Store data
- UK price
- £1.07
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 24 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
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| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
One emergency call. Limited information. Your decision.
Take the dispatcher's seat in Dispatch Control, a simulation of fire and ambulance operations. Question callers, confirm locations, send suitable crews and follow incidents through to completion. As vehicles travel and updates arrive, another call may already be waiting. Set priorities and keep the bigger picture in view, even under pressure.
Handle emergency calls through selectable questions and responses. Establish the address and access route, identify hazards and calm distressed callers. Record new information in the incident file, handle callbacks and adjust your response as the situation develops.
Choose from 30 prepared cities across all 16 German federal states or search for another location. OpenStreetMap provides the foundation for roads, buildings, mapped stations and other locations. Track vehicles on the map and decide which nearby crew should take the next assignment.
Detailed routing uses available road data and simulation rules to account for factors such as vehicle dimensions, one-way streets, bridge clearances and railway crossings. Simulated roadworks and accident scenes can force a detour. Weather, turnout times and units already committed elsewhere also affect your planning.
Coordinate fires, medical emergencies and technical assistance. Respond to requests for additional units, arrange patient transport and hospital handovers, and maintain coverage elsewhere in your region. A vehicle can move straight to another incident, but only if its crew and equipment are ready. Fuel, water, breathing apparatus, breaks and maintenance turn every dispatch into a resource decision.
Major incidents require more than extra vehicles: coordinate triage, staging, hospital allocation and evacuation. If the phone system, radio network or dispatch computer fails, maintain operations through a backup control centre, emergency power and paper dispatch, then confirm recovery.
Play alone with simulated support or share a shift in online co-op through Steam with up to six players in total. Handle every task yourself or divide call-taking, dispatch and radio duties between your team. Calls and incident files have assigned owners and can be handed over, while the map, vehicles and incident status stay synchronized. Change the division of duties during the session.
A guided three-incident tutorial introduces the phone, dispatch and radio workflow. Progress through 16 campaign chapters from Bremerhaven to the harbour finale in Hamburg, with increasing call volume and new challenges. Select your next response area on the rotating globe and improve your performance to earn up to five stars per chapter – 80 stars in total. Or run your own shift in free play.
In career mode, recruit staff, organize shifts and training, and invest in vehicles and operational improvements. Track your progress through 70 in-game achievements.
Arrange dockable phone, map, incident and vehicle panels to suit your workflow. Manage multiple radio groups, status reports and the incident log. Pause or change the simulation speed, and keep your shift with autosave and manual saves.
The incident generator combines 24 scenario families with varying circumstances. An optional bundled local caller AI adds scenario variations and caller reactions. No cloud AI account is required. The simulation also works without a language model. Conversations use selectable options, not free-form voice input.
Dispatch Control is an entertainment game, not operational dispatch software or a certified training or medical product. Map data may be incomplete. Vehicles, staffing, hospital resources and procedures are simulated and do not represent a fully verified real-world control center. Travel times are estimates and road closures are simulated. Downloading map and road data and playing online co-op require an internet connection.
The game currently supports German. This English store description does not indicate English-language support in the game.
| # | ||
|---|---|---|
| 01 | Dc Call First | 83.3% |
| 02 | Dc Tutorial | 33.3% |
| 03 | Dc Case First | 16.6% |
| 04 | Dc Allrounder 100 | 0.0% |
| 05 | Dc Allrounder 25 | 0.0% |
| 06 | Dc Call 10 | 0.0% |
| 07 | Dc Call 100 | 0.0% |
| 08 | Dc Call 1000 | 0.0% |
| 09 | Dc Call 25 | 0.0% |
| 10 | Dc Call 250 | 0.0% |
| 11 | Dc Call 50 | 0.0% |
| 12 | Dc Call 500 | 0.0% |
| 13 | Dc Calm 10 | 0.0% |
| 14 | Dc Calm 100 | 0.0% |
| 15 | Dc Calm 25 | 0.0% |
| 16 | Dc Calm 50 | 0.0% |
| 17 | Dc Campaign All | 0.0% |
| 18 | Dc Campaign Four Stars | 0.0% |
| 19 | Dc Campaign Stars | 0.0% |
| 20 | Dc Campaign Three Stars | 0.0% |
| 21 | Dc Case 10 | 0.0% |
| 22 | Dc Case 100 | 0.0% |
| 23 | Dc Case 1000 | 0.0% |
| 24 | Dc Case 25 | 0.0% |
| 25 | Dc Case 250 | 0.0% |
| 26 | Dc Case 50 | 0.0% |
| 27 | Dc Case 500 | 0.0% |
| 28 | Dc Chapter Breisgauschicht | 0.0% |
| 29 | Dc Chapter Donauwache | 0.0% |
| 30 | Dc Chapter Elbkorridor | 0.0% |
| 31 | Dc Chapter First | 0.0% |
| 32 | Dc Chapter Grenzlandhilfe | 0.0% |
| 33 | Dc Chapter Hafenfinale | 0.0% |
| 34 | Dc Chapter Hansedruck | 0.0% |
| 35 | Dc Chapter Hanseverbund | 0.0% |
| 36 | Dc Chapter Kliniknetz | 0.0% |
| 37 | Dc Chapter Knotenpunkt | 0.0% |
| 38 | Dc Chapter Kuestenstart | 0.0% |
| 39 | Dc Chapter Metropollage | 0.0% |
| 40 | Dc Chapter Nordreserve | 0.0% |
| 41 | Dc Chapter Ostseesturm | 0.0% |
| 42 | Dc Chapter Seenlage | 0.0% |
| 43 | Dc Chapter Talachse | 0.0% |
| 44 | Dc Chapter Wachsendestadt | 0.0% |
| 45 | Dc Fire 10 | 0.0% |
| 46 | Dc Fire 100 | 0.0% |
| 47 | Dc Fire 25 | 0.0% |
| 48 | Dc Fire 250 | 0.0% |
| 49 | Dc Fire 50 | 0.0% |
| 50 | Dc Fire 500 | 0.0% |
| 51 | Dc Five Stars | 0.0% |
| 52 | Dc Project All | 0.0% |
| 53 | Dc Project First | 0.0% |
| 54 | Dc Quality 10 | 0.0% |
| 55 | Dc Quality 100 | 0.0% |
| 56 | Dc Quality 25 | 0.0% |
| 57 | Dc Quality 50 | 0.0% |
| 58 | Dc Region 3 | 0.0% |
| 59 | Dc Rescue 10 | 0.0% |
| 60 | Dc Rescue 100 | 0.0% |
| 61 | Dc Rescue 25 | 0.0% |
| 62 | Dc Rescue 250 | 0.0% |
| 63 | Dc Rescue 50 | 0.0% |
| 64 | Dc Rescue 500 | 0.0% |
| 65 | Dc Tech 10 | 0.0% |
| 66 | Dc Tech 100 | 0.0% |
| 67 | Dc Tech 25 | 0.0% |
| 68 | Dc Tech 250 | 0.0% |
| 69 | Dc Tech 50 | 0.0% |
| 70 | Dc Tech 500 | 0.0% |
1 concurrent players — the highest daily peak recorded at that point.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.