Store data
- UK price
- £4.59
- US price
- $3.99
- Positive reviews
- 50%
- Total reviews
- 6
- Release date
- 23 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 6 | -1 | -14.3% | 0 | -65.7% |
| November 2026 | 4 | -2 | -33.3% | 0 | -91.8% |
| October 2026 | 6 | -1 | -14.3% | 1 | -63.0% |
| September 2026 | 7 | — | — | 2 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £3.67 | 20% | £3.67 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $3.99 | 20% | $3.99 | No change recorded |
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| PeruPEN · PE | PEN | PEN 13.49 | S/.10.79 | 20% | S/.10.79 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱169.00 | P135.20 | 20% | P135.20 | No change recorded |
| PolandPLN · PL | PLN | PLN 21.49 | 17,19 zł | 20% | 17,19 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The demon army is advancing, and the frontline is collapsing.
The hero shouts:
“Follow me!”
But your allies are more interested in stock charts than the battle.
Log Defense is a comedic fantasy defense game where you stop incoming enemies, manage resources, command your allies, and somehow keep the frontline from falling apart.
A battlefield that should be defended together.
A burden that should be carried together.
But somehow, someone is just staring at the market.
You must hold back the demon army,
manage your allies’ growth and resources,
and survive long enough so you are not the only one carrying the whole team.
Classic defense battles where you clear enemies placed along the path within a limited time
Wave-based progression with increasingly stronger enemies
Strategic placement using various towers and abilities
Growth and resource management that change with the flow of battle
Single-player and multiplayer-based combat structure
Ridiculous multiplayer situations where someone is clearly getting carried
Log Defense is, quite literally, a game where someone has to carry the burden so the team can survive long enough to see tomorrow.
You will need to find out:
Who is actually fighting,
Who made the right stock investment,
Who is just messing around,
And why you are somehow blocking everything again.
The following features are currently in development and may be added or adjusted during Early Access.
More maps and wave configurations
New towers, abilities, and growth systems
Improved multiplayer convenience and stronger co-op systems
More enemy types and boss battles
Balance improvements based on combat logs and gameplay data
More comedic events and situations unique to Log Defense
Various stock market events and tradable stocks
Expanded streamer-viewer interaction APIs
Log Defense began with one simple, unfair question:
“Why am I the only one defending when we are supposed to do this together?”
At first glance, it may look like a traditional fantasy defense game.
But inside, it is also about distracted allies, resource management, growth choices, and the desperate struggle to hold the line no matter what.
This Early Access version introduces the core combat structure and defense gameplay first.
Your gameplay data and feedback will directly help improve wave balance, tower growth, and multiplayer systems.
A Game That Will Keep Growing
Log Defense already has plenty of enemies to stop.
But in the future, it will expand with more maps, more choices, and even more unfair situations.
If you feel like you are the only one holding the line,
then you already understand the game.
Join the frontline now.
This burden was never meant to be carried alone.
Probably.
| # | ||
|---|---|---|
| 01 | Ach Relic First | 33.7% |
| 02 | Ach Special Summon | 32.5% |
| 03 | Ach Ranked | 31.4% |
| 04 | Ach Clear W10 | 30.3% |
| 05 | Ach Clear W20 | 28.0% |
| 06 | Ach Clear W30 | 28.0% |
| 07 | Ach Clear W40 | 26.9% |
| 08 | Ach Clear W50 | 26.9% |
| 09 | Ach Quests 10 | 24.7% |
| 10 | Ach Relic 10 | 24.7% |
| 11 | Ach Ruby 1500 | 24.7% |
| 12 | Ach Star4 | 24.7% |
| 13 | Ach Stock Trader 20 | 24.7% |
| 14 | Ach Lose Before W10 | 23.5% |
| 15 | Ach Lose W1 | 22.4% |
| 16 | Ach Kills 10k | 21.3% |
| 17 | Ach Type Convert | 21.3% |
| 18 | Ach Awaken | 20.2% |
| 19 | Ach Boss Fast | 20.2% |
| 20 | Ach Combine 40 | 20.2% |
| 21 | Ach Treasure 10 | 19.1% |
| 22 | Ach Enhance 5 | 16.8% |
| 23 | Ach Endless W56 | 15.7% |
| 24 | Ach Star3 Five | 15.7% |
| 25 | Ach Calm Streak 10 | 14.6% |
| 26 | Ach Endless W60 | 14.6% |
| 27 | Ach High Gold W30 | 14.6% |
| 28 | Ach Miniboss 25 | 14.6% |
| 29 | Ach No Relic W30 | 14.6% |
| 30 | Ach Star5 | 13.4% |
| 31 | Ach Half Clear All | 12.3% |
| 32 | Ach All6 Star3 | 11.2% |
| 33 | Ach Boss 30 | 11.2% |
| 34 | Ach Few Units W30 | 10.1% |
