Store data
- UK price
- £16.99
- US price
- $17.99
- Positive reviews
- 99%
- Total reviews
- 178
- Release date
- 24 September 2026
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| October 2026 | 73 | -77 | -51.3% | 23 | -68.7% |
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In 18th century America, the fires of revolution have erupted. Brother has taken up arms against brother in clouds of gunpowder and skulduggery. But in chaos and bloodshed, a crafty merchant could make his fortune – and perhaps, even fall in love.
You are Mr. Law: the proud new owner of a slightly used ship. Your plan is simple. Sail from Quebec to Spanish Louisiana. Buy low. Sell high. Don't sell your soul to a demon.
It doesn’t all go according to plan.
Manage a merchant ship and run cargo across 13+ ports in a volatile wartime economy. Prices shift with the conflict: blockades limit supply, battles spike demand, the Dutch crash the tulip market, and your own trading can tank prices if you get too greedy.
Manage crew wages and morale. Upgrade your cargo hold. Pay increasingly ridiculous taxes. Pray the debt collector doesn't find you when you’re in the red.
If you liked Recettear, Sid Meier's Pirates, or FTL, you already know what this feels like. If you liked all three simultaneously, seek help. Then play this.
Every colony and state is a girl. Every state-chan runs a shop.
Connecticut is a bookworm. New Jersey has a “temper”. Florida wrestles gators. New Hampshire is a ninja? Build your social stats from "fleabitten sailor" to "dashing seafaring gentleman," and take your favorite state-chan on dates. Available romance options are added throughout development and are planned as part of the Early Access roadmap.
Each romance has unique dialogue and relationship events. Some of the dialog choices even make them happy.
Patriot, Loyalist, or trimmer – pick a side or play both until you reap what you sow. Your alignment changes which ports welcome you, which ships hunt you, and which state-chans will talk to you. The war moves without you. Towns get sacked. Prices spike. End up on top.
At sea, dice-based ship combat inspired by 100% OJ. Roll to attack, defend, dodge. Encounter Royal Navy patrols, privateers, sea monsters, and the occasional Flying Dutchman. Like everything in turbulent times, a lot of your survival is based on how you handle bad luck.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
BALANCE Charisma doubles positive bonus from social minigame choices, instead of just adding more attempts. It also now only gives +1 to conversation limit per level up, instead of +5. Fur prices changed to have a less wide range within New England, to make a Quebec trip more attractive. BUGFIXES Charity Gala "You made the crowd cringe" picture now comes in when it is supposed to. Hopefully fixed spawn triggers for turning in Magic Wine Quest.
Read full update on Steam ↗BUGFIXES State-chans without social minigame dialog skip socialization. Boss intros should not spawn for random mobs. Social stats should cap at 250 points. Map pieces should be taken away when clearing the relevant quest location. Quest checkmarks instead of crosses should be displayed correctly for the main quest. Admiral Richard Howe and John Paul Jones spawn triggers adjusted so that they spawn earlier if quest-relevant. Charity Gala should definitely be a one-time event.
Read full update on Steam ↗BUGFIXES Gary doesn't accidentally sell more than one ring. Blockade-running describes the Post Office. Magic Wine quest spawn for Patriot route fix . Cricket/Batting minigame should count early hits as a hit.
Read full update on Steam ↗BALANCE Traveling between New England the North American South now takes only one time slot instead of a full day. During harvesting expeditions, can spend down to 1 supply instead of 3 before leaving. Blockade Running Overhaul Only Small Ship Classes can blockade run. At the moment, this means that the Merchantman cannot run blockades. Fog Bombs are cheaper You may visit the Dockmaster for Procurement Quests and the Post Office for Package Delivery. Passengers are automatically dropped off. Smuggling rate changes have a less wide range By default, most goods are worth more than usual. Supplies and tools are worth significantly more. Tobacco, cotton, and ore are worth less, due to relying on exporting. Furs and cigars are worth less, due to being relatively not-as-useful nor edible luxuries. Sugar is worth less if blockade-running Florida. Goods that are worth less are more bountiful....
