Store data
- UK price
- £12.99
- US price
- $9.74
- Positive reviews
- 77%
- Total reviews
- 3,412
- Release date
- 8 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3,034 | -7,534 | -71.3% | 855 | -81.7% |
| October 2026 | 1,555 | -9,013 | -85.3% | 626 | -81.9% |
| September 2026 | 10,568 | — | — | 3,467 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £12.99 | £8.44 | 35% | £8.44 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $9.74 | 35% | $9.74 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | CNY | CN¥52.00 | ¥ 33.80 | 35% | ¥ 33.80 | No change recorded |
| ColombiaCOP · CO | COP | COP 29,999.00 | COL$ 19.499 | 35% | COL$ 19.499 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 6,500.00 | ₡4.225 | 35% | ₡4.225 | No change recorded |
| Hong KongHKD · HK | HKD | HK$95.00 | HK$ 61.75 | 35% | HK$ 61.75 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 129,999.00 | Rp 84 499 | 35% | Rp 84 499 | No change recorded |
| IsraelILS · IL | ILS | ₪49.95 | ₪32.46 | 35% | ₪32.46 | No change recorded |
| IndiaINR · IN | INR | ₹499.00 | ₹ 324 | 35% | ₹ 324 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,500 | ¥ 975 | 35% | ¥ 975 | No change recorded |
| South KoreaKRW · KR | KRW | ₩15,000 | ₩ 9,750 | 35% | ₩ 9,750 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 2.990 | 1.94 KD | 35% | 1.94 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,900.00 | 1 885₸ | 35% | 1 885₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$178.99 | Mex$ 116.34 | 35% | Mex$ 116.34 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 34.99 | RM22.74 | 35% | RM22.74 | No change recorded |
| NorwayNOK · NO | NOK | NOK 165.00 | 107,25 kr | 35% | 107,25 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$19.99 | NZ$ 12.99 | 35% | NZ$ 12.99 | No change recorded |
| PeruPEN · PE | PEN | S/.33.50 | S/.33.50 | 0% | S/.21.77 | 25 Sept 2026 |
| PhilippinesPHP · PH | PHP | P485.00 | P485.00 | 0% | P485.00 | No change recorded |
| PolandPLN · PL | PLN | 49,99 zł | 49,99 zł | 0% | 49,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.
Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.
Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Distance Tier1 | 93.6% |
| 02 | Vehicles Tier1 | 91.5% |
| 03 | Desert | 85.7% |
| 04 | Firstwin | 84.7% |
| 05 | Units Tier1 | 83.6% |
| 06 | Vehicles Tier2 | 72.8% |
| 07 | Darkforest | 68.6% |
| 08 | Unlockedspider | 68.6% |
| 09 | Bosses Tier1 | 64.7% |
| 10 | Distance Tier2 | 61.5% |
| 11 | Vehicles Tier3 | 56.1% |
| 12 | Units Tier2 | 47.4% |
| 13 | Unlockedtank | 42.3% |
| 14 | Bosses Tier2 | 35.1% |
| 15 | Units Tier3 | 33.2% |
| 16 | Distance Tier3 | 31.9% |
| 17 | Allbiomeswon | 24.3% |
| 18 | Units Tier4 | 23.6% |
| 19 | Bosses Tier3 | 12.9% |
| 20 | Distance Tier4 | 11.8% |
| 21 | Vehicles Tier4 | 9.5% |
| 22 | Bosses Tier4 | 5.5% |
| 23 | Units Tier5 | 3.7% |
| 24 | Bosses Tier5 | 2.6% |
| 25 | Distance Tier5 | 2.6% |
| 26 | Vehicles Tier5 | 2.1% |
Hi everyone!This update brings improved boss fights, a second artifact reroll, Electric Mage buffs, and various stability improvements, alongside balancing adjustments and bug fixes. Check out all the changes below! 🛠️ Bug Fixes - Improved robustness of the Electric Mage’s “Roaming Storm” effect - Fixed the “Welcome to the Desert” achievement - Fixed a bug with the “Tinderbox” artifact - Fixed the Overworld biome UI skull display 🚀 Performance - Added a 240 FPS limit for the main menu and overworld 🧩 Stability - Increased escape menu interaction robustness - Improved leaderboard loading robustness - Improved map generation robustness 🎮 Gameplay - Allied units are now immune to fire, stun, and knockback -> They were already invincible, so this now behaves more consistently - The game now zooms out slightly during boss fights - Some larger enemies no longer take percentage-based dam...
