, and underlying systems. I’ve been analyzing how turns play out and realized that sometimes, things could slow down a bit too much. So, I took action!Here is everything new in this update:🛠️ Design & Gameplay ChangesREBOUND Character Rework: I have completely changed how the main protagonist, REBOUND, plays! Instead of starting with a mutation tied to "SPLAT" pegs, REBOUND is now fully dedicated to ball splitting as their main ability. This makes the turns incredibly fluid and much more chaotic. Most importantly, it prevents those worst-case scenarios where a ball could get stuck bouncing around for over a minute!Brand-New Mutation UI: Mutations (abilities) now have a completely revamped interface. The new UI is much...
Read full update on Steam ↗Hi everyone!I am excited to bring you a brand-new update for the Splatchinko demo! Version 0.7.6 is here, and it brings some massive changes to how you play and build your runs. I’ve been listening to your feedback and focused heavily on making the gameplay smoother and giving you more control over your builds.Here is everything new in this update:🛠️ Design & Gameplay ChangesNo More Mutation Cooldowns! I completely removed the cooldowns for mutations! Your abilities will now trigger instantly and continuously. This makes the gameplay flow much more understandable, incredibly smooth, and a lot more chaotic in the best way possible.Reward Re-rolls: Looking for that specific upgrade? You can now re-roll your rewards (Eyes and Mutations)! Re-rolling costs 5 GLOBE, and the cost increases incrementally with each roll. Now you have the power to craft your absolute perfect build!Gravity Part...
Read full update on Steam ↗Update 0.7.5: The Sun Rises and the Community Grows! First of all, I want to say a massive thank you to everyone who has played the demo so far. Your feedback has been incredible and truly vital for the project's growth. As a solo developer, my main goal is to keep evolving and improving Splatchinko based on your suggestions and experiences. This update is another step in that journey!Here is what’s new in Version 0.7.5:1. New Boss Fight: Face the Sun! ☀️The end of the map just got a lot more intense. I’ve added a final confrontation with the Sun, but there’s a twist: there are 3 different boss variants that are selected at random. You'll need to adapt your strategy every time you reach the finish line!2. Better Handling: Improved Controller Support 🎮I’ve been working on making the game feel better in your hands. This update brings improved Gamepad support, ensuring smoother navigati...
Read full update on Steam ↗Steam currently lists 12 Nov 2026 as the release date.
Hi everyone!I am thrilled to release Update 0.9.8 for the Splatchinko demo! This update brings some of the most requested features, crucial system overhauls, and the ultimate challenge for your builds as we gear up fo…
Hi everyone! I am back with a huge new update for the Splatchinko demo! Version 0.9.7 brings a massive overhaul to the collision physics, completely changes the flow of Bonus Games, and introduces some highly requeste…
Quick hotfix today to clean up a handful of bugs from the 0.9 update. It's mostly menu navigation and controller support issues. Thanks to everyone who's been reporting bugs, it really helps!Here's everything fixed in…
Hi everyone! ːghlolːI am incredibly excited to bring you Update 0.9 for the Splatchinko demo! This patch introduces massive foundational systems for the final game, completely revamps how bosses play out, and adds som…
Hi everyone!I have some absolutely incredible news to share with you all in Update 0.8.7. Splatchinko officially has a publisher! I am beyond excited to announce that I have partnered with Stratos to bring this game t…