Read full update on Steam ↗BUGFIXES Further experimentation with making sure that exiting the game closes down background processes. Cargo upgrades are no longer doubled. Weather should display more properly within some ports, especially with the red sky = storm warning. Agne's Fog Bombs pricing offer fix. Doctor should prevent oyster sickness day loss.
Read full update on Steam ↗BUGFIXES (MAJOR) Ending slides display properly in cases where your aligned faction lost the war. Supplies are no longer taken when selling muskets to army camps. Combat stat bonuses are no longer added twice. "You already today" no longer triggers from just checking the building for Horse Racing, Fight Club, and Cricket Batting. BUGFIXES (MINOR) Sailors leaving should be less buggy now in regards to numbers.
Read full update on Steam ↗If this build is broken beyond what I've tested, there is a "backup" branch available in the version options. QUALITY-OF-LIFE Warning message has been added about using demo saves in the full game. BALANCE Horserace betting has a limit based on courage. Angry crew payoff has been raised. Slightly raised crew recruitment numbers. Port-specific price variance range has been narrowed (other calculations have not been touched at the moment). BUGFIXES (MAJOR) Edited plugin to hopefully terminate any leftover RPGMAKER MZ-related nwjs processes when application is closed. Delivery job catch for "-1 days". Chain-shot might be fixed. BUGFIXES (MINOR) Random Events (Sea) should not interrupt Status screen. Active waifu means a heart shows up on the Status screen. TYPOS Falmouth is no longer referred to as Portland by Lady Justice. Fort Niagara (currently still inaccessible) is no longer incorre...
Read full update on Steam ↗This update can be accessed by opting into the public-beta build.QUALITY-OF-LIFE Option to dump cargo if ship is overweight and trying to leave port.BALANCE Rival faction reputation locked to a maximum of 45 points if committed to the opposing faction.MAJOR BUGFIXES Boss fights should no longer reset your ship stats. Cargo hold size should not flucuate outside of initial upgrades or new ship.Hunt for the Magic Wine quest shouldn't spawn both quest-givers on a single run. Chain-shot now reduces enemy AGI as written, not DEF.MINOR BUGFIXES Ending slides clear out completely before confession scene. Faction reputation has a minimum/floor of 0. Money is taken from player when buying muskets from Spanish fort near New Orleans.
Read full update on Steam ↗BUGFIXESSet VisuStella Message Core Plugin Settings > General Settings > Stretch Dimmed BG = False, in case this was interfering with GALV's related plugins on application startup.Added the Verbose Error Screen plugin by Arthran to help stack trace errors.Player no longer moves around while checking the world map from the menu.Different faction ships should have a closer-to-equal chance to spawn in-between regions.
Read full update on Steam ↗DESIGNLoad Game command added to menu. That was actually easier than I thought it'd be.BUGFIXESRefusing to hand over sailors to be impressed leads into a sea battle as intended, not a fistfight.Faction ships that chase you on the sailing screen were disabled. There's something glitched out about them that cause them to continously assault the player in the middle of events, despite my best use of switches and checks. They have been moved to the general random encounter table, and have spawn rates depending on regional control.
Read full update on Steam ↗DESIGNMore dialog changes. Carolina twin tweaks.Fort musket selling simplified.Briny Baldrick refuses to set out on Fridays, like a true mariner.BUGFIXESLady Justice no longer confuses New Orleans for St. Augustine.
Read full update on Steam ↗DESIGNPorts on sailing map now have the full names of the associated state written out.Added skip choice for individual, long relationship event cutscenes.Fishing mini-game moved from New Hampshire to Maine.Raised tsukumogami magazine subscription rate for True Sea Dog difficulty.Dialog typo fixes and adjustments.Adjusted some music.
