Store data
- UK price
- £8.24
- US price
- $9.74
- Positive reviews
- 84%
- Total reviews
- 358
- Release date
- 2 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Last sampled 02 Nov · 18:10 UTC
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| Last 30 days | 176 | — | — | 131 | — |
| November 2026 | 176 | — | — | 131 | — |
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| United KingdomGBP · GB | GBP | £10.99 | £8.24 | 25% | £8.24 | No change recorded |
| United StatesUSD · US | USD | US$12.99 | $9.74 | 25% | $9.74 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Repel the Rifts is a roguelite tower defense game set on an alien world. As a Commander of a mining expedition gone awry, you must defend against relentless waves of inter-dimensional creatures emerging from mysterious rifts. Survive the nights, survey further into the unknown and track down the source of these rifts.
Survey the unknown to expand the map. Different towers can benefit from different geography, so choose carefully Commander!
Purchase tower upgrades from a market that strengthen your towers and can even grant new effects. Discover different combinations and strategies every expedition!
Collect powerful artifacts to augment your defense. Finding the right combinations can take your defenses to the next level!
Choose from different commanders, each with their own three starting towers, abilities and passive. Each offers their own play style and strategy. Master them all!
Survive 25 nights and enter Endless mode, testing the limits of your defenses!
| # | ||
|---|---|---|
| 01 | Unlock Commander Researcher | 86.9% |
| 02 | Damage 1000000 | 81.4% |
| 03 | Unlock Commander Pathfinder | 64.5% |
| 04 | Unlock Commander Surveyor | 63.5% |
| 05 | Slow Modifier 50 | 59.4% |
| 06 | Complete Game With Mechanic | 54.2% |
| 07 | Complete Game With Researcher | 49.3% |
| 08 | Ignited Stacks 20 | 36.8% |
| 09 | Upgrades Purchased 500 Achievement | 35.8% |
| 10 | Level 4 Vanguard | 35.2% |
| 11 | Complete Game With Surveyor | 30.8% |
| 12 | Complete Game With Pathfinder | 25.7% |
| 13 | Upgrades Purchased 1000 Achievement | 19.9% |
| 14 | Tower Deploy 500 Achievement | 16.4% |
| 15 | Complete Game Without Picking Tower | 15.5% |
| 16 | Excavate 100 Achievement | 15.1% |
| 17 | Refinery Deploy 100 Achievement | 12.0% |
| 18 | Tower Level 500 Achievement | 10.6% |
| 19 | Upgrades Purchased 2000 Achievement | 8.4% |
| 20 | Heater Deploy 100 Achievement | 7.5% |
| 21 | Vanguard Deploy 100 Achievement | 7.1% |
| 22 | Cryo Deploy 100 Achievement | 7.0% |
| 23 | Tower Deploy 1000 Achievement | 6.3% |
| 24 | Surge Deploy 100 Achievement | 6.0% |
| 25 | Sentinel Deploy 100 Achievement | 5.7% |
| 26 | Lancer Deploy 100 Achievement | 5.5% |
| 27 | Tremor Deploy 100 Achievement | 5.1% |
| 28 | Salvage 100 Achievement | 5.0% |
| 29 | Tower Level 1000 Achievement | 4.0% |
| 30 | Ionizer Deploy 100 Achievement | 3.9% |
| 31 | Blockade Deploy 100 Achievement | 3.8% |
| 32 | Crusher Deploy 100 Achievement | 3.3% |
| 33 | Overwatch Deploy 100 Achievement | 3.3% |
| 34 | Tower Deploy 2000 Achievement | 2.2% |
| 35 | Tower Level 2000 Achievement | 1.6% |
Hello Commanders!Repel the Rifts is now out of Early Access and officially at 1.0! This update brings new biome-specific Commander skills, cursed artifacts, an events update, skins for the rest of the towers, performance improvements, and a lot of polish. I'll go over the highlights below, and as always the full changelist is at the bottom. Biome Commander SkillsEach biome now grants your Commander a pair of unique skills. Dig for resources in the Desert biome, summon a Fungal Mass in the Lush biome, crack open a Fissure to strip a demon's armor in the Volcanic biome, or call down a Blizzard that grows stronger through the night in the Icy biome. These change how each biome feels, and I hope you have fun experimenting with them! New Artifacts and Cursed ArtifactsI've added a batch of new artifacts, along with a brand new category: Cursed Artifacts. Curses add a lasting drawback to you...
