Store data
- UK price
- £4.59
- US price
- $4.49
- Positive reviews
- 100%
- Total reviews
- 102
- Release date
- 23 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 40 | — | — | 16 | — |
| October 2026 | 30 | -10 | -25.0% | 14 | -35.2% |
| September 2026 | 40 | — | — | 21 | — |
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| United KingdomGBP · GB | GBP | £4.59 | £4.13 | 10% | £4.13 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $4.49 | 10% | $4.49 | No change recorded |
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| PeruPEN · PE | PEN | PEN 13.49 | S/.12.14 | 10% | S/.12.14 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱169.00 | P152.10 | 10% | P152.10 | No change recorded |
| PolandPLN · PL | PLN | PLN 21.49 | 19,34 zł | 10% | 19,34 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Somewhere between a farm and a startup, your desktop just became a workplace. WinMons are small, squishy, and disturbingly loyal. Feed them, and they'll do anything for you. Anything. That's not a warning, that's the business model.
There is no HR department. There is no lunch break. There is only the mission: keep them fed, keep them working, and watch the numbers go up.
Every WinMon comes preloaded with a job title and zero say in the matter. Eight professions, eight ways to be useful:
Seeder, sows seeds onto your plantations
Waterer, keeps the crops and water machines running
Lighter, provides heat and light for the thermal work
Miner, breaks down ore so somebody else can use it
Lumberjack, gathers the wood nobody thanked them for
Builder, the only one who actually gets to build anything
Engineer, runs everything that needs electricity
Alchemist, cooks the food and crafts the magic, on schedule
Around them, build an operation of nearly 30 machines and buildings: plantations, magic trees, waterpumps, electric factories, cooking pots for every occasion, even a Fusion Core you dig out of an abandoned ruin and repair, purely so you can fuse WinMons together into "ultimate lifeforms." Nobody in HR would sign off on that. There is no HR.
Here's the part corporate doesn't put in the brochure: what you feed them doesn't just keep them alive, it changes them. Let a WinMon consume enough of what it produces and it stops being small. It stops being cute. It evolves, and your once-adorable little laborer starts putting on size, muscle, and an unsettling number of teeth.
With so many unique forms across 31 evolution lines (base, Stage 2, Stage 3), 8 elements, 5 power tiers, 4 quality grades, and 19 personality traits that range from Lazy all the way up to Mythic-grade Superhuman, there is a lot of room for a small worker to become a very large problem.
Congratulations. You built a monopoly, and also several actual monsters.
Invest in 52 skill nodes to speed up production, expand your storage, and generally optimize the workforce. Then push into Prestige, 28 more nodes deep, and unlock the endgame Revolution system: a genuinely harder second run where the Pig King, the fattest cat in the building, finally turns on your WinMons himself.
Turns out exploitation doesn't stop at the top. It just changes who's holding the whip.
Feed the machine. Grow the empire. Try not to think too hard about what "growth" really means here.
As your WinMons work and produce items, they’ll consume the items they make to evolve into stronger, rarer forms with higher working capability, slowly turning your army into a fashion show of cool WinMons.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach Sprigum | 86.1% |
| 02 | Ach Pyreowl | 85.2% |
| 03 | Ach Aquashka | 82.5% |
| 04 | Ach Pebblehog | 74.5% |
| 05 | Ach Scorblin | 64.9% |
| 06 | Ach Petalynx | 60.5% |
| 07 | Ach Buzquake | 54.4% |
| 08 | Ach Toxipuff | 54.2% |
| 09 | Ach Xandi | 48.0% |
| 10 | Ach Dumbbellimp | 44.8% |
| 11 | Ach Burrowmine | 37.6% |
| 12 | Ach Frostroll | 36.6% |
| 13 | Ach Mistelle | 35.6% |
| 14 | Ach Flamink | 35.2% |
| 15 | Ach Scaliko | 35.2% |
| 16 | Ach Nyxle | 35.0% |
| 17 | Ach Solizard | 34.9% |
| 18 | Ach Aquaruptor | 30.6% |
| 19 | Ach Pyreagle | 28.8% |
| 20 | Ach Spripis | 28.8% |
| 21 | Ach Cinderguard | 28.1% |
| 22 | Ach Floraclaw | 27.2% |
