Store data
- UK price
- £9.89
- US price
- $9.89
- Positive reviews
- 86%
- Total reviews
- 96
- Release date
- 25 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 93 | — | — | 16 | — |
| October 2026 | 38 | -55 | -59.1% | 9 | -76.4% |
| September 2026 | 93 | — | — | 40 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £9.89 | £8.90 | 10% | £8.90 | No change recorded |
| United StatesUSD · US | USD | US$10.99 | $9.89 | 10% | $9.89 | No change recorded |
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| PeruPEN · PE | PEN | PEN 27.25 | S/.24.52 | 10% | S/.24.52 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱359.00 | P323.10 | 10% | P323.10 | No change recorded |
| PolandPLN · PL | PLN | PLN 46.49 | 41,84 zł | 10% | 41,84 zł | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Hordes of enemies spawn in waves to attempt to destroy the core building. Three players team up to defeat them and must endure to the final wave to win the round.
Every hero is built around a distinct combat identity, but none are locked into a single role. Shape them through Talents, Perks and powerful items , creating builds that can bend -or completely redefine- their intended playstyle.
Like in a MOBA, heroes continue to evolve throughout each battle as you purchase items, strengthen key attributes, unlock synergies, and adapt your build to the challenges ahead. Across runs, Talents and Perks open even more possibilities, allowing familiar heroes to grow into increasingly specialized versions of themselves.
When the normal battle is no longer enough, descend into the Tides -an escalating series of challenges that steadily reshapes the rules of the game. Each Tide introduces harsher conditions, stronger enemies, tighter preparation windows, empowered bosses, disruptive effects, and other dangers that demand increasingly refined builds, coordination, and adaptation.
Every Tide run also brings Ordeals : dangerous choices that emerge during battle and force you to decide how the struggle will evolve. As you conquer higher Tides, increasingly severe Ordeals become available, pushing runs into even more unpredictable and punishing territory.
Victory unlocks the next Tide, stacking greater pressure onto future battles. Your progression comes with you: Perks and Talents give you the tools to survive these mounting challenges and further specialize your heroes.
Rising Difficulty: Each Tide adds new modifiers and increasingly dangerous conditions to the battlefield.
Choose Your Ordeal: Face impactful choices during every Tide run, with more dangerous Ordeals unlocking at higher levels.
Earn Your Ascent: Defeat a Tide to unlock the next and push deeper into Wavecrashers’ toughest content.
Bring Your Progression: Perks and Talents become increasingly important as the Tides grow more unforgiving.
Co-op Gameplay: Form your trio and stand together against the enemy waves. Can be played with bots.
No Pay to Win: All progression is earned through gameplay.
Replayability: Tides' procedural gameplay keeps every run unpredictable and delivers a fresh challenge.
Designed for Fair Play: Game's systems are built to prevent exploits and cheating.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Kills Boss 1 | 90.4% |
| 02 | Kills 100 | 77.6% |
| 03 | Kills Elite 20 | 70.7% |
| 04 | Wingame | 69.5% |
| 05 | Ach Perksunlocked 1 | 58.5% |
| 06 | Ach Stat Agi 100 | 58.0% |
| 07 | Ach Stat Health 2.5k | 56.9% |
| 08 | Kills Boss 5 | 56.6% |
| 09 | Kills Elite 50 | 56.2% |
| 10 | Ach Stat Str 100 | 55.9% |
| 11 | Ach Stat Int 100 | 55.6% |
| 12 | Kills 1000 | 47.8% |
| 13 | Firstgameplayed | 46.9% |
| 14 | Ach Stat Mana 2.5k | 46.1% |
| 15 | Kills Elite 100 | 45.7% |
| 16 | Wingame Corehp 100 | 45.5% |
| 17 | Ach Stat Health 5k | 42.2% |
| 18 | Kills Elite 1000 | 41.9% |
| 19 | Ach Stat Str 200 | 40.8% |
| 20 | Ach Stat Int 200 | 35.2% |
| 21 | Ach Stat Agi 200 | 34.8% |
| 22 | Ach Stat Mana 5k | 32.9% |
| 23 | Completewithoutdying | 32.4% |
| 24 | Kills Boss 25 | 28.5% |
| 25 | Ach Accountlevel 10 | 24.5% |
| 26 | Ach Stat Health 7.5k | 23.3% |
| 27 | Ach Stat Mana 7.5k | 22.2% |
| 28 | Ach Perksunlocked 10 | 22.0% |
| 29 | Ach Stat Str 300 | 21.7% |
| 30 | Ach Stat Int 300 | 18.4% |
| 31 | Ach Stat Agi 300 | 17.7% |
| 32 | Kills 5000 | 16.7% |
| 33 | Kills Boss 50 | 15.6% |
| 34 | Ach Accountlevel 20 | 12.7% |
| 35 | Ach Stat Mana 10k | 10.3% |
| 36 | Ach Stat Health 10k | 9.1% |
| 37 | Ach Perksunlocked 25 | 8.5% |
| 38 | Completewithoutpartymemberdying | 7.9% |
| 39 | Kills 10000 | 7.3% |
| 40 | Ach Accountlevel 30 | 7.2% |
| 41 | Ach Accountlevel 40 | 4.8% |
| 42 | Ach Beat Tide 10 Archer | 4.5% |
| 43 | Ach Accountlevel 50 | 3.1% |
| 44 | Ach Perksunlocked 50 | 2.9% |
| 45 | Ach Beat Tide 10 Blademaster | 2.8% |
| 46 | Ach Beat Tide 10 Druid | 1.6% |
