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Steam player data · App 3681780

WinMon

View on Steam ↗Updated 22 Oct · 11:40 UTC
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Keyboard Only Option
  • Mouse Only Option
  • Save Anytime
  • Family Sharing
Steam

Store data

UK price
£4.59
US price
$4.49
Positive reviews
100%
Total reviews
102
Release date
23 September 2026
Concurrent players11Most recent successful sample
Today's peak1771/144 samples
Tracked peak40Highest retained daily peak
Steam rating100%102 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
3681780
App type
Game
Developer
Supported systems
Windows
Genres
Casual, Simulation
Release date
23 September 2026
Last player update
22 Oct · 11:40 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10, Windows 11
Processor
Dual Core 2 GHz
Memory
3 GB RAM
Graphics
Graphic Card with VRAM 2 GB or higher
Storage
2 GB available space

Launch window

Released 23 September 2026 · Tracking from 23 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
4
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£4.13
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
40
Steam reviews
6799% positive
Twitch peak
Not recorded
Price observed
£4.13
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 18Average 14Latest 11
059141821 Oct 2026, 12:00 UTC22 Oct 2026, 11:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days40——16—
October 202630-10-25.0%14-35.2%
September 202640——21—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Welcome to WinMon Inc. Where Cute Meets Quota.

Somewhere between a farm and a startup, your desktop just became a workplace. WinMons are small, squishy, and disturbingly loyal. Feed them, and they'll do anything for you. Anything. That's not a warning, that's the business model.

There is no HR department. There is no lunch break. There is only the mission: keep them fed, keep them working, and watch the numbers go up.

Hire Cute. Work Them Harder.

Every WinMon comes preloaded with a job title and zero say in the matter. Eight professions, eight ways to be useful:

Seeder, sows seeds onto your plantations

Waterer, keeps the crops and water machines running

Lighter, provides heat and light for the thermal work

Miner, breaks down ore so somebody else can use it

Lumberjack, gathers the wood nobody thanked them for

Builder, the only one who actually gets to build anything

Engineer, runs everything that needs electricity

Alchemist, cooks the food and crafts the magic, on schedule

Around them, build an operation of nearly 30 machines and buildings: plantations, magic trees, waterpumps, electric factories, cooking pots for every occasion, even a Fusion Core you dig out of an abandoned ruin and repair, purely so you can fuse WinMons together into "ultimate lifeforms." Nobody in HR would sign off on that. There is no HR.

Keep Them Fed. Keep Them Growing.

Here's the part corporate doesn't put in the brochure: what you feed them doesn't just keep them alive, it changes them. Let a WinMon consume enough of what it produces and it stops being small. It stops being cute. It evolves, and your once-adorable little laborer starts putting on size, muscle, and an unsettling number of teeth.

With so many unique forms across 31 evolution lines (base, Stage 2, Stage 3), 8 elements, 5 power tiers, 4 quality grades, and 19 personality traits that range from Lazy all the way up to Mythic-grade Superhuman, there is a lot of room for a small worker to become a very large problem.

Congratulations. You built a monopoly, and also several actual monsters.

Skill Up. Then Watch It Turn.

Invest in 52 skill nodes to speed up production, expand your storage, and generally optimize the workforce. Then push into Prestige, 28 more nodes deep, and unlock the endgame Revolution system: a genuinely harder second run where the Pig King, the fattest cat in the building, finally turns on your WinMons himself.

Turns out exploitation doesn't stop at the top. It just changes who's holding the whip.

Feed the machine. Grow the empire. Try not to think too hard about what "growth" really means here.

As your WinMons work and produce items, they’ll consume the items they make to evolve into stronger, rarer forms with higher working capability, slowly turning your army into a fashion show of cool WinMons.

Steam gallery

Screenshots

9 available
Observed momentum

Moving similarly

Compared with the latest two retained daily readings

Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.

More game data · Seller history