| 23 | Ach Rollerhog | 26.1% |
| 24 | Ach Voltang | 26.1% |
| 25 | Ach Scorblash | 23.8% |
| 26 | Ach Burrowblast | 23.3% |
| 27 | Ach Venoburst | 22.8% |
| 28 | Ach Craggut | 20.8% |
| 29 | Ach Funguff | 20.5% |
| 30 | Ach Frostburst | 20.1% |
| 31 | Ach Flareforge | 19.7% |
| 32 | Ach Buzfault | 19.4% |
| 33 | Ach Solflare | 19.4% |
| 34 | Ach Mistyraze | 18.8% |
| 35 | Ach Ninjaliko | 18.8% |
| 36 | Ach Dumbcrank | 18.5% |
| 37 | Ach Pyrruff | 18.2% |
| 38 | Ach Volterror | 16.1% |
| 39 | Ach Cragslam | 15.2% |
| 40 | Ach Funglume | 14.8% |
| 41 | Ach Nyxandra | 14.6% |
| 42 | Ach Emberagoon | 13.8% |
| 43 | Ach Toofin | 13.8% |
| 44 | Ach Ignuff | 13.7% |
| 45 | Ach Banditail | 13.4% |
| 46 | Ach Gloomare | 13.2% |
| 47 | Ach Voltkit | 12.1% |
| 48 | Ach Shellgrim | 11.2% |
| 49 | Ach Toorush | 11.2% |
| 50 | Ach Bandishot | 11.0% |
| 51 | Ach Auriko | 10.9% |
| 52 | Ach Gloombane | 10.9% |
| 53 | Ach Voltpounce | 10.9% |
| 54 | Ach Aurihime | 10.4% |
| 55 | Ach Shellcleave | 10.1% |
| 56 | Ach Glacicorn | 10.0% |
| 57 | Ach Cheeroojoey | 9.7% |
| 58 | Ach Bungaika | 9.6% |
| 59 | Ach Cryocorn | 9.2% |
| 60 | Ach Sparkiddo | 9.2% |
| 61 | Ach Bungairis | 9.0% |
| 62 | Ach Cheeriroo | 9.0% |
| 63 | Ach Thunderoar | 8.9% |
| 64 | Ach Florabolt | 5.0% |
| 65 | Ach Aquarynx | 4.2% |
| 66 | Ach Bungairon | 4.0% |
| 67 | Ach Pyraenix | 3.8% |
| 68 | Ach Bandimando | 3.6% |
| 69 | Ach Pyroflare | 3.6% |
| 70 | Ach Infernalite | 3.4% |
| 71 | Ach Tooraptor | 3.4% |
| 72 | Ach Aurijou | 3.3% |
| 73 | Ach Glaciruin | 3.3% |
| 74 | Ach Kageliko | 3.3% |
| 75 | Ach Cheerleerood | 3.2% |
Update v1.0.22 New Features Right-click menu for Winmon: right-click a Winmon on the field, or in the Winmon list, to quickly Sell, Recall / Send out, or Create / Move / Remove its Flag (once The Flag is unlocked). Selling asks for a second click to confirm. Right-click menu for buildings: Recall a building straight into your inventory, or Sell it for half of its current shop price. Core buildings (Soot Cave, Electric Factory, Fusion Core, Pig Castle, ...) cannot be sold. Revolution: when the Revolution begins, Winmon waiting in your bag now join the battle automatically, up to your Winmon limit. Changes Electricity: machines now only use electricity while they are actually working. Idle or paused machines cost nothing. Level 3 Plantation only uses electricity while crops are growing. Bug Fixes Fixed new items skipping empty inventory slots and leaving gaps behind. Fixed the Revolutio...
Read full update on Steam ↗This hotfix fixes the launch problem. The game should now start normally. If you're still having trouble, please let us know (details at the bottom). Also in this hotfix Gunmon movement: Fixed very fast Gunmons (like Euphoria with the speed boost) running past their target and flipping back and forth without ever arriving. Nyxandra window: Fixed the Yes / No buttons being hidden or misplaced. Nyxandra: Fixed the game staying locked if you closed her questioning before answering. Balance: Lowered the Magic Core cost of Enchanted Auto Sower (120 → 15) and Enchanted Lighthouse (112 → 17). Thank you for your patience and for playing Winmon. We're sorry again, and we'll test more carefully before every release from now on.
Read full update on Steam ↗Winmon v1.0.20 Patch Notes Hi everyone! This update adds Building Mode, a new top-tier Power Plant, a quicker way to move between your machines, and a lot of quality-of-life fixes. It covers updates 1.0.17 through 1.0.20, plus a follow-up fix. New Features Building Mode New hand button on the main HUD. Click it to enter Building Mode. Winmons, prey, Soots and dropped items are hidden, so you can move buildings around without anything getting in the way. The building grid and slot numbers are shown while it's on. Click the button again to exit. Opening the Winmon list also exits Building Mode. Advanced Power Plant (Power Plant Level 3) Upgrade your Upgraded Power Plant to get the Advanced Power Plant. Produces far more electric cores per batch than before (60 per batch). Jump between machines of the same type Machine windows (cooking pots, tables, Mimics, Plantations, Power Plants) now...