Read full update on Steam ↗DESIGNAdjusted rate of "healing" for player market-caused crashes. They should happen less often if selling over time instead of bulk.There still, however, appears to be a glitch where the market crashes after selling one item for the first time. Still looking into this.Port Customs fees automatically take payment without waiting for player input when giving the total.Dockmaster now mentions that procurement quests give wampum. His message is also shortened on return.BUGFIXES"Double-movement of pointer in cargo screen when dumping cargo."This one's been bizarre, but I believe it even though I can't trigger it - at least two players reported this. I checked the code to see if the pointer was moving based on a variable value that was overlapping with something else, but no, it's hardset to move by 36 pixels up or down. So I added a 5-frame wait to the start of movement code trees when a...
Read full update on Steam ↗DESIGNLess goods in stock if not the port's specialty.Mr. Attorney's effects perform gradual market trends instead of sudden kicks up or down.Player market crashes also have the gradual fall as well.Port Pilot encounter moved to a chance when leaving port instead of when entering.BUGFIXESShip upgrades at fort should work properly. A switch index ID was set to 2997 instead of 297.Mr. Attorney's ships stats show up properly.Quebec-chan typos and edits.
Read full update on Steam ↗DESIGNAnother GR8TREE song has been added to the playlist of standard encounter combat music.BUGFIXESVoices should no longer be assigned to characters other than the intended one.
Read full update on Steam ↗DESIGNSped up combat dice rolls.Debt Collector comes at the end of the day, and now has a face.Difficulties renamed.
Read full update on Steam ↗DESIGNMore fees, with local port authorities and customs officials both! Enjoy some taxation with representation, this time around. Also changed the term 'tariff', as what was actually being paid for the most part were local port duties (such as poundage). Almost every port levied these fees, revolutionary or loyalist.Decided to collaborate with the gambler's fallacy. The game gives bonuses to subsequent rolls during combat if the player keeps failing to achieved desirable outcomes. In the future, this might only be for easy mode. We'll see how it goes.If the ship hits 0 HP during a random event, a special death clip plays.VOICEWORKMs. Vanders is now voice-acted by Angel Steps! Angel Steps will also be providing some more voicework in the future, so stay excited for that!DATE SYSTEMStreamlined the dating system. From the \, you can invite available state-chans out on a date after givi...
Read full update on Steam ↗DESIGNPort raids and piracy give less loot.Letter of Marque now costs 10,000p.You cannot get a new, opposing Letter of Marque without turning in the last one and paying 20,000p in total.Revamped the inspection system. Roll against the inspector's roll.Future bonuses to roll chances planned, such as upgrades giving flat bonuses.Tutorial ore quest given by default.Market Event Changes now look at how much of the market is down or up. If too many cargo rates are already down, the next change will attempt to go up, and vice versa.Ports can now level up from repeated daily visits. Higher levels means having a higher quantity of the port's specific export in stock.Enemy factions can now sack minor ports when winning a land battle.Horse Races now give a popup toast message when the race is halfway done.More lines added for Virginia-chan and New Jersey-line (special thanks to Sour Grape Sama)...
Read full update on Steam ↗DESIGNPlunderable ships added.Merchant ships spawn less if the associated faction isn't in control of the local sea region, reflecting increased fear of pirate and privateer attacks.Confirmation to pay tariffs message is now instant text speed (was starting to annoy me, so it must also have been starting to annoy others.)BUGFIXESPatriot boycott event fixes (maybe).Base price of Lumber should no longer rise from 1p to 35,000p.
Read full update on Steam ↗DESIGNHorse-racing now pays out four-to-one profits.Ship Status Screen has been added to the menu.In an emergency, you could use this or other menu commands that involve curtains to clear up black-screens or curtains that won't leave.The fee to hire specialists is doubled each time you do hire one.More debt payment fine-tuning.BUGFIXESRhode Island-chan should have less errors when predicting the market.Maine-chan no longer says goodbye as Connecticut-chan.