| 35 | Ach Stock Profit | 7.8% |
| 36 | Ach Stock Delisted | 5.6% |
| 37 | Ach Solo Endless W55 | 3.3% |
| 38 | Ach Kills 100k | 2.2% |
| 39 | Ach One Type W50 | 2.2% |
| 40 | Ach Relic All | 2.2% |
| 41 | Ach Stock Loss | 2.2% |
| 42 | Ach W40 No Ability | 2.2% |
| 43 | Ach Map Tour 10 | 1.1% |
| 44 | Ach Penny Start | 1.1% |
| 45 | Ach Solo W50 Maps5 | 1.1% |
| 46 | Ach Single All W30 | 0.0% |
| 47 | Ach So Close | 0.0% |
Changes Defeating a miniboss now has a 25% chance to give every player 1 reroll ticket. Every unit in a stack now attacks each time. Extra attacks go to the current target. Updated the Boss Buster description to match its effect. It removes the boss while ignoring shields and damage reduction. Bugfixes Fixed the star above a unit showing its old star level after combining, type conversion or Field Promotion. Fixed stacks made by combining, type conversion or Field Promotion attacking fewer times than their size. Fixed bosses not being picked first when clicking overlapping enemies. Fixed some buttons making no click sound, such as stock window tabs and lists, chat, news alerts, team requests and the Miniboss vote. Fixed Compound Interest not paying out when the final wave was cleared. Fixed Time Warp and Seize the Initiative not applying the awakened or strongest effect when several p...
Read full update on Steam ↗Hello everyone, this is the Log Defense development team. Here are the details of the v0.1.4 update. Features Rebuilt quests. There are 42 solo quests and 21 team quests, and team quests only appear in multiplayer. Quests are posted 4 at a time on the Solo and Team tabs, and empty slots are refilled when a wave starts. Rewards are paid automatically, and expired quests disappear with no penalty. Solo quests only offer what fits your current units, gold, abilities and stocks. Added the Upgrades panel. Spend rubies to raise unit attack by 2% per level, up to 20% at level 10. In single player each unit type is upgraded separately, and in multiplayer the team pools rubies for the whole team. Rebuilt the default mode tutorial. You practice the core controls with practice units that only appear on your screen. Every player will see it once in their next game. Legend Rumors now appear on eve...
Read full update on Steam ↗Hello everyone, this is the Log Defense development team. Here are the details of the v0.1.3 update. This is a big update with all new abilities and relics, a new unit, 21 new maps and a new main menu. New Content Abilities All abilities have been remade. There are now 51 abilities, and each one can be enhanced or awakened. New abilities include Split Arrow, Commander's Flag, Chain Bind, Time Warp, Smite, Royal Decree and more. Every ability has its own effects, sounds and icon, with new animations for drawing, enhancement success and failure, and awakening. Added a pity gauge that raises your next success chance each time an enhancement fails. Redesigned the ability draw screen. Rerolls now spin like a slot machine and are revealed at the same moment on every player's screen. Added a Screen Effect Intensity option to the settings. Relics Relics have been remade into 32 new relics. Ea...
Read full update on Steam ↗Improved multiplayer lag and overall performance Fixed towers appearing in different positions for each player Fixed being unable to join a game after returning to the main menu Fixed bosses appearing at different sizes for each player Fixed other players abilities looking like they applied to your units Fixed result screens closing with the ESC key Added chat Added requests for gold ruby and reroll tickets from teammates Improved the mini boss request screen Improved quest notifications Enhancement results are now visible to teammates
Read full update on Steam ↗Tutorial added: When you start your first match, a tutorial now walks you through every feature on the screen, one by one.
Read full update on Steam ↗Changes Defeating a miniboss now has a 25% chance to give every player 1 reroll ticket. Every unit in a stack now attacks each time. Extra attacks go to the current target. Updated the Boss Buster description to match…
Hello everyone, this is the Log Defense development team. Here are the details of the v0.1.4 update. Features Rebuilt quests. There are 42 solo quests and 21 team quests, and team quests only appear in multiplayer. Qu…
1 positive · 0 negative.
1 positive · 0 negative.
Hello everyone, this is the Log Defense development team. Here are the details of the v0.1.3 update. This is a big update with all new abilities and relics, a new unit, 21 new maps and a new main menu. New Content Abi…
£3.67 → £4.59.