Read full update on Steam ↗Winmon v1.0.17 – New HUD, smoother performance & bug fixes Hi everyone! Versions 1.0.16 and 1.0.17 are now live. This update brings a redesigned main HUD, big performance improvements for busy farms, and a batch of fixes. Thanks to everyone who sent us reports! ✨ New & Improved Redesigned main HUD: New icons and a cleaner two-row layout. Buttons now show a tooltip when you hover over them. New HUD shortcuts: A Skill Tree button (active once you've built the Apothecary) and a Whip button (active once the Whip is unlocked). Faster mouse-wheel scrolling: The more you scroll, the faster the camera moves. It stops cleanly at the edge of the map. Kageliko's Shuriken passive now also picks up items it flies through. Cooking Pot upgrades carry your recipes: Higher-tier pots can now cook the dishes from the lower-tier pots, so you don't need to keep the old pot around. Electric Cooking Pot: no...
Read full update on Steam ↗Hi everyone! This update is about making your factory run smoother: soots deliver more reliably, the inventory stays fast even when it's packed, and the Gold Mimic has a lot more on its menu. Here's what's new. 🧹 Soot Delivery Overhaul Fixed: soots sometimes stopped supplying buildings. Cooking Pots (including Magic and Electric ones) could sit idle even though their ingredients were in storage. Any quality works now. Soots take ingredients of any quality and use the lowest quality first, so your best items are saved for last. Mimics still only take the qualities you pick. One trip per building. A soot now carries everything a building needs at once. For example, a Mechanic Table gets its Wood, Lead and Rock in one trip instead of three. No more half deliveries. If storage doesn't have everything a building needs yet, soots wait and then bring it all in one trip. Shorter walks. The c...
Read full update on Steam ↗Update 1.0.13 is live! Hey everyone! A new update just dropped with some quality-of-life features you've been asking for, plus a batch of bug fixes. Here's what's new: ✨ New Features Skip Hatching Animation — no more waiting around every time an egg hatches. Skip straight to the reveal! Mouse Wheel Move New Tooltips Everywhere — Winmon action buttons, the Winmon properties bar, and the main HUD buttons now show helpful tooltips on hover, so it's clearer what everything does. 🎨 Improvements Refreshed icons for the Shop and Settings windows. Sub-windows can now be toggled open/closed with a single click on their building, instead of needing a separate close action. Achievement tracking has been double-checked and cleaned up — some achievements should now trigger more reliably. 🐛 Bug Fixes Fixed the Gunmon Evolve window sometimes refusing to close. Fixed pigs not dropping gems when the...
Read full update on Steam ↗Winmon Dev Log: v1.0.9 → v1.0.12 First, we're really sorry about the crash in yesterday's v1.0.12 update that stopped some of you from getting into the game. We fixed it as fast as we could as soon as we found it. Thank you for your patience, and for the quick reports that helped us track it down. Over the last few updates we've focused on making progression smoother, getting your Winmons and Soots working reliably, and fixing a long list of bugs you reported. Here's everything in one place. ⚖️ Balance: Progression Made Easier Fusion costs halved: every fusion recipe now costs 50% less Gold, Gem Stones and food ingredients. Magic Cooking Pot: now 500,000 Gold (was 5,000,000) and 15 Magic Cores (was 30). The price doubles with each one you buy. Protein Converter: now 300,000 Gold (was 1,000,000). The price doubles with each one you buy. Mechanic Table: Lead cost reduced from 100 to 20....
Read full update on Steam ↗Winmon v1.0.12 is live! Hi everyone! This update makes fusion much cheaper, gets your Soots working properly again, and fixes a batch of bugs you reported. Thanks for all the feedback, keep it coming! ⚖️ Balance Changes Fusion costs halved: every fusion recipe now costs 50% less Gold, Gem Stones and food ingredients. Your evolved Winmons are now much easier to get! Magic Cooking Pot: now costs 500,000 Gold (was 5,000,000) and 15 Magic Cores (was 30). The price now doubles with each one you buy. Protein Converter: now costs 300,000 Gold (was 1,000,000). The price now doubles with each one you buy. ✨ Improvements Price highlights: a price now turns red when you can't afford it. This works in the Shop, the shop tooltip, the Winmon zone upgrade button and the abandoned building repair window, and it updates live as your Gold and items change. Pig General quest rewards now go straight into...
