Store data
- UK price
- £11.68
- US price
- $12.74
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 September 2026
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1 player-data day recorded in this window.
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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 19 | — | — | 14 | — |
| September 2026 | 19 | — | — | 14 | — |
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| United KingdomGBP · GB | GBP | £13.75 | £11.68 | 15% | £11.68 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $12.74 | 15% | $12.74 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Hundreds of cards. Four heroes. Five worlds. Countless builds, challenges, combinations, and secrets to discover.
Deck of Stabs is a roguelike deck-builder where your deck is your arsenal. Choose from four unique heroes, each with their own collection of 60+ weapons, and build your deck as you battle through five distinct worlds packed with unique enemies, encounters, treasures, and bosses.
Discover over 250 weapon cards , equip powerful items, learn new skills, brew up rare potions, and forge your favorite weapons with special upgrades. Every run gives you new ways to build, experiment, and discover devastating combinations.
Choose from four heroes, each with their own cards, mechanics, skills, and strategies::
Steelhand – A battle-hardened warrior who overwhelms enemies with powerful weapons, stuns, and brute force.
Bladedancer – Strike fast with cheap attacks, thrown weapons, poison, and deadly precision.
Runecutter – Harness ancient runes, tap into elemental energies, and unleash explosive magical attacks.
Hexrazor – Curse your enemies, turn corpses into fuel for dark magic, and maybe even raise the dead.
As your hero levels up, you'll learn unique skills that open up new strategies and enhance different styles of play. Reach level 10 to unlock a devastating ultimate skill , from cheating death to raising your enemies as undead servants.
Your cards are only the beginning.
Equip up to eight items from a huge collection of weapons, armor, rings, and other treasures. Items belong to sets of three—and discovering and equipping a complete set can unlock a powerful hidden ability.
Find forge stones and use them to customize your favorite cards. Make a weapon cheaper to play, increase its damage, coat it in poison, make it heal you, or choose from a variety of other upgrades. Instead of simply making a card "better," you decide how to make it better—and which upgrades best fit your build.
Potions provide another trick up your sleeve, offering everything from healing and armor to experience, dodging, and some particularly powerful effects if you're lucky enough to find the rarest brews.
Fight your way through the Forest, Desert, Dungeon, Graveyard, and Mountain , each with its own enemies and a unique world boss waiting at the end.
But reaching the end is only the beginning.
Your Collection grows as you discover new weapons, items, and skills, giving you new options for future runs. Experiment with different heroes, starting abilities, equipment, card combinations, skills, item sets, and forge upgrades to find entirely new ways to play.
Then put those builds to the test with Challenges that transform the rules. Can you win without items? Without skills? Against much stronger enemies? With a deck you can never cull?
Find secret abilities. Discover hidden scrolls. Crack the codes and see what happens...
| # | ||
|---|---|---|
| 01 | Red MenaceSlay the Red Dragon | 53.3% |
| 02 | Fully LoadedEquip 8 items | 16.6% |
| 03 | Matching SetUnlock your first set bonus | 16.6% |
| 04 | Ultimate PowerGain an Ultimate Skill | 16.6% |
| 05 | Depth DwellerSlay the Lurker | 13.3% |
| 06 | RingmasterWear 4 Rings at once | 13.3% |
| 07 | Death Becomes YouSlay the Reaper | 10.0% |
| 08 | King SlayerSlay the Orc King | 10.0% |
| 09 | Rare ThreadsUnlock a Rare set bonus | 10.0% |
| 10 | Rings of PowerWear 8 Rings at once | 10.0% |
| 11 | Seedcret Agent | 10.0% |
| 12 | Shhh... | 10.0% |
| 13 | Dressed to KillUnlock two set bonuses at the same time | 6.6% |
| 14 | LoadedHold 999 Gold | 6.6% |
| 15 | Double EpicUnlock two Epic set bonuses at the same time | 3.3% |
| 16 | Epic ThreadsUnlock an Epic set bonus | 3.3% |
| 17 | Master of SteelDiscover all Steelhand Cards | 3.3% |
| 18 | Stone CollectorDiscover all Stones | 3.3% |
| 19 | Summit ConquerorSlay the Summit Beast | 3.3% |
| 20 | World ConquerorBeat all 5 worlds in a single run | 3.3% |
