Store data
- UK price
- £8.50
- US price
- $8.99
- Positive reviews
- 69%
- Total reviews
- 13
- Release date
- 11 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 4 | -14 | -77.8% | 0 | -87.5% |
| October 2026 | 3 | -15 | -83.3% | 0 | -90.2% |
| September 2026 | 18 | — | — | 2 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £8.50 | £7.65 | 10% | £7.65 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $8.99 | 10% | $8.99 | No change recorded |
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| JapanJPY · JP | JPY | JP¥1,200 | ¥ 1,080 | 10% | ¥ 1,080 | No change recorded |
| South KoreaKRW · KR | KRW | ₩11,000 | ₩ 9,900 | 10% | ₩ 9,900 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.950 | 1.75 KD | 10% | 1.75 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,900.00 | 2 610₸ | 10% | 2 610₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$123.99 | Mex$ 111.59 | 10% | Mex$ 111.59 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 26.75 | RM24.07 | 10% | RM24.07 | No change recorded |
| NorwayNOK · NO | NOK | NOK 110.00 | 99,00 kr | 10% | 99,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$14.75 | NZ$ 13.27 | 10% | NZ$ 13.27 | No change recorded |
| PeruPEN · PE | PEN | S/.23.00 | S/.23.00 | 0% | S/.20.70 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | ₱335.00 | P301.50 | 10% | P301.50 | No change recorded |
| PolandPLN · PL | PLN | 45,99 zł | 45,99 zł | 0% | 45,99 zł | No change recorded |
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| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Boundless AI Fantasy is an indie RPG that combines AI-driven roleplaying with tactical turn-based combat. Players can design their own campaigns, characters, locations, and stories through the editor, then watch as language models narrate and evolve these stories as they play, delivering a personalized, dynamic adventure. When conflict arises, dive into tactical turn-based combat on an isometric grid.
Narrative Quality
• By crafting your own world through the editor, you not only unleash your creativity but also give the model more to work with: the locations, characters and backstories you write are handed to the AI as the context it narrates from.
Turn-Based Tactical Combat
• Isometric, Grid-Based Battles: Press the Start Combat button any time the AI is idle; the view shifts to an isometric grid battlefield built from your current location, with the characters around you. Coordinate movement, exploit range, deploy skills. Characters earn EXP and level up from combat victories and quest completion.
World & Campaign Creation
• Customizable Campaigns through the editor: Design campaigns from scratch, define locations, world descriptions and create characters with stats, background descriptions, and skills.
Local AI
AI models run locally on your own machine, no cloud, no subscriptions, no account, no API key, and no data leaving your PC. Two open-source models (Google Gemma 4 (e2b and e4b)) ship with the game. You can also configure the game to use your own model: any model in a format accepted by HuggingFace Transformers or GGUF with llama.cpp.
This game is a personal project done fully by a single developer.
Living World Update Part 1:- Characters are now divided into 5 dispositions: main character, party member, ally, neutral and enemy.- Characters have a complete screen shown when clicked on their cards on the left, during gameplay, which show their stats, all descriptions, skills and disposition.- You can have Characters use skills during roleplay, via their screens by clicking on a skill they have, the textual description is passed to the AI model.- You can change the disposition of main character, party member and ally Characters, via their screen.- When starting a game you can now choose/change main characters and party members directly on the start of the campaign screen.- New LLM backends Ollama and lmstudio are available, the players at the discord server asked a lot for this.- In the "game play itself" mode, it now stops every 10 turn messages, the player needs to click on the b...
Read full update on Steam ↗Thanks to everyone who bought Boundless AI Fantasy. I consider the launch a success, and I'm really grateful for your support. Based on the players comments and feedbacks: Fixes on launch: On launch day, 11/09/2026, a llama.cpp bug stopped the AI engine from loading for some players. I shipped a hotfix the same day. On day two, 12/09/2026, I focused on making the game run better on Linux with proton. Minor Update 14/09/2026: Preserve empty lines and paragraph spacing in AI narration, thinking, combat, location, and quest messages. Loading screen now shows live what it is trully doing while entering a campaign. Enforce Location-only world-map spawns, normalize invalid legacy spawns, and improve spawn targeting and marker rendering. Reworked a little the main narration prompt to make it more creative and less constrained. Improved slightly the thinking format of characters. Fix for a bu...
Read full update on Steam ↗Living World Update Part 1:- Characters are now divided into 5 dispositions: main character, party member, ally, neutral and enemy.- Characters have a complete screen shown when clicked on their cards on the left, dur…
1 positive · 0 negative.
0 positive · 1 negative.
£7.65 → £8.50.
0 positive · 1 negative.
Thanks to everyone who bought Boundless AI Fantasy. I consider the launch a success, and I'm really grateful for your support. Based on the players comments and feedbacks: Fixes on launch: On launch day, 11/09/2026, a…