Read full update on Steam ↗Hi everyone! We've shipped three small updates in a row. They're mostly about quality of life, fixing annoying bugs, and a bit of balance tuning. Here's everything that changed. v1.0.11 Fixed: The HUD toggle button could get stuck hidden or unusable for players who hadn't done some of the later tutorials yet (placing a building, using a machine, unlocking the Factory Zone). It now unlocks as soon as the main onboarding is done. Fixed: Volterror's work animation now correctly contributes to jobs. Updated Vietnamese descriptions for Voltang and Volterror. Small shop config fix for the Arcane Table. v1.0.10 New Quick Adjust button: there's a new button on the main HUD that takes you straight into window-adjust mode. You no longer have to go through Settings. Hide / Close All HUD: the HUD toggle now cycles through three states: Open → Hide → Close All. "Close All" also hides the quest lis...
Read full update on Steam ↗Winmon v1.0.9 – Winmon Work Fixes & Settings Cleanup 🛠 Winmons Always Get to Work Fixed buildings sometimes waiting forever for a worker. A Winmon that was removed or evolved could keep its job slot reserved, which locked every other Winmon out of that building. Buildings now clear these stuck slots on their own. Fixed Thunderoar walking to fruit trees and playing its care animation without actually taking care of them. Evolved Winmons now keep the flag they had before evolving. ⚙️ Settings Window Rework Settings now apply the moment you change them. The Save and Cancel buttons are gone. Quitting the game now uses a new Shut Down button. Your window zoom level is now remembered the next time you start the game. Fixed the window-resize handles sometimes staying stuck on screen after closing Settings. Fixed window resizing snapping to your cursor — dragging an edge now keeps it under y...
Read full update on Steam ↗Hi everyone! Here's what's new in today's update: ✨ New Winmon name tags: You can now show your Winmons' names above their heads. Turn it on or off with the new Show name option in Settings. It changes right away and is available in every language. Prey stays between sessions: Prey you release in your Winmon zone is now saved, so it'll still be there next time you open the game. ⚖️ Balance: faster early game The Ashen Servants: Gold reward raised from 300 to 500. Beginner Level Agriculture: Now asks for 3 Plantations. Tale of a Cat: Now asks for 6 each of 3 crops (was 17 each of 4 crops). Grab Some Woods: Now asks for 7 Wood (was 24). Advanced Agriculture: Now asks for 1 Cooking Pot (was 3). Background shop: Field is now the first background in the list. The Mountain background is now free and unlocks at 8 Winmons. 🛠️ Fixes & polish Fixed the Whip window sometimes refusing to close i...
Read full update on Steam ↗Major Demo Update is here.Hey Player! We’ve just rolled out a big update for the Winmon Demo. Here’s what’s new: New FeaturesSimplified Chinese and Russian languages are now available! Autosave has been added. Your progress will now be saved automatically.New Winmon: Scorblin! Meet our newest fiery friend!The Sun Tool has been added, it helps you easily modify your game window. Gameplay ImprovementsPlantations can now be dragged while being Watered, Seeded, or Lighted.Pig King now has an idle animation and looks more alive than ever.You can now Hold to Self-Use Items and Lock Items to keep your favorites safe. Bug FixesFixed a Main HUD visual bug that caused it to disappear when changing screen scale.Fixed Soot Cave UI not displaying properly on different screen scales.
Read full update on Steam ↗Hello guys, We just made a major demo update for steam next fest. Here is what new? Fix Bug: Fix major sound setting bug where sound can still be heard even though is set to 0Fix major sound setting bug where sound can only be adjusted when the slider is set to maxFix major bug where no Winmon icon appears when a Winmon is bought with full Winmon capacityFix minor production bugsFix minor sorting bugsFix minor background visual bugsFix minor bugs in the Forest ZoneAdd Add sleep behaviour for Winmons - they now can get exhausted and fall asleep! Cybugs can now be released by holding left click - Rapid Fire them all!Soots' behaviour optimized Winmons can now be sold for half the buying price The game's window no longer be always on top with the help of the Pin/Unpin button on the left side of the window Selected recipe in machines is now highlighted with redOnly object on top will be in...
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
Update v1.0.22 New Features Right-click menu for Winmon: right-click a Winmon on the field, or in the Winmon list, to quickly Sell, Recall / Send out, or Create / Move / Remove its Flag (once The Flag is unlocked). Se…
£4.13 → £4.59.
1 positive · 0 negative.
This hotfix fixes the launch problem. The game should now start normally. If you're still having trouble, please let us know (details at the bottom). Also in this hotfix Gunmon movement: Fixed very fast Gunmons (like…