| 47 | Ach Beat Tide 10 Blackknight | 1.5% |
| 48 | Ach Beat Tide 10 Paladin | 1.4% |
| 49 | Ach Beat Tide 10 Yeti | 1.4% |
| 50 | Ach Beat Tide 10 Firemage | 1.1% |
| 51 | Ach Beat Tide 10 Priest | 0.9% |
| 52 | Wingame Corehp 1 | 0.8% |
Greetings, Wavecrashers!This week introduces Crossroads Beta, a new battlefield with neutral camps, alongside a major rework of tower combat and progression.Added Crossroads to map selection for Tides and Endless.Explore new terrain, defend multiple approaches, and venture into neutral camps between waves.Standard waves now spawn 90 enemies across three portals -30 per portal.Bosses independently choose their spawn portals. When two bosses spawn, they can arrive together or from opposite sides.Crossroads is still being tuned. Tell us how its routes, wave pressure, camp engagements, and tower positions feel!Major tower reworkNew tower: Cannon Tower! Replaces the activated Archer mode with explosive shells, visible impact indicators, and upgrades for damage, blast radius, crowd control, and bonus gold, using the old Archer tower principles, but in a better way.Proximity defense: Archer...
Read full update on Steam ↗Combat: Attack-move now remembers its destination and resumes movement after combat.Enemy behavior: Enemies spread out around targets and wait for an opening, reducing overlapping attackers.Visuals: Added Echo hologram visuals for all characters, including enemies and bosses.Audio: Splash videos now respect the master volume setting.Shop: Corrected Scourge of Exhaustion’s tags to show Attack Speed instead of Damage.
Read full update on Steam ↗Performance: Added gameplay asset preloading to reduce stutters when characters, effects, and sounds first appear.Startup: Improved loading to address launch freezes and responsiveness.Display: Saved monitor, resolution, and full screen settings now apply before the splash video, avoiding repeated display switches.Fixes: Fixed a Windows cursor recovery issue.Balance: Reduced enemy primary attributes for Normal Mode, general Elite and Boss health.
Read full update on Steam ↗Greetings, Wavecrashers!As mentioned in the Steam discussions, we’re moving the new map’s release to around October 16 to give us more time to refine the gameplay loop and polish the overall experience.In the meantime, here’s what’s new in this week’s update (Patch notes for October 2-9, build 0.1.503):FeaturesAdded hero selection bot voting: right-click a hero to vote, see teammates’ votes through account portraits, and receive the final selection announcement.Added skill hover tooltips to hero menus that reflect your selected talents and account perks. Hold Shift for expanded details.Added selected talents and their tooltips to each player’s scoreboard entry.Added adjustable cursor size and clearer red/green targeting cursors.ImprovementsBlademaster: Storm of Steel now strikes nearby enemies with basic attacks, including critical strikes and on-attack effects. Precision Dash and the...
Read full update on Steam ↗Greetings Wavecrashers!Endless Chaos is here! Jump in from the main menu and see how far your build can go against endless waves of increasingly powerful enemies. Randomized enemy families, elites, and bosses keep each run unpredictable, with common enemies also varying in size and strength.It’s been a busy week of new additions, balance changes, and fixes. Thank you for playing, sharing your builds, and helping us track down issues!FeaturesEndless attribute upgrades: Spend gold on stats directly from the HUD with an auto-buy option.Shop-area recovery: Regenerate health and mana near the shop in all modes.Whispering Orb rework: Casting a non-toggle skill unleashes three arcing magic projectiles.Crash recovery: Added checkpoint-based recovery for earned XP, permanent stats, and confirmed match rewards.ImprovementsReworked Carrionfang’s slam into a homing, delayed explosion and increase...
Read full update on Steam ↗Greetings, Wavecrashers!Since Wavecrashers launched yesterday, we’ve been working through your reports, fixing bugs, and putting together our first update. Thank you to everyone who’s played, shared feedback, and joined our growing Discord community. Seeing you jump in, help each other out, and share your experiences has meant a lot to us.We owe an apology to those who experienced progression loss or crashes. Losing progress is frustrating, and addressing these issues has been our top priority. This update includes fixes that we hope put them behind us. Please let us know if you’re still running into problems.Alongside those fixes, we’ve added Steam matchmaking and made a bunch of smaller improvements to gameplay, bots, visuals, audio, and menus. Here’s what’s changed:Added Steam matchmaking directly to the main menu, under Play.Improved progression protection and recovery, and fixed...
