Store data
- UK price
- £22.49
- US price
- $22.49
- Positive reviews
- 85%
- Total reviews
- 125
- Release date
- 8 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 22 | -62 | -73.8% | 5 | -77.5% |
| October 2026 | 18 | -66 | -78.6% | 5 | -75.0% |
| September 2026 | 84 | — | — | 18 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £22.49 | £20.24 | 10% | £20.24 | No change recorded |
| United StatesUSD · US | USD | US$24.99 | $22.49 | 10% | $22.49 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | CNY | CN¥93.00 | ¥ 83.70 | 10% | ¥ 83.70 | No change recorded |
| ColombiaCOP · CO | COP | COP 60,999.00 | COL$ 54.899 | 10% | COL$ 54.899 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 12,000.00 | ₡10.800 | 10% | ₡10.800 | No change recorded |
| Hong KongHKD · HK | HKD | HK$145.00 | HK$ 130.50 | 10% | HK$ 130.50 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 214,999.00 | Rp 193 499 | 10% | Rp 193 499 | No change recorded |
| IsraelILS · IL | ILS | ₪90.99 | ₪81.89 | 10% | ₪81.89 | No change recorded |
| IndiaINR · IN | INR | ₹1,149.00 | ₹ 1,034 | 10% | ₹ 1,034 | No change recorded |
| JapanJPY · JP | JPY | JP¥3,150 | ¥ 2,835 | 10% | ¥ 2,835 | No change recorded |
| South KoreaKRW · KR | KRW | ₩26,500 | ₩ 23,850 | 10% | ₩ 23,850 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 4.850 | 4.36 KD | 10% | 4.36 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 7,040.00 | 6 336₸ | 10% | 6 336₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$324.99 | Mex$ 292.49 | 10% | Mex$ 292.49 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 58.49 | RM52.64 | 10% | RM52.64 | No change recorded |
| NorwayNOK · NO | NOK | 300,00 kr | 300,00 kr | 0% | 300,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 38.49 | NZ$ 38.49 | 0% | NZ$ 38.49 | No change recorded |
| PeruPEN · PE | PEN | S/.59.99 | S/.59.99 | 0% | S/.59.99 | No change recorded |
| PhilippinesPHP · PH | PHP | P749.00 | P749.00 | 0% | P749.00 | No change recorded |
| PolandPLN · PL | PLN | 104,99 zł | 104,99 zł | 0% | 104,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
“A surreal journey into the afterlife. Can you survive the Thousand Hells?”
Four heroes risk their body and mind as they descend into the underworlds. Thousand Hells is a tactical narrative game where your choices determine your fate and change your party forever. Assemble a team that can handle the physical and mental trials of hell, or at least the demons, guardians, and gods in the one you’re visiting today.
In the underworlds, you and your team must fulfill your contract with the mysterious Ambassador, which changes with every mission. Planning helps, but no job ever goes according to plan...
Customize your character and build a party with unique skills and traits.
Dynamic Narrative Encounters: Choose the best option and use your party’s skills to advance with your body and mind intact.
Life or Death Choices: Multiple paths for every encounter. Take a risk for big payoffs or play it safe to keep your party healthy?
Highly Replayable: Create a new unique quest or retry failed missions. Your cast of helpers changes each time.
Experience Every Underworld: Whether you’re following in Orpheus’s footsteps to rescue a loved one or save the Eternal City from an insect plague, the underworld you visit and how you tackle its challenges will change the way the story plays out.
An anthology of mythic journeys imagined by 8 different writers, with hundreds of hand-painted illustrations.
Every heist needs a team but not all heroes get along! Before setting out you need to gather a party of skilled adventurers. Each hero has a profession and a unique set of skills. Make sure to choose a variety of skills and personalities so you’ll be ready no matter what comes crawling out...
The evil below has many weaknesses, your choices will affect your chances at surviving. Use the strengths of your party in over 280 unique dynamic narrative encounters. Skills will change depending on your team’s successes and failures. Avoid combat by sending your bard to calm the nerves of bandits. Hire a demonologist to communicate with a possessed book. Take the risk and reap the rewards, otherwise you’ll end up with a broken arm, or worse.
Thousand Hells is highly replayable, creating a new unique quest or letting you retry a failed mission. Your cast of helpers is different each time. One run takes about an hour, but automatic saving and a synopsis of the story so far lets you play when you only have a few minutes.
You reside in the Eternal City, a Byzantine-flavored fantasy world where untold demons lurk below your feet, with riches ready for the taking, if you dare. A client hires you for one last job, but you’ll need the right team to pull it off.