Read full update on Steam ↗Hi everyone!This update brings damage numbers, new leaderboard options, performance improvements, and further Overtime balancing, alongside bug fixes and other quality-of-life improvements. Check out all the changes below!🛠️ Bug Fixes- Added a check to keep the player inside the map - Fixed the Overworld close-biome button so driving resumes properly - Fixed boss spawn positioning - Fixed missing DFI fog in the Overworld - Added localization placeholders for new options 🎮 UI & Quality of Life - Added a damage numbers system (you can enable it in the settings tab) - Added an option to hide the leaderboard on the start screen, biome UI, and end screen (in settings or directly at the leaderboard) - Locked module options are no longer displayed - Increased POI marker distances - Added a few Overworld colliders - Added simple visual details to the Overworld 🚀 Performance & Stability - I...
Read full update on Steam ↗Hi everyone!We worked on more balancing and progression adjustments and also fixed some bugs. Find all changes below!🛠️ Bug Fixes- Fixed a softlock on the Rare Artifact screen- Electric Mage can no longer stun allied units- Electric Arrow Artifact now triggers more reliably⚖️ Balancing- Back Turret Module - Reduced the maximum attack speed boost- Side Arm Module - Increased rarity-based damage for the active ability - Increased rarity-based damage for auto attacks🔄 Progression & Rerolls- Added additional rerolls based on the number of unlocked Modules and Artifacts - Every 6 unlocked Modules grants +1 New Module Reroll - Every 6 unlocked Artifacts grants +1 Artifact Reroll🧑🚀 Character Buffs- PatchyThePirate - Enemy Cannon bonus damage reduced from 50% → 25%- Kapitalstus Maximus - Gold penalty reduced from -30% → -15%- Huntress - Extra ability cooldown time reduced from 50% → 40%-...
Read full update on Steam ↗Hey everyone!another day another hot fix went live over night. Here's what's changed:🛠️ Bug Fixes - Enemy vehicle "Mole" no longer gets stuck on units - Fixed diminishing-damage upgrades for the Front Barracks Module - Fixed the Valkyrie / Phoenix Feather interaction - Fixed the reverse/forward multiplier - Fixed bugs with Legendary/Special upgrade selection - Fixed \ in the Boost Info Box - Fixed the First Win and All Biomes Won achievements 🎮 Gameplay & Controls- Force Mage active ability now cancels incoming projectiles - Wizard Crew auto attacks now slow targets for 3 seconds - Tweaked driving behavior for the Tower player vehicle - Faster in earlier/base levels - Tweaked driving behavior for the Spider player vehicle - Faster in earlier/base levels ⚖️ Balancing - Front Barracks Module - Fixed diminishing-damage upgrades - Buffed active ability - Side Ballista Module - Nerfed au...
Read full update on Steam ↗Hello again everyone!Another Hotfix went live over night and we wanted to share with you what has changed/improved:🐞 Bug FixesFixed enemy vehicle Ballista wheel animationAdded safety measures for the Agent 0 health agent bugPlease test this and let us know if you were affectedAdded safety measures for the Spider player vehicle loadout freezePlease test this!Fixed inconsistent Module Ram damageFixed player HP roundingFixed the “Rnage” typo 🎮 Gameplay & ControlsAdded an alternative controller driving stylePlease try it and give us your feedback!Nitro regeneration now starts 0.5 seconds after using boost to prevent boost-spamming exploits ⚖️ Overtime & BalancingIterated on Desert OvertimeBuffed the Overtime MortarOvertime Mortar projectiles now have a faster, constant flight time 💻 Performance & StabilityChanged the Graphics API modeIf you experience crashes, we implemented various la...