Read full update on Steam ↗Greetings, Wavecrashers!One update ago, we told you it would be the final demo update. Apparently, another Tide had other plans. So here we are.We have continued expanding progression, improving combat encounters, refining the interface, polishing presentation, and addressing performance and stability as we move closer to release.Here is what has changed:TalentsThe Talent system has received one of its largest updates yet.Talent trees across the entire hero roster have been expanded, reworked, reorganized, and rebalanced. Several talents have received new effects or mechanical changes, while numerous interactions and individual issues have been addressed.And now, you can upgrade your Talents!Talent progression is also much easier to understand and manage. Talent entries now provide clearer upgrade and level requirement information, point allocation is faster, and your active Talents a...
Read full update on Steam ↗Greetings, Wavecrashers!This is the final major update before the game launches on September 25 this year.Combat, balance, visuals, performance, stability, UI, onboarding, and overall game feel have all received improvements. Whether you are returning for another run or defending the Core for the first time, the game should now feel smoother, clearer, and more satisfying to play.We don’t want to spoil everything that’s new, but let’s take a look at the major systems now available in the demo.TidesTake on increasingly difficult Tide levels, each introducing new challenges that push your strategies, builds, and teamwork further. As you climb through the Tides, you will face Ordeals -special difficulty modifiers that make each run more demanding. Their effects will force you to reconsider familiar strategies, adapt your builds, and find new ways to survive. Progress through the Tides to...
Read full update on Steam ↗Greetings, Wavecrashers!This update is focused mostly on visuals and gameplay stability. Let’s dive into the notes!List of changes:Health and mana bars now have shaders and look betterStatus effects are now separated with green and red borders to indicate whether they are beneficial or harmful. Borderless ones are neutral effects that both give and take resourcesBosses are now immune to crowd control effects, the way they are meant to beStatus effects now display their durations correctlyEnemies now have their own status effect panelsSelected teammate characters’ item rarities are now displayedFixed certain enemy telegraphs and special abilitiesAdded a vote-based break once every four wavesThe minimap can now be scaled up and downAdded more graphics options to the settings menuImproved performance through shader, texture, and baked lighting optimizationsArcher’s Twinshot Dash (Q) is n...
Read full update on Steam ↗Greetings, Wavecrashers!A new update has arrived with improvements across gameplay, visuals, and performance.Here are the changes:Improved reconnection systemAttack Speed now scales correctlyAnimation mask improvementsItem balance adjustmentsMinor performance optimizationsAdded a Ping Menu (accessible in-game via ALT)Ping Menu also contains Bot Player commandsAdded telegraphs to enemy abilitiesImproved VFX scaling for certain player abilitiesCamera improvementsAnd many invisible changes that help keep everything running smoothly.Stay tuned for upcoming news!-She is coming.Where she walks, none remain.
Read full update on Steam ↗Greetings, Wavecrashers!The tide brings good news to all who stand against it.This is our first patch for the demo, bringing several improvements and fixes.Here are the changes:Improved bot player behavior. Bots no longer get stuck after shopping.Performance improvements and fixes for possible memory leaks.Added a new menu button that directs you to Eightfold Interactive’s website, where you can browse in-game items. (Important note: We do not collect cookies or personal information.)Network improvements for better performance when playing with poor connections.Fixed enemy movement disruptions. Some enemies would occasionally stop moving during fights. This should no longer occur.Improved scaling for some background images and UI elements.Improved the Reflector item. It now nullifies incoming abilities and redirects their power back as a pure damage bolt.Improved reconnection and part...
Read full update on Steam ↗This is our first official development update for Wavecrashers, and we’re excited to finally start sharing progress with you.Wavecrashers is built around one core idea: holding the line together while the pressure keeps rising. Over the past months, our focus has been on locking in that experience and making sure every run feels intense, readable, and rewarding when teamwork clicks.What we’ve been working onCore GameplayEnemy waves now escalate with clearer spikes that demand coordination instead of passive play.For example, in some waves enemy basic attacks shift from physical to magical, forcing even the sturdiest tanks to fall back if the they haven’t invested in enough Magic Resistance.Ordeals (Hard Mode Between-Wave Choices)Every three waves, players are presented with an Ordeal -a deliberate choice that they control, increasing the game’s difficulty in exchange for greater long-...
Read full update on Steam ↗1 positive · 0 negative.
0 positive · 1 negative.
4 positive · 0 negative.
Greetings, Wavecrashers!This week introduces Crossroads Beta, a new battlefield with neutral camps, alongside a major rework of tower combat and progression.Added Crossroads to map selection for Tides and Endless.Expl…
1 positive · 0 negative.
2 positive · 0 negative.