Read full update on Steam ↗I forgot to increase the level cap after adding new tech nodes to the tree! The new (soft) level cap is 76. Sorry Commanders! RefinedBear Full ChangelistBugsFixed (increased) level cap to 76 to make sure all Tech nodes are obtainable
Read full update on Steam ↗Hello Commanders!This update is a mixed bag of different things. There isn't one singular big thing to talk about but hopefully is a fun update nonetheless.Skins for Towers There is a new customization menu accessible from the main menu that allows you to change skins for several towers (with more to come in the next update). Skins are unlocked by completing achievements and can be claimed in the achievements menu.Records Menu, Last Run History and All time RecordsSpeaking of achievements, the Codex, Achievements and a new Logs menus are now moved under the Records menu (accessible from the main menu).And about run history, I honestly should have added this into the game a bit earlier, but that is the life of working as a solo developer and not having enough time. But its finally here, a way to view all time records and to see a summary of the last run you've been on!New Events I adde...
Read full update on Steam ↗Hello Commanders!In this new update, I've added two new towers, another game mode (Custom mode) and some other changes. I hope you enjoy the new changes!Laboratory and Mortar TowersThe first tower is the Laboratory tower. It is a tower that doesn't attack but instead buffs towers around itself. It takes some time to ramp up, but can really boost the power of your towers!The next tower is the Mortar tower. It is a powerful long ranged tower that also has AOE splash. One downside to its power however, is its tight targeting zones and the fact that it can't target demons close to itself.I hope you have fun experimenting with these towers and please leave me feedback about things you don't like.Custom ModeThis mode allows you to customize a run to your liking. You can choose your commander, starting tower, difficulty and any or all the modifiers available in Daily Challenge mode. For the...
Read full update on Steam ↗Hello Commanders!In this new update, I've added a new tower, a new game mode and some other miscellaneous fixes and changes. The promised endless changes in the last patch notes are still coming, I just need a bit more time to think about them. Factory TowerAs teased in the last patch, the new tower is the Factory Tower. Instead of attacking directly, it instead constructs Drones that travel down a path to attack demons in their way. Hopefully this is a fun tower for you all to try out! It isn't associated to any Commander as a starting tower, and can be unlocked in the game during tower unlocks. Here are it's stats:Daily Challenge ModeThis mode offers a new way to play. It is locked to Admiral difficulty, and each day features a different combination of Commander, starting towers, and modifiers. I've had a lot of fun testing these daily challenges. Please let me know what you think!...
Read full update on Steam ↗Hello Commanders!In this latest update, I've added v1 of the Events system into the game. Optional events will occur on days 8, 14 and 20 and provide some rewards for small challenges. For now I have created 36 event varieties and plan to add more in future updates. Ultimately it doesn't change the game, but I'm hoping it adds another layer that helps add to the replayability of runs. Please let me know what you think!Along the lines of improving replayability, I've done some more work to improve variety in the waves. For nights 5 - 24, each night will now have 3 options. I've also added in two new Demon mechanics, "Bomber" and "Reflexive Armor". Demons with bomber will explode (and die) when they attack dealing a large amount of damage. Demons with reflexive armor will retaliate when hit, causing a mini stun to the tower that attacks it. To go alongside these changes, there are 5 new...