| 21 | CenturionComplete 50 games | 0.1% |
| 22 | Challenge AcceptedComplete every challenge | 0.1% |
| 23 | Close CallSurvive a battle with 1 HP | 0.1% |
| 24 | Common KnowledgeDiscover every Common item | 0.1% |
| 25 | CompletionistDiscover all Cards, Items, Potions, and Stones | 0.1% |
| 26 | Dance of BladesDiscover all Bladedancer Cards | 0.1% |
| 27 | Dark ArtsDiscover all Hexrazor Cards | 0.1% |
| 28 | Epic CollectionDiscover every Epic item | 0.1% |
| 29 | Master AlchemistDiscover all Potions | 0.1% |
| 30 | No Challenge LeftComplete every challenge with all four heroes | 0.1% |
| 31 | No More Seedcrets | 0.1% |
| 32 | Rare FindDiscover every Rare item | 0.1% |
| 33 | Rune ScholarDiscover all Runecutter Cards | 0.1% |
| 34 | Uncommon TasteDiscover every Uncommon item | 0.1% |
| 35 | VeteranComplete 25 games | 0.1% |
🛠 BIG BUG FIXThe new 3D card view system introduced a nasty issue in the released build that could freeze the game during play.That bug has now been fixed.Sorry about that everyone — and thank you to everyone who reported it so quickly!🌀 Recursion Cloak UpdateThe Recursion Cloak previously drew a card whenever you played a card.Unfortunately... this allowed the Bladedancer to create effectively infinite turns by chaining together enough 0-cost cards.To prevent endless loops while keeping the item fun, the cloak now includes an 8-card play limit per turn.👑 World Boss UpdateThe demo’s final boss has been made tougher and more climactic.Changes include:Increased final HPAdjusted Block/Armor intent patternsEarlier access to Burn attacksMore varied combat behavior overallThe goal is to make the final demo battle feel like a true end-of-run achievement.🟢 Slime Regeneration RestoredGreen...
Read full update on Steam ↗This update brings major new systems, tons of replayability, and a full UI/feel overhaul. Whether you’re jumping in for the first time or coming back, there’s a lot to discover.🧙♂️ NEW: Character Selection OverhaulBrand new selection screen with enhanced visualsLarge character previewsChoose skins, starting skills, and starting itemsMore ways to shape your run right from the start⚔️ Starting Items & SkillsEach hero now begins with customizable starting items and skillsUnlock them by discovering them in-gameCreate wildly different starting builds for replayability📚 Collections & DiscoveryNew collection system tracks everything you’ve foundBrowse outside of battleSee your progress and hints of what’s still out there🧪 PotionsNew potions system adds more tactical optionsMore ways to adapt mid-run💎 Stones & ForgingAdd gem stones to your weapons to enhance themMost weapons can hold 1–2...
Read full update on Steam ↗Greetings, Stabbers! We’ve just rolled out version 1.2.1 with a handful of quality-of-life improvements, UI polish, and bug fixes based on your feedback. Thanks for playing—and keep those blades sharp!🎯 Gameplay TweaksDODGE now expires after one turn. Let's be honest, it was a little OP before. It's still good, but it won't last forever anymore. So plan your evasions carefully.Zone-click feedback: if you click on a tile that’s blocked, the obstacle will now do a little wiggle to let you know.🖥 UI & UX ImprovementsZero glyph fixed in the font—zeros were previously drawn in a way that made them look like 1's (you'd have to see it to believe it), but now that's fixed.Health bar appears when you open your map at the top of map, for better visibility.Enemy multiplier indicators (1.25×, 1.5×, etc.) now gently pulse on both the battlefield and the map screen, making them easier to spot.🗺...
Read full update on Steam ↗Today, ahead of Next Fest, we’re unveiling a completely fresh way to slice through foes: the Bladedancer. Unlike the Steelhand, whose power grows through ever-bigger swords and axes, the Bladedancer thrives on agility and layered abilities—poisons, wounds, blinds, and deft dodges—to stay alive. Its cards are small and nimble, chaining together in rapid combos, with a touch of randomness to keep every encounter feeling unpredictable and alive. Mastering this class means thinking on your feet, improvising on the fly, and turning chance into victory. ✨ New Playable Class: Bladedancer Starting Deck Essentials: Shivs – pierce through armor with zero cost Daggers – low-cost, high-precision strikes Claws – unleash multiple random hits for chaotic damage Advanced Arsenal & Abilities: Throwing Knives – safe ranged throws to pick off foes Poison Daggers – inflict lingering toxic damage Wounding...