Thousand Hells takes place in a stand-alone fantasy world from the designers of King of Dragon Pass and the Six Ages series. This anthology narrative was pulled from the minds of 8 different writers such as Robin D. Laws and Aaron A. Reed and is supplemented by gorgeous hand-painted illustrations. Each hell is distinct, with its own palette and idiosyncratic threats to survive. No generative AI was used in the making of this game.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Below.Entered | 50.6% |
| 02 | Nightmare.Entered | 50.6% |
| 03 | Anabasis | 49.2% |
| 04 | Othersun.Entered | 47.3% |
| 05 | Cold.Entered | 47.0% |
| 06 | Allback | 45.1% |
| 07 | Cold.Won | 21.5% |
| 08 | Below.Won | 17.1% |
| 09 | Tragedy | 15.9% |
| 10 | Othersun.Won | 14.3% |
| 11 | Jailbreak.Alive | 14.2% |
| 12 | Seal.Liberator | 14.1% |
| 13 | Vault.Soulfreed | 13.9% |
| 14 | Nightmare.Won | 13.3% |
| 15 | Tragedy.Liberator | 12.5% |
| 16 | Tree.Alive | 11.8% |
| 17 | Secondchance | 11.3% |
| 18 | Killer.Alive | 10.8% |
| 19 | Cold.Beekeeper | 10.5% |
| 20 | Cold.Rivermom | 9.9% |
| 21 | Killer.Plus | 8.6% |
| 22 | Skin | 7.2% |
| 23 | Hellbound | 6.9% |
| 24 | Vault | 6.5% |
| 25 | Research | 6.4% |
| 26 | Research.Dog | 6.2% |
| 27 | Princes.Alive | 5.5% |
| 28 | Princes.Both | 5.3% |
| 29 | Tree | 4.8% |
| 30 | Jailbreak | 4.7% |
| 31 | Vault.Alive | 4.3% |
| 32 | Seal.Mentor | 4.2% |
| 33 | Commodore.Plus | 3.2% |
| 34 | Commodore | 3.0% |
| 35 | Princes.One | 2.8% |
| 36 | Seal.Rival | 2.7% |
| 37 | Tragedy.Bombed | 2.6% |
| 38 | Fecklessleader | 2.4% |
| 39 | Seal.Unforgiving | 2.2% |
| 40 | Skin.Unconvincing | 1.7% |
| 41 | Tragedy.Critic | 1.5% |
| 42 | Seal.Mole | 1.4% |
| 43 | Tree.Plus | 0.8% |
| 44 | Tree.Recruiter | 0.8% |
| 45 | Vault.Goldentongue | 0.7% |
| 46 | Commodore.Stolen | 0.5% |
| 47 | Seal.Absconded | 0.5% |
| 48 | Seal.Cheat | 0.5% |
| 49 | Tree.Pyrrhic | 0.2% |
| 50 | Killer | 0.1% |
| 51 | Tree.Honor | 0.0% |
Getting into and out of hell is never easy... but maybe it's a bit easier, now, with the new Rewind feature added today, plus (in case you missed it) the visible odds displayed after you've made your choice.Full patch notes for today, version 1.1.1:• Added the ability to Rewind to a bookmark, saved at key points.• Added option to not show odds after a play• Consequence explanations are consistently capitalized• Better handling of death at or on the Salt Sea• Heifer handling: If you bring a cow to sacrifice to the sea god, but never actually sacrifice it, it will no longer stick around indefinitely• Fixed Steam configuration so you can earn the “Pyrrhic Savior” achievement• Clarified “Rescued Saker” achievement (intended as an alternative to “Reunited Saker”)• Fix map bugs in Skin Deep and placement of World Tree• Handling for dying in a game started prior to 1.0.6• Some tuning, adjust...
Read full update on Steam ↗Back from another trip, and wanted to clear up the bugs you’ve reported while I was away. Here’s what’s new: Better handling of a death at the shore of the Endless Ocean Typos and minor bug fixes Tried to clarify some tips (e.g. “How your tile relates to a situation, that tile’s quester, previous plays, or even other situations determines the chance of a play resulting in a win or a loss.”) Fixed game over logic so save-scumming after a loss doesn’t break things Please continue to use the in-game Send Feedback if you run into something that seems wrong (and please send each as a separate report so it’s easier for QA to verify any fixes).
Read full update on Steam ↗Hey Hell-farers, It's Alexandra from Kitfox reporting in while David is away on vacation. Thank you to everyone who has picked up the game already and has shared your heisting adventures with us. The wins have been glorious and the losses have...also been glorious! If you haven't already, please give us a review on Steam. Even a single review makes a huge difference and helps narrative sickos find the game! We're also working on getting the soundtrack up on Steam so stay tuned for that. Regarding the feedback on game difficulty We've read all your feedback about the difficulty level and the lack of information when you make a character action/how the dice rolls work. We absolutely hear where you're coming from and understand that a little more information in-game would alleviate a lot of frustration. David needs a bit of a rest after working hard to get to launch. So please be patient...
Read full update on Steam ↗I’m taking a vacation, so there won’t be any updates for a bit. But please use “Send Feedback” from the game to let us know about anything that seems wrong. That goes into our tracking system and won’t fall through the cracks. We did want to make sure our latest fixes are in your hands: Fix possible crash returning to Eternal City A couple story tiles are useful in more circumstances Avoid possible weird phrasing returning to Eternal City
Read full update on Steam ↗Tweak some supply gains so they won’t be hidden by being immediately eaten up Fix bugs visiting the mead hall after losing a team member if someone avoids temptation A couple story tiles have more accurate feedback Typo at the start of Love Lost
Read full update on Steam ↗• Insight goes up faster (press the Insight button to the left of the bags when you need to see the odds) • Insight pips should always be visible, even on a tall tile • Fixed various bugs that could occur after you lost a team member • Fixed a problem picking a sidequest • Added more possible names for team members
Read full update on Steam ↗This is a quick fix for a player-reported issue at the River of Swords. It also adds a few map symbols, ties up a narrative loose end for one ending, and fews a couple bugs.
Read full update on Steam ↗1 positive · 0 negative.
Getting into and out of hell is never easy... but maybe it's a bit easier, now, with the new Rewind feature added today, plus (in case you missed it) the visible odds displayed after you've made your choice.Full patch…
1 positive · 1 negative.
1 positive · 1 negative.
1 positive · 0 negative.
1 positive · 0 negative.