Store data
- Store status
- Coming soon
- Scheduled release
- 18 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 18 November 2026
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Greeting to all KORRIDOR demo players!Thank you all so much for the continued interested you have shown for our game!More than a thousand of you have come back to cleanse the catacombs and we are really excited to know many of you want more! In this small update, we have changed the scoring system in the following ways: - The boss shields are now less significantly less points, and the boss timer point bonus has been increased, so that killing the boss quickly awards more points than letting the fight go on. - Priests, grunts and trolls are now worth even more points as we want to put emphasis on them as big score sourcesWe have also increased the Mark Imp health to 300, so as to make them more dangerous, and more of a strategic choice for tank-oriented players. As always with these updates, the leaderboards have been reset. Congratulations to the leading players of our previous versi...
Read full update on Steam ↗- Fixed a bug where killing the tutorial boss would grant the Father Honored achievements- Fixed a bug where enemies would not die after being hit by the last bullet
Read full update on Steam ↗- Fixed a bug on a level segment where enemies wouldn't spawn as intended- Added some analytics tools
Read full update on Steam ↗Steam currently lists 18 Nov 2026 as the release date.
Greeting to all KORRIDOR demo players!Thank you all so much for the continued interested you have shown for our game!More than a thousand of you have come back to cleanse the catacombs and we are really excited to kno…
- Fixed a bug where killing the tutorial boss would grant the Father Honored achievements- Fixed a bug where enemies would not die after being hit by the last bullet
- Fixed a bug on a level segment where enemies wouldn't spawn as intended- Added some analytics tools