Read full update on Steam ↗DESIGNSmoother camera transitions.BUGFIXESThe mechanic of the player crashing the market has been fixed.Hostile ships should no longer be able to enter a "safe zone" around ports.Player should not be able to leave the cargo dumping screen without being at or below the weight limit.No more infinite lumber in Canada.Running blockades should work properly now, though that's also been giving me a new headache.Running a blockade loads in the proper HUD.Coming back from a blockade restores the correct camera perspective.Blockades now show your profits properly when using the shop screen.
Read full update on Steam ↗DESIGNPermanent Market Changes: Once per week, a cargo good's base price will permanently rise by 25%. This leads to the chaotic potential of random items being the most expensive by the lategame.In the midst of reworking Rhode Island-chan. She should hopefully be the same essence as before, but better. A dark, mysterious, dirty-minded sorceress.PERFORMANCE TWEAKSRemoved previous MOG plugin to handle floating sprites with a common event.BUGFIXESCurtain will always go up when checking for sailors at the inn and none are available to recruit.Ship Combat should be back as an option.Various other minor fixes.
Read full update on Steam ↗DESIGNShip combat has been added to the list of options when facing a potentially hostile faction ship patrol.Mr. Attorney's theme has been added (thanks as usual to houzatosis)BUG FIXESCan no longer exit the "dump cargo" screen by cancelling out.Town maps render in faster.BGM fades out during debt payments.Player ship properly explodes when defeated during ship combat.
Read full update on Steam ↗DESIGNAdded Navigator Specialist Wanda Wattrelos. She may be found in Quebec.Further performance tweaks. Specifically, cleaner loops and function (common event) calls in the shop and combat menu.Charisma bonus dropped from +5 to +2 socialization options per level.Various other bugfixes
Read full update on Steam ↗DESIGNFishing specialist added to New Hampshire, designed by my friend VillainVS! Make sure to try the fishing minigame first!Quebec-chan and Virginia-chan rewritten and redesigned.Price raised for new hammocks.
Read full update on Steam ↗DESIGNNet Profit in store menu is back and hopefully fixed.BUGFIXESProper crew spawning on new game.
Read full update on Steam ↗DESIGNCompleting store transactions has a little more omph without sacrificing too much speed. If you're going to be doing it a lot, it should feel as good as possible.KC_Gr8tree's low-tier mob combat song has been added.BUGFIXESNormal market value for supplies has been adjusted to the truth.
Read full update on Steam ↗Easy Mode Additional Feature - Weighted DiceIf playing on Easy Mode, the game will now weigh your dice rolls. For example, each time the player rolls a 1 for the first time during a round, the game will reroll.The opposite is true for the enemy, which has that reroll kick in when rolling a 6.BUGFIXESSome grammatical errors fixed.DESIGNA basic quest journal system has been added (CGMZ Quest System). I'm still trying to get a handle on how it exactly works, but I believe that it'll help keep track of things like procurement jobs and later story-related matters.Max ship HP can be upgraded at a Germantown in the South.Slight menu changes.Gnome music added (thanks to KC_Gr8tree).
Read full update on Steam ↗BUGFIXESGame deletes fog on new game.DESIGNOST during socialization still switches up between two (or more) tracks, but the old shopping theme now always switches in.NOTE"The following note will be put at the end of all demo-related updates for the sake of clarity. I'm finally starting to move onto the production for the full game, so the demo will likely see very little content updates other than tweaks to designs or voice-acting additions. So even if a future update for the demo comes a month or two apart, and only has a few bugfixes or some art changes noted, know that most of the work is being done behind-the-scenes!"
Read full update on Steam ↗BUGFIXCrew morale no longer changes when browsing the store.DESIGNSC-chan fixes and a few more tweaks.Tariffs have been changed to a base of 15%, down from 20%.Sped up the delivery dialogue.PASSENGERSTwo passengers have been added.Passengers will spawn more often.
Read full update on Steam ↗BUGFIXESAdded another catch to delete the Mood Meter when leaving the store.DESIGNTouched up New York City.Faction relations are displayed on the calendar.HUD has slight changes, including changing to a nicer shade of green and a mermaid resolution fix.Removed font options, that was an oversight and the other font sizes weren't tested.MUSICNew Houzatosis track for relaxing moments. Now also part of the socialization minigame playlist. I also moved the shopping theme to be part of this playlist.