Read full update on Steam ↗Today’s patch introduces new Steelhand Hammer skills, overhauls stun resistance, adds a battle countdown that powers up enemies, accelerates early leveling, and touches up shop and thief mechanics. 🔨 New Steelhand Hammer Skills Crushing Force – Gives hammers +1 Wounds on hit, making enemies more vulnerable. Concussive Blow – Gives hammers +2 power against stun resistance, synergizing with the new Stun Resist system (see below) ⛏️ Hammer Stun Adjustment Removed infinite-stun exploit: enemies now gain permanent Stun Resistance equal to times stunned (e.g., 2 stuns → 2 resistance). Stun Resistance blocks the next stun hit, then decreases by 1—consecutive stunning is thus still possible but requires more power each time. ⏳ Tension & Urgency! Enemies now power up as time goes on: new area countdown starts at 5 battles. After 5 battles, non-boss enemies gain HP & damage multipliers: 1.25 →...
Read full update on Steam ↗Today’s patch focuses on fresh build possibilities, clearer visuals, and quality-of-life polish. Read on, sharpen those blades, and dive back in! 🛡️ New Steelhand Skills Forge even sturdier builds with two defensive skill options: Stonewall – +1 Damage Reduction whenever you have Armor Armor Up – Each unspent Energy at turn end converts to 3 Armor 💰 Coin Theft Goes Animated When a Thief nicks your gold, coins now burst out of your hero 🌟 Take the thief down before it escapes and watch those coins zip back! ⚙️ Minor Tweaks & QoL Deck-trimming just got affordable: removal cost slashed from 20 → 5 Language choice now sticks between runs (saved to config) Filled in a batch of missing translations (more on the way) Capped victory-screen gold pile so XP has room to shine Tooltip glow-up: more icons and clearer text for Slow, Wounds, Poison, etc. 🐞 Bug Fixes Large Axe now correctly grant...
Read full update on Steam ↗A massive thank-you to everyone who’s been diving into Deck of Stabs! Your feedback has been incredible, and today’s patch brings a brand-new weapon, balance boosts, QoL goodies, and pesky bug fixes: 🔨 New Weapon: Maul Hammer {STEAM_CLAN_IMAGE}/45579247/265e8fd9aa153cd8c9273a94784281b143bcc580.gif A 2/5 Common Hammer, making it the most powerful common hammer, however, after using it your next attack costs +1 Energy Use it wisely! ⚔️ Skill Buffs Hearty is by far the most popular skill pick at Level 3 (who doesn't want more Energy?!). But I do want all the skills to be viable options. So I'm experimenting with giving Axeman and Swordmaster a small buff to make them more viable. This buff may get reverted if this ends up being too much power, but in the meantime, they should pack some extra punch! Also, more skills are planned for future updates! Axeman From +1 → +2 damage to all Axes...
Read full update on Steam ↗A huge thank-you to everyone who’s jumped into the Deck of Stabs demo over the weekend. Your feedback and play metrics have been invaluable—and today I’m excited to ship a small patch that makes some quality-of-life improvements: 🛠 What’s in this update? Early Encounter Rebalance The first few fights are now more forgiving, giving you extra breathing room to learn your cards and build your deck before the heat ramps up Enemy numbers and types have been slightly tuned down in the opening few fights Minor Tweaks and Bug Fixes Price tags in shops now shown in red for items you can't afford Fixed a minor issue related to tooltips sometimes disappearing I’ll continue monitoring play patterns closely and may roll out further tweaks if needed. Your early support means the world—thank you for diving in and giving this game a try! I'll be working in the next few weeks to make Deck of Stabs th...
Read full update on Steam ↗19 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
🛠 BIG BUG FIXThe new 3D card view system introduced a nasty issue in the released build that could freeze the game during play.That bug has now been fixed.Sorry about that everyone — and thank you to everyone who rep…
This update brings major new systems, tons of replayability, and a full UI/feel overhaul. Whether you’re jumping in for the first time or coming back, there’s a lot to discover.🧙♂️ NEW: Character Selection OverhaulB…
Greetings, Stabbers! We’ve just rolled out version 1.2.1 with a handful of quality-of-life improvements, UI polish, and bug fixes based on your feedback. Thanks for playing—and keep those blades sharp!🎯 Gameplay Twea…
Today, ahead of Next Fest, we’re unveiling a completely fresh way to slice through foes: the Bladedancer. Unlike the Steelhand, whose power grows through ever-bigger swords and axes, the Bladedancer thrives on agility…