Steam release scheduled · App 3698670

My Name Is...

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  • Single-player
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Steam

Store data

Store status
Coming soon
Scheduled release
19 October 2026
Positive reviews
—
Total reviews
0
Release date
19 October 2026
Player tracking—Begins when the game launches
Release date19 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
3698670
App type
Game
Supported systems
Windows
Genres
Adventure
Release date
19 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
11
Processor
2,80 GHz
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1050 Ti
Storage
250 MB available space
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Player history

Concurrent players

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Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
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About this game

Description

Supplied by the Steam store

= Who are you when your mind becomes your enemy? =

A survival horror in a surreal steampunk world of human phobias. Balance your mental health, which not only shapes your gameplay but also changes the reality around you. Escape from terrifying entities and capricious anomalies, and solve puzzles in randomly generated levels to discover who you are.

= Protagonist =

You play as a young mysterious girl with animalistic features like a tail, long neck and half-animal limbs, who is trapped in this world.

She doesn't remember her past, her purpose... or even her name.

The only clue is a small, pink door that appears at the end of each level that leads to the next stage.

Will one of them open the way to freedom or will it drag her deeper into the abyss?

= World of Phobia =

Every entity, every room, every anomaly is a piece of a puzzle that you must solve. Randomly generated levels ensure that each playthrough is unique – from abandoned houses to ruined asylums to dark, overgrown parks.

Remember: walls and ceilings can become paths. Mirrors can be gates. Nothing is obvious.

Encounter entities inspired by human fears: the Ticking Watcher tracks your every move, Coulrophobia teleports behind you with hysterical laughter, and Megalophobia, a giant robot, tries to crush you. Anomalies, like fog or pulsating shadows, change the world depending on your mental state.

= Manage Mental Health =

Forget about classic health – your survival depends on three senses: Sight, Hearing, and Feeling. Each affects the protagonist and the world.

Sight: You see a bridge – but after a while the bridge is gone.

Hearing: You hear the footsteps of invisible creatures or whispers in your head – do they suggest a way or lead you into a trap?

Feeling: At low levels, you move heavy statues; at medium, you jump over obstacles; at high, you walk on walls.

Extreme states of mental health – too high or too low – threaten madness and the end of the game. Balance to survive.

= Solve puzzles, discover secrets =

Your escape route will not be easy. Move massive statues, find hidden keys, activate mechanical switches – all this to solve puzzles that test both your wits and courage. Each location hides elements of the narrative that lead to the discovery of the truth about the protagonist, her past, and what the surreal world of phobias symbolizes.

= Game Features =

• Unusual mental health system: Three health-representing senses change the player's perception and the gameplay.

• Randomly generated locations: Each session is a new layout of rooms, puzzles, objects and entities. From libraries to industrial halls, the world is constantly changing.

• Steampunk nightmares: Encounter entities based on real phobias - from humanoid automatons to extreme hunters such as Phobophobia or Megalophobia.

• ​​Balance instead of fighting: You can't fight. You can only survive, keep your balance and... run away.

• Puzzles and interactions: Move blocks, manipulate gravity, and use your hearing to discover secrets. The world reacts dynamically to your mental state.

Steam gallery

Screenshots

5 available
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