Read full update on Steam ↗BUGFIXESGoing to church in Connecticut no longer kills Mr. Law.DESIGNPatriot blockade of New York has been adjusted so that they no longer block their own fort off.North Carolina-chan has been redesigned and rewritten.Penn-chan's mood increases from the "meeting-house" message.Lowered the curtain more.Text color changed for New Jersey-chan and various other grammar corrections.Supply warning now only comes up once.No longer have to hit 'confirm' twice while talking to the girls in the socialization minigame.
Read full update on Steam ↗DESIGNShop screen text now has thicker outlines.Patriot-chan has new sprites (most of them thanks to wife) and dialog. Wicked!Some South Carolina-chan changes to dialog and happy portrait.Houzatosis has created an original fanfare music effect.PERFORMANCEStore screen has less moving parts.VOICE ACTINGZach Hadel now voices Helmsman Harry. You might know Mr. Hadel from his Skyrim animation "Arrow to the Knee"!
Read full update on Steam ↗DESIGNBlockaded ports have less goods.Blockaded ports now buy goods at even higher prices.Fog bombs price climbing has been reduced.
Read full update on Steam ↗DESIGNA map of North America has been added to the player's inventory upon starting a new game. For existing saves, going onboard your ship once will give you the map.PERFORMANCESet some more variables to not force a map refresh when updated. By default, the engine does (or rather, did) this with any and all variable changes.SkipUpdate added for static elements while in-town.MISCMaine's state code has been changed to ME. Originally, and during the actual historical era, Maine was still administratively part of Massachusetts (MA). However, for the sake of player convenience, we can move forward a bit in time (as the state codes themselves are also more modern).Moved Philadelphia.BUGFIXESCargo upgrade text has been fixed to the proper amount.
Read full update on Steam ↗QUALITY OF LIFETariff fees have been added to average purchase price calculations.BUGFIXESTaxed cargo is now properly capitalized in the message. Various other grammar errors were solved as well.Ships that are chasing you should leave you alone the second you touch a fast travel point or port.BALANCEHull damage events have been adjusted to reflect the new Hull Points maximum of 20 (before upgrades).Removed the inaccurate "Net Profits" section in the shop menu.Changed the faction commitment decision to week 2. It has now become an argument among your crew.Free faction repairs are available once a week when over 50 relations at their respective forts. More forts will be added.Ship Combat is coming soon!
Read full update on Steam ↗BUGFIXESNew Hampshire-chan voice triggers.Ship merchants should be giving more normal price offers, still working on that.
Read full update on Steam ↗BUGFIXESThe store prices not displaying are driving me insane. The current, new, solution is to trigger the code to display store prices twice, with seperate picture IDs, to guarantee with relative certainty that one of the two times will display.Fighting should no longer start you as 'winded'.Fighting pacing should be as (relatively) fast as before.Procurement jobs shouldn't multiply the amount of the item you have by 10.FUNHouzatosis's specific faction combat themes added for duels. He did excellent work, as usual.
Read full update on Steam ↗BALANCEJadwiga's debt payments no longer "build on top of themselves" but work off the original debt payment value's doubling.BUG FIXESStores restore their old stock when cancelling a transaction.Mood meter should properly delete upon leaving the store.Girl dates properly linked to fishing.
Read full update on Steam ↗FUNMenace's (@menmakii) voicelines have been added for New Hampshire-chan!PERFORMANCEAfter several weeks, I believe that I may have pinpointed the cause of slowdown as the game continues - SRD's HUD Maker Ultra plugin. According to some forum posts, I have found that multiple users have complained that the plugin creates a new set of HUD elements each map or scene change. It also continues to update these previous "invisible" elements, leading to a multiplied increased use of memory during a singular play session, when not restarted. This is an issue, especially as SRD has since retired, all respect to him.Thanks to Bluemoon's patch, which I sloppily attempted to convert to work with the MZ version as best I could, it should at least skip these updates of "invisible" duplicates as a short-term solution.The longterm solution? Forgoing HUD Maker Ultra completely and moving onto using ev...