Read full update on Steam ↗Happy New Year, Commanders!I wanted to provide a quick update and a sneak peek at what’s currently in development.The Events SystemThe next major update focuses on the Events system. Events are optional challenges players can tackle for extra rewards, occurring on Days 8, 14, and 20.The core system is largely complete, and I am now focused on creating unique rewards and expanding the event pool. I’m aiming to launch with 40–50 different events to ensure every run feels distinct.Example EventsWave Variety & New ThreatsTo keep the pre-endless game fresh, I’m increasing wave variety. Currently, there are two variations of waves per night (after Night 5); I am increasing this to three variations. Combined with the new Events, this will hopefully improve the replayability and unpredictability of each run.Of course, more variety requires more threats. I’m introducing new demon types with un...
Read full update on Steam ↗Hi Commanders! Sorry for the wait, but as promised, this is another patch to help fix the bugs and Quality of Life issues you all have reported. This doesn't encompass everything that has reported, so if you have mentioned an issue and don't see a fix here, its most likely going to be in a future update!Besides bugs and QoL changes, you all have given me feedback related to the balancing and feel of the game. To address that there is an experimental branch that can be accessed on Steam in the Beta Participation section. To read more about this branch and the changes I've made, you can check out this Steam discussion post: https://steamcommunity.com/app/3686580/discussions/0/690868861351893565/In the past week, I've started to work on the Events system. This is a system meant to add a bit of player directed challenge during the main phase of the game, and in endless a way to customize...
Read full update on Steam ↗Hello everyone! Here's our second corrective patch, fixing more issues we spotted/you've faced! Once again, and sorry I'll tell that everytime, but thanks a lot for your feedback! This helps us a lot, and warms our hearts that you're willing to help! Quick note : We've added controller support and change default controller settings on Steamdeck. Some of you preferred the old way of playing on Steamdeck so here's how to get back to the old behavior : Steam Button -> Controller Settings -> (A) for Controller settings, Select the layout selection -> Templates -> choose Keyboard (WASD) and Mouse. Thanks again, and please find the full patchnote below : Update v0.13.28 Patchnote Fixed being able to interact with the main menu while in the credits page using a controller. Fixed input scheme automatically being changed to Keyboard and Mouse while using a controller. Fixed controller button i...
Read full update on Steam ↗Hello everyone! Once again, thanks a lot for the warm welcome you've given Repel the Rifts. It is always great to see people enjoying the game! We've also seen a lot of feedback, which is the main reason the game is in Early Access ; and we're glad you're willing to help us make Repel the Rifts the best game possible! This first update is mainly focused on bug fixing, as deeper changes would need deeper reflexions too! Once again, thank you all for your feedback! Please find the full patchnote below: Update v0.13.27 Patchnote Fixed the Brass Lamp artifact creating a softlock Fixed a crash related to clicking on an expansion zone Fixed missing DoT icon on Flux Generator upgrade Fixed double artifacts spawning Fixed newsletter button not being accessible via controller Fixed Spellcaster's Ring not actually reducing the cost Fixed Pathfinder passive description cutting off the decimal pa...
Read full update on Steam ↗176 concurrent players — the highest daily peak recorded at that point.
Hello Commanders!Repel the Rifts is now out of Early Access and officially at 1.0! This update brings new biome-specific Commander skills, cursed artifacts, an events update, skins for the rest of the towers, performa…
Release date supplied by the Steam store.
I forgot to increase the level cap after adding new tech nodes to the tree! The new (soft) level cap is 76. Sorry Commanders! RefinedBear Full ChangelistBugsFixed (increased) level cap to 76 to make sure all Tech node…
Hello Commanders!This update is a mixed bag of different things. There isn't one singular big thing to talk about but hopefully is a fun update nonetheless.Skins for Towers There is a new customization menu accessible…
Hello Commanders!In this new update, I've added two new towers, another game mode (Custom mode) and some other changes. I hope you enjoy the new changes!Laboratory and Mortar TowersThe first tower is the Laboratory to…