Read full update on Steam ↗Hi everyone!thank you for continuing to play and support Wanderburg. We see and hear everyone of you and your feedback!We've just pushed another Hotfix live with several improvements and bug fixes: 🐞 Bug FixesFixed an issue where bosses could get stuck on health cratesImproved boss spawn positioning to make it more robustFixed exception handling when Steam initialization is missingFixed Loadout localization on startupFixed Captain localization/description💻 Performance & StabilityChanged Graphics API priority to improve performance and reduce crashes⚖️ BalancingFront Barrack Module: Increased active base damage from 200 → 250Top Electric Mage Module:Increased passive base damage per upgrade, Increased active ability stun durationIncreased Spider movement speed🎮 GameplayCertain late-overtime enemies can now be stunned and slowedWe keep working on more improvements in the upcoming day...
Read full update on Steam ↗We fixed a few of the most important bugs, let us know if the fixes worked for you! We also tweaked the balancing and are excited for your feedback. You can join the discord to notify us of new bugs or to look if your issues have been reported already.Thank you much. Es gibt nur eine Burg! 🧩 Gameplay & Mechanics- Added Health pickups to Grassland 1- Grassland 3 and Dark Forest 2 & 3 enemy compositions adjusted with fewer but stronger enemies- Added an Overworld collider- Added prevention for teleporting outside the playable area⚖️ Balance Changes- The Dark Tower (Difficulty 1) health reduced from 12,000 → 10,000- Top Mortar active ability projectile count reduced- Grassland 1 damage multiplier slightly reduced- Grassland 1 Tier 3 Enemy Spawner slightly nerfed- Back Turret nerfed- Tankbert nerfed- Fire Mage Firestorm damage increased⚙️ Systems & Performance- Ground Fire performance im...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/45651220/138994ac83c8119f73c618c1ec5571c049dbb661.png Hey everyone! :wave: We know it’s been a little while since our announcement at the end of May, but the wait is officially over: the VIP playtest is kicking off this week! :tools::sparkles: We’ve been busy preparing the build, and over the next couple of days, we’ll start sending out invites to the select group of players who applied during the Medieval Fest. Keep an eye on your notifications — you’ll be added to our dedicated, private testing space very soon! Missed the first wave? Don’t worry! If you’ve joined our community recently or didn’t get a chance to sign up in May, there’s still a chance to register and jump in. You can still apply right here: :point_right: https://docs.google.com/forms/d/e/1FAIpQLSeCy5GPeOscXA6XR-Ju1sBGqeClkwEiATJFHhQTelZdqzaIGA/viewform Thank you all so much for your patience and ent...
Read full update on Steam ↗Hi everyone, we have a little surprise for you! SURPRISE UPDATE: NEW CAPTAIN AVAILABLE NOW!Meet our newest and probably least qualified captain: Dieter the Drunk 🍺Dieter very much enjoys his "Feierabendbier" (or multiple of them) and drives in beautiful zig zag lines. He has a very unique sense of direction and somehow deals more damage while doing so. He is our challenge to all of you who have already mastered the demo and wanted something a bit different. Support us: Steam Reviews and Wishlists If you are enjoying the demo, please consider leaving an honest Steam review on our demo page. And obligatory: Do not forget to wishlist Wanderburg! Reviews and wishlists genuinely help us more than you might think. Visibility, reach, algorithm magic. It makes a huge difference for a small team like ours. LAST CHANCE: Win 1 of 100 Wanderburg Steam Keys!If you have not participated yet, you o...
Read full update on Steam ↗1 positive · 1 negative.
5 positive · 4 negative.
6 positive · 3 negative.
3 positive · 1 negative.
11 positive · 2 negative.
£8.44 → £12.99.
Steam publishes a Top Sellers revenue position. A lower number is higher on the chart; Steam does not publish copies sold or revenue.