Read full update on Steam ↗FUNYou may or may not see gift events from a particular few state-chans, with more state-chans to come!SPECIALISTSA cook is available to hire in Providence, Rhode Island!Jadwiga also tells you the amount of tariffs you paid over time. More info to come.BUG FIXESProfitable Trades no longer take away experience points, hopefully.Heart displays no longer constantly move in when score changes.Mr. Attorney now actually drops the rate of the item that he says he's going to.Market Events should not be taken over nearly as much by muskets when a military expedition is ongoing. Might redo the entire system, frankly, to be something different.Game no longer triggers another "cargo price crash" msg if the rate is already at the lowest (currently, 50%).Louisiana-chan's first relationship event should end with a proper fade out.Jadwiga no longer says the wrong crew payment number.BALANCEProcuremen...
Read full update on Steam ↗CREWThe game will now inform as to the fact that recruits will be harder to find if you're unpopular with the port's faction.Jadwiga no longer lies about cotton selling well in New Orleans.Floating cargo is now also looted to the quantity of \.BALANCEMarket rates now only recover on Sunday at a weekly rate of 5-8%, and no longer on a daily basis.Roman Card Game rewards have been reduced slightly.Cancellation of delivery jobs for a fee of 50p.Inspection raids now mention if you actually aren't holding any illegal goods.VISUALSBiddy's sprite has been updated.Removed combat options from Options Menu.
Read full update on Steam ↗FUNSour Grape Sama's lines for Virginia-chan have been added!Louisiana-chan's first relationship event will actually fire now as soon as you leave her store with the correct relationship level.CREWConnecticut now should, at the start, spawn with crew that you are able to hire.BALANCECargo hold upgrade reduced to +5 slots, down from +10. It now also requires one \, which can be gained from each cleared debt payment. Initial cost has been lowered to 500p.Profitable trade notification now fires a bit more accurately (hopefully).
Read full update on Steam ↗MISC/FUNEdited New Jersey's voicelines and drew her a new laughing pose.BALANCEDebt payment scales up faster \.You are now likelier to crash prices due to your trading. This feature was actually in the game (honest) but the trigger and recovery rate was too high before.Stores pay a little less for favored good imports.Your ship can no longer "dash".Supplies are consumed faster.New Orleans now actually buys tobacco at a decent price. Jadwiga should never lie to you.CREWYou can no longer set sail from any port if you have zero sailors.Sign-on fee raised to 20. Wages raised to 10. Crew desertion-avoidance fee dropped to 30.Looting rewards are now based on how much crew you have at the moment (crew / 2).You now start with only 3 crewmates.BUG FIXLouisiana-chan's casino ship has been banned from New England due to consistent breakdowns.KNOWN BUGSSometimes in New London, Connecticut-chan's...
Read full update on Steam ↗The saving system has been updated to save to "{SO}:\\Users\\{User}\\Appdata\\Roaming". Unfortunately, this new plugin will probably destroy previous saves once again. But, fortunately this should finally be a permanent solution to the deletion of previous saves by build updates.Besides that:Changed Debt Day to Saturday (and moved crew payday to Monday).Crew expenses have been rebalanced to the following:10p to hire, 5p weekly pay, and supplies are now 20p each.Shop prices have become slightly more generous when it comes to local exports.Game should no longer break when selling zero muskets to Military Expeditions.Quebec return trip requirements have been adjusted to entry trip requirements (oversight, sorry).Monastery in Louisiana has been moved to a clearer position for new players. It sells \s.
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BALANCE Charisma doubles positive bonus from social minigame choices, instead of just adding more attempts. It also now only gives +1 to conversation limit per level up, instead of +5. Fur prices changed to have a les…